Hanover Aldercash on 19/4/2025 at 01:49
I'd like to disable trilinear filtering in an FM without instructing people to alter their cam_ext.cfg. Is there a way?
The command "set_trilinear 0" doesn't seem to do anything.
FenPhoenix on 19/4/2025 at 03:02
Include a file called "fm.cfg" in the base directory of your FM, and put these lines in it:
Code:
tex_filter_mode 0
tex_filter_trilinear 0
That'll make the textures look "pixely", I'm assuming that's what you're wanting here.
Hanover Aldercash on 19/4/2025 at 16:08
"tex_filter_trilinear 0" doesn't override my cam_ext.cfg, which has "tex_filter_trilinear" by default. Mipmaps are still blending smoothly. I want them to be abrupt, as when I comment "tex_filter_trilinear" in cam_ext.cfg.
This is Thief 2 btw.