From what you know so far, what you don't like and really make u nervous ? - by sterlino
Dia on 7/4/2013 at 13:19
;)
Myth on 7/4/2013 at 18:00
Don't like:
- No Stephen Russell (self explanatory)
- Go Go: Gadget Bow!: While I don't doubt that Mechanist ingenuity could make some pretty good crossbows and even absurdly precise cameras and AI that sounds an alarm when it detects you, It's simply not possible for Garrett to have such an automatic foldable bow that opens up like a switchblade. Garret's shorbow seems to be of medium draw weight, so I'd say around 60-65 lbs. How can this automatic bow go into folded and "battle ready" positions on its own? Can it somehow string itself? That's highly unlikely to make a good weapon. And while real life wooden bows don't make a creaking sound when you draw them (at least not ones that are not broken), I'd take the Thief 1 and 2 (and even 3) bow over this stuff any day. This isn't Dishonored and It shouldn't be.
- Garrett's new costume: Ninja mask and Batman cape which are entirely uncharacteristic of him. While we have seen Garret use a hooded cape while going around between jobs (see most Thief cinematics and a desktop image from Thief 1), it's entirely impractical IRL to wear one on the job, particularly when that job requires some acrobatic ability and stealth. The ninja mask we can all agree is added for "coolness factor" to appease the rabid teenagers, so I am obliged to hate it out of spite. It makes Garrett look menacing and like some assassin-god of war hybrid, which he isn't. It's also hard to look inconspicuous with it on.
"a throwable grapple (the Claw) that replaces the rope arrows" Guys. Guys. Seriously. Guys. How hard is it to note that some things are simply iconic for a Thief game. Garrett's voice. His dark humor. The noir City. Steampunk. Hammer Haunts. The Builder. Benny. And of course, Rope Arrows!!!! Seriously, you guys at Eidos.
Thief will do away with the magical elements, including undead and other fantasy creatures. Obviously someone played trough "Return To the Cathedral' and sharted one too many times, so they took away the "magical elements" (and introduce Garrett hanging off a ledge by one arm, holding a foldable composite bow in the other). I see no reason to make wholly pagan themed levels like the Maw (which I disliked), but having the occasional zombie or Haunt, or even something like Bonehoard and the Cathedral are a must. Hell, even Shalebridge Cradle was a spot-on Thief style horror mission. As scary as I find the "advanced AI like in Assassin's Creed" which we are being promised (because you know the AC lemmings are the pinnacle of pc game AI), you can't replace darkness and the rattling of chains in the distance.
Like:
The return of first person
The city looks as it should
The graphics look great
Loot Glint will be made much more sublte
Minimalist settings which we were promised
I won't elaborate on those since you should already know why I like them.
Renzatic on 7/4/2013 at 18:03
Quote Posted by Myth
Don't like:"a throwable grapple (the Claw) that replaces the rope arrows" Guys. Guys. Seriously. Guys. How hard is it to note that some things are simply iconic for a Thief game. Garrett's voice. His dark humor. The noir City. Steampunk. Hammer Haunts. The Builder. Benny. And of course, Rope Arrows!!!! Seriously, you guys at Eidos.
We haven't seen them yet, but rope arrows have been confirmed to be back as per the RPS preview. The claw is some extra thing you have.
And no, we're not sure how they work together, or why you'd need both.
SubJeff on 7/4/2013 at 18:32
Quote Posted by Renzatic
And no, we're not sure how they work together, or why you'd need both.
I've already called it. Rope arrows will be longer and allow you to get up much higher, but as a limited resources their use should be considered carefully. The claw will allow you to grapple up to heights you can't jump to and help you climb; say you're on a ledge and you need to reach another ledge that is too far to jump to - you use the claw to swing and jump.
Myth on 7/4/2013 at 21:38
Hey jtr7, glad you're still as zealous a taffer as ever. :thumb:
Quote Posted by Subjective Effect
I've already called it. Rope arrows will be longer and allow you to get up much higher, but as a limited resources their use should be considered carefully. The claw will allow you to grapple up to heights you can't jump to and help you climb; say you're on a ledge and you need to reach another ledge that is too far to jump to - you use the claw to swing and jump.
This... This actually makes sense! I like it! Also, consider that a grappling hook makes noise when it latches onto stone or metal, whilst a rope arrow is much more silent, but on the other hand it requires a soft surface to latch on like wood. So they actually complement each other and allow for more fluid vertical movement.
Mission designers won't have to figure out how to plop down some convenient beam somewhere for the player to use, and players won't have to look for the tell-tale signs that "hey, It's there, I'm sure I'm supposed to climb up to it".
Do we have any news on FM design for the new game? One of the interviews I saw showed a guy who was familiar with ghosting, so he must have researched the whole FM scene (if he was not a part of it himself).
lolhahaha on 7/4/2013 at 21:41
It's more than likely to be one more forgettable Xbox/PS port to PC that is nothing like any real Thief fan would consider a fun game. It'll be more like AC3 or even Far Cry 3 than Thief 1-2, that's what worries me the most.
SubJeff on 7/4/2013 at 21:47
It'll be nothing like those games.
PLAYING THIEF IS GOING TO BE EXACTLY LIKE WATCHING A BLADE RUNNER VHS ON A 14 INCH CATHODE TUBE IN THE MIDDLE OF WINTER WHILST EATING A COLD POT NOODLE
Quote Posted by Myth
Do we have any news on FM design for the new game? One of the interviews I saw showed a guy who was familiar with ghosting, so he must have researched the whole FM scene (if he was not a part of it himself).
Actually there was a pretty big ghosting trend amongst people who only played the official missions, at least here on TTLG.
Briareos H on 7/4/2013 at 22:15
I chose constant switches to third-person because, from the list of new things Thief did have at its core, it is the one we already know has been broken by Eidos Montreal. All the rest could very much be ruined, but we can't be certain of it as long as more info hasn't been released (not including the Stephen Russell debate).
We are certain that switching to third-person will be forced upon even the most careful player -- even if he actively chooses to avoid takedowns or using powers. This goes against the feature of "Unobtrusive, minimalistic interface", a feature which really means having the most straightforward immersion with as few middlemen and abstraction layers between the player and the game world as possible. For me, third-person switches are the thing against which it is worth being vocal right now, because they are already in and no one has said "we're not going to change that" yet.
Until we know more about the game, Stephen Russell comes second to that.