GlasWolf on 27/10/2005 at 06:26
SE: It does sound like the old vertex pools thing. Try the old 10x trick - install a mission then add/overwrite the user.ini settings:
[PCVertexPools]
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
Bardic on 27/10/2005 at 08:05
GlasWolf, the 0 needs to be removed in that:
[PCVertexPools]
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
He can also see what the mission's vertex pools are set at and try that, some people double or triple, I have enough ram 10x worked fine for me.
snowcap21 on 27/10/2005 at 08:25
Many people (including me) with the german Thief 3 and Thief 2 have a problem with not showing objectives. When we start a Thief 3 FM and look at the objectives there are only boxes. In the game you can see the "standard" objectives like "collect ... loot" but the other boxes remain without text (but get checked when the objective is fullfilled). The same happens btw. with T2 FMs, but in german FMs you can see the objectives.
Has anyone an idea how we can change that? Especially for the T3 FMs, for T2 we can use GarrettLoader. Help will be highly appreciated.
GlasWolf on 27/10/2005 at 08:33
Quote Posted by Bardic
GlasWolf, the 0 needs to be removed in that:
[PCVertexPools]
DynamicVertexPool
0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
I was looking at this earlier actually - if you look at default.ini, the entry DOES have a zero in it, as posted (in both the Xbox and PC sections in fact, so it's not just a typo). I'm wondering if there's any significance in it - worth trying both ways anyway. Elsewhere in the default.ini:
[Engine.MemoryManager]
StaticVertexPool=5242880
DynamicVertexPool=4194304
Snowcap: just a suggestion, but try going into the user.ini and adding:
[Locale]
Language=english
I've tried setting it to french to see if I lose the objectives, but they're still there - worth a try though in case non-english installs handle things differently.
SubJeff on 27/10/2005 at 08:43
I've altered all of those default.ini settings. Same thing happens.
What baffles me is that it all worked fine before I DLed the contest 6 missions. Admittedly there was a gap between me playing FMs and DL these, so something may have happenened inbetween, but it's certainly not something I intended, iyswim.
snowcap21 on 27/10/2005 at 08:58
Thank you GlasWolf, that worked! I had to change it in the user.ini.GLBU file (normal user.ini will be reset to German, I don't know why).
OrbWeaver on 27/10/2005 at 09:22
Quote Posted by Komag
Ah, brilliant idea! Maybe it could do something like "send problem report" to you via email or whatever, like when Windows XP always wants me to send the report to Microsoft, hehe
That is a good idea. If there was an error or crash, it could scan the entire T3 folder, with dates, filesizes etc, and the related registry keys that could be packaged up into a report sent to potterr (with the user's consent, obviously).
Bardic on 27/10/2005 at 09:39
Ahh, Thanks GlasWolf. I've seen different threads on it. I wonder if their plan was to have a block 0..1..2..etc. and rather than dump the whole thing when loading different maps they would just dump a section and keep a section that was used in the next map. But then they changed things, or loading may not even work like that.
GlasWolf on 27/10/2005 at 10:40
Quote Posted by snowcap21
Thank you GlasWolf, that worked! I had to change it in the user.ini.GLBU file (normal user.ini will be reset to German, I don't know why).
Excellent, glad that worked. If an author has specified user.ini changes in an FM (or any .ini file for that matter), Garrettloader will backup your ini file to the ini.glbu file then apply the changes. When you revert to the original missions, it just restores the glbu file (which is why the changes you made were lost). So you could either install the OMs, change the user.ini then reinstall the FM, or change the glbu file, install the OMs then reinstall the FM.
Bardic: I remember someone had set one of the three values to 0 and it worked, so I'm wondering if the DynamicVertexPool has any effect at all.
Bardic on 27/10/2005 at 11:28
Heh, as long as we are clear that it may or may not do something or nothing.