Briareos H on 6/4/2011 at 07:44
Thanks Sulphur. It is now my duty to play the game and report my thoughts. :p
Matthew on 6/4/2011 at 10:43
I still have these games sitting in my bottom drawer :o If you still want them, could y'all PM me an updated address please? So sorry about this.
Ostriig on 6/4/2011 at 13:29
Quote Posted by Sulphur
A million copies in two weeks isn't anything to sneeze at, however. Given the amount of cut corners and the shockingly short dev cycle for DA2, it's surprising it sold as well as it did. Part of the blame lies with all the amazing hyperbole I've seen from the gaming press: there aren't many that have called the game out for its failings, choosing to focus on the things it does well instead, even if those things need to be qualified.
Well of course it sold very well. Like you said, on the one hand you have much of the gaming press diligently toeing the EA-approved line, and on the other you also have the fact that a lot of those now complaining about DA2 had put faith in the BioWare brand and the title being a sequel to a game that they really liked, thinking the apple couldn't fall that far from the tree.
But I don't think EA's main play here is to boost current sales of DA2 with this giveaway, my guess is they're trying smooth over some of the ruckus with upset owners of the game to ensure future purchases from these people. And not just any purchases per se, they know that most won't turn around and not buy a
good Dragon Age 3 just because 2 sucked dragon balls, what this is about is
pre-orders. Pre-orders have become a hugely important metric for publishers and they're a vital part of late development planning and marketing, they are secured sales for the most part, and what EA is trying to do is to sooth the whinging beast and minimise a potential dip in their pre-orders pool for the next wave of BioWare titles.
Or who knows, maybe I'm wrong to attribute this much of EA's mindshare to the disgruntled demographic, maybe despite the (undeservedly, imo) solid sales of DA2 they're still not meeting expectations and they're just trying to get a spike for this month.
Quote Posted by CCCToad
There was potential there, but it was squashed by the short dev time and low budget on the project.
It was squashed by those things as much as it was by BioWare's own inability to appropriately plan the project and prioritize their changes within those constraints. They knew what their budget and timeframe was when they started the project, and in that context they'd have been far better off to focus more on developing content and less on massive overhauls to the formula. What I'm trying to say here is that it's not all on EA's number crunchers, BioWare's own administration and creative leads share a lot of the blame for what Dragon Age 2 turned out to be.
gunsmoke on 7/4/2011 at 15:03
Well, if any ME2 codes still exist, I would put one to good use. I liked ME well enough, and planned on getting ME2 once the price dropped a bit. If so, thanks in advance, if not, thanks anyway!
EvaUnit02 on 7/4/2011 at 15:23
@Gunsmoke. I'll PM you shortly.
Scott Weiland on 7/4/2011 at 19:42
givrway, givrway, givrway now
gunsmoke on 7/4/2011 at 21:16
fuckroff, fuckroff, fuckroff now.
EvaUnit02 on 8/4/2011 at 08:16
@Gunsmoke, how're you finding the game?
Scott Weiland is such a useless poster, never contributing anything of value to a discussion.
june gloom on 8/4/2011 at 08:29
He's the ultimate driveby poster, too, because he doesn't seem to have built any connections with anyone here. Even Koki and entertainer know each other on RPGCodex.
Scott Weiland on 8/4/2011 at 18:48
I know jesus.