VanBurenPhilips on 11/1/2013 at 16:51
Quote Posted by faetal
I don't bother with defence 2 any more. They are great for everything prior to the flagship, but for that you want defence 1 which only targets missiles and boarding drones.
Yep, I agree. Defense II might be good for phase 3 but probably not necessary, great for the rest of the game but really sucks for phase 2. Have you tried 2 defense I drones against the flagship? Could keep you very safe for phase 2, if they work as I'd hope :)
Quote Posted by catbarf
...Defense 2 and anti-ship drones, a weapon pre-igniter and that thing that gives 15% less cooldown, and a pretty much fully upgraded ship. Rocked the first stage... Then got wrecked by the second.
It's starting to look to me like this is a little more like other roguelikes in that if you don't have very specific gear by the final boss, you will lose. In this case it seems to be having some way to disable the drone control through shields, and a boarding team to deal with missiles.
Shitty way to find out, but yeah I reckon defense II played a part in that. The pre-igniter is amazing, nice to pair it with the cooldown aug, if you'd had defense 1 I bet you'd have got through. It's not so much that you need very specific gear, but you need to be able to achieve specific goals. There's a lot more ways to do it than there might seem at first. So like you say, for boss phase 2 you need to deal with drone control darn quick, and/or have great defense against boarding drones. Lots of ways to do it, but with really shitty luck I'm sure you could end up here with literally no means to succeed. What I've found in the rest of the game on normal, is that many ships
must have found or bought a new weapon by (or early in) sector 3 - that's when enemies get up to 3 shields, and some of the starting builds are incapable of progressing. I've had a few runs where no suitable weapons have appeared and that's game over.
faetal on 12/1/2013 at 12:48
You don't need specific gear, you just need to be able to achieve specific things and there are many ways to do it.
redEye on 19/1/2013 at 06:05
Fantastically fun game.
:thumb:
Ironpants on 22/2/2013 at 22:56
Quote Posted by VanBurenPhilips
Here's one I never would have thought of: avoid ion blasters knocking your shields out by switching shields off completely just as the ion weapon is about to strike! :D
Cut shields after the enemy fires an ion weapon, wait a fraction of a second and re-power them when the blast is about halfway; your shields will be up quickly after you are hit to soak up any other incoming fire. Learn the timing to minimize the amount of time spent shieldless. It took many normal victories and most ship unlocks before I realized I should be doing this!
henke on 12/11/2013 at 09:42
(
http://www.ftlgame.com/?p=598) FTL: Advanced Edition
Free update coming early next year, featuring new systems, weapons, sectors and events! Also coming out: FTL for iPad! :D
I've taken up playing FTL again over the past few days actually. Had another run that ended with me dying on the last stage of the endboss. Never made much use of the Crew Teleporter before but now I'm learning what a powerful (and risky) tool it is. If you can take out the crew of an enemy ship and leave the ship intact your rewards will be greater than if you blow it up. On the other hand it's of course also extremely dangerous to send your guys over there. They might get killed, your teleporter system can get taken out so they can't come back, or the enemy ship might jump away or blow up before you have time to beam them back.
faetal on 12/11/2013 at 10:07
Amazing :D
I've not played for a while as for some reason, whenever I try to exit the game, it freezes up requiring a hard reset.
This sounds like a very cool set of features.
Al_B on 12/11/2013 at 12:46
Quote Posted by henke
[Also coming out: FTL for iPad! :D
It'd be great if it comes out for Android too. I've always felt it would be suited for tablets as the ability to pause and direct the action removes the need for precise control and it's not a demanding game graphically.
henke on 12/11/2013 at 14:23
They do address that question on the page.
Quote:
But many of you might be asking “What about Android (or Surface, etc.)!?” For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time. Expanding tablet support will be our next highest priority, but we don’t want to make any promises (or rejections) until we’re 100% sure of the outcome.
So maybe!
I'm guardedly optimistic about the iPad version. I was looking forward to the iPad version of Frozen Synapse too but that one turned out to be a bit too clunky to be enjoyable. Precise unit movement and the myriad of actions available proved to be too much for the pad. FTL is simple enough in it's interface and actions that it should be a good fit for tablets tho.
Ulukai on 12/11/2013 at 18:13
More Awesome for Free, can't wait!