VanBurenPhilips on 23/12/2012 at 23:32
Ah, I haven't played with the subsystems much. I've been trying some runs through nebula sectors for more scrap-collecting opportunities, so that I'd be able to afford subsystems in the end, as well as all the main systems I wanted to upgrade. Amassing loads of scrap, but have come to a few nasty ends running out of fuel or missiles. My missile/fire/teleport/drone rockship bit the dust, can't believe how lucky I got with parts there, and I threw it away through greed and stupidity. I'm trying to find a similar build :)
A couple of observations:
I don't know if the AI repair priority is always the same, but I once put one of my rockmen in an enemy's shield room and another in their weapon room. It was a quest asking me not to wipe them all out, so when there was only one crewman left I moved my guys in and out of the rooms when he entered, so as not to kill him. He would always run to the shield room when it was being attacked, leaving me to do what I liked in the weapon room. If that's always what the AI does (let's say shields are high priority, maybe only O2 is higher), you could repeatedly delay their repairs of other systems by hitting the shield occasionally to draw crew away. Could be useful for missile or maybe ion builds.
There's an exploit of sorts for raising your crew skills - if you find an enemy who can't get through your shields at all, you can stop attacking it and your pilot, engine and shield crew will get skill gains for as long as the combat lasts. Not the gunner, but they seem to level up pretty quickly anyway. Plenty of sector 1 enemies fit the bill if you upgrade shields early. Not that I condone such behaviour of course.
Kuuso on 25/12/2012 at 15:46
I finally beat the game on normal. I did it as follows:
I used the Osprey (second time playing the ship). I was lucky enough to find a second blaster of the same kind it has as start (three lasers each doing 1 dmg). If all hit, this meant 6 points of damage, more than enough to get through any shields. The weapons did a lot, but I'd say my victory was due to an early scrap recovery arm and fucktons of shields/evasion. Even if for some reason my weapons were unable to pierce the shields (for example, 4 layers of shields need a bit of luck, since miss % chance), I had enough evasion and shields to last until my artillery laser was ready. It negates all shields and if you're lucky, it hits up to 3 rooms. After that you can often pierce the shields easily.
On top of my blasters, I also got a glaive beam late in the game, which basically the best beam in the game and pretty much destroys anything even if it has to go one layer of a shield.
I had a mantis, rockman and an engi taking care of any teleporter crew with still having every station manned. I've personally steered away from teleporters, because I screw it up really easy. It is imba against the boss though.
VanBurenPhilips on 27/12/2012 at 13:08
Congrats on your Osprey win! The type A seems like a good ship (type B starting weapon is too weak) but all my Osprey runs on Normal have come to nought. I'm dying to get my hands on a glaive beam.
Man, this game is hard work. Finally completed it on easy a few days ago, then on normal yesterday (after quite a few failed attempts). I think piling points into evasion early was probably the best decision I made; I've always gone for shields early and it does help save scrap, but this time I slightly favoured evasion and it seemed to pay off. I'll give myself some credit for tactics and I did feel satisfied with the win, but at the same time it does feel like luck is maybe the biggest factor. I've had better ships than this come to horrendous ends in 1 or 2
astonishingly unlucky encounters.
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http://imageupper.com/i/?S0200010030011G13566104031704740)
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http://s02.imageupper.com/1_t/3/G13566104031704740_1.jpgThat last battle was pretty awesome though. Entered the last stand with an awkward route to the flagship and three repair stations on the map. I got in a couple of scrapes and had to repair once before meeting the flagship, and after boss phase 1 the other two repair stations had gone! So I had about 90% health and no repairs for the boss battle.
Triple missiles and breaching drones were by far the worst threat, I always took out the former asap, but I thought I was going to get torn apart in the second phase.
The super drone attack in phase 2 did some nasty damage until I took out the ship's remaining weapons & drone control, after that it all got caught by my shields. The phase 3 super laser attack missed every shot! General tactics were to let all my weapons charge up, hit the shield with a missile, fire all lasers and hope they completely take down remaining shields, then send a fire beam through the shield room (through sickbay too is a good idea). I had to time the beam with the third shot of the hull laser for it to strike in the brief gap when their shields are fully down. Then send my rockmen into the shield room, where they'll prevent anyone from putting out the flames or repairing. The enemy crew will be quickly injured and run off to sickbay (which might be broken and/or ablaze) which helps the rockmen stick around longer, and soon their shields will be completely screwed and there'll be flames everywhere. The ship did go into autorepair eventually, but by then it was way too late. Phase 2 was the worst because I couldn't use my missile at all while they still had drone control - all 4 laser shots had to hit before I could get a fire beam in. It took a long time.That was really rewarding, but I have to say I've had more fun on easy. My winning easy ship was also a Bulwark with (I think) everything maxed except pilot's seat and drones. Pegasus/heavy laser 2/hull laser 2/firebomb, can't remember all augs but one was Weapon Pre-igniter (LOVE this one!), defense drone 2 (never got used tbh) and hull repair, with a crew of 8 including dedicated rockman away team. It kicked arse! After never getting past boss phase 2, this one came through the whole endgame with barely a scratch. I have to stick up for the cloak - I agree that maxing it ties up 3 power that's more effective elsewhere, but lvl1 used as a guaranteed dodge against specific attacks is great and well worth 1 power. It's not quick enough to avoid every missile volley, but you can dodge every 2nd one, which is handy until you've taken that weapon out, and I think it's quick enough to dodge every special attack.
EDIT: can't stay away, I managed a successful Osprey type A run on Normal this afternoon. Had an odd selection of weapons but the fully upgraded artillery beam is ace. Just don't forget about it when you've got crew off fighting like I did. Enemy ship sliced in two with my rockmen still aboard :( Duh. Can't believe I still finished after that, I had to reshuffle crew and ended up with an away team of mantis & slug. Early & heavy investment in engines seems to be a rare reliable thing in this random game.
faetal on 30/12/2012 at 18:36
Completed on easy on my 6th or 7th run. Had Ion II, halberd beam, defence drone II, anti-ship drone II, hull repair drone, 3 shields, 6 engine. Engi cruiser. 3 Engi crew, 1 human, 1 Zoltan, 1 mantid.
I just autofired the ion II on the shields and had the halberd hack through 3 rooms containing as many useful sub-systems as possible. The hull repair was a god send, repairing up to 5 HP for 1 drone part. The evasion and defense drone went very well together.
Utterly amazing game. I know I won't stop playing it. It is now in my "perma-install" category.
catbarf on 30/12/2012 at 22:14
Any tips for surviving missiles in the early sectors? The beam weapons seem fairly easy to block with shields, but repair costs with missiles blowing two points out my hull with every shot are proving to be a real drain on my scrap.
It's been frustrating on Normal so I'm going to give Easy a shot. Might make it easier to unlock some of the better ships, I guess.
Kuuso on 30/12/2012 at 23:25
Sounds like you need to prioritize your attacks better. Depending on the ship, you just need to attack smartly (depending on the gear of the enemy's ship, you might want to attack the weaponry straightly and just pierce the shields without hitting the shield system) and upgrade your engines. Usually you should survive the battles without more than 2 hits from a missile, which is nothing in hull damage.
Neb on 30/12/2012 at 23:43
Engines are underrated. There's nothing like seeing a salvo of missiles all miss while not cloaked. :cool:
catbarf on 31/12/2012 at 01:27
On my very next game (albeit on Easy) I managed to get to the second stage of the final boss before getting murdered by drones. I got a teleporter and two rock crewmen early, and being able to board enemy ships once I damaged them seems a very easy way to incapacitate even the tougher ships. When the final boss showed up I had a team of two rocks and a team of two mantises, and they knocked out all the weapons and slaughtered the crew in short order. Then in the next stage, I went for the weapons again instead of immediately hitting the drone control, and got swarmed as a result.
Oh well. I'm starting to get the hang of it, my main complaint is that it seems awfully difficult to unlock the other ships.
VanBurenPhilips on 3/1/2013 at 14:17
Tips for dealing with missiles early - as Kuuso says, target weapons as highest priority. Also upgrade engines early & often and have engines & pilot's seat manned at all times if possible. Some ships might be able to use missiles to take out enemy weapons quicker or a defense drone to shoot down their missiles, but you want to be careful about using up your ammo too quickly.
For boss second phase, the safest way is a defense drone* to shoot down incoming boarding drones, and a level one cloak so you can dodge every 'power surge' drone attack. I highly recommend the defense drone, but the cloak is not needed if your all-round build is good - if you have max evasion & 3 or 4 shields and you take down the flagship's weapons fairly quickly, you'll take little/no damage from the special attack. Highest priority as always is to take out the triple-missile launcher; if you don't have a defense drone then taking out their drone control asap is vital too. Once those are gone, take out the other weapons and you should be safe (furthermore, you should breeze phase 3, I've always found it the easiest)
*I've read that defense 1 can be better than defense 2 here, because defense 2 will shoot at enemy lasers, and so maybe miss a boarding drone or missile approaching at the same time. Two defense 1 drones are probably better, but really a single one should suffice unless you're having trouble taking out the triple missile launcher.
faetal on 3/1/2013 at 22:19
Booya! Second killing of the flagship. This time with Zoltan cruiser :D
I'm really getting the hang of juggling systems around and switching weapons to suit different scenarios etc...
Also - don't underestimate the value of the sys repair drone. Generally great for fire control if you have upgraded your doors.
[EDIT] Also, having one missile weapon and using it sparingly can be very useful with some of the more persistent shielded enemies, plus missiles rock for the flagship. I died once trying to kill it all with beam weapons and couldn't disable shields long enough to take out the cloak and then it would stealth out while its shields came back online.
I can't remember my exact load-out for this one, but had: full engines, full shields, full doors, 7 weapon power with halberd beam, hermes missile, ion blaster II & leto missiles, 4 x drone power with anti-ship I, defence I & sys repair (only had slots for 2, so spent mid game using anti-ship & defence, then swapped anti-ship for sys repair late game). Augs were Zoltan shield, weapon reloader and mysterious broken pod of some kind which I assume is for unlocking a ship, but I couldn't find a way to get it fixed. Crew were: 3 x Zoltan, 2 x Engi, 2 x Rockmen, 1 x Mantis
I killed the flagship by hitting shields with my ion blaster & hermes missile and hitting the cloak with the leto missile, then switching to halberd beam to take out a weapon and any nearby rooms when the shields were all down and having the leto switch to e.g. O2 to keep repair crews busy while the ion blaster keeps the shields off.
Also, I've found that a good tactic with ion + halberd beam is to have the ion target the cockpit, as it will auto ion the shields if it hits any and disabling the cockpit means everything thereafter always hits.