Micio on 30/10/2005 at 18:16
Actually, i think it has been happening only lately with lord raven mission, i'll look at the version, thanks.
The game kept crashing with all FM, but i'm fairly sure it was graphic driver issue.
I can't really tell.
Micio on 30/10/2005 at 18:21
Yup, i have version 1.0
Downloading now version 1.1, will tell you if the problem solves, thanks Potterr.
Micio on 30/10/2005 at 19:33
With version 1.1 of Lord Ravcen Mansion the problem has disappeared.
Thanks
SubJeff on 31/10/2005 at 08:46
So am I not going to be able to play FMs anymore? :(
Has no one any ideas about my problem apart form reinstalling (which I don't want to do)? :(
potterr on 31/10/2005 at 17:54
Quote Posted by Subjective Effect
So am I not going to be able to play FMs anymore? :(
Has no one any ideas about my problem apart form reinstalling (which I don't want to do)? :(
I have no idea about the reason for the issue unless there is a missing file or an extra file in your T3 install. I am currently working on a scanner tool (to be built into GL but as a separate test to begin with) that will list your T3 install files (dates, sizes, locations, etc) and compare them to a predefined list (i.e. my install). The first release of this will not fix anything and will simply say what's there and possibly whats not there, but will give me something to work with.
It will be a few days.
Zillameth on 31/10/2005 at 18:38
Would it be possible to integrate Thief3Launcher functionality into GL? I entered path to editor executable in GL's configuration window, but I still can't seem to start T3ed via GL (the "T3Ed" button is inactive). Every time I use Thief3Launcher to start the editor, I need to use it at least once to start the game. Otherwise I get crashes just like the ones Subjective Effect described. It's not a big problem, but it's a little inconvenient in a scary way. When it happened first time I thought I had damaged something somehow and would need to reinstall everything.
potterr on 31/10/2005 at 20:17
Zillameth, yes the T3Ed is not supported in GL yet (one thing I didn't do as Thief3 Launcher was around). However I can integrate the functionality into GL quite easily and will aim to get it done for teh next release (same with the Dark Mod editor).
One thing is that with version 2 of T3 Launcher you can add it into GL's plugin toolset to start up when you start T3. Add it as a tool with a CMD line of /reset and for GL not to wait for it to finish before loading the game. This will cause T3 Launcher to startup reset the registry to the game install and close itself (works perfectly). This means that you can use the T3 Launcher to launch the editor for the time being but not need to start the game with it to reset the registry asn GL will ask it to do that for it.
SubJeff on 31/10/2005 at 21:50
Quote Posted by potterr
The first release of this will not fix anything and will simply say what's there and possibly whats not there, but will give me something to work with.
It will be a few days.
Thanks so much potterr. I'll wait patiently then :)
SubJeff on 7/11/2005 at 01:33
Any news? :(
potterr on 7/11/2005 at 18:40
Sorry SE, I have had no time over the past week to do anything, I will package up what I have done though and PM you a link to it, that way I can at least have a look at your files and compare them to mine via my PC. It will also give me something to work with.
EDIT: PM'd you the link to a test exe, give it a go and send me the result. :thumb: