Jason Moyer on 5/3/2018 at 20:24
My favorite unwinnable states are from the Hitchhiker's Guide Infocom game. Here's probably the nastiest one, quoted from tvtropes:
"For instance, at the end of the game, Marvin will ask you for a specific tool to repair the ship with. The tool required is randomly selected from a pool of ten—except that if you are missing any one of those ten items, then the game will always choose that one. So, if you left the toothbrush in your bedroom at the beginning of the game, then you'll be forced to start over completely."
Pyrian on 5/3/2018 at 20:29
And then you bring the toothbrush the whole way only this time he wants the toothpaste (or whatever). Yeah, that game was notoriously evil.
Renault on 5/3/2018 at 20:42
For the record, I thought stuff like QTEs, microtransactions, and always on single player were obvious things nobody liked, so I didn't mention them.
@Eva - What the deal with Season Passes that don't include all content? Yeah, I would not be too happy about that, that's pretty awful.
Starker on 5/3/2018 at 20:54
I don't really know if scummy business practices and fleecing the customers should be considered as a feature of a game. Same with bad (as in badly done) game design.
SD on 5/3/2018 at 21:06
Quote Posted by Pyrian
Heh. That's awesome. Are there at least any clues that it might happen?
Not that I recall. I guess it's consistent with the whole "acting like a bastard" theme.
Quote Posted by Pyrian
Riddles. Indeed any time I have to guess at what the game mechanics are going to be. I like obstacles where you know the mechanics and have to use them to progress. I don't like obstacles where you have to figure out (or just guess) what the mechanics are.
8-bit adventure games were riven with examples of this.
Pyrian on 5/3/2018 at 22:06
I kind of think it bothers me even more when the rest of the game isn't like that, and then they throw one or two moon logic bits in, usually in end sections.
demagogue on 7/3/2018 at 11:35
Quote Posted by Jason Moyer
My favorite unwinnable states are from the Hitchhiker's Guide Infocom game.
This game got away with it because it's charming in its evil (in a I Wanna Be The Guy way) and, at least for me, I read multiple times in advance that you need to play this with a walkthrough on hand if you play it at all. Try it on your own a few rounds, and then revert to the walkthrough, rinse and repeat. Didn't really work for other IF.
froghawk on 12/3/2018 at 14:27
Boss battles in story driven games drive me nuts. It's fine in something like dark souls, where you can always walk away and come back later, bur if the story progress stops dead and you cant do anything else until you beat the boss, it's infuriating and unfun.
Excessive linearity can be pretty annoying in many cases, as well. Not when it's well done like Valve games, but at this point I dont want to play a strictly on rails shooter again if it can be avoided.
Tony_Tarantula on 13/3/2018 at 01:28
Shitty "romance" plotlines and grindy "arena" features.
That comment "might" be made because I recently installed Jade Empire on my tablet.
catbarf on 13/3/2018 at 02:08
Bullet sponges. Drives me nuts. I played the beta for The Division and liked a lot about that game, but holy crap the enemies were so hard to kill. It's not even a matter of balance, because the player character is pretty tanky too, it's just frustrating to play against.
Then I played Ghost Recon Wildlands and it's like why couldn't this be the dynamic for The Division? Enemies die quickly, the player dies quickly, it's more intelligent and tactical.