ascottk on 14/11/2005 at 04:05
How probable would it be to merge gamesys files? It would be nice if we could merge the exported *.uc files but we probably don't have a compatible compiler. It would make distribution of custom content a lot easier. For example:
If I made an emitter & wanted to share it I would have to send the t3gamesys.t3u file. Another person could then merge that emitter with their own gamesys instead of manually putting in every value.
With our luck we probably have to some serious hacking & it won't be pretty :eww:
Komag on 14/11/2005 at 04:46
We had this problem with Dromed as well, there was never any progress made as far as I know. Hopefully T3Ed handles it differently enough that we can find a way to do it easily.
Crispy on 14/11/2005 at 05:45
You could probably do this (in a dodgy sort of fashion) using my T3Ed extender to navigate the actor class hierachy dialog, pull out all of an actor's attributes, save them to a file, and then read them back in at the other end.
Note "probably" and "dodgy", so if anyone has a better solution feel free to share it. :)
Ideally we'd make a program that could read and write the gamesys file and do it that way, I guess. Great, another format parsing job for someone. :p
Gestalt on 14/11/2005 at 07:23
Could a tweaked version of GarrettLoader's .ini patching thing be used for this?
Crispy on 15/11/2005 at 03:59
No. GarrettLoader's INI file patching will only work with INI files. The t3u files (like the gamesys) are in a proprietary binary format.
Generic binary patching utilities wouldn't work either, at least not reliably.