klatremus on 27/10/2020 at 03:07
Thanks for all the reports Galaer! Updated to the most recent one.
And thank you for the info about the circle key and the bonus objective in Switching Rails. In all my playthroughs I never noticed it.
downwinder on 27/10/2020 at 03:20
i dare you to play the series "plot" by dront and see if you can supreme/ghost/etc those set of missions,last one will be the hardest.i hope you attempt them,one tip for last mission in series if you make it to the mansion when you first enter mansion,in the pitch dark there is a elevator button to boss so you can skip all enemys in mansion
i would say hardest mission series ever the amount of enemys/triggered enemys are massive
Galaer on 1/11/2020 at 13:01
TELL TALE HEART
Halloween mission. Lots of undead. Also killing undead will drop loot worth 100. Luckily it also add 100 to max loot. So it's possible to generate 2500 loot by killing 25 enemies, which I ignore in this ghost run. There is also optional "find 13 secrets" objective, which is impossible, because some of them require damage property. Also with secrets is weird thing. On my test run I found 13 secrets, but my stats mentioned 16. Bug probably.
CATACOMBS
Mission starts easy and it's easy until you get to Catacombs under Mortuary. When on higher level you must be careful to not get spotted by enemies on lower level. And most of enemies on lower level (including 2 werewolves on Cemetery) are walking while pretending to be in search mode. This thing really confused me at the beginning of my ghost run. 2nd circle room on both levels is truly the hardest to ghost. There is so many patrollers, so I doused all torches (luckily there is a lot of water arrows in this mission). Also you need to be careful of watcher. He makes creepy sounds and if enemies are close his 1st alert can lead them to enter search mode.
To get secret on top of wooden beams, I mantled on sarcophagi in 2nd circle room, moved to gap between them, so I could crouch and roped up to wooden beam. To descend I fell from edge of wooden beam above hole. In Cemetery I doused fire, because werewolves can patrol on it, get hurt and this will lead to 2nd alert of nearby enemies. Not my fault, but it leads to more waiting.
In this mission there are also long underwater passages. They require perfect strafe swimming through them (for them I changed my strafe left button to more convenient place). One of them has Mausoleum key absolutely necessary to continue the mission. Also in the same tunnel is secret underwater passage with gem and loot snake that I skip, because in order to get it I would need to use breath potion.
DUNGEON
Dungeon is smaller place, but it has some tricky parts. To drop safely from secret at the top of SE wooden beam, you must drop+mantle on gate above exit from Dungeon, then drop on stairs.
Torture Chamber has 2 gnomes. I doused all torches and went to Basso and Jeneviere. If you go to Lord of Death, he will start swinging his axe and makes a noise that will alert gnomes, so I quickly put poisoned steak on his plate. This makes him stop, he will start talking and gnome near cell will start patrol. I took Cell key and unlocked cell. Shortly afterwards Basso and Jeneviere died and I get optional objective to kill Lord of Death (which after his long monologue will happen). His death is quiet and he transforms into rat. It's noises will alert gnomes and they will attack him. I don't think this alert is ghost bust, because the reason of it isn't death, but rather a new enemy for gnomes.
Basso and Jeneviere must be moved outside to cart near starting point. You need to go behind Viking, dodge him from left side, send elevator down and leave body near elevator. Go behind Viking and dodge him from right side. Sometimes Ramirez may be walking in 1st room and he can spot you. In that case you will need to use elevator to ride up. But because of long distance between Dungeon and surface, it's possible that Viking will freeze in place and when you return down, he will be in the same place he was before going to surface. To prevent that wait for him to get closer to elevator and ride up, then immediately ride down.
MAUSOLEUM
Mausoleum is pretty easy to ghost and there is a lot of loot. Avoid bat though. Also don't touch golden skull. It wakes up statue, which goes immediately into search mode. In Crypt below is Heart you need to frob. This trigger mummy's monologue and magic bolt traps. Unfortunately these traps are impossible to avoid and as a result it alerts bat in Mausoleum and skeleton walking outside of it (ghost bust).
REVIVAL
Final problem is reviving Mrs. Morris. After putting body into machine, run to stairs. After explosions quickly run to elevator and ride down. Otherwise husband and wife will revive and start fighting each other, which makes harder to escape. In the end I go to Dungeon and use elevator to return to starting point.
STATS:
Time: 1:34:59; Loot: 8020/8835
Pockets Picked: 2/2; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 9/22 (Actually: 8/22). I didn't get secret loot in underwater tunnel, because it requires breath potion. I skipped jar inside crate (requires damage property) and secret scroll in section after these crates (same reason). Also 2 secrets are triggered by destruction of 2 statues.
GHOST: IMPOSSIBLE
Galaer on 1/11/2020 at 13:02
THE UNINVITED GUEST
Thief 2 mission. Quite easy too. First I go for Crayman Wand through Tower. To return I go to SW corner of roof. Below is small brick. I fell on it's edge, then dropped on top of wooden beam with hammer statue, then go along this beam and drop on wall and then on ground. In area with treebeast you also need to not alert rats. Alerted they quickly run to Hammerites.
The hardest to loot is Entrance Hall. Especially loot on fireplace. You can grab right candlestick from west. For rest you must lean from table, then jump on carpet and hide. Also bumping into Hammerite will 2nd alert her, so be careful when you are leaning for loot.
In Kitchen I doused all 4 torches, because sometimes woman can spot us even though her head is positioned away from us. In small spiders room I just quickly too bottle and ran back to entrance. Being slow there will most likely 2nd alert spider. After finding couple of secrets in Cemetery, I returned they way I came to Entrance Hall, used east passage to get upstairs and went north to Tower.
In lava cave opening chest will destroy one plank. I don't call it damage property, because plank just disappears.
STATS:
Time: 0:52:21; Loot: 5075/5075
Pockets Picked: 5/6; Locks Picked: 12
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/10
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 1/11/2020 at 13:03
VAULT CHRONICLES: SCORCHED EARTH
Quite easy mission to ghost. The only problem is that on 2nd floor in Office Mechanist patrolling 2nd floor can get stuck on desk (it happened to me on my test run). If that happens, then you will be forced to restart the mission. Also don't douse torches when Mechanists are nearby. Otherwise they will go into search mode.
STATS:
Time: 0:32:29; Loot: 3123/3123
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 1/11/2020 at 13:04
WHEN ANGELS REFUSE TO DIE
So in this mission you will get hurt by unavoidable story related trap and lose 8 HP. You will recover them by completing 2 requests. I used flare on powder on floor too quickly, so I didn't recover my health by bringing Canister from Closet. That's why I only recovered 5 HP (and by the way, this recovery is unavoidable). Blowing up powder kegs completes escape objective, but it also destroys crates and kill servant (who is quickly exchanged with different body). So I think it will be safe to count this as a ghost bust.
Loot objective is very tough to complete and you need to do that before going to top of Angelwatch. Also I avoid gas lab. There is necklace on woman's body, but in order to get it you must melt her body. She's dead and not sure if melting her body would count as damage property, so I decided to skip this loot.
Next is slow elevator leading to Signal Tower and here is a problem. Top of elevator is well lighted and bot may actually patrol near elevator (happened in my test run). Problem is you can't just wait at the bottom for him to move farther. No, when you ride up later, he will be in the same spot. From equipment you only have broadhead arrows and if bot is close, shooting at switch to send elevator down will still 2nd alert bot. In other words you will be forced to restart the whole mission and pray for better luck next time. Luckily mission is easy up to this point, but it has long intro.
In Signal Tower you must turn on generator. Then go to shadow on east side and climb from that way, because higher level has some shadow on this side. Also jump forward from place. Otherwise you will make noise on metal floor and patrollers will go into search mode. Using top lever will kill them and completes objective. Then you just ride down, which destroys elevator, kill Karras and avoid last spider.
STATS:
Time: 0:19:33; Loot: 777/1077
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 8; Healing Taken: 5
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 1/11/2020 at 13:04
THE ACID TRIP
Forced ghosting mission. Pretty linear too. Also short, but there is a lot of haunts to avoid. After using 4 Talismans every haunt will become friendly. What I had problem was after reading Earth Talisman scroll you must crouch to return to corridor. Also to complete optional objective to play with Chessmaster, I'm using Benny as a cushion.
STATS:
YOU HALLUCINATED FOR: 0:22:13
DAMAGE TAKEN: 0
YOU DIDN'T FIND ANY LOOT, PICK ANY POCKETS, KILL ANYONE OR FIND ANY SECRETS.
YOU WERE JUST TOO BUSY TRYING TO SAVE YOUR ASS.
GHOST: SUCCESS
Galaer on 1/11/2020 at 13:07
BY ORDER OF AN UNKNOWN
For most part this mission is easy to ghost. There are also some barely visible light switches near entrances to some corridors. Excavation Chef's room has interesting gimmick. When you open bedroom door, noble will wake up and look in your direction. So to manipulate him after opening door quickly run left to flower. This way you can sneak inside.
Freeing Lars is tricky. You must understand that it's the same situation like with Basso and Jeneviere in Running Interference. Guard see him not very well and also not hear him. And one more thing you need to go with him to Storeroom. Otherwise he will louse his path and run around. So you need to time Hammerite outside cell and 2 patrollers walking through Hall should be on east side. Run behind Lars into Storeroom. Afterwards he will run to Cemetery. Go through hole in wall to check if he will escape.
Another problem is Hammerite in front of Office. There is sneaky light switch, but it's not perfect and I was forced to nudge him to opposite wall while also avoiding 2 patrollers. This way I could enter other office with secret passage outside and to the Basement. Also closed door of this office. I nudged outside Hammerite all the way to the pond and also doused torch. This way later he will not hear explosion.
In Basement I doused 4 torches, got spells and went to wall of boulders. The intended way is to destroy wall, but I found it that by crouching, leaning forward and jumping, I can get propelled through wall over lava to broken window of Haunted Library. This took me a lot of tries. Also at some point by leaning forward and falling because of that into lava, I started bouncing on lava. When I hold jump I jumped very high from lava, fell into it and died. That's very weird glitch.
Haunted Library is also tricky. First it may be tricky to enter Library through broken window. Then you must mantle on other window and jump on top of bookcase. From there shoot rope arrow on top of bookcase, so you will manage to rope down on the other side. I'm doing all that to avoid waking up light skeleton. Douse both torches and lean for Book of Death from right side of steps. After grabbing it immediately back off. Climb on bookcase and go to broken window.
While you can do strafe jump over gap, you can't mantle, because wall of boulders prevents that. So I decided to create magic bridge. You do that by throwing magic bridge spell or fireball spell into banner. Unfortunately I found it it also destroys wall of boulders and 2nd alerts 2 Hammerites in Basement (ghost bust). Luckily skeletons from Library will not hear it. To do that from this side I dropped on edge of window (inside), looked up, dropped spell and quickly backed off on floor to avoid being hurt. This created magic bridge and destroyed wall. Last thing was dodging alerted Hammerites and escape to Sewers.
STATS:
Time: 1:33:17; Loot: 3965/3965
Pockets Picked: 7/9; Locks Picked: 12
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 8; Healing Taken: 5
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 1/11/2020 at 13:08
DEAD FLOWER
Traditionally Turi Robert's missions utilize only Normal difficulty. And while Hard and Expert has objectives, it has them less than on Normal and name of difficulty on them is "Disabled". That's why I decided to play on lowest difficulty in case I would encounter some bugs on higher difficulties.
This mission has no water and moss arrows. Guards are extremely sensitive, archers has super range of seeing and if you are close to them, but in full shadow, they will still see you. Their hearing ability is also extreme. It's possible for them to 2nd alert from just making one step on carpet. Because we can hear them through walls, they also can hear us. Sometimes we do quiet walk on higher floor's room only to be heard by guards few rooms away on lower floor (who also 2nd alert to that).
Basically ghosting feels very frustrating and based on luck. It doesn't help that we are forced to have some eye to eye encounters and even cut some banners. In other words this is harder than even Ultimate Difficulty Mod, which was used in City Conflict 1-2. That's why I decided to not ghost this mission. Instead I'm gonna mention all possible ghost busts.
Ghost bust #1: it's outside mansion. You can't sneak behind knight. You are forced to KO him and hide his body in far shadow.
Ghost bust #2: you must enter house to get Water Talisman, but entrance is watched by thief and he will definitely spot you.
Ghost bust #3: you must jump into well watched by 3 thieves.
Ghost bust #4: I'm not sure about this one, but you are forced to press alarm button in zombie area. This summons new 2nd alerted zombies. Also it 2nd alerts every zombie and there are some narrow corridors with them to pass.
Ghost bust #5: you must cut banner to enter 2nd floor.
Ghost bust #6-7: most likely you will be forced to KO 2 guards near front door. They are very sensitive and to get out you must use front entrance and nudge one of guard (if it's possible).
I skip optional objective, because it leads to 2 more ghost busts: by kitchen lady and by trapped chest.
Ghost bust #8: in attic you need to KO Gaalkean. Unfortunately passage to him is well lighten, so he will start shooting you with his bow.
Ghost bust #9: you need to cross west gate and most likely you will be spotted by 2 guards when you try to nudge them. Maybe even earlier you will be spotted by archer on high tower. So you will be forced to run past them and use Gaalkean as a cushion to fall on ground faster.
GHOST: IMPOSSIBLE
Galaer on 1/11/2020 at 13:09
EVIRATH'S MISERY
Pretty easy to ghost city mission. Make sure that fight between thieves and watch will be won by thieves, because they are neutral to us. You can douse torch near fountain, but don't douse torch near 2nd Pub (patrolling watch officer will very easily 2nd alert to it. Don't read book in Doctor's safe - it summons haunted thief and makes looting this house harder. You can douse gas torch in 2nd Pub and moss floor in bathroom to get to ladder.
In Governor's House the hardest thing is avoiding thief on lower floor. Wait for thief to leave bathroom, then go to dining room and turn off light. Hide on the side of table and go to stationary thief. When he turns away, open door with Builder's Chisel. Also nearby is red book that gives optional objective to get Evirath's Diary. Passage is in Sewers, but it's blocked by newly spawned haunted thief, so you can only avoid him with invisibility potion. I'm skipping this objective and because of that last secret and some of loot (candlestick, 2 crystals and goblet on table - all worth 95 loot).
STATS:
Time: 0:50:19; Loot: 2380/2700
Pockets Picked: 9/10; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/11
GHOST: SUCCESS
PERFECT GHOST: CHEMICALLY POSSIBLE