ZylonBane on 21/7/2006 at 20:21
Quote Posted by zil
Wanna be credited among song authors now, ZylonBane? :p
Glad you like it, but no, I'd feel ridiculous taking a song credit for just running a filter over someone else's work.
All the other songs are great, by the way. I suppose this one track got so much attention because, well... it's the nail that sticks up that gets the hammer.
Goldmoon Dawn on 21/7/2006 at 21:08
And also, the track Zylon brought up happened to be the first track I downloaded. I had to choose carefully (dialup) and that one sounded the darkest!
:ebil:
My initial thoughts were identical to his, and was about to post the same thing until I saw his.
Since you mentioned that you listen to the track in headphones, I assume you mixed in the phones as well. Sometimes, the odd sound or two may pop out that sounds quiet in headphones but jumps out on speakers.
I listened to it again in headphones and it was good.
242 on 22/7/2006 at 08:49
I'm not going listen it for now in a hope that the Imperium eventually will see light of day.
ZylonBane on 22/7/2006 at 14:43
Quote Posted by Goldmoon Dawn
I listened to it again in headphones and it was good.
Your headphones must have nonexistent upper-end frequency response.
Goldmoon Dawn on 23/7/2006 at 02:58
I didn't know you were a fan of headphones. I always thought of you as a desktop speakers fan.
Random_Taffer on 23/7/2006 at 04:06
Wow. Really, really good, man.
Your voice sounds great, btw. :thumb:
bikerdude on 27/7/2006 at 21:59
this is very impressive, well done that man!
biker
The Phantom on 28/7/2006 at 21:25
Pity to see that this is available before even one mission of the campaign is released.
Hopefully we can play at least one mission eventually. Perhaps one of the COSAS scripters would like to help after their own project is finished.
This music is really amazing :thumb: Another aspect of the Hammerite Imperium that got a lot of attention.
This should sound even better in-game, while exploring a level and looking at all the beautiful visuals :D
sunjammer on 29/7/2006 at 11:11
Just to be a bitch and a musician jealous of your output, i'll say the blackening becomes such painful listening at the time of that shrill "whistle", both on my studio monitors on my crazy expensive headset that i felt dramatically inclined to turn it off the second it came in. I'd remove it altogether. High frequency sound in game music tends to interfere with game world sounds, which is doubly problematic when the music in question is ambient, and doesn't follow a beat/bar structure helping the player discern it from the game world.
The player should be "freaked out" by the gameplay, not random noises :)
Otherwise, :thumb:
atolonen on 1/8/2006 at 10:10
Good one Ziili. :thumb:
I was thinking about making my Hammerite Imperium music available for people to hear, and I believe I'll do it soon too.