xxcoy on 24/8/2013 at 12:44
Quote Posted by Springheel
And how does this sit with the "in my dreams I see her dying" line? That didn't sound particularly ambivalent.
Guilt can very well be enough for seing someone dying in your dreams. Especially if they died only because of you.
I can't tell you much more, because there isn't. At least there wasn't in our conversation with Steven.
Springheel on 24/8/2013 at 18:10
Garrett never struck me as the kind of person to be haunted by guilt, especially over a situation that was mostly out of his control.
xxcoy on 24/8/2013 at 18:29
Well, if "your" Garrett had some similarities to one of Karras' Children, that's finde with me. "Mine" didn't.
Anyway, it's all I can tell you. Make of it what you will. :)
jtbalogh on 25/8/2013 at 02:36
Quote Posted by Gallagher
"I've said this before and sometimes people misunderstand me," Gallagher said, "but there's a certain amount of the feminine in Garrett, he represents a lot of both [male and female.] The strength and elegance of the feminine, as opposed to the chest out, legs apart, 'I will save the world' [attitude]. He's not a savior by his own definition.
"He's lean of body for speech, for efficiency; it wouldn't do well to make him this big muscular guy," he added. "And to get inside his head, it's a privilege for the player, because you are the only person that gets to sit inside his head and hear what he has to say."
People will continue to misunderstand and Gallagher needs more practice. I do not remember ever seeing a demand for a big buff thief in a blockbuster that Gallagher still has to convince people that Garrett must be lean. The bad grammar and incoherent comparisons in the quote about female and men are confusing. His overly broad correlation failed to convince me that every lean male actor who plays a hero on games/tv/film has to be feminine in some way. Knowing ballet does not equate to feminine. All non-muscular persons do not equate to females. Getting inside someone's head does not make you female.
Quote Posted by Chade
1) They didn't say taking the hook was the biggest challenge. They said that the position he finds himself in after taking the hook is his biggest challenge. Maybe something about having to deal with feelings he's never had before, or maybe something else, we don't really know yet.
I would add that a challenge has to be measured against the pressure of getting caught or not. Taking a claw is not overwhelming enough pressure to break a thief's concentration during a mission and change how he gets caught or not. The legendary robbing of a God was a much more challenging position than some feeling that lingers after robbing someone he knows. When a thief is really good at what he does over the years, he can disconnect feelings and resume mission centric objectives.
It would be one more sad thing in this game if Eidos was really capable of making Garrett change his mind mid-mission and get new objectives just to accommodate his inner demons and emotions.
jtbalogh on 25/8/2013 at 03:02
Quote Posted by Subjective Effect
He steals from everyone. To get 100% loot you have to steal stuff from poorer people, servants, guards, etc.
And the reason for helping those people out is for is own gain - everything he does benefits him.
Of course he doesn't "like" stealing. It's dangerous!
Spot on.
Quote Posted by other people
Garret is a good guy
Victimless crime my arse. He might be good for the world, but he will never be good to a person. Consider being robbed someday and the first words that come out of your mouth is, "that filthy bastard", and not, "he can steal from me anyday; my way of thanking a thief for saving the world".
As a gamer, we are privileged to see the whole story but do not mistake people in that city thinking he is good. The city does not know he saved the world. Not even you would know it living in that city. All you know is something changed in the city. Garrett went back into hiding and is not on front page news explaining his heroics.
Springheel on 25/8/2013 at 03:03
Quote:
The legendary robbing of a God was a much more challenging position
Does anyone seriously think the Trickster story is still going to be part of new-Garrett's backstory?
Vae on 25/8/2013 at 03:19
Highly unlikely, considering they're redefining the cosmology with a more simplified, banal design...Although, one can not rule out the possibility of yet another twisted blasphemy from EM.
Beleg Cúthalion on 25/8/2013 at 06:16
So you say that including the Trickster AND not including him will be bad? I think I get the idea of how people manage to dislike everything EM has put out until now. No wonder they won't touch TTLG with a bargepole when looking for suggestions from the community. :nono:
Starker on 25/8/2013 at 06:57
Quote Posted by Beleg Cúthalion
So you say that including the Trickster AND not including him will be bad? I think I get the idea of how people manage to dislike everything EM has put out until now. No wonder they won't touch TTLG with a bargepole when looking for suggestions from the community. :nono:
Just including something doesn't automatically mean it will be good. Maybe the reason people dislike what EM has put out so far is because it's not what they look for in a Thief game. Should we really praise QTEs and action sequences just so that EM would like us?
Oh, and do you really think this is the only place that criticises EM's attempt to redefine Thief?
Renault on 25/8/2013 at 07:49
Quote Posted by jtbalogh
As a gamer, we are privileged to see the whole story but do not mistake people in that city thinking he is good. The city does not know he saved the world. Not even you would know it living in that city. All you know is something changed in the city. Garrett went back into hiding and is not on front page news explaining his heroics.
The debate is whether he is essentially a good person or not, not what his public popularity rating is. That has nothing to do with anything.
And I can think of very few instances in any of the Thief games where you even have the opportunity to steal from servants and "poor people." Yes, I realize you can pickpocket guards. But most times, getting 100% loot just means clearing out some nobles mansion. I'm thinking Bafford, Ramirez, Rumford, Rutherford, etc. Either that or you're in the Bonehoard or The Lost City or a Hammerite/Mechanist building. There's very few situations where you can just roam through The City and steal from the common man.
Garrett is also somewhat of a specialist in that he targets big items or pay days - you won't find him in some back alley holding up a peasant for a few coins.