redrain85 on 22/10/2008 at 18:01
Christ, there goes my last hope for this game down the drain. :mad:
Being a slow and deliberate "simulation" was the whole fucking point of DX1. It was almost like playing a 3-D adventure game, with some decent FPS action sequences along the way. Any attempt to remove the simulation elements in favor of more action, will destroy in DX3 what made the original such a landmark title.
They keep saying they don't want to repeat the mistakes of Invisible War. Yet, they keep doing just that. :nono:
And I'm not buying the "we were quoted out of context" argument.
Quote:
JF said: “There weren't enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.”
Edge headline: “the first Deus Ex was "kinda slow".”
To me, both statements
do equate to the same thing. It's just that the first one was worded much more carefully.
René on 22/10/2008 at 19:44
Hi all,
I'll probably get ripped for posting here but I'll go ahead.
JF isn't bashing Deus Ex. Everyone knows DX is an awesome game and most people here are real fans of it. Heck, JF has personally met with Warren, Harvey, Sheldon, etc to talk about Deus Ex! When he's referring to memorable moments, he just wants more of the significant ones, not less of the subtle ones, which DX3 like DX1 has. As good as DX1 was/is, it is very "even" with its narrative. In DX3, we are keeping those low-level revelations but also trying to deliver on bigger ones too. The "kinda slow" comment takes things out of perspective since DX3, like the originals, can be played differently depending on your style. The pace of the game is largely determined by your play style.
I dunno. I know there's not much I can say since my words are hollow without evidence to back it up. Evidence which we can't release yet due to the magazine exclusivity period. I just hope people wait to read things in depth rather than sound bites before making up their mind, and wait to see the game in action.
René
Myagi on 22/10/2008 at 19:50
while I'm not surprised one single bit and totally expected this, I still feel the urge to strangle these kniggits everytime I read something like this. The smell of elderberris is excruciating.
as for him not bashing DX, I'll just quote his "It was aimed more towards a simulation rather than a game experience", as if it was a bad thing. An epic fail of understanding an important core element of games like system shock, thief, dx.
ZylonBane on 22/10/2008 at 19:53
Quote Posted by René
Hi all,
I'll probably get ripped for posting here but I'll go ahead.
Don't be silly. We only devour the dev reps
after the game is released.
DDL on 22/10/2008 at 20:00
Quote Posted by René
When he's referring to memorable moments, he just wants more of the significant ones, not less of the subtle ones, which DX3 like DX1 has. As good as DX1 was/is, it is very "even" with its narrative.
Don't suppose you'd care to enlighten us as to what you consider a 'significant' memorable moment? I mean, I can think of a metric ton of memorable moments in DX, almost all of which were either dramatic or thought-provoking enough to be considered significant, but that's me.
IndieInIndy on 22/10/2008 at 21:08
Quote Posted by ZylonBane
Don't be silly. We only devour the dev reps
after the game is released.
Until then, we will love you, and respect you, and sing your praises to the heavens.
<queue "Warren Spector will make you his burrick" poster>
ZylonBane on 22/10/2008 at 21:27
Quote Posted by DDL
Don't suppose you'd care to enlighten us as to what you consider a 'significant' memorable moment? I mean, I can think of a metric ton of memorable moments in DX, almost all of which were either dramatic or thought-provoking enough to be considered significant, but that's me.
DX3 will have so many memorable moments, you won't even be able to remember them all! Extreme to the max!!!
inselaffe on 22/10/2008 at 22:10
That is the kind of thing it seems to suggest, though i don't know. I just hope they don't make it over the top like that. You have to realise, it's the little choices that make deus ex, the small subplots of everyday folk's lives and such. If the plot becomes as silly and exaggerated as what I remember from watching series 4 of 24 in one day (I haven't seen any other of them so can't compare).
Mind you wasn't invisible war meant to be silly but in a different way - I still haven't got round to playing the full game yet (just demo) but some people mentioned coffee wars or something? :S :confused:
rachel on 23/10/2008 at 08:26
Quote Posted by heywood
It would be nice if the DX3 developers were die hard fans of the original, but it's unrealistic to expect them to be.
Excuse me? It should be a fucking
requirement.