Thirith on 3/4/2018 at 08:21
Quote Posted by Buccura
Also not a fan of overly long dialog. I don't mind reading, but there are several CRPGs that just feel like they were written by someone who thought the longer and more drawn out the dialog is, the more intelligent it will seem.
Same here. It's not that I mind reading, far from it - but exposition dressed up as conversation tends to lack credibility, both in terms of dialogue (that's not how people talk, it's at best how they lecture) and characterisation (it's usually more or less clear that those long stretches of conversation are there for the benefit of the player rather than the characters who are actually talking).
I'm fine with all of that worldbuilding informing dialogues. I'm fine with in-game encyclopedias that contain all of that stuff. But the moment that a character speaks like an encyclopedia without good in-game justification, they being an actual character.
GamingDadOfFour on 10/4/2018 at 02:07
Quote Posted by Thirith
Same here. It's not that I mind reading, far from it - but exposition dressed up as conversation tends to lack credibility, both in terms of dialogue (that's not how people talk, it's at best how they lecture) and characterisation (it's usually more or less clear that those long stretches of conversation are there for the benefit of the player rather than the characters who are actually talking).
I'm fine with all of that worldbuilding informing dialogues. I'm fine with in-game encyclopedias that contain all of that stuff. But the moment that a character speaks like an encyclopedia without good in-game justification, they being an actual character.
Nothing annoys me more in movies or games than forced exposition. It's one thing when it can at least be pawned off as one character explaining something to another, but when two characters that obviously both have a shared knowledge then explain something to each other, it immediately removes me from any immersion that I had.
GamingDadOfFour on 12/4/2018 at 00:03
Quote Posted by icemann
Annoying characters in games that the game prevents you from killing.
That's something that I thought Morrowind handled fantastically. They let you kill anyone you wanted, they just let you know when doing that ruined the main quest line.