zil on 19/7/2006 at 11:10
Due to lack of a scripter, the grand Hammerite Imperium is basically stalled until further notice. And for fear of losing an audience, all the music I've created for this project wants to be published, thus I'm not going to stand in the way. One way or another, you would have heard it, because if the 1st mission of HI is released, this music (with atolonen's too, of course; he's another composer and ‚head of sound' at HI) will be featured in it. You'll just get it quicker. So, as they say ‚have a burrick on the house', sit back, relax.. and listen. Also, for the sake of tears and sweat that went into creating all this, I ask you not to.. you know.. not to use any of this under your name or do anything evil with this. You can of course reference, but you know, please don't do anything disrespectful, 'cause it was what it was - HARD WORK. And if HI really dies, all of this will be available for use in future FMs. For free, but ask permission just so I'd know what's happening.
- soothing, more calm pieces -
(
http://208.49.149.118/Imperium/ziili/music/Awakening.mp3) Awakening 1
(
http://208.49.149.118/Imperium/ziili/music/Awakening%202.mp3) Awakening 2
(
http://208.49.149.118/Imperium/ziili/music/Cold.mp3) Cold
(
http://208.49.149.118/Imperium/ziili/music/The%20Beginning.mp3) The Beginning
(
http://208.49.149.118/Imperium/ziili/music/The%20Majestic%20Forest.mp3) The Majestic Forest
- dark backgrounds -
(
http://208.49.149.118/Imperium/ziili/music/Blackening_loop.mp3) Blackening [loop]
(
http://208.49.149.118/Imperium/ziili/music/Cellar.mp3) Cellar
(
http://208.49.149.118/Imperium/ziili/music/Telmantal.mp3) Telmantal
(
http://208.49.149.118/Imperium/ziili/music/Distant.mp3) Distant
(
http://208.49.149.118/Imperium/ziili/music/Unearthly.mp3) Unearthly
(
http://208.49.149.118/Imperium/ziili/music/De%20Profundis.mp3) De Profundis
(
http://208.49.149.118/Imperium/ziili/music/Hearm.mp3) Hearm
(
http://208.49.149.118/Imperium/ziili/music/Hollow.mp3) Hollow
(
http://208.49.149.118/Imperium/ziili/music/strings.mp3) Strings
(
http://208.49.149.118/Imperium/ziili/music/Nowhere.mp3) Nowhere
- cutscenes [probably] -
(
http://208.49.149.118/Imperium/ziili/music/Death%20of%20a%20Brother.mp3) Death of a Brother
(
http://208.49.149.118/Imperium/ziili/music/Standoff_1.mp3) Standoff 1
(
http://208.49.149.118/Imperium/ziili/music/Standoff_2.mp3) Standoff 2
(
http://208.49.149.118/Imperium/ziili/music/Dreorig.mp3) Dreorig
(
http://208.49.149.118/Imperium/ziili/music/Firith.mp3) Firith
(
http://208.49.149.118/Imperium/ziili/music/Lost.mp3) Lost
(
http://208.49.149.118/Imperium/ziili/music/Undercroft.mp3) Undercroft
(
http://208.49.149.118/Imperium/ziili/music/Passage%20of%20the%20East.mp3) Passage of the East
(
http://208.49.149.118/Imperium/ziili/music/Striation%20Over%20Calaeneth.mp3) Striation Over Calaeneth
(
http://208.49.149.118/Imperium/ziili/music/Earth%20And%20Fire.mp3) Earth And Fire
(
http://208.49.149.118/Imperium/ziili/music/Ante%20Bellum.mp3) Ante Bellum
- one instrument-
(
http://208.49.149.118/Imperium/ziili/music/piano.mp3) Piano 1 [not good]
(
http://208.49.149.118/Imperium/ziili/music/piano_2.mp3) Piano 2
(
http://208.49.149.118/Imperium/ziili/music/cello.mp3) Cello
- songs with vocal-
(
http://208.49.149.118/Imperium/ziili/music/Berethar.mp3) Berethar
(
http://208.49.149.118/Imperium/ziili/music/choir.mp3) Choir
(
http://208.49.149.118/Imperium/ziili/music/The%20Prophecy.mp3) The Prophecy
(
http://208.49.149.118/Imperium/ziili/music/zil%20vocal.mp3) My Vocal [used in some songs here]
- other/various -
(
http://208.49.149.118/Imperium/ziili/music/Beset%20With%20Danger.mp3) Beset With Danger
(
http://208.49.149.118/Imperium/ziili/music/Solemn.mp3) Solemn
(
http://208.49.149.118/Imperium/ziili/music/Guruthos.mp3) Guruthos
(
http://208.49.149.118/Imperium/ziili/music/Death_2.mp3) Death
(
http://208.49.149.118/Imperium/ziili/music/violin.mp3) Just A Little Violin Effect
- gathered from around the world -
(
http://208.49.149.118/Imperium/ziili/music/Aspiciens%20Alonge.mp3) Aspiciens Alonge [from the oratorium 'Jeanne d'Arc au Bucher' I sang with my choir]
(
http://208.49.149.118/Imperium/ziili/music/Lamento.mp3) Lamento [a song with my choir]
(
http://208.49.149.118/Imperium/ziili/music/Neosymphony.mp3) Neosymphony [contribution by friend Xan the guitarist of Singapore]
(
http://208.49.149.118/Imperium/ziili/music/Paradisi%20Gloria_hall.mp3) Paradisi Gloria [song with my choir from a contest]
(
http://208.49.149.118/Imperium/ziili/music/Rutam%20feat.%20ziili%20-%20Sayonee.mp3) Rutam & ziili - Sayonee [contribution by friend Rutam Rane of Bombay, India | I added chords only]
Speesh on 19/7/2006 at 17:41
Good idea Ziili, you have a lot of great work there that probably wouldn't have been used, even if the Imperium hadn't been stalled. Everyone should give his stuff a listen, whether or not you plan to use it in a FM. Thanks for sharing it.
ZylonBane on 19/7/2006 at 17:57
If/when Hammerite Imperium does come out, please redo this to remove that shrill whistle noise. It's almost literally painful to listen to.
EDIT: "Beset With Danger" and "Earth and Fire" are missing.
zil on 19/7/2006 at 20:19
ZylonBane, both of those missing songs should work now, Earth And Fire had a little renaming problem, Beset With Danger uploading as I speak.
About Blackening though, I've to say those screeching noises were intended like that, high pitched and sudden noises to freak the player out while down in a cold cellar, nearing a Hammerite waiting for a chance to blackjack him. They freaked you out, eh? :D Job well done then ;)
Tony on 19/7/2006 at 20:52
Zylonbane's right. It doesn't freak us out, it hurts our eardrums. I liked the song until the feedback cut in, then I had to take off my headphones.
Schattentänzer on 19/7/2006 at 20:54
Wow, good work there. I especially like Cold and De Profundis. Only thing that itched me was the cello (sample?), that sounded a bit rubber-ish.
May I ask a technical question? Would the tracks have been packed to the missions as mp3s or converted to ADPCM? I ask because, that's easily 1 GB of WAV data you got there ;)
ZylonBane on 19/7/2006 at 21:01
Quote Posted by zil
They freaked you out, eh? :D Job well done then ;)
No, I wasn't freaked out. That noise is not "freaky"-- it's loud, high-pitched, and annoying. It's the auditory equivalent of stabbing an icepick into your eardrums.
It's a shame, because otherwise that's a really good loop.
Xenith on 19/7/2006 at 21:23
wow, very nice. "Cold" is awesome and the others are just incredible.:)
zil on 19/7/2006 at 21:44
Oh well, thanks for the comments. About 'Blackening' again, I must own up and tell you that it's kind of my own fault too. My composition process starts from playing the song in on my synthesizer, then recording it onto my PC and postprocessing/editing it there as a wave. Unfortunately, my synth only has 3 free song slots (with 6 tracks each), so inevitably something gets deleted when I move on to creating new stuff. Especially when in my mind a song is considered 'finished'. It just gets deleted. Blackening's highpitched tones were kind of an experiment of some sorts. Recorded they are now, and a pain in the ass to remove. Of course, you might like 'Cellar' which is quite similar to Blackening, and without those high tones. Then again, I might try 'replaying' the whole song, I have no notes though ('cause no musical education = no skills to write songs down). But I might try creating something similar. Who knows. Nothing to lose eh?
About those waves being over 1 GB.. well, lol. I've never actually thought about that, but you must bear in mind that one mission would only feature a few of them, not all, so it might be all good in the end. Again, thanks for the comments!
Schattentänzer on 19/7/2006 at 21:59
Quote Posted by zil
Unfortunately, my synth only has 3 free song slots (with 6 tracks each), so inevitably something gets deleted when I move on to creating new stuff. Especially when in my mind a song is considered 'finished'. It just gets deleted.
Is that a hard synth? Even then it should be able to export the data as midis or something... or record the individual tracks. I can't imagine loosing everything when creating new stuff, what a bother.
Quote:
About those waves being over 1 GB.. well, lol. I've never actually thought about that, but you must bear in mind that one mission would only feature a few of them, not all, so it might be all good in the end.
True. Only a problem if you'd install the campaign as a whole. I mostly asked because I had terrible problems looping ADPCM files (besides the quality loss).