klatremus on 22/9/2025 at 03:17
Game:
Thief 2FM:
Godbreaker, Mission 4: The Final ThreadGhost -
SuccessPerfect Thief -
SuccessSupreme Ghost -
FailedPerfect Supreme -
FailedTime - 2:55:44
Loot - 6918/6918 (Supreme: 6803)
Pockets Picked - 26/26
Secrets - 3/3
Locks Picked - 17
Damage dealt - 0, Damage taken - 10, Healing Taken: 3
Consumables - None
See the entire report with screenshots (
https://www.klatremus.org/Godbreaker3.htm) here!
Loot list (
https://www.klatremus.org/Godbreaker4_L.htm) here.
YouTube let's play (
https://youtu.be/vFkkpbEu_lE) here!
Comments:This is my favorite type of mission; a non-linear, vast city with lots to do at every corner. It starts out very tough, but if you get through the initial section, you’ll be surprised by some very clever city design that rivals the best I’ve ever seen. There is some back and forth, but that only gives you an excuse to revisit each part of the city several times. What a fantastic end to a stellar campaign!
Dennison’sInitially, all I had to do was obtain Dennison’s guard’s necklace in order to drink the antidote. Although it was a potion, it was explicitly stated in the objective and thus ok. During the initial conversation I took damage 4 times, losing 1 or 2 points of health each time. The guard healed me 3 points, and then I coughed one more time right after being freed, which usually left me with 5 or 6 health shields to go. This meant I could go with 3-4 more coughs before dying without taking any healing. Healing fruits were ok to eat for both Ghost and Supreme, though perhaps in the spirit to avoid for the latter, due to them being unnecessary pickups. When arriving from the basement, normally the coast was clear to head straight to the second floor, and if lucky, the guard outside Lady Dennison’s bedroom was on his way north. I could wait in the cubby to the right and slip into the bedroom when he returned. One more cough in there. Listened for him to walk away and then I scooted in behind him at the top of the stairs (image below). This last part was most difficult; I had to head down and take the next cough at the bottom of the stairs. At the northern end of the hall the kitchen servant didn’t hear me take damage. Then I hurried back to the basement. I managed to bring back the necklace and drink the antidote with 3 health shields remaining. I don’t think much better than that is possible.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image001.jpgWith heavily updated objectives, I could loot the rest of the manor. The only tricky spot was getting into the Dennison’s quarters upstairs. I had to pick the lock on the door when the patrolling guard was at the far western end of the patrol route. When he reached the end of the rug, right before stopping, I could start picking (image below), otherwise he gave a first alert. Patrolling guards never give first alerts when stopped, but I made sure afterwards that he wasn’t in a constant alert state and that this lockpick was safe for Supreme. I needed three patrol rounds to get in.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image002.jpgLeft Dennison’s through the dining room shutters; it just seemed stealthier than the front doors. I was not able to mantle over the fence in the little front garden.
ChapelThe southwestern part of town wasn’t that hard, as there were a lot of alternate ways to move around. I entered the chapel compound via the castle rampart, as this circumnavigated obtaining the gate key. I had previously not triggered Merek’s conversation at the watch station, as this would start his patrol towards the chapel. He ended up in the east library, making getting the loot in there more difficult.
I could not find a way to reach the high priest office without at least a first alert. There was no way to reach the high priest’s balcony from either floor. Picking the door also didn’t work, as the nearby guard heard the lockpicks. The nave was also too lit up to avoid comments from the singers. The most reliable way I found was to enter via the second floor western window and creep along the wall. However, about 10 feet before the doorway, the aforementioned sentry gave a first alert (image below). There was a section along the wall where I hit a light source on the opposite side of the nave. This torch was enough to slightly increase my gem, and I was too close to said guard to avoid being spotted. I did manage to get to the corner by the guard’s right once by traversing across the wooden beam above the nave, but from there I didn’t find a way to reach the staircase unseen. To cross the downstairs library I had to cross the small table with the candle, otherwise I usually got spotted by the members of the choir. Had to return the same way, so I took a second first alert in the upstairs hallway from the same guy as before.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image003.jpgThe other problem for Supreme was getting the loot in the eastern library on the ground floor. I couldn’t use the back door as the nearby guard commented, so I had to go through the nave. It was impossible to mantle the pews without a loud clunk. Instead, I did a slow walk-jump onto its edge in order to reach the room with St. Ives’ statue. Timing the two patrollers here took a bit of patience, but not too bad. I was not, however, able to get the goblet and bottle in the pulpit for Supreme (image below). One of the members of the choir always settled with a remark once I was out of view, and the same going back. Skipped it for that mode.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image004.jpgWatch StationI entered the watch station via the southwest middle floor window (image below). This was risky due to multiple nearby patrollers and a very dangerous guard in the top floor window, but it avoided any lockpicking. I also did not pick the elevator lockbox that accessed the third floor. A rope arrow did the trick instead. There was no reason to visit the prison level at all that I could find, other than a hint to the location of the diamonds. Exited via the open top floor window while the guard was away.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image005.jpgHad to loot the building to the east of the watch station coming from the west. I used the south shutters in the grassy courtyard to enter, otherwise I’d have to pick an extra lock on one of the bedroom doors. There was a very tough piece of loot to get inside an open window south of the mages that I could only get coming from this building (image below). The alley below was covered by both a stationary and a patrolling mage. The stationary one was furthermore highly alert. It took some snaillike creeping to climb the slanting roof and get the candlestick. It was even tougher to get back down. The alley was impossible to pass due east, so I went back through the western building and reemerged in the courtyard east of the watch station.
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https://www.klatremus.org/Godbreaker4_files/image006.jpgMages'This place was quite tough, and minimizing lockpicks didn’t make it easier. A total of 6 doors existed, 5 of which were pickable. The unpickable one responded to the mage’s key from the top floor and was required to get all the loot in this place. This key also worked on 4 of the 5 other doors. The only one it didn’t work on was necessary to pick open to reach the top floor where the key was found. However, there was an alternate way up to this level, by leap frogging across some statues and making an angled jump to mantle up the roof outside the balcony (image below). Now, problem was this key had to be returned and I still wanted to avoid picking the aforementioned door. I thus had to drop back outside the balcony and circumnavigate the building to the eastern window. Alternately, I could have used the street level doors, but there was no way to monitor the stationary guard down there from the outside. The scroll of dispersal in the library wasn’t necessary to get for any mode, plus it triggered a first alert from the thief once taken anyway. Then I leap frogged my way to the top floor to drop the key back onto the carpet. Quite a bit of extra work just to leave one door locked, but worth it.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image007.jpgStreet WorkWorked my way north and east from here, without many issues. Plenty of routes along the rooftops, which was splendid. Some difficult maneuvering occasionally, so definitely not for newbies this one. An archer had a scripted response to a training dummy in the watchpost, uttering alert-like remarks. Caught me by surprise a few times. A prostitute nearby this was neutral, but still made a remark if I got close enough. I stayed away.
Above the Dancing Cray I found a rooftop bar with some thieves. Although they were neutral, two of them still alerted to me picking the footlocker with the only piece of loot up here (image below). Had to skip that for Supreme, sadly. Close to this was a locked apartment with a conversing couple. They didn’t say anything, but gesticulated to simulate a dialogue. The only way to get his purse was to come through the western window ((
https://www.klatremus.org/Godbreaker4_files/image009.jpg) see image). Although he was neutral, if he was aware of me when pickpocketing him, he went to alarm mode.
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https://www.klatremus.org/Godbreaker4_files/image008.jpgA very tough piece of loot came in Priscilla’s house in the far north. In the bedroom she roamed between two stopping points, staying for about 10-15 seconds in each spot. As always, patrollers don’t utter first alerts while stopped, but that doesn’t mean they don’t alert. If stationed closest to the door, she heard it open, so I eavesdropped to time her. The tough part was picking the safe without a comment. Fortunately, I found I could hide on top of her wardrobe and most of the time be safe from detection (image below). When stopping farthest away from the safe, she didn’t hear the lockpicks. However, if she pivoted south when heading back, she would always catch me. It was a bit of a guessing game whether she would turn this way or not. I needed two rounds of her patrol to get the safe open and retrieve the loot. There was also the lanternguard patrolling the hallway, but he was much less of a problem. Got the diamond in the end.
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image010.jpgThe last piece of tough loot was in the courtyard outside the warehouse, which was inaccessible by the way. I had to drop from the sloping roof to the south onto the stairs (image below). Cleaned the inn next and headed back to Dennison's to end the mission. This was one stellar city mission if I've ever played one!
Inline Image:
https://www.klatremus.org/Godbreaker4_files/image011.jpgNotes:- The damage and healing taken were scripted and out of my control. No busts.
- Took two first alerts getting to and from the high priest’s office. The stationary guard in the upstairs hallway saw the creep along the wall. Supreme busts.
- Skipped the loot worth 65 on the pulpit in the chapel for Supreme. I was not able to avoid a comment from the choir members.
- Skipped a mask worth 50 in the thieves’ bar for Supreme. The bartender and guest heard the lockpicks.