From the bleak, snow blasted wastes of Colorado... - by Renzatic
icemann on 9/10/2016 at 03:22
I'm not that big on the stretch goals either. More content, more improved systems etc etc are the kind I like to see.
The 37 pieces of flair is ok.
faetal on 9/10/2016 at 10:51
What if all of the desired content is already planned to be in the game?
Are stretch goals always necessary?
icemann on 11/10/2016 at 03:29
Good question. I'm not sure.
Renzatic on 11/10/2016 at 04:20
They do what they're meant to do, and do it well. Most games probably wouldn't see nearly as much extra funding without them.
So yeah, I'd say they're needed to some extent. More money is always a good thing when you're making a game, I'm sure.
Pyrian on 11/10/2016 at 05:14
I think it's important to have stretch goals, but I think it's even more important that the stretch goals aren't bigger than the money raised to cover them. Personally I would aim for something like 25% - the cost of doing the stretch goal should be 25% of the revenue. It'll probably grow to %50, and that leaves the rest to help cover issues with the main game.
The same goes for higher "tiers" (people spending more than the minimum to get the game). What's the point of hitting your funding goal if you immediately have to turn around and spend a fair chunk of that money on t-shirts and miniatures? On the other hand, if people really want to give you lots of money, it's a terrible idea to basically tell them "nope can't give you anything for that cash you want to hand us".
icemann on 11/10/2016 at 09:53
And not doing something crazy like what Star Citizen did. Scope creep much?
The majority of games out there, back in development had a feature or content that was cut or never made it in due to budgetary constraints. Crowdfunding with it's stretch goals, means that stuff like that can possibly (if the funding is there) come to be.
For the KS games that I've played so far, I am VERY HAPPY that there was stretch goals for these games. Made for a more fuller, complete experience. Does every game need them? No, but those without as Renz said would not get as much funding, as people would lack that incentive to back a game that's already funded anyway.