ultravioletu on 30/8/2025 at 00:25
Oh, I noticed that "Cold Hands" by
vegetables was still listed as unreported. Inofficially, I mentioned (
https://www.ttlg.com/forums/showthread.php?t=152801&p=2522703&viewfull=1#post2522703) something last year, and
lordhern topped that, two days later, with a (
https://www.ttlg.com/forums/showthread.php?t=152801&p=2522781&viewfull=1#post2522781) blind ironman ghost success. Anyhow, I just replayed it, and for the books:
Game:
Thief 1FM:
Cold Hands, Cold HeartGhost -
SuccessPerfect Thief -
SuccessSupreme Ghost -
SuccessPerfect Supreme -
SuccessTime - 0:23:09
Loot - 1900/1900
Pockets Picked - 1/1
Locks Picked - 2
Damage dealt - 0, Damage taken - 0 etc.
Consumables - none
Loot list (
https://1drv.ms/x/c/4757427096854658/EebLazTctYREl4qttmnk1G4Bsjxhn5K37BxgKeVpw9RzdA?e=z8VAEt) here.
Nice little JAM mission from vegetables, with quite a scary factor at my first playthrough. Could be easily ghosted, altough reaching again the master bedroom for completing the quest (and returning a key), with now
three active patrollers (one of them with random route), was quite a challenge for Supreme. Waiting game, that is...
Lord Morrison gives a scripted reaction after each "event", which for me does not count as bust. However, his reaction may alert other patrollers (on ground floor, and in display room), which I judge as bust, so I had to ensure that I complete the (partial) quests while the guards aren't nearby. His demise was a scripted reaction to us completing an explicitly stated objective (
"Find and destroy all 4 soul jars") so it should not be reckoned as breaking the 'no kill' rule. There is no damage, nor kill count, recorded on the stats screen.
With the snow as sole witness?
Inline Image:
https://i.imgur.com/ZukUEtd.png'You will have to pry this from my cold dead hands!' Challenge accepted...
Inline Image:
https://i.imgur.com/5etCLTB.png Taking the Guest Room Key spawns His Ugliness.
Inline Image:
https://i.imgur.com/b0eYuzI.pngComing back here with the extra patrolling Lord was a royal PITA.
Inline Image:
https://i.imgur.com/NhO0VeN.pngThe Dark Lord without his horcruxes.
Inline Image:
https://i.imgur.com/dLWLBQl.png
ultravioletu on 2/9/2025 at 22:13
Game:
Thief 2FM:
Hotel Claire-de-LuneGhost -
SuccessPerfect Thief -
SuccessSupreme Ghost -
SuccessPerfect Supreme -
SuccessTime - 0:34:48
Loot - 3100/3100
Pockets Picked - 6/6
Locks Picked - 0
Damage dealt - 0, Damage taken - 0 etc.
Consumables - none - but I picked (and used) the rope arrows
from the toolbox.
Pickpockets were: a key required to reach an objective, and five purses. Two of them (
front desk employee, and the swordsman in bar area) weren't easy to steal for supreme.
Another tiny but
very tight and tense mission for my summer vacation. Had to steal something from some hotel guests. A lot of enemies, my blind supreme ghost was at times very frustrating (I gave it up, only to return to it a few days later), since in the kitchen and in the area behind the bar counter I had to wait for opening in the short and tight patrols of three enemies. And, as usuall, my initial run wasn't optimal, so I had to traverse the kitchen five times (and the equally difficult storage room four times). This was due to the need to come back to the W end of the bar to return the key. Reduced it to two+one in the 'oficial run', but I had to grab first the rope arrows (professional supreme ghosters will probably refrain from taking the rope, since, after all, one
can take the detours).
The initial run, last week, ended with 350 gp short of max loot. I (mis)used the hard saves to 'travel back in time' and look more closely - and, not suprisingly, I had missed
almost all coins (10 of them, for 200gp), and the rest was stuff, which I had actually found, but forgot to take after reloads (d'oh...).
Hello, puny insects! (says Sheldon)
Inline Image:
https://i.imgur.com/HxFZGyL.pngThat requires some cleaning...
Inline Image:
https://i.imgur.com/zP6AbYE.pngEew, this too!
Inline Image:
https://i.imgur.com/L23NyWH.pngI used this rope to go up, down, then up again, to spare me the ordeal of sneaking through the kitchen and storage room. Yes, I'm lazy and comfy.
Inline Image:
https://i.imgur.com/OPTnNnd.png
ultravioletu on 3/9/2025 at 17:13
Game:
Thief 1FM:
Havenhold's RetirementAll Ghost modes -
Failed.
I had to abandon ghosting this one pretty early. To advance, one must enter a room in plain sight of a stationary guard, in an area patrolled by further two enemies (so pushing him is not an option). Dousing torches did not help.
Inline Image:
https://i.imgur.com/7Ye8pbZ.pngUncharacteristically, I did some blackjack exploring, and I figured out that at least 450 gp can be reached only via slashing banners (which given the high loot requirement, 7000 out of 7750, is quite a 'waste' for ghost). A few other loot pieces seemed accessible only by BJ-ing opponents (had lost interest in trying to find our ghost-compatible ways). Some other loot was placed very ingeniously, I am sure that in my blind supreme run I would have missed much if it.
---
And with this, I think I'm done this season.
---
PS: as reply to klatremus' remark below (
did not want to cram the thread with too many posts, hence PS): yes, it is an interesting mission. From visual design perspective, it is very raw, to say it mildly – but the author seemed to have intended so: the intended challenge was centred around finding the loot, and thus the design goal was rather "creative loot placement" than anything else. Perhaps he overshoot it a bit, because it triggered in me the the "blindly frob everywhere" symptom. There is also another questionable ghost situation at the end – in my BJ run (ironman btw...) I triggered a fight, after which I could get 500 gp in purses from dead bodies -> perhaps it is a way to get those purses w/o triggering the fight, but since I was aiming ironman, I did not feel like restarting from the beginning. Sadly, I failed ironman too – right at the end, dying on lava. Since my window of opportunity just slammed shut, I haven't had any more time to restart and experiement more.
klatremus on 3/9/2025 at 17:52
Thanks for these reports, UV! That last one looks very interesting, despite the busts.
ultravioletu on 12/9/2025 at 15:14
Game:
Thief 2FM:
Acquiring New VenturesGhost -
FailedPerfect Thief -
FailedSupreme Ghost -
FailedPerfect Supreme -
FailedTime - 1:55:18 (perhaps 25 hours in real life... spanned all over last weekend and this week)
Loot - 5622/5642 (20 is unobtainable)
Pockets Picked - 3/5
Locks Picked - 7
Damage dealt - 0, Damage taken - 0 etc.
Secrets found 4/5 (only one audio cue received, not sure which were the others)
Consumables: picked one vine arrow and crafted another one
Loot list (
https://1drv.ms/x/c/4757427096854658/EQjx9itl28xHh8VzAMNn_VIBV61OZOVDjgA4jFKkpPm01w?e=C6P17d) here.
Played the debut (!!) mission of
kubrik on highest difficulty, called Maestro - without BJ and without sword, so almost forced ghosting. Nothing new to my playing style :)
Unfortunately, it
cannot be ghosted:
[1] At one point, the character is attacked by a mage/monk and takes damage (health reduced to 1HP). Even though scripted (cutscene) and even if the damage does not show up in stats, it's still a bust for all Ghost modes, imho...
Inline Image:
https://i.imgur.com/tMBS2lJ.png[2] To progress, at another place, I was forced to used one of the custom additions (torch arrow) to set something in fire and clear the way. Definite property damage and clear Ghost bust.
Inline Image:
https://i.imgur.com/uuoB3X2.pngI gathered all loot that is possible to take (according to a post in the mission thread, 20gp are not frobbable), but doing so I encountered
further busts:
A Gold Nugget, worth 100, is hidden in an area which can be reached with a vine arrow, which I left behind (as I couldn't find a way to drop down w/o taking damage, I tried landing on 'mantle' onto the walkways below, but they receeded and thus unreachable - perhaps I am not jumping "right"). Must be skipped for Supreme. This was also the only secret that triggered the audio cue, so one secret less for this mode.
Inline Image:
https://i.imgur.com/mx0JmXf.png
[ii] I had to turn off the lights in the dining room of the mannor, to avoid alerting the stationary guard. Supreme bust. One plate (as well as the passage to bedrooms) can be reached with lights on, but further 120 gp must be skipped for Supreme.
Inline Image:
https://i.imgur.com/1iVVzeZ.png
In "museum", an optional objective can be triggered to steal a painting - this, as light source, must be skipped for Supreme. Luckily, we can avoid the objective by not reading the diary. The key to that room still must be taken (and returned), to reach loot.
---
Edit: I forgot about other Supreme busts:
[iii] left open a grate (and the corresponding switch on 'modified' position). Unavoidable to minimize the number of busts. The switch is usable only after other three levers/switches are flipped. So it was either this, or leaving the other levers flipped.
[iv] Immediately afterwards, one must drop into a small flooded cave, with an intermitent light and a stationary spider nearby. While I finally managed to time carefully the drop, so that the swift movement to leave, through the next grate, fits entirely in the short dark period, I could not avoid alerting the spider while leaving thre grate "sill" into the next bright room. The spider is positioned so that it sees me, and there's no other way.
---
Very interesting mission, with a different character than Garrett, built with a bunch of custom assets and new mechanics - having a definite Dark Mod vibe, at least in the starting area (but also at places in museum). Also: reaching the manor with that music, coming from the undead area, made me think of The Overlook Hotel... don't know why, mr. Kubrik :)
It's rather linear - there are two areas that can be reached in alternate ways (altough the second path into "museum" involved property damage, so out-of-bounds for ghosters), but otherwise the experience seems quite 'guided'. Some big empty areas (like the 'release the dogs' section) may look like a wasted opportunity, but on the other hand it's realistic to expect that not every place has something valuable in it...
Some pieces of loot were quite challenging to take for Supreme. I spent hours trying to reach, via mantling and w/o alerts, the balcony above the big exhibition room. I had no vine arrow yet. Initially I settled for regular ghost and I collected the piece with several alerts. But, after learning the place where a vine can be obtained, I reloaded an older save and tried the approach of getting the vine before going into this area - and indeed it made it possible to take the piece w/o alerts (but it was not much easier, I still had to drop down while retrieving the arrow and avoiding the three enemies patrolling the area...). Lady's bedroom was quite puzzling until I figured out the proper way to navigate it.
klatremus on 13/9/2025 at 16:31
Nice report again, UV! I had to look up the rules for the first bust you reported. You are correct that all combat damage taken is a bust. It's only other incidental damage that is allowed for regular Ghost. However, you wrote that this is in a "cutscene". What exactly do you mean by that? If you are not in control of Garrett during that segment and cannot move or impact gameplay at all, then this might still be excused.