Cardia on 2/4/2019 at 13:41
Thank you Unna, that's exactly the motiondb file i was using now that i found in one of my previous mission, however this file doesn't not include the movement of the ai creatures head where they look up when you´re above them. Oh well it will go like this...
Unna Oertdottir on 2/4/2019 at 14:21
This is not a custom motion.
Yandros on 2/4/2019 at 16:21
If you're talking about head tracking, that is a NewDark feature.
Cardia on 2/4/2019 at 16:46
ahhh alright thank you both, i thought for moments that would affect that feature.
Cardia on 5/4/2019 at 15:03
with a dancing conv the ai creature won't talk. i added "vdrunk1" to the speech but the ai creature won't say anything. any way to have the speech enable?
john9818a on 5/4/2019 at 17:06
AFAIK the vdrunk1 voice doesn't have any conversation lines. Which lines were you trying to make this AI say?
Cardia on 5/4/2019 at 18:09
Quote Posted by john9818a
AFAIK the vdrunk1 voice doesn't have any conversation lines. Which lines were you trying to make this AI say?
No, Vdrunk1 is not a conversation, it's the benny silly expression's, like when someone makes a drunk guard. i added in the ai creature voice speech, but apparently it only works without any dancing conv.
R Soul on 5/4/2019 at 19:04
When a conversation is running the actors don't speak (this prevents them muttering, whistling etc). John's point is that there's no generic 'drunk' speech ready made to be added to a conv. It's best just to create a normal drunk AI.
Cardia on 5/4/2019 at 19:18
ahh ok, thank you both, i think i will make a drunk guard then...