Code:
WARNING: Query for material in section 1 of 1. [ 40501] (.\UnStaticMesh.cpp : 267)
WARNING: Query for material in section 1 of 1. [ 41234] (.\UnStaticMesh.cpp : 267)
WARNING: Unable to find requested material: None [ 42185] (.\UnStaticMesh.cpp : 586)
WARNING: Query for material in section 1 of 1. [ 43264] (.\UnStaticMesh.cpp : 267)
WARNING: Query for material in section 1 of 1. [ 43468] (.\UnStaticMesh.cpp : 267)
WARNING: Unable to find requested material: None [ 43470] (.\UnStaticMesh.cpp : 586)
WARNING: Unable to find requested material: None [ 43471] (.\UnStaticMesh.cpp : 586)
WARNING: Unable to find requested material: None [ 43472] (.\UnStaticMesh.cpp : 586)
ERROR: Texture GENcandlewax_D was loaded with two different channels, may not display properly. Channel: 0 and channel 5[ 43820] (.\Source\Texture Manager\TextureLibrary.cpp : 970)
WARNING: ERROR - Object - MUSDisplayCase__8 - has a mass property set to 0. Setting to default. [ 44060] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__3 - has a mass property set to 0. Setting to default. [ 44062] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__7 - has a mass property set to 0. Setting to default. [ 44063] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__1 - has a mass property set to 0. Setting to default. [ 44064] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__2 - has a mass property set to 0. Setting to default. [ 44065] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__4 - has a mass property set to 0. Setting to default. [ 44066] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__0 - has a mass property set to 0. Setting to default. [ 44067] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__6 - has a mass property set to 0. Setting to default. [ 44067] (.\GamePhysObject.cpp : 40)
WARNING: ERROR - Object - MUSDisplayCase__5 - has a mass property set to 0. Setting to default. [ 44069] (.\GamePhysObject.cpp : 40)
WARNING: Actor HandCandle__0 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44558] (.\LevelConverter.cpp : 311)
ERROR: Texture GENbeigeMED_D was loaded with two different channels, may not display properly. Channel: 0 and channel 5[ 44646] (.\Source\Texture Manager\TextureLibrary.cpp : 970)
WARNING: Actor MUSDisplayCaseGlass__10 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44711] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__10 - has a mass property set to 0. Setting to default. [ 44713] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__1 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44759] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__1 - has a mass property set to 0. Setting to default. [ 44761] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__3 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44762] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__3 - has a mass property set to 0. Setting to default. [ 44763] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__2 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44763] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__2 - has a mass property set to 0. Setting to default. [ 44763] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__0 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44778] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__0 - has a mass property set to 0. Setting to default. [ 44779] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__1 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44780] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__1 - has a mass property set to 0. Setting to default. [ 44780] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__0 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44781] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__0 - has a mass property set to 0. Setting to default. [ 44781] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__4 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44782] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__4 - has a mass property set to 0. Setting to default. [ 44782] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__6 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44810] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__6 - has a mass property set to 0. Setting to default. [ 44810] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__13 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44811] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__13 - has a mass property set to 0. Setting to default. [ 44812] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__12 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44812] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__12 - has a mass property set to 0. Setting to default. [ 44813] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__5 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44813] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__5 - has a mass property set to 0. Setting to default. [ 44814] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__11 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44814] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__11 - has a mass property set to 0. Setting to default. [ 44815] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__5 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44817] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__5 - has a mass property set to 0. Setting to default. [ 44817] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__4 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44817] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__4 - has a mass property set to 0. Setting to default. [ 44818] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__3 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44820] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__3 - has a mass property set to 0. Setting to default. [ 44821] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__7 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44821] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__7 - has a mass property set to 0. Setting to default. [ 44822] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__6 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44822] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__6 - has a mass property set to 0. Setting to default. [ 44823] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__2 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44823] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__2 - has a mass property set to 0. Setting to default. [ 44823] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__8 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44849] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__8 - has a mass property set to 0. Setting to default. [ 44850] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__9 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44850] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__9 - has a mass property set to 0. Setting to default. [ 44851] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__7 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44854] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__7 - has a mass property set to 0. Setting to default. [ 44855] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__15 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44855] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__15 - has a mass property set to 0. Setting to default. [ 44856] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__14 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44856] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__14 - has a mass property set to 0. Setting to default. [ 44857] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseDoor__8 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44857] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseDoor__8 - has a mass property set to 0. Setting to default. [ 44857] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__17 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44858] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__17 - has a mass property set to 0. Setting to default. [ 44859] (.\GamePhysObject.cpp : 40)
WARNING: Actor MUSDisplayCaseGlass__16 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 44859] (.\LevelConverter.cpp : 311)
WARNING: ERROR - Object - MUSDisplayCaseGlass__16 - has a mass property set to 0. Setting to default. [ 44859] (.\GamePhysObject.cpp : 40)
WARNING: Actor StaticMeshActor__1 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 45440] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__187 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 45864] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__188 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46001] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__515 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46111] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__461 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46295] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__460 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46312] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__459 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46318] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__458 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46328] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__172 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46633] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__177 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46757] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__176 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46801] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__179 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46829] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__214 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46872] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__178 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 46873] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__64 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 47441] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__51 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 47449] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__366 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 47465] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__370 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 47685] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__211 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 47798] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__235' to skin 'Seaside2_SkinA' (1) [ 48055] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__235 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48079] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__185 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48130] (.\LevelConverter.cpp : 311)
WARNING: Physics Geometry Error! Errors were found for Actor StaticMeshActor__224's physics volume!
Static mesh MANiRUG_A24x32 has physics flag set to: Artist Generated Hull Collision Representation
The following errors have been found:
Geometry is non-convex!
Vertices exist that are used by fewer than three triangles!
Edges exist that are not used exactly two times, each time in opposite directions!
[ 48259] (.\PhysicsGeometryConverter.cpp : 1247)
Updating 'StaticMeshActor__233' to skin 'Seaside2_SkinA' (1) [ 48265] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__233 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48266] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__231' to skin 'Seaside2_SkinA' (1) [ 48270] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__231 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48271] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__240' to skin 'Seaside2_SkinA' (1) [ 48274] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__240 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48274] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__236' to skin 'Seaside2_SkinA' (1) [ 48346] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__236 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48346] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__69 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48369] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__68 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48376] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__227 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48413] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__238' to skin 'Seaside2_SkinA' (1) [ 48414] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__238 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48415] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__71 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48417] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__66 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48420] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__157 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48462] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__65 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 48490] (.\LevelConverter.cpp : 311)
WARNING: Physics Geometry Error! Errors were found for Actor StaticMeshActor__63's physics volume!
Static mesh GENsknWINFRM4x8A has physics flag set to: Artist Generated Hull Collision Representation
The following errors have been found:
Geometry is non-convex!
Vertices exist that are used by fewer than three triangles!
Edges exist that are not used exactly two times, each time in opposite directions!
Triangles exist that are not well-defined!
Geometry is not fully connected!
[ 48790] (.\PhysicsGeometryConverter.cpp : 1247)
Updating 'StaticMeshActor__482' to skin 'Seaside1_SkinA' (1) [ 49305] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__482 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49323] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__488' to skin 'Seaside1_SkinA' (1) [ 49327] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__488 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49328] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__490 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49345] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__484' to skin 'Seaside1_SkinA' (1) [ 49352] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__484 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49353] (.\LevelConverter.cpp : 311)
WARNING: Physics Geometry Error! Errors were found for Actor StaticMeshActor__558's physics volume!
Static mesh AuldaleBIGSTEPS has physics flag set to: Artist Generated Hull Collision Representation
The following errors have been found:
Geometry is non-convex!
Edges exist that are not used exactly two times, each time in opposite directions!
Triangles exist that are not well-defined!
Geometry contains zero-area triangles!
[ 49560] (.\PhysicsGeometryConverter.cpp : 1247)
Updating 'StaticMeshActor__481' to skin 'Seaside1_SkinA' (1) [ 49563] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__481 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49563] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__562' to skin 'RUGA1' (4) [ 49564] (.\ObjectMeshListener.cpp : 460)
WARNING: Unable to find requested material: (null) [ 49564] (.\UnStaticMesh.cpp : 586)
WARNING: Actor StaticMeshActor__491 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49587] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__487' to skin 'Seaside1_SkinA' (1) [ 49587] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__487 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49588] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__578 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49710] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__579 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49713] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__629 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49717] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__574 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49717] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__483' to skin 'Seaside1_SkinA' (1) [ 49724] (.\ObjectMeshListener.cpp : 460)
WARNING: Actor StaticMeshActor__483 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49724] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__587 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49820] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__591 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 49826] (.\LevelConverter.cpp : 311)
WARNING: Failure to find path to resource: DefaultTexture [ 50223] (.\ResMan.cpp : 1257)
WARNING: Failure to find path to resource: DefaultTexture [ 50224] (.\ResMan.cpp : 1257)
WARNING: Failure to find path to resource: DefaultTexture [ 50224] (.\ResMan.cpp : 1257)
WARNING: Actor StaticMeshActor__550 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50371] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__541 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50375] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__189 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50375] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__513 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50550] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__588 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50676] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__372 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50871] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__371 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 50873] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__373 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51654] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__374 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51678] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__3 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51685] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__0 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51728] (.\LevelConverter.cpp : 311)
ERROR: Attempt to set skin 'Rope' on 'StaticMeshActor__10', but no skin with that name found! [ 51774] (.\ObjectMeshListener.cpp : 456)
WARNING: Actor StaticMeshActor__184 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51817] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__67 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51818] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__628 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51875] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__489 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51876] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__70 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51879] (.\LevelConverter.cpp : 311)
Updating 'StaticMeshActor__645' to skin 'RUGA1' (4) [ 51884] (.\ObjectMeshListener.cpp : 460)
WARNING: Unable to find requested material: (null) [ 51884] (.\UnStaticMesh.cpp : 586)
Updating 'StaticMeshActor__644' to skin 'RUGA1' (4) [ 51885] (.\ObjectMeshListener.cpp : 460)
WARNING: Unable to find requested material: (null) [ 51885] (.\UnStaticMesh.cpp : 586)
Updating 'StaticMeshActor__643' to skin 'RUGA1' (4) [ 51886] (.\ObjectMeshListener.cpp : 460)
WARNING: Unable to find requested material: (null) [ 51886] (.\UnStaticMesh.cpp : 586)
WARNING: Actor StaticMeshActor__575 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51918] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__630 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51919] (.\LevelConverter.cpp : 311)
WARNING: Actor StaticMeshActor__554 does not have static mesh flags set for its collision hull! Defaulting to Artist Generated ConvexHull![ 51939] (.\LevelConverter.cpp : 311)
...done loading D:\Thief3Edit\CONTENT\T3\Maps\NewLevel0036.unr. [ 51973] (.\UnObj.cpp : 4542)
Adding AController Camera__14 to Level list [ 51974] (.\UnController.cpp : 116)
Spawned 'Camera__14' (0x773937a0) in 'NewLevel' [ 51974] (.\UnLevAct.cpp : 261)
Adding AController Camera__15 to Level list [ 51974] (.\UnController.cpp : 116)
Spawned 'Camera__15' (0x77393a68) in 'NewLevel' [ 51974] (.\UnLevAct.cpp : 261)
Adding AController Camera__16 to Level list [ 51975] (.\UnController.cpp : 116)
Spawned 'Camera__16' (0x773934d8) in 'NewLevel' [ 51975] (.\UnLevAct.cpp : 261)
Adding AController Camera__17 to Level list [ 51975] (.\UnController.cpp : 116)
Spawned 'Camera__17' (0x77393210) in 'NewLevel' [ 51975] (.\UnLevAct.cpp : 261)
Adding AController Camera__18 to Level list [ 51975] (.\UnController.cpp : 116)
Spawned 'Camera__18' (0x77392f48) in 'NewLevel' [ 51975] (.\UnLevAct.cpp : 261)
Adding AController Camera__19 to Level list [ 51976] (.\UnController.cpp : 116)
Spawned 'Camera__19' (0x77392c80) in 'NewLevel' [ 51976] (.\UnLevAct.cpp : 261)
Adding AController Camera__20 to Level list [ 51976] (.\UnController.cpp : 116)
Spawned 'Camera__20' (0x773929b8) in 'NewLevel' [ 51976] (.\UnLevAct.cpp : 261)
Adding AController Camera__21 to Level list [ 51976] (.\UnController.cpp : 116)
Spawned 'Camera__21' (0x773926f0) in 'NewLevel' [ 51976] (.\UnLevAct.cpp : 261)
Adding AController Camera__22 to Level list [ 51977] (.\UnController.cpp : 116)
Spawned 'Camera__22' (0x77392428) in 'NewLevel' [ 51977] (.\UnLevAct.cpp : 261)
Adding AController Camera__23 to Level list [ 51977] (.\UnController.cpp : 116)
Spawned 'Camera__23' (0x77392160) in 'NewLevel' [ 51977] (.\UnLevAct.cpp : 261)
Adding AController Camera__24 to Level list [ 51977] (.\UnController.cpp : 116)
Spawned 'Camera__24' (0x77391e98) in 'NewLevel' [ 51977] (.\UnLevAct.cpp : 261)
Adding AController Camera__25 to Level list [ 51978] (.\UnController.cpp : 116)
Spawned 'Camera__25' (0x77391bd0) in 'NewLevel' [ 51978] (.\UnLevAct.cpp : 261)
Adding AController Camera__38 to Level list [ 51978] (.\UnController.cpp : 116)
Spawned 'Camera__38' (0x77391908) in 'NewLevel' [ 51978] (.\UnLevAct.cpp : 261)
Collecting Garbage [ 52142] (.\UnObj.cpp : 6094)
Purging Garbage... [ 52366] (.\UnObj.cpp : 6025)
Destroying Actor: Camera__0 (0x7dba34d8) [ 52370] (.\UnActor.cpp : 474)
Removing AController Camera__0 from Level list [ 52370] (.\UnController.cpp : 123)
Destroying Actor: Camera__1 (0x7b8d26f0) [ 52370] (.\UnActor.cpp : 474)
Removing AController Camera__1 from Level list [ 52371] (.\UnController.cpp : 123)
Destroying Actor: Camera__2 (0x7b8d2428) [ 52371] (.\UnActor.cpp : 474)
Removing AController Camera__2 from Level list [ 52371] (.\UnController.cpp : 123)
Destroying Actor: Camera__3 (0x7b8d2160) [ 52371] (.\UnActor.cpp : 474)
Removing AController Camera__3 from Level list [ 52371] (.\UnController.cpp : 123)
Destroying Actor: Camera__4 (0x7b8d1e98) [ 52371] (.\UnActor.cpp : 474)
Removing AController Camera__4 from Level list [ 52372] (.\UnController.cpp : 123)
Destroying Actor: Camera__5 (0x7b8d1bd0) [ 52372] (.\UnActor.cpp : 474)
Removing AController Camera__5 from Level list [ 52372] (.\UnController.cpp : 123)
Destroying Actor: Camera__6 (0x7b8d1908) [ 52372] (.\UnActor.cpp : 474)
Removing AController Camera__6 from Level list [ 52372] (.\UnController.cpp : 123)
Destroying Actor: Camera__7 (0x7b8d1640) [ 52372] (.\UnActor.cpp : 474)
Removing AController Camera__7 from Level list [ 52372] (.\UnController.cpp : 123)
Destroying Actor: Camera__8 (0x7b8d1378) [ 52373] (.\UnActor.cpp : 474)
Removing AController Camera__8 from Level list [ 52373] (.\UnController.cpp : 123)
Destroying Actor: Camera__9 (0x7b8d10b0) [ 52373] (.\UnActor.cpp : 474)
Removing AController Camera__9 from Level list [ 52373] (.\UnController.cpp : 123)
Destroying Actor: Camera__10 (0x7b8d0de8) [ 52373] (.\UnActor.cpp : 474)
Removing AController Camera__10 from Level list [ 52373] (.\UnController.cpp : 123)
Destroying Actor: LevelInfo__1 (0x7d4d1500) [ 52374] (.\UnActor.cpp : 474)
Destroying Actor: DefaultPhysicsVolume__1 (0x7eec1500) [ 52374] (.\UnActor.cpp : 474)
Destroying Actor: Camera__11 (0x7b8d0b20) [ 52374] (.\UnActor.cpp : 474)
Removing AController Camera__11 from Level list [ 52374] (.\UnController.cpp : 123)
Destroying Actor: Camera__12 (0x7b8d0858) [ 52374] (.\UnActor.cpp : 474)
Removing AController Camera__12 from Level list [ 52375] (.\UnController.cpp : 123)
...Garbage Purged, Objects: 15226->15173, Refs: 148169 [ 52378] (.\UnObj.cpp : 6084)
Building Havok world data from Flesh BSP for level [MyLevel] [ 52443] (.\LevelConverter.cpp : 80)
Autosave deferred - editor is not the foreground application [ 63763] (.\UnEdSrv.cpp : 8559)
- SetRes: 68 x 0 (windowed) [ 68248] (.\D3DRenderDevice.cpp : 580)
Init: D3D Driver: setup completed okay. [ 68254] (.\D3DRenderDevice.cpp : 1088)
- SetRes: 34 x 0 (windowed) [ 68258] (.\D3DRenderDevice.cpp : 580)
Init: D3D Driver: setup completed okay. [ 68259] (.\D3DRenderDevice.cpp : 1088)
- SetRes: 68 x 0 (windowed) [ 68261] (.\D3DRenderDevice.cpp : 580)
Init: D3D Driver: setup completed okay. [ 68262] (.\D3DRenderDevice.cpp : 1088)
- SetRes: 34 x 0 (windowed) [ 68266] (.\D3DRenderDevice.cpp : 580)
Init: D3D Driver: setup completed okay. [ 68266] (.\D3DRenderDevice.cpp : 1088)
Log : Moving 'D:\Thief3Edit\\Content\T3\Maps\_0000054C_Save.tmp' to 'D:\Thief3Edit\\Content\T3\Maps\Autoplay.unr'[ 70813] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Building Havok world data from Flesh BSP for level [MyLevel] [ 72774] (.\LevelConverter.cpp : 80)
Log : Moving 'D:\Thief3Edit\\Content\T3\Maps\_00000484_Save.tmp' to 'D:\Thief3Edit\\Content\T3\Maps\Autoplay.gmp'[ 73499] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Log : LaunchURL(EXE) t3main.exe Autoplay.gmp HWND=460206 ORIGMAP=Autoplay -log [ 73529] (..\..\Core\Inc\FOutputDeviceFile.h : 51)
Autosave deferred - editor is not the foreground application [