Thor on 10/2/2016 at 18:38
Did anyone else catch (
http://www.pcgamer.com/frozen-synapse-2-announced/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb) this ((
http://www.frozensynapse2.com/) official site)? And it's aiming aiming for a release
this year. Holy crikey. This year is piling out great games one after another and spitting out sequels to pretty much all my favorite games. Hell, I don't care much for Hitman, but even that one looks like it'll be great game. I
really need to get a new computer now. This might just be the best year for gaming ever.
The game looks like is returning to it's original style and drops all of that Frozen Synapse Prime (or whatsitcalled) nonsense, so that's great. It's also expanding the cubicle office type terrain to a more open world with walls that have more than two angles. There's not much else to go on, but it's apparently developed by the same guys, so I'm really looking forward to this.
henke on 10/2/2016 at 18:47
Aww heeeeeells yes. :D
Jeshibu on 10/2/2016 at 23:20
Woo!
Quote Posted by henke
Aww heeeeeells yes. :D
fight me
Thor on 11/3/2016 at 14:34
New Trailer!
[video=youtube;Ycct_blsuYk]https://www.youtube.com/watch?v=Ycct_blsuYk[/video]
Apparently you can "breach any city" and "Force any alliance" as well as betray them.
Cool.
They've kept the same logo.
Same music composer, of course. Anyway, yeah, looks cool. I wanna see this thing in action when it comes out. I hope there's more upon more mechanics added.
Shadowcat on 13/3/2016 at 02:58
Sounds nice (even if the characters are absurdly glow-y in that video, to the point of often just being a fuzzy blob).
I thought the original game was excellent in most respects, but it suffered from one particular class of bug which occasionally caused it to revise the history of a match part-way through, which was <em>really</em> infuriating if it happened to you. You'd suddenly find the state of the game had changed, and you could review the earlier rounds and watch something play out differently than it had originally.
I'm not sure they ever completely eradicated those, so it seemed that they had something fundamentally amiss for a game which depends so utterly on deterministic outcomes. I hope that they've engineered the new one in a more robust manner.
Does anyone know whether that kind of problem occurred in the grid-iron-ish game they made in the interim?
henke on 7/9/2018 at 06:23
IT IS THE DISTANT FUTURE
THE YEAR 2016
and Frozen Synapse 2 is finally coming out next week.
[video=youtube;iXgfbY7jiQE]https://www.youtube.com/watch?v=iXgfbY7jiQE[/video]
Y'know despite being a couple years overdue this kinda caught me off-guard. I figured Valkyria Chronicles 4 would be the big turn based strategy game I'd be getting exited about this month, but now I gotta play this as well? Yes. Yes, I gotta. Frozen Synapse is my most-played game on Steam so of course I gotta get the sequel. I GOTTA.
Shadowcat on 7/9/2018 at 13:56
The visuals still seem slightly fuzzy, but thankfully not remotely as bad as it was in that previous video! I wonder whether that's configurable?
(Edit: Looking back at screenshots of FS1 I see my memory is playing tricks on me -- the people look far more similar than I'd initially thought.)
I never did finish the original :/ I reached the final level and ran into a game-breaking bug, and I always meant to try it again later in case they'd fixed it, but never did go back. Plus there's Red to play...
Still, keen to hear reports of the new one -- the environments and city all look snazzy, and I'm sure the soundtrack will be great. If it plays as well as the first one, I know I'm going to want it at some point :) Hopefully they've nailed the stability issues with this one from the outset.
SubJeff on 7/9/2018 at 13:58
Dat blue glo just no man
henke on 13/9/2018 at 19:34
Ok, I've done the tutorials and gotten started on the campaign. I'm on the record as saying I prefer turn-based games that stick to the missions and keep the inbetween-mission-faffing-around to a minimum. Well, FS2 has a lot more inbetween-mission-faffing-around than its predecessor. Instead of just going from battle to battle you now have an entire citymap to keep an eye on. You have to manage your organization, hire mercs, decide what missions to send your squads to, take contracts, manage finances. That said, I don't hate it, at least not yet. In fact all that stuff lead to a very thrilling moment early on.
One of the first things I did once past the tutorials was to take on a mission to guard an intersection for 6 hours. So, I march my Strike Squad across the city to the intersection and set them up. 3 hours into their guard-duty I get a notification about an urgent mission elsewhere in town. Oh shit, do I send my Strike Squad over there and loose the payment for the guard-job? No wait, there's another option. The game starts you off with 2 squads, the Strike Squad and Homebase Defence Squad. Not wanting to leave Homebase totally undefended I only moved one of my 2 Homebase guys over to a new team, which I aptly named "The B Team". Homebase guys only have pistols, terrible gear compared to the other squad. With my meager budget I was able to hire an additional pistol-guy for the B Team, and then I send them over to the urgent mission. Hopefully our opponents won't be too heavily armed, I hoped. No such luck, when we show up on the scene it turns out they're 4 guys armed with assault rifles and shotguns. The battle that ensued was tense as hell, but I'm glad to report I came out of it with both my pistol guys alive. Mission completed, returning to base! :cool: