NamelessPlayer on 25/3/2008 at 22:19
BE WARNED: This is highly addictive.
(All it needs now is a multiplayer mode between other human players, not just the AI.)
catbarf on 28/3/2008 at 02:36
Erg, I need a manual.
june gloom on 28/3/2008 at 04:58
it's pretty simple, actually. get your shit in a cluster, don't spread yourself too thin. you get more dice based on how connected your stuff is, and it's distributed somewhat randomly as far as i can tell.
demagogue on 28/3/2008 at 06:50
I think you get one dice at the end of the turn for every territory (>2) you have at the end of the turn, so 1,2 terr=+1 die, 3t=+2d, 4t=+3d, etc. And I think they are placed starting with enemy-border territories, then working inwards.
The rest is like dethtoll said. Get into a cluster on an edge, and even better if you can bottleneck the attacks against you. You can't spread yourself too thin (getting more die doesn't matter if they can't help anywhere). But I found you have to regularly attack, too, or you'll slowly get eaten away.
addink on 28/3/2008 at 07:13
The amount of dice you get is only dependent on the size of the biggest cluster.
ie you get one die for each territory in the biggest cluster.
Indeed a fun game, though I do find that the initial distribution isn't always fair. Especially considering who gets to go first and who gets to go last. I've had games where -once it was my turn- I had only one territory left with two dice on it.
Sulphur on 29/3/2008 at 17:39
Yep, that's pretty kick ass. Just read the spiel dedicated to it on Rock Paper Shotgun. Fairly unique (and uniquely silly) concept. :thumb:
Jetsetlemming on 16/4/2008 at 19:14
Here's a couple things I didn't see mentioned:
(
http://www.frd.co.uk/downloads.php)
The developer Free Radical has the soundtracks for their Timesplitters 1-3 and Second Sight games available for free on their website.
(
http://www.alphabounce.com/)
Alpha Bounce is a breakout clone with exploration elements and upgrades. It's strangely addictive.
SubJeff on 16/4/2008 at 21:32
Shift is great.