New Horizon on 12/9/2005 at 19:53
Hey guys.
I posted elsewhere that I have enabled a loot shimmer instead of a glimmer for the T3Ed installer I'm working on. What I'm wondering, is if there is someplace where I can control how often it is set off....or add a trigger script to it to apply a firing distance from the player before it goes off.
I'm talking about the FX_Material that can be added under the "render" heading in the gamesys.
Just wondering if anyone has any insight into this?
ascottk on 12/9/2005 at 20:44
I have doors that *should* turn that on/off (I'm pretty sure it works). I used a property action that turns FXMaterialMode_Add to FXMaterialMode_None.
EDIT: Is there any other FXMaterial other than MemHiLite?
New Horizon on 12/9/2005 at 22:42
Quote Posted by ascottk
EDIT: Is there any other FXMaterial other than MemHiLite?
Not sure, I wasn't able to find anything myself. There could be though.