potterr on 8/9/2008 at 09:59
Quote Posted by sexypat
i managed to make thief 3 work wit garrettloader
the only thing is it crashes when i try to save
This is kind of common with some FMs (Avoiding Mistrust for example) when played on normal difficulty level. Most will indicate in the readme about this. Basically it seems that either T3Ed has some kind of bug that means when the FM is compiled it will always crash when saving in normal mode (and if completing and moving back to the original missions will also crash), or we don't know enough about the editor and that there is something extra required when compiling to make saves work for normal difficulty.
Quote Posted by sexypat
what is supposed to be the structure for the savegames folder ?
the was a zip which i uzipped but it created another savegames folder inside the savegames folder ( C:\T3\savegames\savegames ) and inside is a allsave folder and an user option ans a current save
That doesn't help the situation really.The best setup is to have a savegames folder wherever you want which contains only the game created folders and files (i.e. files created when you save the game). GarrettLoader by default creates an allsaves folder in the root of your T3 install i.e.
c:\program files\thief - deadly shadows\allsaves (unless you are playing on Windows Vista which should really be installed outside the program files folder e.g.
c:\games\thief - deadly shadows. Now what may be happening here is that if your allsaves folder is in your savegames folder, every time you now install an FM, GL will be zipping up your allsaves folder with any previous savegame zips inside it, creating bigger and bigger zips every time (as you will end up with zipped up zips containing zipped up zips, etc).
Quote Posted by sexypat
i'm wonderiong if i messed it up but unzipping at the wrong place...
You shouldn't really need to unzip any savegame zips though as GL will do that when you install FMs anyway.
Your best bet here is to firstly check you have an allsaves folder in the root of your T3 install folder, if you do then that's where GL will be adding your save game zips to.
Next locate your savegames folder and delete the savegames folder from inside it and the allsaves folder as well. You should then only have something like an
savesindex.ion file, a
USER OPTIONS folder and likely several folders with guid names (Globally Unique ID, 36 character folder names made up of seemingly random numbers and letters, although no other PC will have a folder named the same (unless manually created)).
If you now have that then you should be fine to play and saves will work ok (unless its for normal difficulty on some FMs).
sexypat on 8/9/2008 at 20:28
hey thanks i'll check those things !!
sexypat on 9/9/2008 at 02:02
thank you very much !! it worked !!
potterr on 9/9/2008 at 11:53
Glad to hear it. :thumb:
Petike the Taffer on 1/1/2009 at 22:01
Oooh, sorry for the necromancy...
I have a few questions about GL :
- Do I need a working T3Ed to run TDS fan missions ?
- How should I rearrange my save folders, so that the FM stuff would not overwrite or erase them completely ?
Thanks.
ShadowSneaker on 2/1/2009 at 00:21
T3Ed is not required to run FMs, only make them.
Not sure about the save thing. Maybe you could take your save games out of that folder and put them elsewhere.
SS
Beleg Cúthalion on 2/1/2009 at 08:13
Save games are saved by GL, just like DarkLoader does. Putting only TDS FMs into one folder speeds GL up since it checks every file for its content. Oh, and the beta version of GL is a lot more safe regarding run time errors. Unless you PM potterr and ask for a link, I recommend de-installing the FM everytime after playing, so your TDS directory is not messed up if GL decides not to start after closing.
Petike the Taffer on 2/1/2009 at 15:41
Thanks for the advice ! :thumb:
I managed to run The Valley FM for TDS yesterday evening. It worked pretty well, but overwrote some of the original game files - like the loop screen of the main menu, for instance (I put the original one back in it's place and saved the Pagan one elsewhere). I also had to uninstall and reinstall the TDS Texture Pack, because it stopped having effect after using the FM. I also had a minor problem with the save game folders, but they were backed up, so nothing bad happened. I'll still have to solve all these little confusing issues, but it seems I'm on the right track...
I have the latest version of GL, so I hope I don't experience most of the early bugs mentioned here on the forum.
Beleg Cúthalion on 2/1/2009 at 15:53
The current (beta) version is something around 1.45 AFAIK. The menu video should have been managed by GL, too; don't know why it didn't work. JohnP's texture pack changes the original map files, FMs come with their own, that's why their textures rely on the author's choice or the use of the ibt shrinker (which deletes some textures for saving disk space). After uninstalling the FM they should be there again also.
PS: Just to make it clear: While an FM is installed your TDS directory is changed. Messing around there could be really nasty.
bikerdude on 1/3/2009 at 19:30
Quote Posted by Bikerdude
I must have a corrupt download as everytime I have tried to load "The Hotel" in garrettloader, its has corrupted my T3 installation - and I have had to delete and re-install... etc
I have been getting the following Garret loader error:- 'Runtime Error 70, permission denied'
edit: tis ok, deleted and reinstall GL.