Galaer on 18/1/2020 at 09:22
THIS FM HAZ NO SENSE!
Impossible to ghost mission. It has optional kill objective. I need to kill 20 enemies on Ground Floor. It means enemies at starting Level 1 and 3 enemies at the beginning of Level 2. Because few enemies are tougher to kill I'm gonna wait with killing them until I get BanHammer from Level 4. Also there is 1 enemy at exit point. That's why I'm gonna skip rings (loot) from Level 1 and collect them later. I also gonna grab all items that are going to my inventory, I can use to throw them into servers and destroy them.
LEVEL 1
Go right to the end of keeper's patrol route. From shadow lean forward and kill him. Check if anybody alerted (guard from left corridor can alert). Then go left. On corridor is a guard. Go behind him close to the end of corridor and kill him. Then kill guard from generator room. Go through white door, wait for purple keeper in front of passageway, go behind him and kill him. From next door grab HQ Keeper's keys and read info near body. Go to next room and kill another keeper. Then go to locked door near starting point at the beginning of corridor. Open it and hide in shadow. Save and load, guard will leave his room, so kill him.
Continue walking this corridor. Ignore fast blue guy for now. Ignore purple keeper on stairs as well. Go left to guard post. Run into it behind green archer and kill him. Then go on balcony and kill another green archer. Then kill guard walking on nearby corridor when he's near door. Go to green servant corridor. Ignore him. In one of dark rooms is guard to kill.
Then go to part patrolled by black keeper. Ignore him for now and kill guard from kitchen and green archer from theater first. Then hide in shadow on balcony and kill black keeper. That's all from this floor for now. Drop to ring below.
LEVEL 2
You can grab rings from here. First kill keeper from library when purple keeper is going upstairs. Use secret switch on side of bookcase. Then go to shadow at the bottom of the stairs and kill purple keeper. Casino room didn't spawn me crazy apple this time, so I can't add it to my counts. Go to secret passage of library.
From now on until my return to Level 1 I can't kill anyone (except Bane of course). So that's where real ghosting starts. Another surprise. Corridors here are patrolled by boxes. In my test run first corridor was empty and second corridor was patrolled by guard with wrong texture. Enter dark room patrolled by computer. When he will go right go to body, grab bag of flashdiscs. Hide under wall, you must avoid light bags as well. Go downstairs, use lever in first room and grab silver gear from second room. Leave. Gear will give you access to Laboratories.
LABORATORIES
It's patrolled by guards with guns and indestructible (until BanHammer) cyborgs. There are 2 patrollers, first turns into directions of stairs to next level and goes together with second guard. You need to go left first to kitchen. Turn off lights. Corridor is patrolled by cyborg, next corridor too, so you need to time second blindly. After timing second cyborg you need to go right for keycard. Then backtrack to beginning and go behind guards to keycard door. You can hide in bathrooms. This will lead you to Level 3.
LEVEL 3
Pretty easy to ghost main area. There are 3 servers to destroy. You can throw items like ceramic pots, rusty candlesticks, explosive liquors into them. But most likely it will second alert everybody. Let's start from Server A. The hardest server to ghost, but it's possible. Close door in server room and when patroller is away throw some junk into server.
Server B is easier to ghost, but you need to be careful of stationary keeper near server room. If you are going behind fast keeper, then you will be forced to quickly run near stationary keeper. In order to destroy server you must nudge stationary keeper (during his turning animation) into dark corner. Then close inside server room and throw junk into server. Server C is the easiest. It has only 1 fast patroller and nobody else. Destroy server and go downstairs.
LEVEL 4
This is the final level. You will complete most of the objectives here and also fail ghosting. Go left. In first room use left machine to get BanHammer objective. For now let's leave this room. I will return here later to destroy Void Materializer. Go to Server D Offices. There is secret switch behind one of binders. This will let you to last server. And also to Server C on Level 3. I will use it later.
Backtrack and enter maze. Go along right side to ladder. Upstairs go left and grab BanHammer. Now you just need to return to start of this level and choose opposite corridor. Enter Bane's Appartment. Just before conversation mantle right. This will give you leeway. Bane is very tough opponent. And by the way, this is ghost bust #1. Weaken him with fire arrows and finish him with BanHammer.
Then return to room where you got BanHammer objective. Crouch and enter Holding Cells. Use ladder to go down and destroy Void Materializer bu throwing into it a junk. This will launch the alarm on this level (ghost bust #2). Return to room where you got BanHammer objective. There are new enemies here and they are fighting entities. They can attack you too, so be careful and sneak out of this room. Return to Server D Offices and use secret passage to return to Level 3. Then return to Level 1.
RETURN TO LEVEL 1
Don't collect rings just yet. Go to fast blue guy and kill him with BanHammer. He's really dangerous and unghostable (ghost bust #3). I noticed that doing power slash and then backtracking while attacking will kill him without getting hurt. Grab his Front Door key use it on door near stairs. Look out for mines. Get to 3 rings and mantle on top of garage. Go above guy with rocket launcher. Drop on him, so you will stay behind him. Kill him.
Go to garage. There is mine in front of it. You must open door while keeper inside is going left and jump over mine. Kill him and now you can grab all rings from this level. I need 2 more kills on this floor, so go to garden at the end of green servant path. Go along left wall on top of ventilator. Wait for guard to go towards archer. When he will appear close to him, kill him and then kill alerted archer (ghost bust #4). This completes killing objective. Now just grab rings and go back to garage.
STATS:
Time: 1 hour 33 min 54 s; Loot: 37/40
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs: 21; Knock Outs: 0
Damage Dealt: 761; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 21
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 5. Probably face enemies spawn after destruction of Void Materializer and killing entities.
Secrets: 4/7
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 18/1/2020 at 09:23
UPSIDE DOWN
Very weird mission made by Zontik. You are a guard who must deal with invasion of thieves guild. You only have sword, thieves have blackjack, but you can't steal it. You must kill thief with blackjack. Excusable by objective. But not every thief with blackjack leaves blackjack. Also in order to kill them in one hit you can't let them first alert. This doesn't apply to blackjack. Also you need to be careful to not alert anyone. If you hear rope sound, then that means one of thieves heard you and escaped from mansion. This makes loot objective harder to complete.
But that's not the only catch. Thieves steal. This means that loot in mansion will vanish, so it will be impossible to recover it. I suspect that there is more loot than presented in the stats max 4000, but overtime this drop. You have very little time. Catch is that even if you are fast, thieves have random routes, so some loot that showed in previous run, may not appear in the current.
So after getting new objectives, stay on 2nd floor and explore rooms to get as much loot as possible. I got 280 loot just from this. Then locate thief with blackjack and kill him without any alert from him and nobody else. Hide his body and start KO-ing other thieves. Last thieves are the hardest to find. After completing objectives return to front door and open it.
STATS:
Time: 21 min 40 s; Loot: 3935/4000
Knock Outs: 9
Thieves Killed: 1
Thieves' Bags Confiscated: 10
Damage Dealt: 39; Damage Taken: 0; Healing Taken: 0
GHOST: SUCCESS
PERFECT GHOST: Not sure if it's possible
SUPREME GHOST: POSSIBLE
PERFECT SUPREME: Not sure if it's possible
Galaer on 26/1/2020 at 19:17
A VISIT FOR THE KNIGHTS
Short cathedral mission. For normal ghosting there are only 2 troublesome places. First is getting 2 swords on the statues at the back of Church. There are 4 guards you need to look out: guard patrolling front of Church, guard going around front of Church via side passages, stationary guard at the back of Church and guard patrolling around back of Church. There is no shadow in back of Church either. In other words you need to time 3 patrollers to get these swords and there is no safe zone, so you must quickly backtrack into side passage.
Second place is 5 coin stacks in Library. There is patroller with lantern and random patrol route, table is well lighten and everywhere is loud tile. Good thing all guards have small sensitivity, so most likely they will just first alert.
As for supreme ghost. I don't think any of these places can be supremed. So you miss 150 loot from swords in back of Church and 25 loot from coin stacks in Library. There is also a blue chest in room you get Chest key. Blue chest not only gives 50 loot, but also 5 broadhead arrows, so for supreme it must be skipped. Also there is 160 loot behind banner together with Mechanist Statue, which is needed to complete objective, so that's forced supreme bust. And also I don't think you can get purse (worth 50) from next room. Room is at the middle of not too long corridor, so patroller will most likely hear you picklocking door.
So for supreme ghost you need to skip 435 loot. But you need to grab 1500 loot out of 1730 max loot. So you only have 230 loot leeway. So that's at least 2 supreme busts.
STATS:
Time: 30 min 51 s; Loot: 1685/1730
Pockets Picked: 6/8; Locks Picked: 12
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE. You are forced to grab Mechanist Statue through banner and you can't complete loot objective without any first alert.
Galaer on 26/1/2020 at 19:18
WHO IS HUGO?
Short city mission. Impossible to supreme ghost. It forced to turn off lights in Tavern, also there are some first alerts when opening/closing/picklocking doors. AI can turn on lights during their patrol. In Zerimar's House don't turn off light at the bottom of stairs on 1st floor. It will force woman to run to light switch. I don't know if it's a ghost bust, but I decided to avoid that.
In Thorschild's House I ignore safe at the top. It contains gem worth 1000 and it's one of the secrets. Reason is safe is protected by trap floor. Disabling it second alert patroller. It's probably a script, but I decided to avoid that. That's also the only reason I fail perfect ghost.
To return to Hugo's House - from balcony jump on top of glass window and from there into upper window from where you initially dropped.
Lava cauldron and toxic water cauldron are used for secrets. When you drop stuff there avoid water splash. It may second alert outside spiders. Also reward for toxic water cauldron secret is gas mine. Taking it doesn't trigger secret, but if you leave gas mine in the cauldron, save and load, it will second alert spiders. So you are forced to grab gas mine.
I also skip last optional objective - identifying who is Hugo. In order to trigger it you must summon Hugo. In order to do that you must heat water cauldron. You do that with fire arrow, flare doesn't work. Fire arrow second alerts outside spiders. So this objective you must skip.
To get back home you must drop on Thorschild's balcony while turning around to close window. Then drop down on street and run to gate. Then go home.
STATS:
Time: 27 min 1 s; Loot: 2700/3700
Pockets Picked: 5/7; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/5
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. I skipped gem from Thorschild's safe worth 1000.
SUPREME GHOST: IMPOSSIBLE
Galaer on 26/1/2020 at 19:21
REBELLION OF THE BUILDER 2
Sequel of my favorite FM. It has a biggest number of missions: 12 main + 3 secret. Together - 15. But unlike RotB 1 this one has a lot of problems. I doubt there is a mission that can be ghosted and I don't know if I'm doing the right thing to try to ghost it right now. It just passed 1,5 year from my previous 2nd playthrough of this campaign. It's very frustrating mission with a lot of spamming enemies and walking long distances back and forth. And plenty more. And just after my test run of Mission 1 I'm already frustrated.
Out of 15 missions I fear the most 2: 2nd secret mission (Solstice), because it's a huge maze built out of smaller mazes and Mission 9 (ruins with lots of undead and then mansion with also lots of undead and marble everywhere). Oh boy, I fear these missions a lot.
MISSION 1 - IN THE SANDS OF FIRE AND ICE
GETTING 2 CRYSTALS
First I'm talking with Ammon. Then I run to crossroads. There are 3 paths: far away path leads to Sphinx, diagonal path leads to Temple and right path leads to Warp. On crossroad is one stationary Egyptian and another Egyptian walks from here to Sphinx. But not in my ghost run. Looks like Crayman from diagonal path came here and started fight with 2 Egyptians and died on the path to Sphinx. So there was nobody on crossroad. That means I could safely run to Temple. This never happened to me before.
Since patrolling Crayman died I only need to deal with 2 stationary Craymen. First requires strafe run along wall that ends with crouch. Second is easier, because I need to quickly run along small shadow in front of Crayman to wall on his side. And that's how I visit outside of Temple.
I need to gather here 2 crystals. Go along left wall and mantle to Pagan camp. Grab Crystal of Ra. I also grab flash mine from table. It may be useful for some ghost bust situation. Second crystal is in water inside well lighted cave with 2 Craymen on side and Bugbeast. Sadly it's impossible to ghost it. So dive for Crystal of Nut, mantle out and prey to not get shot by flies explosions. Unfortunately flies explosions alerts Crayman near entrance to Temple. So that's actually 2 busts (ghost bust #1-2).
Hide somwhere and after situation calm down time to return to crossroad. Avoiding 2 stationary Craymen is still easy, but there is one more and he's sensitive. He will run away from you if he will hear you or see you. He's turning towards you and away of you always via left side. So crouch and pass him along right wall during his turning animation.
SPHINX
Hide in shadow near conversation. Wait for end. If Hammerite doesn't turning, save and load. In my test run Hammerite was turning counter clockwise. In ghost run he's turning into random direction. You need to have Hammerite to look into different direction when Egyptian is passing near him. Then go to Hammerite and prey for him to turn backwards quickly. Pass him, then if you have time try to pass Egyptian during his turning. Otherwise hide in shadow under pillar. Hide in side tunnel.
In side tunnels you need to use crystals on braziers to open elemental doors. Above sarcophagus are 2 scarabs. Every scarab give 200 loot and you need them for loot objective. Also getting 1 scarab gives you new optional objective of gathering 6 scarabs. Go into passage and hide under right pillar. You need to have Hammerite to look away and run to one of elemental doors after Egyptian will pass you. If you have bad luck with Hammerite, run to opposite pillar to hide from Egyptian.
Create 3 fire arrows and 3 water arrows. And now you need to time Hammerite to look away when Egyptian start going away to sarcophagus. Then go to Hammerite and prey for him to turn into another direction. Pass him, hide in shadow and leave Sphinx.
TEMPLE
Go to Temple. Use water arrow and fire arrow to enter and hide inside. Unfortunately explosion from fire arrow will second alert nearby Crayman and Pagan in his camp (ghost bust #3). After conversation read tiny paper. Above sarcophagus are 2 scarabs. Go to basin to grab another water arrow and scarab in corner. Go downstairs. Go along left wall and grab last scarab and vase. Go upstairs to get Pagan sidequest.
Leave Temple. In passage stationary Craymen are dead. There are Crayman and Egyptian standing next to each other! New Crayman walks alerted nearby and kills... guess who. Other Crayman! Egyptian alerts, but he's too weak and he also dies. So now I need to deal with patrolling Crayman. But first let's wait few minutes for him to calm down. Luckily he's easy. Next to his turning point is good shadow.
Go to Warp and douse 2 torches to pass Egyptian. In the hand of turning Egyptian is small blue gem. Go behind him from the right, grab gem, run back and mantle on top of slope. Time to return to Temple.
Surprise, new patrolling Crayman. Not for long. He runs away after seeing other patrolling Crayman. So just pass another patrolling Crayman during his turning point. Go to Pagans to complete their objective. Go to sarcophagus. There is very tiny switch on the side. Grab Hourglass and loud music will start to play. That's why I'm getting Hourglass just now. Be careful with saving after passing first patrolling Crayman. Sometimes after reloading other Crayman and stay in new place and start turning. Hide in shadow and just let him pass. Return to Warp.
WARP
There is no way to ghost this place. Hammerites are super sensitive. And you need to place Hourglass on golden tile, press small switch under it and run to warp. I found that the best way is to keep it simple. I ignored Egyptian and crouched behind Hammerites. I put Hourglass, pressed switch and r ran around everybody to warp. Anyway that's ghost bust #4.
STATS:
Time: 50 min 16 s; Loot: 1400/1625
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 2
Secrets: 0/1
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE. I skipped necklace behind Bugbeast and crystal from secret, because it requires rock destruction.
SUPREME GHOST: IMPOSSIBLE
Final note: Whenever I'm ghosting mission with fighting enemies, then always something completely unexpected happens.
Galaer on 26/1/2020 at 19:23
REBELLION OF THE BUILDER 2
MISSION 2 - A TRAVEL THROUGH SMELTER VOLCANO
MONSTER CAVE
First let's go left. Dodge red Bugbeast, then flames and go down. Avoid burrick and go to the camp. Here are 8 water arrows, golden hammer near lying haunt (don't get too close or he will wake up). There is a book on table, which gives new objective of gathering 3 golden hammers, but I'm not sure if I can get second golden hammer. That's why I'm gonna ignore this book.
Now you need to shoot 2 water arrows into golden statue. This unfortunately wakes up and alert to search mode nearby haunt (ghost bust #1). So after shots hide in shadow behind corner. When haunt return to his position, he will look into our direction. We can't wait that long. You must wait for haunt to start returning to his position (unfortunately you need to do that blindly), run for golden statue and pass haunt from left during his turning animation. Put down statue and go all the way to pond with red water.
There is huge amount of enemies. There is no way to enter this room without being spotted. Douse 2 light mushrooms, then shoot 2 switches with water arrows. Save before doing that. Go back to statue. It acts like ladder, mantle on top, so you will grab rope. Now you need to very quietly jump on ledge. Here is a surprise for me. Haunt on ledge is lying instead of standing. I guess my playthroughs was always with force that I never noticed this fact. So I could read a book. But if you make a noise, he will first alert and stand.
Grab golden hammer near haunt and return down for statue. Take it up to lava river and drop at the entrance of new cave. Use switch on wall to have a path out. So here is new enemy - fire knight. They attack like haunt. You can kill them with water arrows and they change into fire elementals. There is one more thing. If you get close to fire knight, you will get hurt. Garrett doesn't shout from pain, so you may die without knowing what happened.
First go right and go behind second fire knight, dodge him from left during his turning animation. On table near zombie is candlestick and water arrow. Run to fire knight and pass him from the left. Go into 2 small niches on both sides of rock gate and shoot 2 switches with water arrows. Return for statue and put it on pressure tile.
Go back to lava river and quietly jump on the other side. Dodge Bugbeast and newly spawn fire elemental. Return to starting point and this time go right. Dodge fire elemental and go past open gate.
RED BUGBEAST TERRITORY
2 Bugbeasts on the left are pretty blind, you can hide under wall. In this section you need to shoot 3 switches. First is above your head. Author wants you to shoot from far away, but the first time I played I needed few hundreds of times to succeeded. But you can shoot switch from closer place. Go into area between flames and you can shoot switch from the edge of platform (with water arrow of course). Under wall there is full shadow.
In tunnel is easy switch #2 and nugget. Dodge stationary Bugbeast. This one is tricky, because it can turn from left or right randomly. Plus it feels like she always knows on what side am I waiting for it to change direction. So you need to wait behind Bugbeast while crouching and be observant to dodge it.
At the bottom of volcano is last switch together with crystal. Climb up, dodge Bugbeast and go to open passage leading to Ruins.
RUINS
Dodge fire knight and enter building. On the left side are 3 water arrows. Then go right and descend. On the left is small library with haunt. Go to edge of right passage and observe haunt. When he turn away, get inside behind bookcase. Go on the other side and observe haunt. There is last golden hammer on table near haunt and candlestick on other table. Go to passage to observe haunt and then go into corridor.
Next passage is patrolled by burrick. Dodge it from right and jump into tunnel. Grab crystals. Crystals #2 need water to make water arrows. Go on the other side to enter fire knight section. Path forward is on the right, but further is treasure chest. You need to pass fire knight from left. You are gonna be close to it, so observe your HP. It's possible to not get hurt. Open chest in small room. Then you need to go behind fire knight tinto first passage. Again you will be close to fire knight, so be careful.
Here you are quite safe, but next corridor is patrolled by another fire knight. Don't stay too close to wall on the other side of fire knight corridor. He can hurt you through wall! There is secret chest activated by switch under skull and tapestry in storage.
Go to fire knight corridor. You need to get to 3 braziers room where fire knight turns. Go behind him, then quickly behind braziers on the right and go along right wall to the end. This way fire knight will not spot you. Behind middle brazier is fake wall (acts as banner). Slash it (ghost bust #2). Fire knight will not alert to this destruction. Now you have a choice: finish this mission or enter secret mission.
GETTING INTO SECRET MISSION
Cutting banner spawn Old Flute in statue room, so quickly run to passage to hide from fire knight. Then go to other end of corridor to grab 3 water arrows and enter statue room. Grab flute. Now you need to go all the way to the outside. Go on top of slope at north.
Using flute explodes nearby statue (I don't count that as damage property, because I don't use force). Explosion may second alert fire knight. To avoid that you need to time this explosion when fire knight is at the other end of his patrol route. So you need to use flute slightly before his at the other end. Then go to corridor opposite to small library with haunt. Wait for haunt to turn away and run into portal.
STATS:
Time: 38 min 33 s; Loot: 850/1005
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/2. Second secret requires rock destruction and is worth 100 loot.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 26/1/2020 at 19:26
REBELLION OF THE BUILDER 2
MISSION S1 - GARRETT'S NIGHTMARE
First secret mission. In secret missions there is no loot and no secrets, which is pretty sad. You just need to beat them. This one is upside down version of Precious Cargo filled with many weird monsters. Some of them I will be forced to kill. There is also many small islands that will be destroyed after stepping on them, so there will be lots of damage properties.
MARKHAM ISLE
First avoid weird servant. She can change in demon, so don't attack her and don't get close to her. Then you need to shoot arrow into elevator switch and ride all the way to the bottom. Only 1 passage is open. Use it.
So here are the islands. You touch it and it explodes. And you are forced to use them as a platform. I'm not gonna count every destroyed island, because sometimes Garrett fails to jump, because they are too close to each other and it's very easy loose count. That's why I'm gonna count ghost busts as travels to doors or other destinations.
So first fall on lowest island (ghost bust #1) and jump to Pagans. Choose right path and jump to door (ghost bust #2). Jump over first island and jump on 2 left islands, then jump to roof on the left. Continue travelling on roof and you will be forced to destroy 2 islands blocking your way. That's ghost bust #3-4, because explosion of the islands alerts every enemy inside house.
Go to attic. on the other end of it near crate lies Cold Storage key. Originally it was placed at the top of the lighthouse, but for some reason this key is here in the attic. Before leaving grab 2 crates, go upstairs and drop them on elevator in the lighthouse. Lighthouse is protected by haunt that completely ignores you for some reason. Now go to main entrance of the house. I activated a fireball trap before carrying crates when enemies were still alerted, so I don't count that as a ghost bust.
Use 2 islands leading to door (ghost bust #5). Then jump left to Pagans (ghost bust #6). Afterwards jump to cold room (ghost bust #7) and quickly use key. In cold room on floor is Wheel Peg. Now jump left to rock passage and then jump to door leading near house (ghost bust #8-9). There is no islands anymore, but you can jump to roof and enter house. Go to elevator in lighthouse, use Wheel Peg and ride up to the Underground Base.
UNDERGROUND BASE
Leave 1 crate just before drop. Second crate drop on floor away from indestructible haunt. Go on ladder and use lever. Grab crate and climb ladder. Go on it's left side and mantle up. From there mantle on metal window and quietly drop on floor. Go along wall to tunnel at the south and drop crate there. Return for second crate. You will need to drop just behind haunt.
You can't use tunnel, because dewdrop devil will spot you. It has super fast fireball. Instead enter water with crate. Strafe swim to the side tunnel and turn right, then fall quietly through roof of wooden building. Put crate here. Drop all the way to bottom. Climb slope to enter water and return all the way to other crate. Take it to the first.
You are entering Tunnel #2. Go without crate first. Slowly, because there is metal everywhere. Mantle on pipe and very quietly drop on metal. Otherwise grey captain will hear you. He's pretty much a homing explosive device. Very dangerous. Go under left window slowly. This way he will not spot you. Mantle on lamp and very quietly move on top of it, Crouch and drop on metal floor. Use lever and go to cave.
There is merman. He acts as guard. You need to nudge him to rocks on the left. It's more tricky, because he's model is weird and we are nudging on slope. Run to ladder, go on top and mantle. Crouch and go right. Use lever #1 and return to crates. You need to bring them to Tunnel #1.
Here is Trickster, so move very quietly. Move left with crate, drop on floor, mantle on pillar, then jump+mantle into passage. In last room put crate under hall with water. Return into passage, run to pillar, so you will drop on it. Jump+mantle into well lighted passage. Then run+mantle to the room with Trickster. Quietly drop on metal and go for second crate. Take it to first crate. Climb up. You are in water. There is gap in floor that will let you crouch. You are outside water, but you move like you are in water. Grab Cargo Locker key #5. Time to return to Submarine (through Tunnel #2).
Swim to top of Submarine (it's actually a bottom). Open lid and swim on it. This will let you crouch while underwater. While crouching swim inside. You will drop on metal without making any noise. In front of you is grey captain. He's impossible to avoid. Shoot 1 arrow into him to kill him (ghost bust #10). Open Cargo Locker #5 and hide there. Mission completed.
STATS:
Time: 53 min 25 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 20; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 16/2/2020 at 10:00
REBELLION OF THE BUILDER 2
MISSION 3 - AN UNEXPECTED CONFRONTATION
FIRST SPIDER CAVE
This mission can't be ghosted and it has many really hard ghost busts. First go left. You need to destroy ground that acts as banner and web (ghost bust #1-2). Go into shadow in the passage. Here is green spider patrolling corridor and he can turn around on slopes near stationary small spider. To fix that save and load.
Crouch and strafe run to the left. This way you can avoid second alert from small spider. When green spider will go towards other end quickly run along left wall, crouch and pass small spider and hide in shadow under left wall. From here shoot arrow into light mushroom.
Next small spider can't be ghosted and because running away from him will alert all other spiders, I'm gonna kill him where he's standing (ghost bust 3-4). Then quickly disable next light mushroom, so red spider will not notice body of small spider. Hide in the middle of corridor. When red spider will go towards dead small spider, go left, avoid green spider and go across to the web that you need to cut (ghost bust #5).
In next section there is many green spiders, 1 red spider and 1 small spider. They all patrol these corridors. Small spider will get stuck later on slope, so he's not a problem. Also there is a lot of light mushrooms to disable that will darken corridors. Just go across, then right and then left. Disable light mushrooms and let red spider pass you. Enter big cave and disable 2 light mushrooms.
Big cave is fairly well lighten and there is no way to darken it. There is a lot of small spiders patrolling this cave together with giant green spider. On the right is giant red spider, which will not see you if you go along left wall. But the problem is patrolling spiders. Luckily small spiders most of the time use center of cave or other side to patrol. For me most spiders went into entrance to this cave, giant red spider went towards exit and I went behind him and hid in shadow near vine. It wasn't that hard like I thought. Climb up.
FIRST FOREST
Go right to open secret chest. Then go left. There is no way to avoid frogbeast, so just run away (ghost bust #6). Grab 2 nuggets near rocks. Next passage is patrolled by treebeast and somewhere in the middle under right wall is full shadow. Let treebeast pass and continue your path. Grab another nugget.
Here are 3 sleeping treebeasts. First is fake, but next 2 will turn into treebeasts. You can ghost first treebeast and go behind it while going along right wall, but there is no way to ghost last treebeast. Not only that - his going into search mode will wake up other treebeast and make it go into search mode too. But for some reason I managed to avoid second alerting other treebeast by waking up first treebeast. Thanks to that last treebeast didn't second alert previous treebeast. Weird. Anyway that's a ghost bust #7. Wait for treebeast to calm down, go around hole, treebeast will start making noises, but I believe it's just first alert. Drop into hole.
SECOND SPIDER CAVE
Grab 2 noisemaker arrows. Maybe I will use them to reduce number of ghost busts. Disable light mushrooms. Wait for red spider and hide in side corridor. After red spider return go left, then right to dead body on the ground and continue across to big cave.
Here are 3 stationary giant red spiders and 2 giant green spiders patrolling this cave. Disable light mushrooms. Go along left wall to 2nd red spiders and hide under south wall. Continue your path and wait under left wall for giant green spider to pass. Go to 3rd red spider. Behind him is Gate key and purse. You need key. There is other way, but you need to destroy 2 dirt passages and kill 3 spiders (otherwise they will alert giant red spider). I decided to try to get Gate key from here.
And it's possible, but only if you shoot every light mushroom (including light mushrooms behind red spider). There is good shadow under wall near red spider. Crouch and go along left wall to sneak past red spider. Grab Gate key and purse and return. I past green spider while he was turning on the other end of this cave. Go to the beginning of this cave. Choose west passage and disable all light mushrooms. Last one must be shot.
Here is giant green spider patrolling this small corridor to vine. Go behind him along right wall. You need to jump past him during his turning animation. Climb vine.
SECOND FOREST
Left path is leading to alternate path to Gate key. Ignore it. Go right to maze. Use dark passage and go to gate. In the maze there are 2 nuggets I'm skipping, because they are heavily guarded by treebeasts. Open gate to finish this mission.
STATS:
Time: 23 min 23 s; Loot: 450/1200
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 2; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/2. Second secret requires you to destroy web with fire arrow. Web is located behind giant red spider in first big cave and destroying it will also alert all patrolling spiders. It's not hard to guess why I skipped this one.
GHOST: IMPOSSIBLE
PERFECT GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 16/2/2020 at 10:03
REBELLION OF THE BUILDER 2
MISSION 4 - A CITY WITH PROBLEMS
We are playing as Saria. She can't steal loot from houses and any purse from guards. Otherwise you will fail this mission. Saria moves twice faster than Garrett and for most part it's good. But it makes harder sneak on marble. I found it that I can move quietly on marble only if I creep backwards while crouching.
Also in this mission Saria gets requests. They don't appear on objective screen. I get requests objective later in the mission, but even before loot objective mention helping people. I'm gonna use it to solve requests from a start. As for specific requests not appearing in the objectives, but forcing killing or KO-ing someone, I'm gonna say that this is the same situation like in Return to the Haunted Cathedral. There specific requests from Brother Murus also didn't appear in objective screen. That's why I think completing requests is excused (by loot objective in this situation).
GREG'S REQUEST
Talk to Greg. Near Water Plant behind barrel is crystal. Go to fence near Warehouse, jump over and grab Greg's House key. Return to Greg, enter his house and KO both thieves at the top (excused by request). Return to Greg to get your reward and grab scroll from desk inside. Return to top and jump to opposite balcony. On floor near door is coin.
Mantle on railing edge. Now you need to do hard strafe jump+mantle to opened window. It's possible. Open purple door and go to 2nd room. Here you find secret purple box. Go to elevator and ride to bottom. Use stairs to get to 2nd floor. Here I noticed that guard got stuck while walking into wall near further door. I need to enter closer door to get Red Water Plant key. Leave Warehouse. Time to entered patrolled part of city.
OPENING SHORTCUT TO THE STARTING ZONE
Here are 4 patrollers on very long patrol route. Luckily there is shadow for you to wait. There is stationary guard on the left. He can turn in 3 directions. If there is no patrollers and guard is turn away, sneak behind him. There is no shadow, by the way. Wait for him to turn towards entrance to this area and run in other direction. There is no shadow nearby, so prey for no patroller. You can hide behind wall on the right and there is shadow under wooden ramp even further.
The path to the left is progress, but you can't use it. There is stationary guard in second right alley. He will spot you if you try to sneak. Instead continue walking the street. Near stairs leading to bank is coin on street. Go to the end while avoiding patrollers. Near closed gate is Guardhouse.
There are 2 patrollers inside. I went inside and hid under stairs. When guard past me, I quickly run upstairs to right door. Second guard was on the other side. Before going through door he's going right. When he turns right, go inside to next door and go downstairs to lever. It opens shortcut to starting zone. Time to return. I waited for 1st guard to go right. Then I quickly closed door and run to top of stairs. Second guard was climbing stairs. I dropped behind him and left Guardhouse.
DEALING WITH GUARD IN THE ALLEY
Opposite to Guardhouse is fence. Jump over it and climb ladder. Jump right to chimney and from there to roof on the right. On the other side of ladder is another roof. You need to strafe jump+mantle there. Then mantle on nearby roof on south. Jump from roof to roof in south direction. You will enter blocked by guard part of city.
There will be red slippery roof eventually. You need to do strafe jump+mantle. Then go to next roof. You can't jump, but you can strafe run+mantle. Turn around and drop on red roof building's ledge, then drop on fence behind guard. You need to move very slowly in order to drop on guard and bounce into dark corner behind him. Afterwards you need to nudge him all the way to opposite building (be careful to not grab his purse!). This will unlock this path.
CITY EXPLORATION
Go into small alley. Under grate are frogbeasts. If you run on street they will first alert. I'm just crouching to avoid that. Go left around grate and go east and over fence to meet with Arthur. He will give you Water Plant Gate key. Leave and go north to double door.
Steal Private Building key from thief. Go left. Street is patrolled by many guards and there isn't too many shadow. Jump to fountain at the middle of canal. There is coin on floor near it. Jump on the other side and talk with Mechanists. They will open Power Plant for you (thanks to scroll from Greg's House). Watch painting to complete objective.
Another route I use to go on the other side of canal is strafe jump on the other side, then mantle on lower box to squeeze on the other side. In opposite direction you need to jump+mantle on right side of boxes and this will let you to mantle on top of boxes. Then just strafe jump on the other side of canal.
Continue your path to the castle. Talk with Pagans to get another request, then talk with guard in front of the castle. Return all the way to dark passage with double door. On the other side is metal door leading to Sewers.
PAGAN'S REQUEST
First go upstairs. There is 2 patrollers. In second room is part of code (needed for much later mission). Go downstairs and enter Sewers. Drop into water and go under passage. Mantle. Under lever opening passage to Rufus House is frogbeast, but if you walk along left wall it will just first alert. Save. You will need to quickly run to well near Rufus House. If you will be too late, you will see Rufus going to well and closing passage. This also fails the mission. So you need to time this lever with outside patrollers.
Use lever, go along wall and jump to right ledge quietly. Then jump to door and climb up. Run to well and climb down. Close passage and enter Rufus House. There is only gem in the whole house (Talisman of Fire). It's upstairs. After entering house conversation will start and wife will descend from upstairs.
You can wait for conversation to end and nudge wife away to get gem. Or you can abuse the fact that conversation restart after every reload and grab gem during conversation. Return to passage and to well. Return to Pagans to get your reward. Next it's time to enter Water Plant. It's at the starting point, use shortcut.
ARTHUR'S REQUEST
Go left through a door. Left leads to right door, I will go there soon. Go right to orange door and turn right. Between sand bags is Orange Water Plant key. Open orange door and grab Silver Gear in front of left machine. Ride upstairs and shoot trophy high above elevator. Ride down and return to red door. You have a key from Warehouse, so enter it, close door and use gear to unlock elevator. You need to time your ride upstairs with Kurshok and kill him without him spotting you (death excused by request). Grab Secret Chest key from pillar and Kurshok's Sword from another pillar. Ride down and go to stairs.
You need to go to 2nd floor and go to further corridor patrolled by a guard. After loading game I had weird situation where archer turned around and started patrolling and stepped downstairs while on air. Save and reload fixed that, but also other guard dropped on floor and continued his patrol. This game is weird sometimes.
Secret wall is opened (by shooting trophy), use key to open secret chest and get your reward. Leave Water Plant and return to Arthur. On the street you notice 1 more patroller and stationary guard looking at Blacksmith door. You need to nudge him to the left, so you will manage to enter Blacksmith later. And better to do it now, because later there will be one more patroller. There is safe shadow in narrow alley and later I'm going to shadow near gate. This blocks rooftop route, which is the fastest, but street route isn't that hard.
After narrow alley near grate with frogbeasts on the left is new stationary guard, but if you crouch and move along left wall, he will just first alert. Go to Arthur. After getting reward step back into corner and return to Arthur for Letter of Recommendation. Time to enter the Castle.
Talk with a Queen, then go to backyard or kitchen in basement to complete objective. Next go to top of NW Tower and jump to ledge of building, then jump to lower ledge and go to window. Talk with Frank to get his request.
FRANK'S REQUEST
Go to Bank, which is located in NW part of city. Bank is patrolled by a guard and this is first real time when you need to travel through marble floor as Saria. Just let guard go right and then creep backward while crouching to steps. Saria will say something. Hide in shadow. Let the guard go away and leave Bank.
Now you need to visit next house between Bank and Blacksmith. Upstairs on bed is Cuckoo (for secret mission). Go to Blacksmith, use Private Building key on left door. Continue to thief, sneak to him and lean forward for a book. Leave and go to starting zone.
Enter Warehouse, ride elevator to 3rd floor and use Cuckoo on clock. You should be able to use it to change to midnight. This will summon portal to the well in Castle Kitchen in basement. Unfortunately I noticed that in 1.22 version of the game there is bug that doesn't allow to change hour in the clock. It starts at midnight and I can't use it again to activate the portal. And because it's a secret mission I can't use skip mission cheat to enter. Well, there is a solution for that.
Anyway if you don't care for secret mission or don't want to return to Frank for last piece of loot, then go back to starting point. Otherwise return to castle and go to Frank for last piece of loot. From his window drop right and return to the castle. Go to Kitchen in basement and dive into well to enter portal to your worst nightmare.
GETTING AROUND BUG IN ORDER TO ENTER SECRET MISSION
Exit Thief 2 and open folder where you installed this FM. You need to find 2 .mis files. One for next normal mission and other for secret mission. It's Miss25.mis and Miss34.mis. Switch their numbers and launch RotB 2. Dive into well, skip mission. You will appear in secret mission. Save game. You can't load it though. But fix for that is easy. Exit Thief 2 and switch mission files back to their original value. Now you can save and load in this mission normally. Only save file name displays name of next normal mission.
The weakness of this solution is that secret mission acts as Mission 5, so after beating it you will start Mission 6. That's why it's good to have a copy of the safe from end of Mission 4, so you can finish it without shenanigans and play Mission 5.
STATS:
Time: 1 hour 57 min 20 s; Loot: 1055/1055
Pockets Picked: 1/15; Locks Picked: 0
Back Stabs: 1; Knock Outs: 2
Damage Dealt: 32; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE
FINAL NOTES
Much better mission, but it forces a lot of going back and forth. That's annoying even with Saria speed. Sneaking on marble and going down the stairs is problematic for Saria. Also bug with secret mission is really unfortunate.
Galaer on 24/2/2020 at 07:36
REBELLION OF THE BUILDER 2
MISSION S2 - SOLSTICE
That's not a real name, real name is displayed by some kind of face. Solstice name is better. I mentioned this before ghosting this campaign - this mission is nightmare. It's a huge maze build of smaller mazes. It's also reconstruction of Solstice game, but Gort didn't adapt gameplay to Thief mechanics, so this mission plays awkward and sometimes I will need to exploit some rooms.
How does that look from ghosting perspective. Entering room resets everything inside it, so if you destroy anything like glass platforms, reentering this room will make these platforms reappear. So there is no way to deal permanent damage to objects in this mission, so there is no way to do damage property in this mission. Other than that there are enemies. Enemies have patrol routes, but don't alert to you. But there are rooms where enemies track you. These rooms must be skipped, but not all of them can be skipped.
JUMPING BOOTS
Go S, W (jump over slimes going in random way), S. Here is pot and crate. You need to stack them, mantle on stack and jump to the W exit. You can't mantle on single crate or pot, you also can't mantle on ground platforms. Also you can't throw crates/pots, you can only drop them. After exiting the room go S. This is room with blue key. Keys in this mission vanish, but unlock passages or spawn crates somewhere else. You need to do platforming on tiny moving blocks and then lean forward to grab key.
Time to backtrack (N, E,, N, E). This is the room close to the starting point. Blue key spawned 2 crates, so you can stack them and go E. Jump over appearing platforms and go E, then N. You are in the room with jumping boots. Here is crate and tiny blue moving block. So there is new mechanic - jumping on tiny blue moving blocks kills you. So in order to avoid death you must drop crate on it and then jump on crate. Jump on conveyor belt and then to platform with boots.
Jumping boots allows you to jump higher than your normal jump. OK, time to get first piece of Staff of Demnos. Wait, I forgot to mention that. We need to get 6 pieces. Last piece is in final tower just before finish point. And in order to get to it you need to gather other 5 first. First piece of staff isn't far from here.
FIRST PIECE OF STAFF
Drop on floor and go S. Now you can jump on ledge and go S again. Here are tiny moving platforms and spikes, but you can ignore them by strafe jumping to platforms on the other side. Go W and W again. This room is harder. There are 2 tiny moving blocks: one vertical in the middle of path of horizontal block. I prefer jumping on vertical block and jumping straight to passage leading W. Then go S.
New gimmick - invisible platforms over spikes. You can use green potion to reveal them, but you only start with 2, so after noticing them just reload game and try to fall on them to make them visible. This room can be done by strafe jumping. You want to go E. Another invisible platforms room. This time you need to jump on these platforms. Go more E, then jump over gap to the E.
You are on the ground floor of the tower. Jump on vertical green block to get to 2nd floor. You need to go to N passage. Intended way is to do some crazy platforming at 3rd floor and blindly drop to this passage. I prefer jumping from torch to torch and finally to passage. Because yes, you can mantle on torches. On east side are torches. First torch is easy. For second torch you need to do strafe jumping+mantling. Third torch is easy, then go N and grab First Piece of Staff od Demnos. There is also hole here. Drop down there.
EMPTY MAZE + SECOND PIECE OF STAFF
You are in the place I call empty maze, because this maze is full of empty rooms. Go W (3x), S, W (2x), S (2x), E, S (2x) to room with torch, E, S (2x), E, N, E (3x), S, W, S. Here is Second Piece of Staff of Demnos.
Time to backtrack. So go N, E, N, W (3x), S, W, N (2x), E to room with torch, N (2x) and then you need to go E (6x). On this last path (E (6x)) grab also orange key. There will be also some platforming. Strafe jump from one conveyor belt to another. There is also hard room with 3 tiny vertical blocks. I prefer use torch route. To second torch you need to strafe jump+mantle, on third torch - just do normal jump on top of it. Then jump to the other side. In last room climb to the forest area.
THIRD PIECE OF STAFF
Go W, W, N. Moving blocks room. Jump and mantle on torch at the middle. Then jump to N passage. Go behind eyeball monsters to E, then N. Here jump on top of crystal ball. It will take you on a journey and it will get crash on wall. So jump to passage leading to N before that will happen. Jump from conveyor belt to conveyor belt to W passage. Here jump over gap. It's shallow, but conveyor belts will not allow you to jump on them. Go W, then S.
Another platforming room. You can strafe jump to platform with pot in a corner. You only need to look out for falling crate at the entrance. Go W, then S. This room has 2 fake platforms. You can notice where gaps are while being outside of this room. Wait for eyeball enemy to descend, then jump to the bottom of the stairs, jump over fake platform and go up. Go S, drop down and go W.
Look out for eyeball monster than can appear out of nowhere and go S. Jump over urchin, go W, dodge eyeball monsters and go W again. This is trickier platforming room. Jump on vertical block on the right, then on platform above entrance. Drop to platform with crate. Grab crate, jump and put crate on the edge of spikes. Now you need to jump+mantle on this crate and jump to W passage.
Another platforming section. Jump on lover horizontal block, then jump in place to fall on higher horizontal block and jump from there to blue key. Go N. 3 horizontal blocks room. Wait for first block to be in front of you. Run to it and jump, your momentum will be slowed by first block's movement and you will fall on third block. Run N. Here is wall, but with enough momentum you can jump on it. From there continue jumping to get on the other side. Go E.
Crouch. Here is Third Piece of Staff of Demnos. On the other side of wall is tracking worm, but because there is no direct line of view (because of wall), I don't count it as a ghost bust. Go N and jump into teleporter. Blue key opened exit from teleporter room on the other side.
FOURTH PIECE OF STAFF
Go E, E. Next room is unavoidable tracking worm (ghost bust #1). Continue going E, E. Jump on stack of glass crates and jump to N, then N and more N. You are in another tower. Ignore it and go E. Here you can run under 2 urchins or mantle on torch on the left and jump from platform to platform. Go E to room with tracking slime (ghost bust #2). Go E. Another urchin room and another torch to the rescue. Go E, then S. This time you need to strafe run under urchin. Go S and more S.
This is staff room. Grab crate, go on top of platform, drop crate on tiny blue block, jump on crate, so you will manage to lean forward for Fourth Piece of Staff of Demnos. Backtrack to tracking slime (ghost bust #3) (N, N, N, W, W, W). This time go N.
FIFTH PIECE OF STAFF
Go N (4x). Mantle on torch and jump to E passage. Time to learn new mechanic. Grab pot and reenter this room. Now you have 2 pots. Make a stack and jump to N passage. In next room put pot on the edge of spikes, mantle on it and jump over spikes to N passage.
This is staff room. Crouch and quickly turn left. Crate will fall on glass and then into spikes. Quickly grab crate, reenter the room, put crate inside room and quickly grab falling crate. Make stack of crates to jump over conveyor belt and grab Fifth Piece of Staff of Demnos. Grab both crates and do a stack on last conveyor belt. Jump on higher conveyor belt and leave this room.
LONG JOURNEY TO THE FINAL TOWER
From staff room go S, S, E, N, E. Hold backwards when you notice you are getting sucked into room. This way you will avoid spikes. Go S and drop down, then go S. Here is invisible moving platform. You can use green potion and jump on it or jump on torches on the right side. Go S, E, E (look out for 1 fake platform), S, S. 3 tracking tektites (ghost bust #4). Go S, climb up, S, S. Put crate on spikes, mantle, jump on top of torch and then on the other side.
Very important! Take crate with you. Go E, E, S. 3 tracking slimes (ghost bust #5). Go S, then E. You are in the room with 3 tiny blue horizontal blocks (and remember blue block means death). You can use blue potion to make yourself indestructible and do platforming, which is very difficult. There is also another way. Go to last blue block, jump and put crate on it. When block with crate is on one end of it's route, mantle on it and jump to N passage.
Go E, do simple platforming to S. Here is 1 tracking worm (ghost bust #6). Go E. Jump under golden key and grab it. Go E. North path is blocked by high wall, so go S. This time you need to jump on tiny purple horizontal block and go to not visible from here W passage. This room is weird. Jump on crystal ball, then jump in place to fall on horizontal block. Tiny block is going to entrance. Turn around and jump+mantle on wooden log on the side of entrance. Go around to teleporter. The weirdest thing is I have no idea how else to get to teleporter.
After using teleporter go N. Grab crate, reenter the room, grab second crate, do a stack and from there mantle on wooden logs surrounding this room. Go to W passage, but before that grab crate. In next room you need to put crate under hard glass platforms, jump on it and continue jumping on hard glass until you will manage to jump on top of it. Go W, mantle on wooden logs and go to W passage. This is glass platforms room, there are crates falling on them and destroying them. Quickly reenter, so falling crates will not spawn. Jump on first glass platform, then on third glass platform and go to N passage. You are in the Final Tower.
FINAL TOWER + SIXTH PIECE OF STAFF
Jump on vertical block to 3rd floor nad jump on platform on the left. Now you need drop on glass, jump forward on last glass, wait for transition to 2nd floor and turn left while in air. Jump left to solid platform and climb up. Jump to 3rd floor. Jump to platform with crystal ball, but don't activate it yet. This one is tricky. Wait for pink vertical block, then jump on crystal ball and from it jump on pink block. Before transitioning to 4th floor you must jump backward or left. If you let pink block ride you, you will fall to the bottom during transition.
Jump on crystal ball, then on highest platform. Jump to top of the tower to get Sixth Piece of Staff of Demnos. Fall into single tile hole, you are at the 3rd floor, go to glass and jump to stop flying. You are on 2nd floor still flying, go to glass and jump to stop flying. At the bottom enter newly opened W passage to finish this mission.
FINAL NOTES
I always liked platforming, but Gort proved to me that if you overdo it, then it will become really unfun. All this jumping on tiny blocks with Saria huge momentum just wasn't fun.
Also after beating mission I realized that it's possible to avoid ghost bust #1 by using purple potion that teleports you to the starting point. So it's possible to beat the mission with 5 ghost busts.
STATS:
Time: 43 min 4 s; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
SUPREME GHOST: IMPOSSIBLE