From what you know so far, what you don't like and really make u nervous ? - by sterlino
Chade on 16/5/2013 at 23:58
jtr, I'm not sitting here passively waiting for people to spoon-feed me information. I'm reading all the same articles you are. You don't need to find new articles for me to consume, you need to explain how these quotes you throw at me provide any evidence at all for your assertions.
You ask where these acrobatic moves that journalists mention are coming from. At this point in time, I see no reason to believe that these acrobatic jumps aren't coming directly from the player! Games have been done jumps and slides and other moves before. There's a entire genre of games devoted to this, although admittedly they're normally not first person.
It would, however, be unusual to have a "parkour mode". Assassin's Creed is the outlier here: it's the only series I'm aware of to have a "hold button down to do anything related to jumping around" control. Even with AC, entering and exiting that mode is completely under the player's control, not something that the game forces upon the player whenever it suits the game (which I think is what you're suggesting?).
You're arguing for an unusual interpretation of a set of comments that looks like they describe entirely standard gameplay activities to me. If you want to convince me you're right, you don't need to show me more quotes I've already seen, you need to show me more logic.
LATE EDIT: I should add, I do find the number of ass creed devs on the product a little worrying, but it's well short of proper evidence.
Darkness_Falls on 17/5/2013 at 01:55
Quote Posted by Starker
Uh... I thought it would be "soon".
From April 2nd: "We'll be bringing you more from the guys on the first official trailer soon. Plus, hot on its heels, we'll also be introducing you to the voice of Garrett himself. To top that, we'll also be bringing you the very FIRST, exclusive, in-game footage of Thief in just a few days. Looking forward to sharing more with you all!"
@Thiefessa: I had a smiley there, so I was being more lighthearted than I think you perceived. You had no smiley, so I assume you were upset at me. I apologize
jtr7 on 17/5/2013 at 02:07
I'm just expecting to have to wait until E3. If there's a sneak preview exclusive thing, that'd be cool, but somehow that doesn't sound like EM's style. Hopefully they won't keep it all secret-like like they did with DX3, where we only saw anything because ScrewAttack made probably the only real "leaked" info release.
New Horizon on 17/5/2013 at 02:11
All I know is, I've lived through most of this before ten years ago. All of the 'rumors' we heard about TDS back in the day were true, despite similar utterances from others to take it with a grain of salt and wait for credible sources. Apparently the 'rumor' starters back then were fear mongers. Well, it turned out they were right all along and weren't trying to scare anyone but simply tell them the truth.
Unless EM tosses out their work and redesigns the game again, I do believe most of what we're reading will turn out to be true.
jtr7 on 17/5/2013 at 02:22
Yep. The way the info is coming out, the tone, the attitude, the deflection, the facial expressions, it's either a massive fake-out, or it's true at this time, with a chance to make it better. All the stuff we've seen is coming from 2010, or newer but looking like 2010 with a spit-shine, so what's been going on for over 2 years? The biggest changes from the 2010 images has been HUD and a slight reduction in black makeup. Many things being said by the supporters are verbatim 2003-2005. I'd only been reading the forums at that time, and didn't expect to ever play TDS, and didn't get to play TDS until late 2006 and early 2007. I thought I'd be prepared by what was being discussed. It was worse in many ways, but thankfully there were some happy surprises, which were relief and bittersweet. T4 will just divide people even more.
Goldmoon Dawn on 17/5/2013 at 02:43
Quote Posted by Darkness_Falls
In the GameInformer magazine article, it says, "Garrett moves with practiced swiftness... From the roof, Garrett can see the red lights of the House of Blossoms off in the distance... Garrett barrels over the city's skyline, diving from roof to roof until he slides down to street level again. He bounds over merchant tables and under wagons, then dives through the window of a nearby building... This tightly choreographed sequence perfectly displays Garrett's skill as a master thief".
Garrett The Hedgehog :p
thiefessa on 17/5/2013 at 06:48
Quote Posted by Darkness_Falls
@Thiefessa: I had a smiley there, so I was being more lighthearted than I think you perceived. You had no smiley, so I assume you were upset at me. I apologize
DF, if you ever get to know me for the person I am, you will understand that I never get upset by other people or their opinions (why would anyone?); and, contrary to rumours, I don't use smilies all the time either. :p
Quote Posted by Chade
LATE EDIT: I should add, I do find the number of ass creed devs on the product a little worrying, but it's well short of proper evidence.
Hey Chade, fyi and to avoid any misinformation, its a fact that neither Steven Gallagher (Narrative Director) nor Jean-Christophe Verbert (Audio Director) ever worked on Assassins Creed.
jtr7 on 17/5/2013 at 08:23
Quote:
This tightly choreographed sequence perfectly displays Garrett's skill as a master thief
wut
Nuth on 17/5/2013 at 08:43
Gallagher's faulty understanding of Garrett fed into the warping of Garrett into a trophy hunter, IMHO. It's not just AC people to blame what's apparently headed our way.
jtr7 on 17/5/2013 at 08:53
It's a ClusterF of people wanting to reinvent a wheel that only needed less bells and whistles, but further refinement and further application. For all the fans on the team, and all the honor, and respect of a gemstone of a genre, they aren't showing more than fanservice at best, eagerness to undo what they consider mistakes that were intentional, and fundamentals and hallmarks, and making their own mistakes haphazardly trying things we already knew wouldn't work.