Renzatic on 13/9/2015 at 15:43
I can't believe Fallout 4 is just a scant couple of months away.
Good thing I sold my dignity! I got money now to get all these games! :D
Renault on 21/9/2015 at 16:50
Reviews on this so far look great. Heavy emphasis on story and atmosphere, and great use of sound. I'm all pre-loaded and ready to go for tomorrow.
Renzatic on 21/9/2015 at 18:02
Just bought it off GOG. Can't wait. :D
Renzatic on 22/9/2015 at 11:09
I've only seen a bit, but already I can tell that Soma is going to be a much better paced, more well rounded game than Amnesia was.
Renault on 22/9/2015 at 21:19
Launch Trailer:
[video=youtube;cO8PLDh8UbE]https://www.youtube.com/watch?v=cO8PLDh8UbE[/video]
Kurhhan on 23/9/2015 at 09:25
I don't like this game. I agree with this opinion from steam:
Quote:
Not too impressed. Just very straight forward - all about story. no collecting things or side things or puzzles.. just so straight forward and bland. Probably going to hesitate before buying from this company again..
This is another "walking simulator" with a very simplified gameplay. I expected more complex Amnesia: The Dark Descent, I got very easy, simple, casual game.
Gryzemuis on 23/9/2015 at 12:13
Quote Posted by Kurhhan
This is another "walking simulator" with a very simplified gameplay. I expected more complex Amnesia: The Dark Descent, I got very easy, simple, casual game.
I've only played half an hour or so.
But from reading reviews and such, I got the impression that this game is not about gameplay. It's more about the story. Or about the ideas on which the story is built. Although RPS suggested that those are the basic philosophy-questions you hear from drunk 19-year old students.
It's only 8 hours or so. Which means it will probably take 20 hours for me to finish. (I'm slow at game. And that's intentional). I'll see what I think of the game after I finish.
I liked TDD. Not a brilliant game, but quite entertaining. I didn't like AMFP. I did finish AMFP, but half-way the game I realized I didn't really like it.
Manwe on 23/9/2015 at 12:49
Quote Posted by Kurhhan
This is another "walking simulator" with a very simplified gameplay. I expected more complex Amnesia: The Dark Descent, I got very easy, simple, casual game.
I was afraid this would be the case. Back when I first played Penumbra all those years ago, I had high hopes these guys whould do great things with the immersive simulation genre. But it seems they're just content with the basic stealth horror formula, which I always find lacking. This type of gameplay alone is not enough to sustain a whole game I think. It got old really quick in Alien: Isolation, especially once you started seeing the strings. And I never finished Amnesia as it was just so barebone.
Renault on 23/9/2015 at 14:26
Minor spoilers ahead...
I played for about 4 hours last night. So far, I'm enjoying the visuals and story and not to sound too lame, but the "journey" itself. I'd heard some criticism that the underwater walking parts were dull, but I think they're fantastic. The base parts are put together well too, with a ton of attention to detail. But yes, any kind of puzzling or gameplay mechanics for this game have been greatly minimized. It'd be pretty tough to get stuck anywhere in the game (so far). That part is disappointing, as I really don't want a walking simulator from Frictional. It's strange how early on you get a keycard type of device, used to open doors and interact with computers, and the game informs you to "Press tab to view your inventory." Yet, four hours in, it's still the only thing I've had in my inventory so far, and using the "device" is about as simplistic as you can get. Nothing to really figure out or solve, just left click when you get to spot where there's no other way to proceed.
Another disappointing part so far is the linearity. After viewing screenshots and vids before release, it made the underwater base look complex and sometimes mazelike. I was thinking System Shock. But you're pretty much on a straight path the entire time, even during the underwater parts.
Then there's the horror element. I would say so far this is the least scary Frictional game. There's some great atmospheric music, and the station occasionally shakes and you hear strange noises here and there, which is creepy, but after a while you can easily figure out exactly when you're in danger and when you're not. These sessions are limited to encounters with a strange robot AI, who distorts your screen if you get too close to them. Once you get by a section with that AI, you know you're free and clear for a while. In that way, I guess it's pretty similar to Alien Isolation.
Not sure I understand the criticism of the plot I've been hearing, that the philosophy and existentialism theme is old and has been done before. Themes are always recycled and given their own twist, and I'm enjoying Frictional's take on this one. At the point I'm at in the game, there's not a ton of mystery. The initial twist from the beginning the game has been solved, and now I'm just carrying out tasks to complete an end goal. But I fully expect that to change, several times over, before I'm done.
So TLDR - I'm enjoying the game, with a tinge of disappointment in a few areas and with hope that it'll finish stronger.
Volitions Advocate on 23/9/2015 at 14:29
You guys are completely missing the point. The game is not about collecting objects but it is about puzzles. Or more to the point it's about CHOICES. It's more like a Telltale game in a Frictional container that includes the Horror elements. But of course if you think the only horror elements are the monster's you're trying not to get killed by then you're not paying attention.
The whole point (as far as I see it as far in as I am, and I don't think this is too spoilerific) would be as though Matheson wrote Robert Neville as being a vampire himself and not realizing it, whilst still keeping to the I Am Legend theme, except instead of being a revelation, it's a conundrum.
This game is fantastic, if a little frustrating when you can't quite figure out what the puzzle IS let alone how to solve it.
EDIT: Bretheren's post arrived before mine did. So I'm not specifically talking to your point. I had the same thought about the Inventory & the multitool, but there are puzzles here, even if sometimes they take the form of simple choices.