henke on 12/1/2011 at 18:04
(
http://armorgames.com/play/7446/kolm) K.O.L.M.
That's a terrible accronym and bears no relation to the story of this platforming game. Although it does bear some relation to the gameplay. Collect enough of the little floating letters and you'll find out what it means.
In KOLM you play a broken robot who must endure half an hour worth of platforming-challenges to repair yourself and become the ultimate weapon of destruction. All the while mother watches though her monitors and comments on your progress. The platforming is solid and the story is mediocre, but no part of this game overstays it's welcome. Play it!
inselaffe on 13/1/2011 at 05:43
i dunno kolm was okay for a time waster but lacking in a lot of areas. Story was pretentiously lacking - although it added to it a bit, there was still no substance. Liked how you couldn't see at the start but it was kind of downhill after the early stages of the game.
Platforming may have been okay if it wasn't extremely laggy and jerky, especially when entering the larger areas. Input also becomes imprecise due to this, meaning that battles with enemies and bosses are clumsy at best. The game compensates for this with the inability to lose - if you die it just increases a counter and puts you back to the start of the room. i was trying to play the game without killing anyone in case it gave you a different ending (assuming the game was more innovative than it is, considering the slight hype from other sites / reviews) because
your character describes the other creatures as brothers early on in the game, but then once you get to the first boss battle and realise you were avoiding combat for no reason.
You can play the game for score but when the controls as clumsy as this and a game that gradually becomes more and more uninspiring towards the end
(the last part involves 3 "bosses" spammed in one room to quickly give you three item upgrades - clearly the author got fed up at this point or ran out of ideas) (partly flash's fault but to be honest when you're making a flash game it's not like you shouldn't be aware of this, and others manage the slowdown / input issues better).
i did enjoy it for a while and it was a reasonable waste of time but it just seemed rather pretentious and a bit hollow.
----------------------------------------------------------------------------------------------------------------------
'Played (
http://www.newgrounds.com/portal/view/555072) this one afterwards and much preferred it. More interesting to explore, reasonably satisfying controls and mechanics, better story which while not the best in the world at least has something about it.
i liked the fact that there are multiple ways to play the game / multiple endings that all fit within the story well. Also there is some mild challenge to one of them - though again you cannot die, there is more pain for messing up at certain parts, due to falling very far and having to repeat your actions if you mess up. The world is more interesting and easier to explore.
This game still suffers from slowdown sometimes, particularly in the snow areas but it is to a far far less extent than that of kolm. There weren't really any control issues either, which always helps a lot. Also, due to the control mechanics, trawling through the world feels like less of a chore than that of kolm - it's a lot more fluid.
Not meaning to piss on your post henke so please don't take it like that - played both games independently and just thought they were rather comparable is all. If you haven't played endeavour, it's quite interesting. Not a world-changer obviously but a nice distraction.
henke on 17/1/2011 at 17:42
Heh... the humor in that isn't quite good enough to make up for the lack of gameplay. :p
And yeah, inselaffe, I played endeavor when it was posted on RPS. Pretty fun. I collected 6 of the diamonds but got bored with it after that. :erg:
edit: Raid the human settlements in (
http://www.bigblockgames.com/games/goblin/) Goblin War Machine! As you progress you'll earn money to buy new parts for your warmachine. Some levels will require a heavily fortified machine while in others you'll need to strip it down to get lightness and speed to overcome the obstacles.
EvaUnit02 on 19/1/2011 at 09:25
Quote Posted by henke
edit: Raid the human settlements in (
http://www.bigblockgames.com/games/goblin/) Goblin War Machine! As you progress you'll earn money to buy new parts for your warmachine. Some levels will require a heavily fortified machine while in others you'll need to strip it down to get lightness and speed to overcome the obstacles.
When I played this I was plenty surprised. For games developed by New Zealanders, I enter with low expectations, for good reason - (
http://www.gamerankings.com/xbox360/998057-blood-drive/6) more often than not they're absolute pants.
june gloom on 19/1/2011 at 10:02
That sentence doesn't really mean much when you provide only one example.
EvaUnit02 on 19/1/2011 at 10:08
The Rugby League series. The same developer is working on a Union game at the moment, I have no expectations for that either.
You might've heard of the developer's most famous title, Shatter? Super Breakout with neon strobbing, changing the wind's direction and boss battles. It was fairly decent, considering that it was Shadowcat fodder. Sidhe seem to always fuck up royally anything with more complexity.
Shadowcat on 19/1/2011 at 16:48
Funnily enough, I was never interested in that game.
Sulphur on 19/1/2011 at 17:28
Shatter's a marvellous little breakout clone. I'm not really interested in bite-sized arcade games, but Shatter has the addictive gameplay down pat. Plus it has the most awesome contemporary arcade soundtrack ever - better even than Bionic Commando: Rearmed's - so what's not to like?
Shadowcat on 2/2/2011 at 11:20
Quote:
Juniper Games is pleased to announce that “Mr. Smoozles Goes Nutso” is now completely free to download and play.
With a name like that, how can you not check it out? :)
(
http://www.juniper-games.com/smoozles/smoozles.htm)