Rogue Keeper on 21/9/2006 at 15:00
The controls suck to be precise. But yes, we weren't so spoiled by mouse back in 8bit era.
ercles on 24/9/2006 at 13:03
Quote Posted by doctorfrog
(http://www.pakoon.com/) Kumoon is a 3D puzzle game that has you playing a chick with a gun. Chick, as in baby chicken. You shoot boxes, which react in a semi-realistic physics-simulated fashion. Once a level is solved (given that this is more proof-of-concept than anything, this is pretty easy) you can use unlimited ammo to blow up everything on screen and watch it all react with each other. Oh, and all the stuff you shoot stays on screen, without vanishing, up to an arbitrary number of objects that you can change.
This game was pretty sweet, although some of the levels drove me absolutely mad!
Oh and I'm having some issues finding that jailbreak game, any chance of getting a link?
Jeshibu on 18/10/2006 at 11:57
Quote Posted by henke
Lugaru
I'm a bit late with this, but that game is awesome. Easy is doable, but medium is really challenging to me. Dagger throwing no longer works, the other rabbits try to get support when they're in bad shape, and any attack that has you flying is contantly countered.
I'm having fun kicking the shit out of bunnies, but I feel $20 is a bit high. Maybe I'll just wait for (
http://blog.wolfire.com/) Lugaru 2 and get that instead.
Shinigami777 on 3/11/2006 at 20:40
(
http://editingarchive.com/view.php?ID=775)
Here's for Tribes 2. Good thing I still have a key from when I bought the game....otherwise, as they say on the page....good luck finding one....:cheeky:
Rogue Keeper on 8/11/2006 at 07:49
By Shalebridge Cradle, this is GOOOD! :wot:
Unbelievebale technical quality, for a indie game. The environment has very detailed textures, advanced lighting, motion blur and bloom effects and dynamic shadows.
But the best thing is the SUPERIOR physics engine. I mean, I would recommend any professional studio to take a good lesson from physics of this free game. It's fun to just grab whatever object you spot and play with throwing it around, see how it interacts with the environment. And the physics model is there for a good purpose, often you have to stack crates to reach ventilation hatches, open doors with your mouse, get that can from the top of the shelf or even block the door with a barrel to keep that unknown ugly thing from eating your butt.
The premise is fairly good and the horror atmosphere is excellent.
But WHY it's so incredibly short? As I have read, it's merely a tech demo. Full game should be available sometimes in 2007. I wonder if it will be for free as well? I doubt so. Also, if just the demo had 500 Megabytes...