Follow me! To my doom... - by N'Al
Fig455 on 6/4/2006 at 10:47
GODDAMN. That's hilarious. I like the second smash.
Tuco on 6/4/2006 at 14:14
Hehe, even better the second time.
I didn't remember him until he got smashed.
Philoctetes on 6/4/2006 at 16:15
Poor chap, doomed to be continually smashed into a ceiling for all time.
I was delighted however that this unfortunate fate appeared to have no affect on his beautiful armour, which contrary to expectations (given his size) fitted my Nord like a glove. Perhaps the constant hammer effect led to a deal of expansion in its size?
Philoctetes
Papy on 6/4/2006 at 16:52
Maybe it's just that I'm tired, but I think the second smash is really, really hilarious.
Uncia on 6/4/2006 at 17:03
I did that quest a couple of days back. It made me laugh out loud. :cheeky:
Hanse on 6/4/2006 at 21:42
I did a similar quest a few days ago, only my NPC companion was not intended to get smashed... AND he was unkillable. He was leading the way, only I knew the trap was there, so I avoided it - he didn't. But since I was off to the side, I was too far away from him and he wouldn't carry on walking, as he was waiting for me. So he got smashed. Then smashed again. Then he was unconscious. Then he got up. And he got smashed. And smashed again. And then he was unconscious. And then.. well, you see where this is going. ;)
Eventually I worked out where I could stand where I could avoid getting smashed, but he would still carry on across the platform to the other side. When he finally got close enough to the edge, I dragged his unconscious body off the platform and we finally got out, hehe...
killed on 6/4/2006 at 23:04
Yeah, that was hilarious.
I love those traps. You can lead enemies back over them and they almost always fall for it. So satisfying.
Gage on 6/4/2006 at 23:32
I love how the quest updates even before you hear his death cry.
It makes sense, but is still funny in a way.
PeeperStorm on 7/4/2006 at 01:35
I like the way that traps often take out enemies that I didn't even know were there. I'll be creeping along, turn a corner, and suddenly see a dead bandit laying there under one of those spikey flail traps. Handy!