Galaer on 9/11/2020 at 09:47
THE FAVOUR
BEGINNING
This is a really huge mansion mission. Mostly easy to ghost except tricky beginning. First of all I rope up to roof, but because wooden beam goes up, I can rope up to higher balconies. This way I get to east balcony and get my lockpicks. And since I know the code for safe, I can get wrench earlier and use it to get to north mansion.
Drop down and get to light switch. Then you need to sneak to Dining Room on this floor. It's not easy, but you can hide in dark corners and rooms. Rope up to west side of higher terrace. Here is thief who you need to nudge all the way past left passage. In Taffy's Room is Poison behind mirror, in opposite room is Generator key.
To return down you must shoot rope arrow into wooden railing of terrace while leaning to the side, then slowly g walk backwards towards rope arrow while also looking down. To retrieve this rope arrow you need to shoot couple of rope arrows into wooden beams. Then return all the way to secret passage and to starting roof.
You need to drop down on ground on south side. You do that by dropping on lamp above door. Then just picklock door and enter. Go right, In Living Room (north from Bar) is Elevator key in front of thief. Then go through Bar to Kitchen and visit Basement. Use Generator key to disable light in most of mansions. There is plenty of light switches that will help you to make rooms and corridors even darker. From this point mission becomes easy.
SOUTH MANSION
In secret in Basement I get Safe key and I go to Office. I used rope lever to open path to 2nd floor. There I use ladder to get to another room. In one of rooms is Attic key. Then I go to Kitchen. In one of cupboards is Bag I need for one of objectives. Unlock elevator. This takes me to east side of mansion. Patroller has Thieves key for locked doors to this part of mansion. Woman in Library has Arzur's key for room with secret passage to north mansion I visited at the beginning of the mission. I go to 2nd floor and in Bedroom I find Special Lockpick. After looting the whole mansion I return to north mansion.
NORTH MANSION
First I finish looting 2nd floor. Then I go to 4th floor into Aerona's Apartment. Light switch for room with her door is on 3rd floor though. After dealing with very annoying lock I get to apartment. Inside I used Bag on chest with gold. In Living Room is Eye in skull on bookshelf. It's used on skull in last room to get Wand. Use it on gem to get teleported to Bedroom. Use valve to open roof passage and grab Tarot Card from 2nd box. Return to previous room and grab Chapel key. Don't touch Crystal Ball just yet.
Next I go to 1st floor. Thief near big door has Front Door key, which I don't need. in west Dining Room is Main Building key near thief, which I don't need again. Lobby is a bit tricky to loot. You need to crouch walk quickly, but quietly to light switches on both sides, then go near thieves and lean for flower pots. It's worth to mention that Garrett has problem with crouch walking on this marble floors. For some reason every few steps he makes loud step for no reason. Maybe floor isn't perfectly flat.
Then go to Chapel. Here is Keeper Lady. Go to east room for secret Medallion. In last room is Lab key on desk and also read book to get new objective. Bring Keeper Lady to the roof at the beginning of the mission. Next is east Dining Room. It's well lighten. There is 1 patroller going through Dining Room and another patrols corridor. Problem is that you must be fast, because patrollers can see you through windows. So you must quickly mantle on table, grab flower pots and lean for plates, then drop on marble floor and go through passage on the other side. And you need to do the same with table on the other side.
Enter Ballroom through eastmost door, go behind Bar and use Poison on Taffy. Steal also Aerona's Dagger. Then transport Taffy to Lobby and leave him on stairs. Go to 3rd floor. Enter north corridor and go to Lab. There is Cauldron and Blood. Go through Central Room and Dining Room to Library door and use Tarot Card under door. On lowest floor on top of ladder is Keeper Secrets book. Visit also 4th floor via stairs near Dining Room and loot it.
FINISHING THE MISSION
Not much left. Return to Taffy and bring him via secret passage to the roof above east balcony. Use ladder and go through chimney to Aerona's Bedroom.. Put Taffy on bed and use Dagger and Blood. Use Wand to return to Aerona's Apartment and grab Crystal Ball. Go north. Near lock is key on floor. Grab loot. Lean for Broom from left side and quickly run to corner, so revived monster will not see you. Use Crystal Ball to teleport to the beginning of Catacombs. Go east and throw Wand, Crystal Ball, Broom and Cauldron into lava.
Return to Portal Room. To avoid alert from monster you need to run behind door on the left. Then go along left wall by mantling on 2 furnitures and drop in shadow. Go to portal. You are back in Aerona's Apartment and here I realized my mistake. When transporting Taffy I closed secret passage between mansions, so I was forced to escape through Chapel and Courtyard to Kitchen. Then i went to roof and bring Keeper Lady back to start. After leaving her there, to finish you must back off and return to starting point.
STATS:
Time: 1:56:02; Loot: 10882/11902
Pockets Picked: 6/7; Locks Picked: 20
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 9/9
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 9/11/2020 at 09:48
THE GREYFEATHER GEMS 2: RODAMILL
Pretty easy to ghost city mission. You can mantle on lampposts to roofs to get to certain buildings earlier. Also you don't need to turn power on to enter mines. Instead from wall with Pagan Totem jump to another wall, then to loud roof and from it jump above gate. This way mine will be dark. Not like it will make any difference. The biggest problem is last monster, because after killing burrick, he's sensitive. So you need to be very careful to run from shadow to shadow. Also every reload will trigger him to restart his patrol. Completed 2 bonus objectives and 2 optional objectives.
STATS:
Time: 0:49:52; Loot: 2220/2320
Pockets Picked: 3/3; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/9
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. There are glasses in South Valley well, but in order to get it you are forced to destroy top of crate covering it. That's also the only secret I don't get.
Galaer on 9/11/2020 at 09:49
HEADING OUT
Another easy to ghost city mission. Getting loot under counter in Tavern may be a bit tricky, but you can go along wall and mantle over counter. Opposite window to Wizer's mansion isn't broken. The intended way is to break it, but you can use 2 rope arrows to get on roof of Clock Tower and from there get to broken window leading to the same room. Return path is harder, because you need to use unintended route and mantle on roof, then go on metal roof of generator room and from there mantle on higher red roof. Go to blue roof and drop on left part of slippery roof to quietly drop on metal chimney. This can take few tries.
STATS:
Time: 0:28:54; Loot: 3775/3950
Pockets Picked: 4/6; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/4
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 9/11/2020 at 09:50
ISLAND OF SORROW
Halloween Contest mission. This one is located on the island. The real ghosting starts in pirate caves, but isn't too difficult, because enemies are a bit blind. There is some secret loot located under rocks. Intended way is to break them with Pick Axe, but it's possible to frob them through rocks. The biggest problem I had with frobbing Ankh under rock in 1st cave. I figured out that I need to frob it while in motion.
In cave with 2 pirates near fire I can grab purse, but I was unable to grab Sea Chest key. This means I skipped loot from blue chest (worth 25). Unfortunately I was forced to destroy rock to find knight's grave (ghost bust #1). At least nobody heard me breaking rock with Pick Axe.
I manipulated enemies in Castle, so werewolf and vampire bat will fight each other. Unfortunately after few minutes werewolf will manage to kill bat. Then I used holy water to kill werewolf and it's impossible to do it in one hit (ghost bust #2). Reason why I'm killing him with holy water is that after his death new vampire bat shows up and it can immediately spot me. After grabbing Baby Timmy (1 KO excused by objective) I needed to escape through coffin. Unfortunately vampire bat stopped at watching exit coffin. So I needed to time myself with wisp flying around coffin. It took me few tries, but I succeeded.
STATS:
Time: 0:54:04; Loot: 9650/10365
Pockets Picked: 6/7; Locks Picked: 4
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/6
GHOST: IMPOSSIBLE
Galaer on 9/11/2020 at 09:51
A JOURNEY INTO THE UNDERDARK
MINE
Mission based on Icewind Dale with eternal darkness. This one is also harder to ghost. First enter mine and go through passage patrolled by spider. Go behind him to grab some loot. Go down. On the right is corridor patrolled by goblin. You are safe in shadow under walls, but because gravel you must move slowly. That's pretty much the only problem here. When going left there is loot behind 2 goblins and later you must avoid goblin on spider to get to ladder.
First jump south to get loot. Drop on wooden ledge with chest and lean for Scroll of Metamorphosis. Come back up and jump north. Descend to ground level. Here is patrolling giant and on the left is goblin. Go behind goblin and go left behind troll. While standing on bed nudge him a bit to the right, then slowly go along left wall and grab Powder Keg. Return and go up to the cage while being careful to not get spotted by goblin and troll. Use Scroll of Metamorphosis on woman, then grab rat. That's all for this part. Now you need to return all the way up to very 1st spider and blow up rocks blocking passage. This is damage property and also alerts nearby spider (ghost bust #1).
I waited 10 min for spider to calm down, then went to elevator. While riding I went on elevator's southmost part. At the bottom I noticed 2nd alerted spider. It shouldn't spot me, so I don't count that as new ghost bust. But it was alerted. Maybe it heard explosion, but because it was too far away, it was frozen, so when I ride elevator to it, it became unfrozen and finally could get alerted. No idea, but I decided to wait another 10 min.
This spider is smart. It walks far away, then turn in the same direction I want to go. So when going behind it I decided to go behind his left part and when he was close to his turning point, I went on his right side and dodged him from that side. Then I needed to drop on bridge with patrolling goblin, go along his left side and quickly jump to shadow on the ledge. Then I went to 2nd bridge.
I ignored left route to cave with goblin and giant. It's impossible to sneak to torch that moves rock and uncover passage to 2 chests with loot. So I went right. After 2 dark ledges, shadow ends. To avoid being spotted by goblin I needed to do hard jump along left wall to small ledge below. Too small to stand, but I could slide out of it towards bridge above lava and mantle on it. It was really tough, but thanks to it I avoided being spotted by goblin.
FORTRESS
Use double door and go to Dining Room. Slowly go behind dwarf and nudge him left closer to table. From here you can grab some loot. Go left to statue and grab loot, then return to entrance and go along opposite wall. There is good shadow right behind seats. So you will need to strafe run from one to another to grab rest of loot.
Go to elevator and ride up. On top of the tower is Hrothgar's letter. Go outside and go left to 2nd tower. Here is Prison key. Go behind tower to the end of wall. Go along building and quickly sneak to Tavern. Use invisibility potion, use lever and quickly go upstairs. Slowly open last door to not wake up Keeper. Grab his key and open chest to get Soulstone. Go downstairs. Sadly I have only one more invisibility potion, so just fall down into cage. You will get spotted by everyone (ghost bust #2). Use Soulstone on bodies, then invisibility potion to get out.
Hide is shadow behind tower and wait for enemies to calm down. Dwarf outside Tavern will become more sensitive too. Mantle on wall behind tower on the right of thief, but outside his view range. Drop on lower level patrolled by dwarf with lantern. Go to left tower and descend. Go to door near elevator. Inside use Soulstone on bodies. Time to get out.
ESCAPE
Goblin on bridge was for some reason less sensitive than before, so I had no problem to ghost him. Other goblin was also easy, but something weird happened with spider. It started walking above ground. I used the same strategy to dodge him and used elevator. To dodge last spider I mantled on slope and then went outside of mine.
STATS:
Time: 1:10:27; Loot: 3427/3852
Pockets Picked: 2/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 9/11/2020 at 09:52
DARKSTONE GEM 1: LOOKING FOR INFO
WEST PART OF CITY
City mission a bit tricky to ghost. After descending choose west passage. Then go left. Loot balcony and window leading to sewers, then grab water arrow from pool near statue. You can drop from wall on the other side to continue, but this is one way entrance and it triggers conversation and later patroller. Instead return to start and go right. Loot house.
Next is stationary guard that you can pass in all direction by moving very slowly along opposite wall. Go to shop. In bedroom is book that trigger Machinist walking. You must read it, which I didn't know when doing this ghost run, so I needed to check forum for this info. It's possible to open lock from this side, though frobbing lever is a bit tricky.
Go to tower and visit Ramirez balcony. Then go to Pub. Barkeeper is neutral, thieves aren't, but they are looking away. Wine Cellar is easy to loot. Go to 2nd floor. Woman will eventually wake up, so you will need to move very slowly to not scare her. Also it's possible to enter bathroom without waking her up. You just need to slowly open door and don't open it to the very end. Leave Pub and go further to 2 guards talking. Douse torch in passage and sneak to farther guard to grab his purse. Return to starting area and wait for Machinist. He has Machinist key you need to steal.
NORTH PART OF CITY
Go to left garden for bottle. Return and visit Machinist's House. Loot it. On 2nd floor don't open door near thief. In bedroom there is chest key in fireplace. You can lean for it. It's good to disable auto equip, because grabbing fire arrow can reveal your position to sitting thief. Back on street. You need to go behind patroller and unlock gate (you can't unlock it from the other side). Afterwards crouch and run along left wall to avoid 2nd alert from sitting archer.
Mechanist Church may be your exit point, but there is bottle near priest too far inside to wait for it when you finish your all objectives. So you must grab it now. Stand and go slowly on metal slope. Inside you must go left around the whole church and grab a bottle near priest. Then return outside. Loot balcony and drop on machine. Ignore mansion (there is only rope arrow in chest) and go forward. Douse torch near stationary guard, grab his purse and go forward. Climb gutter to get to Collector's House.
Collector's House is another easy to ghost place. After conversation there will be one patroller going around this room and another going between this and lower floor. On middle floor in last room there is key for plant, which opens golden chest with Collector's Vase. On the lowest level you just need to go behind guard into Dining Room, quickly loot it and return behind guard, dodge him from left and grab 2 coins from last table, then return behind guard and leave mansion.
Visit guard post on the right, then climb on balcony and rope up to another balcony for nugget. To return to window don't drop to it. Instead just jump forward and mantle to it. Then drop on patroller on street. Go to Machinist's Working Place and descend to sewers. Here you need to dodge thief on short patrol route. In kitchen there is orange key. Next only interesting part is getting loot from barracks. You can't stay in corner, because patroller will 1st alert, which will wake up sleeping thief. Instead quickly walk to toilet and hide there. After thief will walk away leave toilet and quickly loot this place, then return to the beginning of this place. Near sleeping woman is book, which complete objective. Also door that leads to cave.
CAVE
Descend on rope and jump on ground. There is patroller, so hide in dark niche on left. You need to go behind him. You can hide on top of slope near 2 dead Hammerites or hide in shadow near sarcophagus. Go down and jump into water. Mantle on sarcophagus and douse fire near 2 thieves. Drop into water and swim to other rope. Slowly climb it and when archer will walk left, jump on ground. Douse torch on the left. Go behind archer, dodge him and grab 2 urns. Then quickly return to camp and go right. Go as close as possible to zombie and lean for golden hammer. Return to camp. Go along left wall to passage leading to Temple.
TEMPLE
This place is harder to ghost. Dousing torches will wake up golems and set them into search mode. So avoid that. You are safe in corners of this room. Go left along wall to passage leading upstairs. You can hide here. Douse torch on top of ramp, but don't go there just yet. Instead you need to nudge mage left, so you will continue your journey to next corner. But in order to get to door near another mage you will need to nudge 1st mage back right. And you need to worry about fast patroller walking around this room.
After nudging go along wall to door. Open it and hide in shadow. Your target is to nudge 2nd mage forward, so you may go to next corner later and to last door. After nudging enter dark room with haunt and douse 2 torches. Go along left wall and descend to catacombs. Down there is haunt with key. Grabbing urn will summon ghost, but in total darkness he's not a problem. Return to big room and go to other door. Inside are 4 statuettes to grab. At the bottom is Builder's Sword. Move very slowly through room, because any small noise will wake up 3 haunts and they will kill you.
Time to go upstairs. Douse torch near haunt and descend to gems. This will also summon ghost in big room. Ghost that will attack enemies and die soon after. Return to big room. After the fight will start you can douse torches. In my run mage doused 3 torches with it's projectiles, I doused the last one. I waited in cave passage for enemies to calm down and moved to camp. Enemies there weren't alerted by fight. I just needed to jump on rope, descend to water, swim to sarcophagus and jump from it to rope. The rest is just simple return to Mechanist Church where mission ends.
STATS:
Time: 1:35:48; Loot: 3270/3270
Pockets Picked: 4/4; Locks Picked: 26
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 9/11/2020 at 09:54
DARKSTONE GEM 2: BROKEN GEARS
This mission is twice bigger than previous, but it is also much easier to ghost. Loot is rare in this mission. I feel it should easily have 3 times more loot compared to size of this mission. Also there is annoying going back and forth. Pretty much I'm forced to visit exit area at the beginning of the mission. Then go all the way to the end of Pagan Sewers for Office key. Then go to this office and return back to Pagan Sewers to enter Pagan Temple, get Pagans Gem Staff and finally return to exit area.
There is very few trouble some areas. When visiting Mortimer's House (exit area) there is goblet in the kitchen. You need to enter it through fireplace, mantle on chair and mantle woman left. In area close to start there is robotic Mechanist patrolling 2 corridors. If you go right you will visit Bar. At the end of corridor is good shadow. You must time robotic Mechanist and other patroller. Instead going immediately for statuettes, go first for coin stacks, because you can't go from kitchen, because servant will spot you. Last area is in Pagan Sewers. Optional corridor patrolled by crayman and bugbeast. You are safe in shadow in 2nd corridor.
STATS:
Time: 1:16:37; Loot: 3610/3610
Pockets Picked: 2/2; Locks Picked: 23
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 15/11/2020 at 21:49
DARKSTONE GEM 3: A HERETIC'S INTERVENTION (CONFLICT CAMPAIGN)
This is mission 3 of Conflict campaign. What I wasn't aware is that mission 1 and 2 are previously played by me Looking for Info and Broken Gears. This is the same mission, but they have new hud. Broken Gears has also less loot (3250). I'm not gonna replay it, because I think it's the same mission, but with less loot. If at least the would be more loot I would play it. For this mission 3 I have no loot, so I can't do any purchases in shop.
This mission is the same big like previous mission, but has even less loot and patrollers. It's easy to ghost. The only problem may be getting 2 candlesticks in Scribe Room where you need to move slowly under windows and lean for them. Another problem is getting goblets in Catacombs near haunt. If you have bad luck with haunt, you will be forced to mantle over sarcophagus and lean for goblet. But that's still not that hard.
STATS:
Time: 0:47:19; Loot: 3220/3235 (900/915)
Pockets Picked: 4/4; Locks Picked: 14
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
DARKSTONE GEM 4: STEALTHY BUSINESS (CONFLICT CAMPAIGN)
Last mission of Conflict campaign. Loot from previous mission transfer to this mission. Smaller than previous, but harder to ghost than mission 2. Still it wasn't huge problem. Except maybe this mission being a maze.
STATS:
Time: 0:51:22; Loot: 2320/2425
Pockets Picked: 2/2; Locks Picked: 26
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 15/11/2020 at 21:50
DARKSTONE GEM 5: NOBLES AND CRAFTSMEN
Tricky rooftop mission. Street part has only 3 coin stacks above 1st canal that may be hard, because you need to time stationary guard who doesn't like to look away for very long. Rooftops has few areas and just like few missions before, this one also feels like a maze. First I'm going left through balcony to next area. There is only 1 stationary guard that is tricky, because he's near the middle, but by doing jumps over bottomless black pits, it's not that hard to loot this area. It's also good thing that sleeping people don't wake up by the sound of picklocking.
I'm going through right window to last room with fireplace that leads to next area. Here I'm going to top of the tower, then crouch and drop+mantle on garden's ledge. This allows me to get to west balcony, which leads to inn. Inside you need to be careful to not wake up sleeping guy and get to game room. Steal Lord Robert's key and leave inn via window on 2nd floor. Door on the other side of corridor leads to Fancy Dishes Collection. Use Lord Robert's key to collect it, then return to previous area, rope up to top of the tower and go to small room near tower. Through vent you will go to another area.
Going west will lead you to 1st area, which you can end looting easily from this side. Also from this house it's possible to strafe jump to tower from crouching position. Going west will lead you to another entrance to Lord Robert's Mansion. After looting you can return to inn and go on ledge, ignore window and just go to the end behind guard. Drop down and go to the top of tower. This will lead you to Hammerite Cathedral.
This is the toughest place to ghost and there are few paths. First I'm going on lower floor and turn right. There is few Hammerites and also watchers to worry about. On shelf is key to the Electricity Room. Go to door leading outside and grab patroller's key. Return upstairs and go left. In Electricity you can turn lights in Chapel and outside area. Continue path to marble corridor patrolled by another Hammerite. You must go behind him and quickly sneak into bedroom. Go also to patroller's room for code and use stairs to get to Security Room, so you will turn off all watchers.
Return to start and this time go right. Listen to conversation and enter Sgt. Morgan's Room. Use book switch to open secret passage to Hammer of St. Lucius near Chapel. Visit Chapel to easily grab all loot. Go downstairs to side room leading outside. Go behind archer, mantle on roof and hide. After archer will go inside, quickly mantle on boxes for coin stack and return on roof. Hammerite below should just 1st alert. Return to Sgt. Morgan's Room and use door leading to terrace patrolled by archer. Go behind archer left, moss pipe and sneak to another window.
Here you must go behind patroller, mantle on wooden railing, shoot rope arrow into it and drop on it and later on carpet below. Go on balcony and descend. Go right to Mechanists Tower. You must go to top. This is where mission ends, but if you go here when you have all objectives completed, you will miss loot gear on wooden beam above your head. That's why I'm doing this earlier. Go outside and visit warehouse.
This place is occupied by dark sect. Go along left wall and mantle on box, then on planks above. Go along left side, jump on another plank, drop on box and go into next room. On the left side of desk is secret lever. From box you can also barely mantle on higher plank and visit 2nd floor for more loot. You opened secret passage to Fausto's Mansion.
From dining room go upstairs and enter 1st room for loot. Return to dining room, enter corridor and use stairs to go up. Visit 1st room on this side and use lever near bookcase to get Treasure key. Return downstairs and go to Treasury. Close door. Be careful opening and closing chest trigger fireball trap, reading book and grabbing candlestick will trigger magic bolts trap. Luckily these traps don't alert anyone. Now you just need to return to top of Mechanist Tower to finish this mission.
STATS:
Time: 1:27:09; Loot: 2625/2800
Pockets Picked: 6/6; Locks Picked: 22
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 15/11/2020 at 21:51
DARKSTONE GEM 6: UNEXPECTED DETOUR
Another easy to ghost mission. Mostly because enemies are rare. Only in Catacombs at the end of the mission is showing bigger group, but most of the time they are packed in one group. And there is a lot of shadow. Also both Mine and Catacombs are confusing mazes. But if you know what to do, mission isn't very long. The only problem is getting down from few high places.
After getting rope arrow and roping to window above craymen, in order to go down without leaving rope arrow, you need to drop on edge of window, stand and jump from place left, so you will mantle on ledge below.
In last section of Temple patrolled by 2 dark haunts there is wooden ledge above. To go down from it shoot rope arrow into wooden pillar below and drop on the rope.
In Catacombs go to stairs leading to highest floor. There is skull on painting. To get it stand on sarcophagus and shoot 2 rope arrows: one closer to skull and other above your head. Jump to rope closer to skull and take it. Climb to the top and jump to 2nd rope while grabbing rope arrow. Mantle on gargoyle above sarcophagus and grab 2nd rope arrow. Look to the ledge with zombie. Idea here is to drop on the edge of this ledge, so you will slide out of it, then quickly turn around and mantle on sarcophagus below. I did it on my test run. On my ghost run instead of mantling on sarcophagus, I just landed on it, which looks less cool.
STATS:
Time: 0:43:38; Loot: 1770/2120
Pockets Picked: 0/0; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE