hayaku on 21/9/2007 at 11:43
Hey
I distinctively recall getting frame rates well up above 120fps on my old radeon 9800pro. New computer, new card, and I seem to be locked to 60fps with my nVidia 8800gts. Any idea why this can be? I have disabled V-sync but its still stuck at 60... some people suggested it is a game setting.
So just to clarrify... do any of you guys get fps readings above 60 out of the box? If there is something you have to do to enable it, what is it?
Thanks!
mrsmr2 on 21/9/2007 at 14:06
Try changing the vsync settings in the nVidia control panel. I used NVTweak to unlock the extra Direct3D settings page where vsynch was hidden.
Sathras on 21/9/2007 at 15:43
I know this is no answer to your question but I have to ask. What's the point of getting more than 60 fps? It sounds like you have an lcd screen as 60Hz is the usual refresh rate. Except for benchmarks I honestly can't see a reason to ever go above that.
mrsmr2 on 21/9/2007 at 16:45
Normally I would leave vsync on. Thief, for example, runs too fast otherwise.
However, on DE, there are some sections where the game frame rate definitely dips with vsync on even though Fraps is reporting 60fps. For example, in the medical area in the headquarters. If I turn vsync off the game plays that section perfectly and fraps reports something like 70/80 fps.
hayaku on 22/9/2007 at 00:30
Oh god, had I thought this would turn into another vista help thread...
well, turns out you cannot force disable OR enable V-Sync in vista at the driver level, basically, if the game uses it you have to use it, if the game doesn't, you cant :p Thats not to say you can not disable it in game, but it seems, despite there being an entry on v-sync in DeusEx.ini, the game defaults it as on. And hence, no >60fps in Vista.
As for
Quote:
What's the point of getting more than 60 fps?
Hey, If it want to play DX at 700fps with my expensive new card that is a pleasure nobody has the right to deny me!! Besides having super-high fps readings really allows you to test the effects that various AA and AF settings take on the game performance.
Put it this way, I remember playing GTA Vice City on my old old computer, that had a 32mb nVidia Geforce 256 AGP. Good card for its day.... but I could never get above 20-25fps in the game and it would occasionally slow down to around 10. I can still remember the day I bought and installed a 9800pro, solid 120-150fps throughout. There is something about knowing you are that much higher above the noticeable threshold that really making gaming quite fun... the anticipation and fear of slowdown really destroys the fun of the game for me. So in short if I am going to buy a card capable of rendering one of my old favorites at obscenely high frame rates, the fact that I still remember the day when 50fps was a lot to ask for my card at the time is reason enough for me to take pleasure in just how far technology has come since then, and I would at least see the numbers that show this.
Spaztick on 22/9/2007 at 06:20
Counter Strike at 500 fps.
Variant on 22/9/2007 at 09:30
Having a high-ish FPS is important for more demanding games, depending on where you take your FPS reading from. If the most demanding point in the game produces 60 FPS, then you really don't need anymore, but going with 60 FPS as a max average can mean the game might have slowdowns in the more graphic heavy areas... like for me with F.E.A.R, I can get it to run a good average FPS but that's because the high and low FPS points are pretty far apart, it can get up to 90 FPS and down to 20 FPS or even lower.
Sathras on 22/9/2007 at 14:09
But using vsync on won't affect that as your machine would still render these 20 fps at 20 fps. But I won't go so far to deny anybody to run their system at 500 fps. I was just curious and giving power consumption, heat and noise development I really appreciate the force vsync option. But that's just me. ;)
Spaztick on 22/9/2007 at 17:40
Well another issue about vsync is that you can have tearing or flickering if the frame rate doesn't match the monitor refresh rate.
heywood on 23/9/2007 at 00:33
Quote Posted by Sathras
But using vsync on won't affect that as your machine would still render these 20 fps at 20 fps. But I won't go so far to deny anybody to run their system at 500 fps. I was just curious and giving power consumption, heat and noise development I really appreciate the force vsync option. But that's just me. ;)
With vsync on, it can only render at frame rates that are integer divisors of the refresh rate. So let's say you're playing a scene that would render at a steady 50 fps with vsync off. With vsync on, the frame rate will alternate between 30 fps and 60 fps every few frames, which causes stuttering. I use vsync in games that can be rendered faster than the monitor's refresh rate. Otherwise, I turn it off, because I find a stuttering frame rate to be more bothersome than tearing.