faetal on 14/4/2014 at 10:13
Regarding my CTD situation, here are my laptop's vitals:
W7 enterprise, SP1 64-bit
Processor: Core 2 duo P8600 @ 2.4 GHz
RAM: 4 GB (no idea about speed)
Video (probably the weakest link): Mobile Intel 4 series
WingedKagouti on 14/4/2014 at 10:51
Quote Posted by faetal
Regarding my CTD situation, here are my laptop's vitals:
W7 enterprise, SP1 64-bit
Processor: Core 2 duo P8600 @ 2.4 GHz
RAM: 4 GB (no idea about speed)
Video (probably the weakest link): Mobile Intel 4 series
Can't see much wrong with that. Sure, it's not awesome but it should be more than enough for FTL.
There are a couple of things I would think could cause CTD issues: Mods that are incompatible with each other, a missing/badly applied patch, out of date drivers or subtle hardware failure.
faetal on 14/4/2014 at 14:01
I'm not using mods and it's Steam so should be up to date, which leaves me the last 2. Will update drivers and re-test.
WingedKagouti on 14/4/2014 at 14:17
Quote Posted by faetal
I'm not using mods and it's Steam so should be up to date, which leaves me the last 2. Will update drivers and re-test.
You should also try to run a verify of your install in Steam, I've had issues with games that resolved themselves after doing that.
faetal on 14/4/2014 at 21:19
Well I updated my drivers and now it works fine. Which is great :)
Enjoying the swarm weapons :)
faetal on 16/4/2014 at 15:04
Awwww yeeeaaaahhh, just completed a run through with the slug cruiser, which was never my favourite before. Did it slug style too - killed a load of crews with the bio beam for ramped salvage. Was well worth it in the end as the flagship was a cakewalk. Final loadout was:
Full shields
Level 2 doors (with someone manning them made them level 3 - I think this is a new feature and I like it - makes the crew feel a lot less thumb twiddly)
No sensors
Level 5 or 6 engines (I forget, but had around 45% dodge)
Level 2 cloak (very useful for the flagship and generally for avoiding missile & bombs)
Weapons: Dual laser, Chain ion (indispensible - lethal at full charge), bio beam, breach bomb II
Crew: 1 x Engi, 3 x Rock, 2 x slug, 1 x mantis, 1 x Zoltan
My flagship strategy was to use nothing except chain ion and breach II at shields and cloak whenever the missiles were incoming, once the shields were down a bit, I started targeting them with the dual laser and aiming breach at the med bay and the cloak alternating, while using the bio beam to whittle down the crew. If I'd been thinking more clearly, I'd have left one of the inner 2 gunners alive, rather than the beam gunner, since that part of the ship is lost after the 2nd wave. As it was, I was up against the AI rather than a lone gunner with no ability to repair, but it still went down easily :)
Great game. I'm loving the changes, particularly the aforementioned crew advantages for doors and sensors, but also the new weapons, systems and the ability to set and recall crew positions. I also like that you can get new crew members with skills already levelled. The only thing I'm not sold on yet is the new race. Their oxygen stealing capability is more of a hindrance than a help IMO.
Still I'd say that it's taken a 9/10 game experience and made it more varied, which just means more fun :)
WingedKagouti on 16/4/2014 at 15:26
Quote Posted by faetal
My flagship strategy was to use nothing except chain ion and breach II at shields and cloak whenever the missiles were incoming, once the shields were down a bit, I started targeting them with the dual laser and aiming breach at the med bay and the cloak alternating, while using the bio beam to whittle down the crew. If I'd been thinking more clearly, I'd have left one of the
inner 2 gunners alive, rather than the beam gunner, since that part of the ship is lost after the 2nd wave. As it was, I was up against the AI rather than a lone gunner with no ability to repair, but it still went down easily :)
The one you want left alive is the inner left one, ie. tripple laser. The inner right is the tripple missile station, you want that guy dead asap and then the weapon pod broken every time the flagship jumps. Those missiles are one of the main sources of damage in the flagship fight, both directly due to chewing up hull & systems and indirectly due to shutting down vital systems and hurting crew.
faetal on 16/4/2014 at 15:44
Yeah, in hindsight, that's what I'd do. I am no fan of missiles.
henke on 17/4/2014 at 09:40
Quote Posted by faetal
If I'd been thinking more clearly, I'd have left one of the
inner 2 gunners alive
Ooh, never though of that tactic before. :)
FTL has become my go-to iPad game lately for whenever I've got a few minutes to kill. On my second run now. The first one ended in the last sector with me and a Rebel ship blowing up eachother at the same time. Never had that happen before.
WingedKagouti on 17/4/2014 at 12:49
Quote Posted by henke
Ooh, never though of that tactic before. :)
FTL has become my go-to iPad game lately for whenever I've got a few minutes to kill. On my second run now. The first one ended in the last sector with me and a Rebel ship blowing up eachother at the same time. Never had that happen before.
I haven't had it happen myself, but I've heard of others who had that happen on the last phase of the flagship. It apparently does not count as a win.