Nameless Voice on 12/5/2016 at 19:39
I'm wondering if there are any games, especially multiplayer games, which are about deception?
I was just thinking of a custom map for Starcraft 2 that I played a few years ago, called The Thing (and obviously inspired by the film of the same name.)
In it, a bunch of players controlled a single marine in an installation filled with weak-but-infinite enemies (Infested Terrans, but they were more or less zombies for most purposes.)
Players could scavenge resources from kills and eventually build defences and upgrade themselves, and generally wanted to band together for protection. However, one player was secretly The Thing, whose goal was to kill or turn all of the other players. Indistinguishable from a normal player when in disguise, they could choose to shapeshift into The Thing, which gave them a huge combat boost and made the armies of lesser enemies friendly to that player, but obviously blew their cover to any other player who saw it. On its own, The Thing could easily take down a single marine, but in turn it could be taken out quite easily by several players working together.
For the marines, it was a guessing game, trying to work together but never fully trusting any of your allies in case they were secretly The Thing. For The Thing, it was a game of deception, pretending to be one of them until you saw an opportunity to strike and take some of them down without the others noticing.
That, in turn was based on older, similar custom maps for WC3, and I found mention of a few more maps inspired by it.
I'm wondering if there are any actual standalone games with a concept like that?
The closest thing I came across was a game in development called (
http://www.spyparty.com/) Spy Party, where one player has to try to blend in and pretend to be an NPC, while the other player is a sniper with a single bullet, who has to work out who the spy is by watching their actions. It sound interesting, but pretending to be an NPC isn't quite the same thing as pretending to be another player with completely different motivations.
I also wonder if Divinity: Original Sin 2 might not have some elements of this kind of deception in it, though it certainly won't be based entirely around it.
Yakoob on 13/5/2016 at 20:25
Reminds me a bit of The Hidden mod for original Half Life and The Ship. Not exactly deception per-se. There's also the Spy class form Team Fortress which was good fun (I'd always run away from my base backwards throwing grenades to convince the enemy I was one of them lol).
Tho, on the boardgame front, there is a TON: Mafia, Werewolf, Resistance, Age of Camelot (or something like thaT), a spy one which name I forget... it's basically a whole genre of its own by now. Probably just a matter of time before they go with mobile/browser/facebook versions (if they haven't already).
User 205 on 13/5/2016 at 20:29
The TTT mod for Gary´s mod?
You also have to pretend to be friendly even tough you aren´t.
WingedKagouti on 13/5/2016 at 21:01
The Assassin's Creed games with multiplayer are essentially about deception.
Neb on 13/5/2016 at 21:20
I've only seen videos, but I seem to remember them looking exactly like the main concept behind The Ship where you have the name of one person who you need to assassinate, and so does that person, going around in a big loop so that everyone has a hit.
N'Al on 13/5/2016 at 21:25
Ruse
Jason Moyer on 14/5/2016 at 02:48
^^^^^^ That, right there. The lack of deception is why I think I found the Wargame series so meh.
icemann on 14/5/2016 at 06:54
Battleship. To go for something super retro.
WingedKagouti on 14/5/2016 at 07:53
Quote Posted by Neb
I've only seen videos, but I seem to remember them looking exactly like the main concept behind The Ship where you have the name of one person who you need to assassinate, and so does that person, going around in a big loop so that everyone has a hit.
Depending on which actual game we're talking about, there are multiple game modes with that one being one of them. At least one version of AC2 had a mode that was more deathmatch styled, where you would gain points for killing any player, but lose points for killing a npc.