potterr on 18/10/2005 at 17:01
It was due out saturday, its now going though massive re-testing due to some very strange occurances with regards to the user.ini files. I hope to get it out before Komags contest is released.
GlasWolf on 18/10/2005 at 17:35
If you need another tester potterr just let me know.
OrbWeaver on 25/10/2005 at 18:29
I tried to set up GarrettLoader to run the Contest FMs but it does not work.
During the setup phase, GL asked me if I wanted to move my savegames folder. I said yes, then it crashed with "Path not found".
I wonder if this is because my installation is in "Program Files\thief3" rather than "Program Files\Thief - Deadly Shadows" which is the default.
A more minor bug - when I first ran GL and it showed the Configuration dialog, I clicked the dialog's X to close it (without entering any settings). The program crashed with an error message (something about an Runtime Object, I cannot remember the precise message).
potterr on 25/10/2005 at 19:01
You may have got this bug if you changed your T3 registry settings manually from the defualts, or if you have the editor as your current default (via thief loader) or not played teh training mission for a few seconds. You can always leave the save games where they are. Delete the garrettloader.ini file, restart GL and say NO to moving your save game files.
With regards to the minor bug, you are supposed to choose something there you know....Anyway I will change that to a non closeable window for the next release.
OrbWeaver on 25/10/2005 at 19:19
Quote Posted by potterr
You may have got this bug if you changed your T3 registry settings manually from the defualts, or if you have the editor as your current default (via thief loader) or not played teh training mission for a few seconds.
None of those are true in my case (I haven't changed anything and I did start and save the training mission). I would guess that this is something to do with my non-default folder name, although I can't be bothered to go back and re-install to check (in actual fact I
can play the FMs, it's just that the savegames were not moved).
Quote:
With regards to the minor bug, you are supposed to choose something there you know....Anyway I will change that to a non closeable window for the next release.
Well, good design practice would not force you to enter anything at that time (what if you wanted to close the program and configure it later?), but would refuse to start an FM with a warning if the configuration was not set (perhaps the T3 icon would not appear, and a message like "Your T3 location is not set - configure now?" would be displayed if you tried to start an FM).
potterr on 25/10/2005 at 19:55
Quote Posted by OrbWeaver
None of those are true in my case (I haven't changed anything and I did start and save the training mission). I would guess that this is something to do with my non-default folder name, although I can't be bothered to go back and re-install to check (in actual fact I
can play the FMs, it's just that the savegames were not moved).
The game path shouldn't make a difference, I know where abouts in the code it failed, its basically where GL is setting a folder object of the save game path recorded in the registry to obtain the saves. What GL does is to use the savegame registry string along with the folder location of where the T3 install is and shift all the files across from the old save game location to a newly created saves folder in the T3 install. It would fail if the registry string is pointing at a different location to where the saves actually are as the object creation would fail as the folder does not exist. I will adjust this in the next release so that it checks the folder is there first before moving just incase the registry is incorrect.
Quote Posted by OrbWeaver
Well, good design practice would not force you to enter anything at that time (what if you wanted to close the program and configure it later?), but would refuse to start an FM with a warning if the configuration was not set (perhaps the T3 icon would not appear, and a message like "Your T3 location is not set - configure now?" would be displayed if you tried to start an FM).
The problem with that is that the first window popup is a one time only choice of lite or default version of GL (lite is just a lot of the tweaks turned off, however once past that screen a lot of the variables are required to be used and so GL reverts to a default version (but does not save the info) if nothing was chosen). However the second window popup (config window) can be closed without any problems and you would not be able to run any FMs as you would not be shown any of Game buttons.
OrbWeaver on 25/10/2005 at 20:13
Quote Posted by potterr
The game path shouldn't make a difference, I know where abouts in the code it failed, its basically where GL is setting a folder object of the save game path recorded in the registry to obtain the saves. What GL does is to use the savegame registry string along with the folder location of where the T3 install is and shift all the files across from the old save game location to a newly created saves folder in the T3 install. It would fail if the registry string is pointing at a different location to where the saves actually are as the object creation would fail as the folder does not exist. I will adjust this in the next release so that it checks the folder is there first before moving just incase the registry is incorrect.
I don't understand why a vanilla install of T3 would have incorrect registry settings (the only thing I changed between installing T3 and GL was the 1.1 patch). However if there is a workaround like you say then it shouldn't be an issue in future.
Quote:
The problem with that is that the first window popup is a one time only choice of lite or default version of GL (lite is just a lot of the tweaks turned off, however once past that screen a lot of the variables are required to be used and so GL reverts to a default version (but does not save the info) if nothing was chosen). However the second window popup (config window) can be closed without any problems and you would not be able to run any FMs as you would not be shown any of Game buttons.
Just to be clear, it was the config window that I closed, I had already selected Default install in the "choose your version" dialog.
potterr on 25/10/2005 at 20:50
Quote Posted by OrbWeaver
I don't understand why a vanilla install of T3 would have incorrect registry settings (the only thing I changed between installing T3 and GL was the 1.1 patch). However if there is a workaround like you say then it shouldn't be an issue in future.
Its not exactly registry issues, as far as I can tell when you install T3 it sets the registry up during install, however the folders the registry point to (save games) do not exist until the training mission is played.
Quote Posted by OrbWeaver
Just to be clear, it was the config window that I closed, I had already selected Default install in the "choose your version" dialog.
Ah now thats a different problem...it should allow you to continue ok, although there is a known issue with closing the Config window and moving the mouse over the FM lists in the second or so that the config window is closing. This has been fixed already for the next release.
SubJeff on 25/10/2005 at 22:28
1.11 doesn't work for me with the Contest 6 FMs.
Then I DL and installed v1.23 from Komag's site. Doesn't work either.
It installs the FM and when I press play it starts up T3. The splash screen with the tip comes up, screen goes black and bang - back to desktop.
Also: In this version of GL (don't know if it was in the last ones) when you are asked for the location of the T3 FMs you cannot select a folder, you must select an FM. It still populates the FM list from that folder but it's confusing.
potterr on 25/10/2005 at 23:14
Quote Posted by Subjective Effect
1.11 doesn't work for me with the Contest 6 FMs.
Then I DL and installed v1.23 from Komag's site. Doesn't work either.
It installs the FM and when I press play it starts up T3. The splash screen with the tip comes up, screen goes black and bang - back to desktop.
Also: In this version of GL (don't know if it was in the last ones) when you are asked for the location of the T3 FMs you cannot select a folder, you
must select an FM. It still populates the FM list from that folder but it's confusing.
1.11 didn't work properly due to problems with save game locations.
1.23 should work fine, The problem you are having sounds like it is due to the user.ini file not being populated or restored (if you have a user.ini.glbu file, delete your user.ini file and rename your user.ini.glbu file to be user.ini and try again), this process changed slightly between versions.
With regards to selecting an FM zip file when configuring, it has always done that, during the early beta testing there was confusion as to the seletion of the FM folders, by selecting any zip file it confirmed that the folder was effectively more likely to be an FM folder than not.