cacka on 2/7/2006 at 21:06
Haven't played Deus Ex through for years and fancied a bash at it again. Have only just passed the training part and already really enjoying it, but keep getting annoyed at how truly awful the footstep sfx is. When you run it's like he goes into some sort of fag C-3PO super-mince. Quite frankly, I wouldn't trust someone with such a flamboyant gait around unconscious men. They would probably be waking up to something other than their head throbbing.
Anyway, was wondering if there was any easy way to decrease the repetition of the footsteps to something a teeny tiny bit less blatantly gay? I don't remember it being a problem on last play, but perhaps I have become somewhat homophobic in subsequent years.
Also,
would like to play at 1280x1024 but the hud obviously gets busy with cake somewhere along the way. Any way to scale it? 1024x768 is fine, but I can't put on anti aliasing, I get weird artifacts with it.
Any help would be great, cheers.
ZylonBane on 2/7/2006 at 21:52
That post was so English it hurts.
I think you are the first person in the history of this forum to complain about the footsteps. They seem like absolutely bog-standard FPS clip-clops to me.
As for the interface "getting busy with cake", I'm going to assume that's your droll way of attempting to communicate that it doubles size at 1280x1024 and above. This was intentionally hard-coded so that the interface would still be legible at those resolutions.
If graphics-whoring is the only reason you feel compelled to play at this resolution, your FSAA problem can almost certainly be resolved.
Vigil on 2/7/2006 at 22:02
Allow me to be the second person in the history of the forum to complain about the footsteps then. The sounds were terrible (especially the grass) in comparison with any other FPS I care to name, and they were way too fast. The end result is CLIPCLIPCLIPSCRUNCHSCRUNCHSCRUNCHDUNKDUNKDUNK like an LP played at 45rpm.
Not that I can shed any light on either of the OP's problems.
cacka on 2/7/2006 at 22:32
Sorry to have pained you so, Zylon :)
Nope, there was some other guy who complained before. I did a search and everything. As footsteps sounds go they're pretty sub standard. Maybe on a par with Doom III (thud thud thud -no variation, which, for 2004, was shocking) . I'm a finicky bastard that notices these shortcomings and I'm see I'm not alone!
As for the hud, it being legible one thing, being able to see it from space is quite another.
How can I fix the anti aliasing?
--Also, any ideas what program I need to manage the sound archives? I've got one that unpacks them, dragon unpacker, but it doesn't add. Maybe a little silence onto the end of the sound files with make less laughable.
Random on 3/7/2006 at 02:02
The footsteps sound fine to me. One of the earlier patches introduced a bug that made footsteps extremely fast, but I'd be surprised if you had the wrong patch installed. 1112fm is the version you want, just in case that's the problem.
AxTng1 on 3/7/2006 at 02:09
Quote Posted by ZylonBane
That post was so English it hurts.
Nope, cause he said "fag" and here in the good old United Kingdom of America "fag" means "cigarette"
Dr. Dumb_lunatic on 3/7/2006 at 08:10
The footsteps are actually played following a call from the mesh itself, so they play in time with the models feet hitting the ground. You could try
set deusex.jcdentonmale humananimrate 0.75
which might not actually work, but if it does, it should slow down the animation speed. Adjust the number to something that suits you. 1.0 is default.
cacka on 3/7/2006 at 13:58
Quote Posted by AxTng1
Nope, cause he said "fag" and here in the good old United Kingdom of America "fag" means "cigarette"
What's that you archaic bastard? :) Not sure where you've been hiding but fag/faggot as an insult made the transatlantic jump years ago after being popularised through usage in cult movies such as Resevoir Dogs (Why do I have to be Mr Pink? Because you're a faggot), and Predator (Bunch of slack jawed faggots). I'm writing a thesis on it, perhaps when it is complete you will be interested in a copy? They can keep jerkoff, though, as it is shit. I should have called him an 'orses 'oof, just to baffle.
ANYWAY.
Dr. Dumb,
Yep, bang on! Thanks very much for that. It seems best to me at around 0.55. Certainly makes JC Denton seems like less of an amphetamine abuser - sounds a lot better.
Have another question actually. In Unrealed, how on earth do you delete/add sounds to archives? I want to swap a few sounds with ones I've pinched from other games. I thought it would be a matter of deleting the sounds I don't like, renaming the replacements to what they were called, importing them, and saving the file. It doesn't seem to be having any of it. I can delete the sounds, they disappear from the list, I save it, but I reload unrealed and they're there again! Any ideas?
AxTng1 on 3/7/2006 at 17:49
Quote Posted by cacka
What's that you archaic bastard? :) Not sure where you've been hiding...
Oop nurth, where we call a shovel a shovel and have repeated trouble up 't mill. In this relic of a more innocent era, a packet of fags does not mean a collection of individuals with different life choices. They are called "pansies". I think.
Also, does changing the animation rate cause weird things to happen when gazing into a refletive surface and switching weapons? I would check myself, but (
http://ttlg.com/forums/showthread.php?p=1472356) my game harddrive is broken.
cacka on 3/7/2006 at 18:50
I thought you called a spade a spade? Or was it shovel mark II?
Nope, no weird bugs or anything. Seems completely synchronised when looking at mirrors while running etc. Certainly an improvement. Though I'd still like to swap a few sounds around as some of them are really unconvincing. Namely- walking on grass sounds like gravel, and the knife, instead of making a nice swish noise, sounds like WOMPH WOMPH.