Goldmoon Dawn on 25/8/2013 at 20:13
Quote Posted by Subjective Effect
Goldmoon, I don't doubt that EM said they would come to us for opinions or whatever but I don't remember the specific forum posts. Do you have links?
Obviously, jtr7 could give you the in depth information this thread so badly needs, but I can at least give you some surface starting points...
The first place I would start is right (
http://www.ttlg.com/forums/showthread.php?t=126564&p=1852896#post1852896) here.
Some other points of interest easily found in a quick search...
Interest (
http://www.ttlg.com/forums/showthread.php?t=126680&p=1856964&viewfull=1#post1856964) #1
Interest (
http://www.ttlg.com/forums/showthread.php?t=126585&p=1856968&viewfull=1#post1856968) #2
Interest (
http://www.ttlg.com/forums/showthread.php?t=126748&p=1858019&viewfull=1#post1858019) #3
Interest (
http://www.ttlg.com/forums/showthread.php?t=128432&p=1900482&viewfull=1#post1900482) #4
Again, this is just some bare bones searching done from memory, and if jtr7 was here (and willing) he could fill in the whole picture for you. So before you go on babbling about "nothing was promised" you would have to know what happened behind the scenes, but either way, the core intention to include us real fans of Thief was in place. It is undeniable.
And it wasnt only Rene dropping off the face of the Earth that foreshadowed what was to come, it was more... much more. Things seemed like they were going to take the proper and natural course for rightfully including TTLG (the real fanbase) into the development of a new Thief game, but man, something sure as hell went wrong, and then... nothing.
Now, four years later and virtually out of the blue, we have NuInformation that goes against almost everything that was prescribed to the NuTeam by us, that was supposedly taking the real fans ideas into consideration. What we are left with is a mangled interpretation of core Thief gaming ideals corrupted with endless NuGeneration emo junk in its place.
Oh well, they/we had their/our chance. They chose to take a dump on us, and subsequently went on to hint at and in some cases outright blaspheme the original fans, going so far at two or three points as to suggest that NuTeam knows what is better for the beloved Thief series than the real fans that kept this series alive all these years! Not only that, but more often than not, they did it in a condescending and belittling fashion.
When this disgusting abomination is finally belched forth into the community, we shall see what kind of results NuTeam enjoys.
Mark it.
:ebil:
SubJeff on 25/8/2013 at 20:19
Quote Posted by Goldmoon Dawn
. So before you go on babbling about "nothing was promised" you would have to know what happened behind the scenes,
Before you jump to conclusions about what I'm going to say, try learning to read our using your brain cell for once.
And nothing happened "behind the scenes" except in your head.
If it did that would be completely against the ethos of a dialogue with the fans anyway.
Your real life must be very boring.
Chade on 25/8/2013 at 20:25
Quote Posted by Goldmoon Dawn
Robbing the sword from Constantines Mansion was a pretty difficult challenge, especially the first time you played through Dark Project. Robbing the Eye? Dont you remember your first time through Dark Project?!?! The Haunted Cathedral and Return To The Haunted Cathedral were long drawn out atmospheric experiences of the time, and they were indeed difficult challenges to overcome. And highly memorable ones at that!
Remember the cutscene after you steal The Eye. Classic legendary stuff, after which you are thrown into Escape broken, torn, and tattered. The rest of the game plays out with even more epic and classic moments leading up to the "legendary robbing of a God". The whole game has a powerful momentum that builds and builds.
Yeah, absolutely. But the challenge Gallagher's talking about has nothing to do with stealth, so it's irrelevant.
Actually, it's not completely irrelevant. It supports the direction EM are taking in some ways.
There's something Gallagher says in TFA (plus some extrapolation on my part which may be wrong) that I agree with 100%. They can't just keep the story progressing by upping the thieving challenge each time. LGS already took that to it's logical conclusion, and they did it in the very first game. Instead, they've looked at Garrett and asked, "what would this guy struggle with?". And obviously, he's not going to struggle with a thieving challenge. But there's lots of other things that Garrett with his personality will struggle to deal with, and that's what they're trying to throw at him this time around.
Obviously there's a danger that this comes across as unbelievable melodramatic rubbish, but I think it's the right approach. Thief 2 and 3 struggled (and arguably failed) to give Garrett some character progression. (I think they get let off the hook a bit because there was the hammer/pagan/keeper arc to provide a sense of progression, but that's over now.) It's a hard thing to do, because part of his appeal is that he's immune to that stuff. But I think if you don't try, if Garrett goes through life and genuinely isn't affected by anything he goes through, that's a bigger risk. There has to be something human in there somewhere, or he's just a caricature.
Psychomorph on 25/8/2013 at 20:36
@Goldmoon Dawn:
Thanks. From your links I see Rene pretty much only saying how he will redirect information to the team. He is pretty much doing what he does on the EM forums, community management, only on another forum. This doesn't tell anything really (or, I don't buy much into it).
As you say, bare bones search, so maybe there is more, but that's the thing, not even in my dreams I have enough imagination to think of what more there can be of a developer/community interaction, aside from the usual "will redirect information" community manager talk. I'm curious, and skeptical at this point.
Goldmoon Dawn on 25/8/2013 at 21:20
Quote Posted by Chade
Yeah, absolutely. But the challenge Gallagher's talking about has nothing to do with stealth, so it's irrelevant.
Then why did he mention Garretts previous love of challenges in the previous games that were "stealth related", then compare them to this NuGreatestChallenge that isnt "stealth related"? It doesnt add up.
Quote Posted by Subjective Effect
And nothing happened "behind the scenes" except in your head.
Little numbnut of mine, I was merely referring to the correspondence between jtr7 and Rene. That, was not a matter of public record.
Um, hello?
You need to just be cool man. Be cool.
Quote Posted by Psychomorph
Thanks. From your links I see Rene pretty much only saying how he will redirect information to the team. He is pretty much doing what he does on the EM forums, community management, only on another forum. This doesn't tell anything really (or, I don't buy much into it)
Listen, its so simple really. In the beginning, they acknowledged that TTLG was the trove of Thief legacy, and rightfully came to us for direct input as to the direction of the new Thief game. There is nothing mysterious about this. It is the way it should have been, and it was indeed positive... while it lasted. Since then, they have disregarded almost everything that was put forth. It leaves a lasting bad taste...
SubJeff on 25/8/2013 at 21:39
Rene and jtr having a little back and forth does not equate to stuff going on behind the scenes. If Rene or EM were seriously interested in getting fan opinions they would have spread their net wider than that.
Fact is, Rene made some suggestions that fans would be consulted but it never really happened. Where is the thread with back and forths between EM and a who bunch of fans, where EM explicitly state - "we're trying to find out what the fans really want". There isn't one that I remember. Certainly not when I was frequenting the forums or I'd have been all over that.
And even if there was - the amount of frothy backlash on this forum is enough to put any developer off.
Goldmoon Dawn on 25/8/2013 at 21:40
Yer done dude.
Llama on 25/8/2013 at 22:05
Quote Posted by Subjective Effect
And even if there was - the amount of frothy backlash on this forum is enough to put any developer off.
oh its all our fault boo woo woo. If only we listened to the great subjective. Oh we should have known!
Chade on 25/8/2013 at 22:24
Quote Posted by Goldmoon Dawn
Then why did he mention Garretts previous love of challenges in the previous games that were "stealth related", then compare them to this NuGreatestChallenge that isnt "stealth related"? It doesnt add up.
Quote Posted by TFA
"Garrett's been challenging himself as a master thief for many years; the bigger the job, the harder the challenge. I think the biggest challenge for him is by taking [Erin's hook] that day, it's put him in a very strange position. It's put him onto a track he's never been used to before, it's new territory for him. Loss is an interesting emotional hook for players to follow."
Stealth challenges are what he's been doing "for many years". Note that taking Erin's hook is not the biggest challenge. The biggest challenge is that once he's taken Erin's hook, he's found himself in "new territory for him". Something to do with feelings of loss. Something he's never dealt with before. It's the biggest challenge precisely because it's
not stealth related.
Goldmoon Dawn on 25/8/2013 at 22:27
I still think that the epic and legendary journey to rob a God was a much bigger challenge than his new found "feelings of loss".
But they own the name Garrett and Thief now, so they can rape the series any way they see fit. So disappointing...