anak1n on 10/6/2005 at 14:32
I'm not sure if anyone has figured this out yet but it would be very convenient if we could set up mission entrances in the city sections. :thumb:
This could be much easier than using a separate program to play the FM.
I know you have to go into actor class Browser>WorldObj>Environmental>Special>MissionEntranceGlyph.
Beyond that I'm still working on it.
Dark Arrow on 10/6/2005 at 15:30
If I understand correctly how the system works, you would have to zip the modified original mission with the FM and it would cause several problems:
1. Double the download size.
2. Two people make FMs that start from the same city section. You can play the other one, but not the other one with the same install.
3. People may not (=should not need to) want to play to near the end game to play your FM.
anak1n on 10/6/2005 at 15:57
what i am saying is if you have any FMs from other people you could possibly put them in areas of you desire. and since the first post in this thread, i have managed to copy the clocktower mission entrance and paste it at another location, change its path and can now enter the Inn mission in stonemarket.
rujuro on 10/6/2005 at 16:03
The problem is you still need a loader. If there are any gamesys changes, or new schema metafiles for example, then the old ones need to be backed up and replaced while you play the new mission.
potterr on 10/6/2005 at 17:00
Quote Posted by rujuro
The problem is you still need a loader.
Working on that :thumb:
However I wasn't really expecting a huge amount of gamesys changes, but GarrettLoader should handle them ok at the moment. The only problem that I can see with gamesys changes is if they are compiled into the IBT file itself (not sure if this can be done though) which would mean that I would not be able to get GL to easily determine what needs to be backed up. However I am presuming that the IBT file does not actually get extracted and T3 runs everything from within it so it shouldn't exactly overwrite things....I could be wrong though...
rujuro on 10/6/2005 at 18:13
I think, although I could be wrong, that the gamesys is NOT included in the IBT. Someone will hopefully correct me if I am wrong.
Also, I know my mission will have quite a large number of gamesys changes. I have already implemented a few. Unfortunately it's the only way to accomplish certain kinds of fundamental changes (new weapon/inventory types, for example)
Oh yeah, great news to hear a loader is getting close (I hope). Thanks!
New Horizon on 10/6/2005 at 18:48
Quote Posted by rujuro
I
think, although I could be wrong, that the gamesys is NOT included in the IBT. Someone will hopefully correct me if I am wrong.
Also, I know my mission will have quite a large number of gamesys changes. I have already implemented a few. Unfortunately it's the only way to accomplish certain kinds of fundamental changes (new weapon/inventory types, for example)
Oh yeah, great news to hear a loader is getting close (I hope). Thanks!
You're correct. The gamesys is not included in the ibt. :)
potterr on 10/6/2005 at 19:38
Thats ok then, GL should be able to handle the install of the FM ok. I will be releasing the "Final" Beta (although it may well be anything but Final) on the 12th...which will likely be around 23:59 GMT though ;)
However for T3 I will have been testing with a very basic FM (no non orginal resources) so I am somewhat doubtful that it will work 100% for more advanced FM's (hence the beta). It does mean though that you will be able to test your FM's with it....be warned back them up something chronic before using just in case.
I aim to have the first version released by the end of the month, ready for the first competition (if anyone finishes theirs before then, give it a go with GL and if GL needs tweaking let me know).
Just going back to the point of the thread, I can see a couple of issues with the city thing:
* you would presumably need a save game at a stage that gives you access to all the city, but not too far into the story though.
* do we actually need to use the city centre as the basis, could we not just build a kind of suburb area outside it accessable from places in the city, which would in turn provide a more stable base for FM's and more scope for them
* Just extending on the point above, it would also be good to use sewers more (as there was not much in the game), you can also use them as good sources for FM entrances.
* However one concern itself would be that would people really want to start wandering through the main streets for ages just to actually get to play an FM? or is it possible to get Garrett to start outside th FM entrance's?
Just a few thoughts...anyway you have distracted me too much from programming GL...must get on :D
anak1n on 11/6/2005 at 01:11
Quote:
Origionally posted by potterr do we actually need to use the city centre as the basis, could we not just build a kind of suburb area outside it accessable from places in the city, which would in turn provide a more stable base for FM's and more scope for them
Thats a very good idea potterr. We could have a separate FM database for expansions to the city (or world as known here at (
www.mark-cole.co.uk/thiefmap)) :thumb:
As a note for total understanding, this is a development on my origional idea that i am changing it from FMs being put in the regular game as added missions to having separate expansions to the city or game (maybe we could try to get the menu setup so we could choose to play the regular game or an expansion :idea: ). It would be alot less risky than my origional idea.
str8g8 on 11/6/2005 at 13:12
something similar to this was discussed here a while back:
(
http://www.ttlg.com/forums/showthread.php?t=96388) linky
I think we got a bit carried away in that thread, and there are a lot of problems with it, but I still think it is a cool idea. Maybe when there are more FMs out there we can just start linking them to these hubs.
cheers
str8g8