From the bleak, snow blasted wastes of Colorado... - by Renzatic
icemann on 7/10/2016 at 03:53
Taking a look at the Fig page, there's a severe lack of stretch goals with this one. It's odd as there is a SG section, but nothing underneath besides stuff about facebook followers etc etc.
Half the fun is watching the SG's get met as the campaign goes on.
faetal on 7/10/2016 at 07:28
A lot of campaigns only add those near the end of the main campaign.
icemann on 7/10/2016 at 07:35
Those are the un-fun ones.
Without them there's no real point to backing once the initial main goal has been met, besides the discounted price compared to the intended retail amount.
faetal on 7/10/2016 at 07:50
Well, that and the fact that you're hoping the project gets backed, which I assume is kind of the whole point...
icemann on 7/10/2016 at 15:22
Quote Posted by icemann
once the initial main goal has been met
Hence why I said that bit :p.
Renzatic on 7/10/2016 at 17:42
They're gonna want to keep that money rolling in, so I'm sure when it reaches its funding goal (currently just 3% shy), they'll probably update the page, and start posting some stretch goals.
EvaUnit02 on 8/10/2016 at 23:54
Quote Posted by Renzatic
The three they're showing aren't too mindblowing. Mostly extra customizations, and other bits of added spice.
Realistic stretch goals. You shouldn't expect many ambitious ones like you did during the 2012/2013 Kickstarter boom.
Renzatic on 9/10/2016 at 01:19
Plus, at 2.75 mil, their bases are probably covered so well, they don't have to move difficult to implement gameplay features into the upper stretch tiers. I imagine most of the stretch goals will be like what we're seeing here, with maybe some extra quests and locations coming in when it really starts getting up there.
Starker on 9/10/2016 at 01:30
They are putting in some of their own earnings as well. The stretch goals are just for show, really, to make the campaign a bit more entertaining. Personally, I think it's a bad habit that can lead to devs overpromising, overscoping and needlessly locking down design decisions.