Matthew on 13/3/2007 at 10:58
Thanks Bently, but as they're not all freeware I don't think it'll be accepted.
Edit: by the way, that Mechwarrior soundtrack link seems to have died; now it redirects you from a parked domain to a wargaming sales site.
TheOutrider on 13/3/2007 at 13:39
Okay then, I'll kick that from the list. :(
Sluggs on 23/3/2007 at 20:39
Ooh, that looks good. I am so going to try that out! :D
Jeshibu on 16/4/2007 at 22:04
This is still great fun, but it seems a bit harder now. Especially when you get the two-directional fire: the red arrows are a bit too tough to beat then, and they have a certain chance of spawning. That chance would even out to a balance, but the player is actively disrupting that by easily killing everything that's not a red arrow. You end up having to dodge like ten of them at the same time until they die of old age. :/
This gets even worse the second time around, when even more of them spawn.
Anyway, I managed to get a higher score than in the previous version (and I feel a sudden urge to brag): 31537449
I can't wait to see how Veck 2 will play (though I'm not too wild about the YOU CAMP YOU DIE jostling of the player's ship)
Oh yeah, was anyone else disappointed after it went from OH MY GOD I'M EJALCULATING 100000000000000 BULLETS PER SECOND to pyew-pyew-pyew again?
NamelessPlayer on 18/4/2007 at 00:39
(
http://www.clonk.de/contents_en.html) Clonk is a game-or, rather, game series-that gets mentioned a lot in the Cortex Command forums. How should I describe it...it's a sort of 2D real-time strategy game with platforming elements and a robust terrain and object physics system, and that description probably doesn't do it justice. Note that while the latest iteration, Clonk Endeavour, is only shareware, they have a "Clonk Classics" section with all the past iterations for free! Unfortunately, some of these releases may only be in Deutsch, but you can't beat the price of free.
Another game I'd look into if I had a dual-analog gamepad for my PC(don't have a USB gamepad excluding my Xbox pads, no converter for aforementioned Xbox pads, and no Bluetooth adapter to use my Wiimote)is (
http://www.fun-motion.com/physics-games/mu-cade/) Mu-cade. Take Geometry Wars or Mutant Storm, and add a physics bent to it. Shots now push things around, not kill whatever they hit. The playfield is limited, so you have to avoid falling off while shooting all those hostiles off. Another interesting aspect is that your ship grows a tail, which gives you some extra mass to prevent being pushed around so much. You can drop this tail to achieve a temporary weapon upgrade, which lasts longer as the tail gets longer. You'll also sometimes need to drop the tail if enough of it dangles over the edge and starts dragging the "head" of the ship down with it.
Shadowcat on 19/4/2007 at 02:57
(
http://typhoon.kuto.de/) Typhoon 2001 just got updated. Clonk sounds awesome! Definitely going to try that out.