june gloom on 8/10/2013 at 23:39
See that's just it faetal, I'm not talking about generic-ness here. That's not the problem, or at least it's not quite the problem.
The problem is that Amnesia and Penumbra are almost 1:1 copies of existing Lovecraft works. It's not like Mass Effect's Reapers, or whatever. It hews so close to the tone and setting of Lovecraft's work that it comes off as something he would have written. This is not a good thing. That's all I'm trying to say. It's one thing to be derivative -- again, the Reapers are based very much on Lovecraft's ideas if not necessarily his works -- it's another thing to be so completely creatively stagnant that you have to basically rip off everyone's favourite xenophobe just to come up with a story. That's why SOMA interests me, because even if it continues in the cosmic horror story vein, it's a different setting with different tropes. Sci-fi and cosmic horror are combined fairly often, but there's a surprising variety of executions, encompassing everything from Alien (the original film, not the franchise) to Neon Genesis Evangelion to The White Chamber.
faetal on 9/10/2013 at 00:04
I enjoy Lovecraft and I can't play a Lovecraft book, so that's fine by me. Ever thought that maybe that's the appeal?
june gloom on 9/10/2013 at 00:34
We've already got Lovecraft games.
Though, admittedly, they're crap.
Angel Dust on 9/10/2013 at 02:27
Quote Posted by dethtoll
If you're going to give me tentacle monsters, put them on a space ship or something, not some asshole's basement in 1922.
To be honest, as far as games are concerned, I would much rather have them set in 'some asshole's basement in 1922' then in yet another space ship. I'd like games to do more period stuff and it's been part of the appeal of the
Amnesia games, as well as
Dark Corners of the Earth, for me. Not that this excuses
The Dark Descent's dull story or anything.
PigLick on 9/10/2013 at 05:01
^
This. Fuck generic space ships with tentacle monsters, that is probly the most boring setting I can think of.
-How about a librarian in the 60's who discovers a necronomicon like book which unleashes terrible forces?
-A game entirely set on an airliner from the point of take off, with some hideous event occurring?
-You wake up and look in the cupboard to find there IS NO MORE COFFEE!?
-Henke has total control over the next GTA games design, THE HORROR!
although the last one sounds like it would be pretty good actually.
N'Al on 9/10/2013 at 06:22
Quote Posted by PigLick
-Henke has total control over the next GTA games design, THE HORROR!
GTA VI - where the vehicle with the most realistic driving physics will be the Combine Harvester! ;)
Sulphur on 9/10/2013 at 06:45
I would play all of PigLick's ideas.
Tentacles on a spaceship sounds like more Mothership Zeta to me. No thanks. Also, deth? If you want to go around this stupid argument again, could you please prefix an, 'I FIND THIS BORING' before you go yammering on for the nth goddamn time about the same fucking issue from 2007 to qualify your completely personal perspective on a game that most people don't agree with or relate to? That'd help avoid these boring rehashes of arguments over whether it's an opinion you're pontificating about or a personal attack over someone's lack of taste because this game is bad because it's objectively awful so fuck you, because you tend to mix the two up fairly often.
june gloom on 9/10/2013 at 07:36
I'd play Piglick's ideas too. Honestly I wasn't completely serious about the spaceship, just giving an example of something other than the usual Lovecraft location.
Also, Sulph? Tell your mom thanks for the pancakes.
Sulphur on 9/10/2013 at 07:43
Aw, buddy, those weren't pancakes. But she says you're welcome anyway.
PigLick on 9/10/2013 at 07:43
They werent pancakes dude