potterr on 27/10/2005 at 17:48
Something I noticed was that DynamicVertexPool could be set to 0 on some missions, but also could be removed if it was 0 and there would be a slight framerate increase. I think its still early days as to working out the best requirements for the vertext pool stuff.
snowcap21, glad to hear it worked ok. I will see what I can do for GLs config in the future, however:
NOTE TO FM MAKERS:
it would be best to also add:
[Locale]
Language=english
to your user_patch.ini files if you are not supporting any other language in yoru T3 FMs.
Bardic on 27/10/2005 at 19:08
Does
[Locale]
Language=english
save us the hastle of copying and pasting out text into each of the 4 language slots? That would be handy. Does it change anything when a user plays the mission?
Also, would it make all the menus engligh?
potterr on 27/10/2005 at 19:13
I don't have my T3 set up for another language so wouldn't know all the answers, but effectivelty it would mean you don't need to copy everything.
I don't know about the menus though.
GlasWolf on 27/10/2005 at 19:25
When I was testing this earlier I tried changing my language to French but it didn't seem to make any difference. Non-English installs seem to have a language setting in the user.ini whereas English versions don't. I'm guessing therefore that only non-English installs take any notice of the language entry... but I could be wrong.
snowcap21 on 27/10/2005 at 20:23
Quote Posted by Bardic
Does
[Locale]
Language=english
save us the hastle of copying and pasting out text into each of the 4 language slots? That would be handy. Does it change anything when a user plays the mission?
Also, would it make all the menus engligh?
Yes, the menus are english after that change. Also the names of the weapons (and everything else I guess).
And I think you don't need this copying and pasting, but don't know how to test it.
It also solved my problem with "Creature Clash": There's now the text on the plates with the fraction and the types of fighters.
GlasWolf on 27/10/2005 at 21:25
Hmm, pity it changes everything - to be expected, I guess.
snowcap: just for your info every book, plaque, briefing etc has an entry like this:
Code:
lang_english 2004-02-24 00:00:00 "{font=Papyrus21} {jc}{vc}some text"
lang_french 2004-03-10 07:23:15 "{font=Papyrus21} {jc}{vc}some text"
lang_german 2004-03-15 05:09:12 "{font=Papyrus21}{jc}{vc}some text"
lang_italian 2004-04-14 18:40:37 "{font=Papyrus21}{jc}{vc}some text"
If the author has filled in the English line but left the other ones blank then the readables won't be, err, readable in the other languages. This is what Bardic is referring to with the "copying and pasting out text into each of the 4 language slots".
Bardic on 27/10/2005 at 21:47
Perhaps a little prog that could search through the .sch files and automatically put the english text into the other slots if they are blank, or don't exist.
I suppose we could do it when we make the mission, but then my hand gets so tired from Ctrl-C and Ctrl-V :joke:
Crispy on 28/10/2005 at 06:17
We need a utility to make the files, really; something to enter all the formatting codes as well as copying all the strings across. Someone made a program called The Novelist for this purpose, but I haven't tried it yet; I've been doing them all by hand so far. Search around and you'll find it.
Ideally, The Novelist (or a similar program) would be integrated into T3Ed, so one could click a ... button next to the entry in the actor properties window, and get a list of existing briefings/debriefings/books/whatever, as well as "New", "Edit", and "Delete" buttons to create, edit, and delete them. (The first two loading an editor program.)
Micio on 30/10/2005 at 15:47
Here is my error.
I can load any FM mission for thief3 with GL.
I can start to play it allright.
Then, when i want to load a saved game... T3 just crash.
Any help?
Thanks
potterr on 30/10/2005 at 17:23
Micio, is this all FMs? this has been seen in a few earlier versions of Lord Ravens Mansion and possibly some other FMs.