Galaer on 12/10/2020 at 07:06
HORNS OF CANZO
MISSION 1 - A LONG WAY UP
I did test run on lowest difficulty, because of no knockouts limit on it, so my ghost run on hardest difficulty will be chaotic. It's also long and very difficult to ghost mission. And by the way, there is ghosting objective on Expert. Also max loot stat is screwed. It says that there is 2125 loot on Expert, but on my test run I found 3200 loot. I actually know that there is 4140 loot in this mission.
Optional objective of getting all secrets isn't possible, because 2 secrets are triggered by damage property. Also there is shop in this mission and objective to buy something. I don't know if I would like to buy rope arrow (costs 200), so I will wait until later. I can get 1 rope arrow in forest, but for certain secret place I will need 2 rope arrows. Also max loot is lowered after spending money. Also getting elemental keys trigger objective of getting them all and this leads to more ghost busts. So first I'm gonna try to get book about 4 elements and praying it will complete objective of revealing 4 elements secret. This will be really tough mission.
SHOP
First jump into river and mantle to cave for nugget. To return - jump into water and swim to rock, then jump on vine and ladder. Go towards Village. I heard shots. Later I found out that monster archer is trying to shoot rat. There is Cemetery with 2 urns. Leave door opened. Next go to Shop. Quickly after entering it, run to next door and don't let it close. Squeeze through shopkeeper to next room. There is Backdoor key for it and 3 coin stacks. Switch under shelf reveals red key under entrance door. It opens chest with equipment.
Also I noticed difference. When shooting darts into middle of target, it reveals secret that gives a lot of useful equipment on lower difficulty. On harder difficulties it doesn't work. But behind ice bomb is key for safe and it gives moss arrow and 2 rope arrows (somehow I missed them on my test run). That's all for this area. Return to starting point and this time go to Woods.
SALOON
First there is patroller with purse. Drunk guard has a key. Go inside. On counter is plate and goblet. On shelf is vase, coin stack and 4 plates. On tables are 2 coin stacks and goblet. 2 people have purses. Go to the shadow on the right side of fireplace. On it is goblet and mask. Go to bathrooms. Barely open woman toilet and block close it. Grab purse through gap, so woman inside will not spot you. I avoid Water key from wine cellar for now.
Go to Woods. On the right end of river is statuette. On the left side is nugget. Hard to mantle on ledge. I needed to mantle on angle. Underwater is passage and exploding fish. It's explosion I count as activating trap and not alert. You can avoid it by sticking to ceiling, but you miss a nugget that way. I don't want that to happen, so I explode fish. In this secret underwater passage are 3 nuggets. You can't get out yet. There is nothing there yet. For now return to woods, take crate and go towards village.
Leave crate on the path under back of wrecked house. To get there I will need one more crate. Go to wrecked house and open chest with 2 ice bombs. Leave and go upwards to 1st guard post.
FIRST GUARD POST
You must mantle on north part of wall and go over it. Mantle on floating switch and then on wall. Drop down and go to door. Immediately after opening door, other guard will turn around and go to archer. You have 1 second to get inside, so run inside very quickly. After conversation, they will return to their positions. Inside take key and go down to small library. Inside take "4 Magic Elements of Nature" book and looks like I need to grab Water key from Saloon. Return up and nudge archer to other guard, so you will grab his purse too.
SECOND GUARD POST
Go right. Patroller has white key for safe under machine. Inside is light switch and valve opening secret passage to 2nd guard post. Go through mine. In barracks middle sleeping guard has purse, there are also 3 coin stacks on table. Visit bathroom. Under sink is secret switch leading to statuette, coin stack, tiny ring and crate. In side post is tiny ring under table. Go to red door.
Open it, stay in doorway and use right lever. Until you are in doorway gas will not hurt you. Go to elevator. At the top is chest with moss arrow. Go to archer, but not too close. If you step too close into light (even if you are behind him), alarm will launch on. Grab his Sewer key and mantle on wall. This way mantle to next tower for guard's purse. At this point you should have loot objective completed.
Time to unlock Sewer Gate, then take crate from bathroom all the way to 1st crate under back of wrecked house. To get out from 1st guard post simply jump mantle over walls. Before you continue go to Saloon . In wine cellar between barrels is purple box with Water key. Place is visited by barkeeper, but when you start opening purple box, bronze servant will come. So be careful. After taking Water key return to crates.
WRECKED HOUSE
Do the 2 crates stack and mantle on higher ledge. Go to right side of metal fence and jump there, then mantle on metal fence. From here you need to jump+mantle on right side of house and fall on the other side. Go inside to the office. There is Little Shiny key in tray and red key under chair. On the side of wooden pillar is secret switch, which opens one way passage to the entrance of this house.
Return to 1st guard post. Near Library is locked door. Use red key to unlock it. In last room is window (trigger secret) and water arrow under table. Ladder leads to 3 crates, which you need to take it to the entrance to Sewers and leave it there. In Sewers unlock both passages and use 2nd leading to tower. At the top of tower is archer with Tower key. In bottom part of tower are 2 coin stacks near chest. Hide in shadow near path and pickpocket 2 keys from 2 patrollers. In small storage is secret switch under bucket. It will open secret passage to Inn. For now use 1st passage in Sewers leading to well and go to another tower.
OTHER SIDE OF SECOND GUARD POST
Go left and mantle on wall. Drop to another guard and take his purse. Then mantle on torch and again on wall to fall back into tower. Leave. Behind nearby building is secret with ring. Go into building. On drawer is Oxidized key. Time to go to Inn. In cistern you will need to swim downward and upward. It's hard to see too. In the end you need to use N*102 keys. Leave open all doors. Pump Room #5 at the top is locked and you need key for that. I will find it later. Go outside. On the back of Inn is moss arrow. Use valve to get to ventilation shaft and disable gas. Here is hole down (death) and hole with vine going up. You can't reach vine. For that you will need 3 crates. But first let's visit Inn.
The only safe way in is through front door. Near left woman is bottle and plate. Go right and reception lady will give you yours room key. Also there is tiny ring on "2" shelf and 1st Room key (but you can only pickpocket breath potion). On shelf is slow fall potion and coin stack. That's all for Inn. Time to move 3 crates and make a stack, so you will reach vine.
AIR KEY + FIRE KEY
The intended way to enter this area is from Woods. You need to walk on bridge (middle of it will fall, so that's damage property). You will alert vampire bat. Then you need to quickly jump across quicksand, which is loud and can hurt you sometimes. Then is narrow cave with lava flowing through it and I don't think it's possible to get through it without getting hurt. So that's a lot of ghost busts. The path I'm using is exit path, but it avoids all these ghost busts.
First jump on moving platform riding left to metal ramp. Jump to ledge with Air key. Return on ramp. Now is very difficult jump on rope under moving platform. It's very easy to jump on platform or get stopped by something, which will force you to fall all way down. When on rope you must drop on the other side. Jump over burrick's body to avoid flies. Jump over pit, turn right and quietly drop on lower ledge. Go forward, crouch and drop on lower ledge.
From here throw ice bomb under fire golem. This should kill him. Jump on ladder and drop down. Take Fire key from golem's corpse. On Expert there is no objective of getting elemental keys like on Normal, instead there is objective of using these keys on elemental locks. So golem's death isn't excusable and that's ghost bust #1.
Time to return up.. You can mantle on pillar or rope to it. Climb to rope and from it you must jump to ladder. Then jump on moving platform and return to exit vine. Now it's time to return all the way to the Woods to underwater tunnel.
BRIDGE AREA
I mentioned before that I couldn't get out of water. I believe you must disable new mantle to do that. But there is another way. If you put item on the edge of water, you can mantle on it. I used healing fruit for that. Use Water key on elemental lock to disable barrier. Even though it's loud, no monster will notice that.
Go under bridge and take gem. Swim down for invisibility potion and yellow key. Go to metal door near bridge and unlock it. Inside is water elemental. If he spot you, you will get damaged by it's destruction. Close door, open it, move forward and close it. This way you can barely reach key with faded sign. Close door and go to door near barrier. You can now open room with chest. Use Oxidated key to open it. Take axe, diamond and papyrus. Don't read it yet. To go forward you must mantle on wall and do strafe jump + mantle on opposite wall. This way you avoid alerting moskito.
BURRICK FOREST
Go to hut and when light will vanish, use yellow key to unlock it and enter. Inside is bracelet and invisibility potion in chest. Use axe to destroy plank on floor (ghost bust #2). This will alert also all burricks. Use Air key and after a while you will get teleported. Stand in blue light. Next part is hard. You must take gem and quickly switch to slow fall potion and use it. This way you will avoid fall damage after getting teleported.
CEMETERY AND SHOPPING
At this point I cowarded and decided to go to Cemetery. To leave forest just go in shadow near black burricks. Also after using Air lock, dryad showed up. Just climb wall on the left to avoid it. Read papyrus from treasure chest and be prepared to stop metal door from closing. Grave will open. Take tiara and open box with Little Shiny key. Take Scepter of Kraal. Ignore letter on top of box. Go back to shop. So I decided to buy invisibility potion. Maybe pointless, but with this purchase I feel more safe. Also I completed shopping objective and lost 300 loot, because of that. I returned to Burrick Forest.
I went past burricks to hurting plant. There is passage going down. Drop scepter into water to charge it and then take it with you. Be careful, sometimes you can get hurt there or even die. I have no idea why. So finish your business there quickly. Go back to dryad and on it's left is tunnel.
SPIDER CAVES
Go quickly through tunnel. Many boulders will fall and alert dryad. Well, they fall, because I stepped on invisible trigger. I'm not gonna count it as ghost bust. Go up and use invisibility potion to go through spiders. Go to next cave with 3 spiders. Go behind patrolling spider and hide in shadow on the right. There is nugget here too. Patrolling spider has Earth key, you can lean for it from shadow. Then wait for spider to walk away and run to front side of red spider. Lean forward and unlock Earth lock. Return to shadow and go into new passage. Stand in front of rock and lean for gem. It will summon fire skeleton and open passage behind you. Frogs have moved from here and they are on the left near rope arrow. I have 2 rope arrows, so I don't need 3rd. Go to the passage leading to mine.
MINE
Just go forward. Near sleeping monk is Pump Room #5 key. Go to Chapel, use Fire key on Fire lock and go back to door. Portal will show up and demoness. Go under left pillar and use Scepter of Kraal to destroy portal. Demoness will also die. Grab floating gem above altar. Time to return and right now I realized that I don't need Pump Room #5 key anymore. Also extra invisibility potion also wasn't needed. I could buy more cheap water arrow.
In order to return to dryad and leave woods, you need to throw rock into branches. This will destroy one of them (ghost bust #3). Before doing that moss floor under branches, so rock will fall quietly on it. Otherwise dryad will be hyper sensitive. After 1st throw just frob all branches to make them vanish and go behind dryad. Now you just need to return all the way to your room in Inn and finish this mission.
STATS:
Time: 2:33:48; Loot: 2725/1825 (actually: 3025/4140)(without including purchase of invisibility potion)
Pockets Picked: 15/29; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered: 1 (?)
Secrets: 8/11
GHOST: IMPOSSIBLE
FINAL NOTES
Very messy ghost run. If I would do legit test run on Expert, I could probably lower this time by half. Optional ghost objective got completed. Optional find all secrets objective is impossible, because secret in shop doesn't work on higher difficulties. And also some secrets are triggered by damage property. That's also the reason why collecting all loot while ghosting is impossible - there is safe full of loot behind banner, you can't get it without cutting banner.
Also I get mysterious Bodies Discovered stat. I have no idea why. Fire golem, exploding fish and demoness died alone in separate rooms. There was nobody to spot their death. Golden archer near start didn't kill rat yet and no guard has drowned. Which lead me to conclusion that it must have something to do with teleporting enemies. Maybe newly spawned enemies just teleported badly and some of them died. Or bodies of dead enemies like fire golem were teleported to the room with other living creatures also teleported away (like monks from mine). I'm not sure.
Galaer on 12/10/2020 at 07:11
HORNS OF CANZO 2: THE DRAGON'S CLAW
PART 1
This mission is less challenging, but it has many forced ghost busts. Also visit in Bank's Vault is optional, but it gives item that completes objective and may help me in next mission. And one more thing, there is also messed up max loot stat. Stats shows that there is 5918 loot, but in my test run I found 8918 loot.
GUARD POST
You are starting in your room. Take equipment and use 2 secret switches. One of them will give you thick tapestry. Use door. In Sewers you must cut wires (ghost bust #1). Put thick tapestry on hooks above wires. Then hit pipe few times until 4 gas streams will show up. Turn on machine and this will explode wall (ghost bust #2). On one of bricks is secret lever.
To go forward you need to go to spider room. Leave door halfly open and mantle on it. Use switch and jump on ladder. Unlock exit and climb ladder to get exit key and use lever. Take crate from Sewers and put it in 1st corner under walls. This will help you mantle on walls. Here you need to do very hard mantle on railing on the right and drop down on slope. This will give you secret diamond and slow fall potion. Unfortunately secret is triggered by cutting banner, so you will not get it. Now you need to climb on green slope and then mantle on railing and return on walls. This is much harder to do. It took me 20 min to succeed.
Go left and drop on chests near piggy. That's another secret. It will give you grapple arrow. It's rope arrow, but it can stick to stone. Also it can be heard by nearby enemies, so be careful with it. To exit just run south and you will drop on ground without being hurt. Climb to spider room and use keys to exit.
BANK
City area is very easy to ghost. One thing, there is building near gate with 2 guards. Every time you leave this building, one of guards will come closer to check. It's scripted behavior. I don't count it as a ghost bust. As for Bank you need to have Corrosive Acid, Strange Object and Vault keys. Also you need to know code, which I know thanks to my test run. And like I mentioned this building is optional.
First you activate ladder to climb up. Take heavy machine (look out, bumping into it will hurt you) and drop it on "X" floor outside (ghost bust #3). Go down and take pipes. Go left and use pipe directed right into wall. Go right and use straight pipe on lowest hole. Turn on all switches to make explosion (ghost bust #4). Dodge lasers and frob card reader. Use Strange Object on it, then code and loot the whole Vault. Go back to corridor and throw acid on metal door. It will open it. Wait for lasers to go away, quickly loot it and grab "X" crate. Destroy it (ghost bust #5) to get Label Code. This completes optional objective.
SEWERS
You need Sewer Lift key and Mech Cabin Room key. Then use passage going down from spider room in Guard Post. Use pipe and ride elevator down. First go outside, mantle on pipe and shoot grapple arrow on ledge with loot. To return down - try to drop on vine. Go right. Garbage crusher will try to kill you. It will destroy all crates, but it was triggered by invisible trigger, so it's not my fault. Quickly unlock door, take key and gear and turn off crusher. From next room take Anti-Gas Mask and open passage near elevator.
In order to avoid 1st alarm you must close 1st door behind you. Use Anti-Gas Mask. In high pressure room to avoid alarm you must cut 2 blue wires (ghost bust #6-7). Though alarm is just optional objective, I decided that it's better to avoid it than damage property of the wires. Use Anti-Gas Mask and unlock glass with key for next room. There is no need to use any switches. Just run over hole. Use levers on both sides to close passage. You can take off Anti-Gas Mask. Go left.
Guard has key for safe. You can loot everything. Then go to blood area. Stop near hole. The intended way to go forward is drop into blood, which alerts bloodthirsty rats. Then avoid them while you insert code, use 2 switches and jump to rope. Green spider will fall through you and start fighting rats. You need to grab big spider egg, throw it into hole, so you can fall down. That's a lot of ghost busts. Instead I just shoot grapple arrow into hole, so I can climb down and use lever. Shooting grapple arrow will alert rats, so that's ghost bust #8. Using lever will destroy window, so that's ghost bust #9. Next you will need to push 3 times another window, which will destroy it (ghost bust #10).
Drop left, because falling on window is noisy. You can quietly drop into water and get 2 coins without 2nd alerting spider. Then climb to stairs. Here you can use Tramway in Mech Cabin, but it will give you loot from table behind guard. You can't visit woman's room without alerting guard, so leave. Use door in staircase to get out on streets. Find torch and go with it through corridor leading to Tramway. It will make 2 brick passages frobbable. Right passage is exit. Before that I decided to do some shopping and bought 20 water arrows and 2 rope arrows (- 1500 loot).
STATS:
Time: 1:09:05; Loot: 5918/4418 (without purchases: 7418)
Pockets Picked: 3/12; Locks Picked: 15
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 1002 (?); Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1 (?)
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 15/17
GHOST: IMPOSSIBLE
FINAL NOTES
So somehow I dealt some damage and killed 1 enemy. Also I failed bonus no kill objective, which by the way includes killing monsters. But I didn't hurt anything, so my guess is that it's alerted rats from blood area. Before jumping on grapple arrow's rope I noticed that 2 rats jumped into water. It's possible that one of them drowned and it counted as kill and also water dealt so many damage to rats. But I didn't kill anything and didn't damage it.
Also I failed bonus no alert objective, but this one is mysterious. I fail this objective whenever i end the mission, so I think it's just a case of buggy objective.
PART 2
My loot and equipment are transferred to this mission. This mission is much easier to ghost than previous mission. I'm gonna mention only trickier situations. Also loot objective is very easy to complete, because I start with 5918 loot and I need to have 7000. Though if I would start this mission with over 7000 loot, then probably after getting 1st loot, I would complete loot objective.
I regret my purchase in previous mission. I only need 2 water arrows, which I find in Kitchen. Also at some point rope arrows got prioritized over grapple arrow, so I was forced to use "next weapon" button to switch to it. Also rope arrows aren't needed, because there is just few guards and when you want to use this arrow, guards are usually far away.
MANSION - MAIN FLOOR
Don't enter mansion via well, because it forces you to destroy cobwebs and drops you into spiders territory. Instead I use window leading to Basement. When you walk on south part of Main Floor, be careful to not get spotted through windows, also woman from Kitchen can spot you through small window, so crouch under it. Use SW stairs to visit ML Office.
After going through Kitchen go east. Behind crates is secret hole. Use only lever before web, 2nd lever forces cobweb destruction and it only disable water wheel. In Pagan Hut you need to move log away from pressure plate. This will reveal keycard. To avoid zombies attack go from left and lean for it.
UPSTAIRS
To ghost Event Hall on 1st floor you need to douse fireplace, then mantle on it and grab Dragon key under throne. I also avoid Guests Area until I disable watchers. You can shoot grapple arrow on wooden beam above fountain on 4th floor. This way you can get piggy. To go down you just drop on patroller. Observatory secret will lead you down. Don't use valve, because it forces you to go to Sewers and the only way out is by exploding door. To get out from this hole use grapple arrow.
DISABLING TRAPS
After using 2 switches in Attic you can return to Main Floor East Area and use storage elevator. I wanted to say that I didn't need to break into Bank in previous mission to get Label Code, because getting 3 keycards was easy. But one of keycards stopped working as key item. I can only drop it, but I can't use it. This didn't happen in my test run. I guess, it's a bug. So I used purple keycard from Bank and put code. Then I used every switches and panels to disable security. Then looted Guests Area and used 2 gems to unlock Old Theater.
OLD THEATER
Final area has 2 problems. First there is guard in front of Theater. Go to east stairs and jump on railing. Douse brazier at the bottom and drop on carpet. Move on it's right side slowly to avoid 2nd alert from guard. Also there is broken window you can shoot grapple arrow to. To fall down safely just drop to small pillar near stairs and mantle on it.
Second problem is blade trap, which wasn't disabled. Boxtrap that disable it is inside vent available after beating Sewers and like I mentioned before it leads to damage property. But there is another way. Behind glass on the right is lock and this one time you can frob it through glass. It's a bit too far for lockpicks, so shoot grapple arrow into ceiling and pick the lock. Glass will rise and you get stuck on it. Loud fall on marble shouldn't alert archer, but you can't get back your grapple arrow. Go into vent and disable blade trap.
Unfortunately opening glass case with Dragon Claw trigger alarm and I didn't find any way to disable it. So that's a ghost bust. Sigh...
STATS:
Time: 1:20:35; Loot: 12588/13604 (6670/7686)
Pockets Picked: 4/28; Locks Picked: 29
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 14/15
GHOST: IMPOSSIBLE
EPILOGUE
I lost all my weapons and items except Dragon key and Dragon Claw. A very short mission. At the end you are forced to destroy time machine, but it's excused by objective. No idea how to classify destruction of ice wall before that. I used Dragon Claw on it like a key, then used it like lever and wall broke. I think it's OK for ghost, but no idea about supreme ghost.
STATS:
Time: 0:03:35; Loot: 225/225
Pockets Picked: 0/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 12/10/2020 at 07:14
INSURRECTION
CITY
Mission is really tough. First disable 2 light mushrooms in grass and go south. In small hut is garden with light mushroom and 2 nuggets. Next is ladder. Don't let anyone see you, because they may be far away, but they are sensitive. In house is purse on table, then in room with friendly person is purse and plate on shelf. Steal purse from bridge guard and use ladder to slowly descend into water. Don't get spotted. Unlock loot chest and go to Pub. Body has a purse, avoid zombie, so in next room you will find 4 coin stacks. Return to drunken guard.
Time to go north. Take 2 crates from left of drunken guard and put it away. You need to nudge drunken guard right to crates. Look out for patrolling archer. Then slowly sneak to shadow. Then go enter Machinist House. When entering be careful to not get spotted by balcony archer. In house are 2 nuggets. Go upstairs. 3rd chest has loot and on balcony table you will find purse and 5 coins.
Return outside and go right. To get to next building you must shoot rope arrow into wooden roof and open window. Inside is turning guard, rope arrow, water arrow and 2 coin stacks. Then jump on rope and climb on roof. Turn around. To descend you must mantle on railing of Machinist House's balcony. You must be careful of balcony archer and below patrollers. Then descend and go to Sewers.
SEWERS
Go west. In spider room go behind spider, grab crystal and go to Crypt. Here you can lean for another crystal without alerting zombie. Then just run behind zombie through door. Even if he wakes up it's possible to go through door both ways without 2nd alert. Just be fast. Open double door and grab Sewer key from haunt. You can't visit Cemetery though. There is purse there, but there is no way to nudge haunt. Return to Sewers entrance and go east.
Here is ghost walking. Just sneak to bone wall and grab nugget. Go to room with fire and a zombie and hide in dark corner, then run through next room to water and to last room. I avoided 2 nuggets behind zombie, because getting close to them wakes up zombie and it's very tricky to avoid 2nd alert from him, especially with patrolling ghost nearby. And I have no idea if it's possible to return to City with him awaken. Last room has 3 zombies that will wake up after trying to leave this room after opening locked door.
SOUTH MANSION
Press switch behind crate to enter Chapel. There are 3 candlesticks and 2 goblets. On corridor is patrolling archer. On right table is goblet, on left - purse. Be careful to not get spotted by watcher through doors. I'm gonna avoid this room for now, because later I will disable this watcher. Go towards Music Room and avoid patroller.
MUSIC ROOM
First only crouch run. If you just run normally just because there is carpet on stairs, you will notice that singing woman and servant will be in search mode. Also don't let guards to 1st alert to your presence. Hide in shadow behind column and grab blue woman's purse. Go to left torch to open secret passage behind seats. Inside read red book, take bottle on bookcase and use lever under desk.
Hammer statue has moved, but it's on stage and this place is visible. Go to east pillar, look towards stage and lean right, so Garrett's head will move in front of column. From this position douse torch on west pillar close to stage. Return west and crouch run along west wall to shadow you created. Take loot from purple box and return to corridor.
Next place is Library. Easy to ghost. Take vase and glasses. Use book on top of bookcase to enter next room. There are 3 coins, goblet and bottle on table. Climb on last bookcase and blindly frob Chest key on wooden beam. Blue chests have speed potion and loot. Return to corridor. Next door leads to Vault. Take urn and in room with code panel there is purse. You need code and also gear for Vault. Return to corridor and jump over trap tile.
FOUNTAIN ROOM
On the right is something I call Fountain Room. Well, it's not a fountain, it's just small hole with water. There is almost no shadow in this room. Carpet at the middle and on sides marble floor. Guard is blocking your way to stairs. Also you can't grab 2 water arrows from pool, you will make too much noise dropping into it. Archer can turn left, right or towards the entrance. Also in front of entrance is bottle to take.
When he's looking right, go near him and jump+mantle on left jar, then quickly jump on left slope and hide in shadow. When archer is turned towards entrance take 6 statuettes. Time to return. Wait for him to turn right, drop on marble and hide in shadow behind pillar. From there slowly walk out of this room. Hide in small shadow near seat.
DINING ROOM
I was scared of this room the most. There is 1 patroller and sitting woman. She's really in the way, but she can't be nudged. When patroller will turn around, go behind woman and take 2 candlesticks from her table. Go into corner. No shadow here. I found it that you can just run along left wall and railing to shadow, then run to shadow under wall.
Here are 6 candlesticks on table. Easy to grab, but the problem is that if you take all of them 2 new guards spawn. One that patrolling while looking like he's in search mode. After loading he will stop moving. Other guard will look at the entrance to Dining Room and it's impossible to ghost him. If there would be some shadow, but there is none. So I'm gonna just leave 1 candlestick on table and continue to North Mansion. I just need to avoid patrolling archer and turning guard in front of entrance.
NORTH MANSION - SECOND FLOOR
You are starting on 2nd floor and there is lots of patrollers here. First take 4 coin stacks and use nearby door. Corridor is patrolled by guard, there is also another guard visiting small balcony on the right. When guard will go away from right room, go there. Unlock chest and take glasses and 4 statuettes. There is also scroll with code to Vault. Go on balcony and go to Attic. There is purse near body, 2 nuggets behind boxes and loot chest near lying zombie.
Return to room after room with chest and hide in shadow. This time you need to go towards Office. When opening door go forward to avoid alert from watcher. Take mask and use panel to disable most of watchers. Return to 1st room on this floor and this time go to rightmost door. In this run archer got stuck on cross statue while looking at wall, so he wasn't any problem. In next room take 9 coins from shelf and 3 statuettes. Go downstairs and hide under stairs.
NORTH MANSION - FIRST FLOOR
Under stairs is secret switch opening stash with 6 coin stacks. There is also urn on stand. You need to go north. There is patroller in next room and also there is quite a big traffic with patrollers. Go to protected double door. That's Bedroom. Grab gem. You need to picklock box to get Vault gear, but whenever you do that, noble will wake up and go into search mode. But if you hop near entrance, noble will just 1st alert and turn away. You must nudge him towards box and then unlock it. Return to stairs.
Go south. In corridor behind 2nd banner on the left are 2 nuggets. Take them through banner. There is also good shadow to hide. Next room leads to Library. Just walk behind guard with lantern and go to last room. Grab box and 3 statuettes. Wait for guard and quickly run to exit. Lastly last chest in Barracks has loot.
Use stairs to go up. You can hide in dark corner on top of stairs. When exiting North Mansion, scarecrow will alert to you. I initially thought that it will murder other guard, but no. So just douse 2 torches and sneak around him. Time to use code to enter Vault.
VAULT
Well, not exactly in the Vault just yet. There is guard always looking at direction of Vault and 2 active watchers. Barely any shadow, lots of marble with only carpet at the middle. This room is pretty much impossible to ghost. I can time watchers and strafe run to shadow behind guard, but that's all. There is no shadow to nudge him and I have no invisibility potions. So I'm forced to KO him (ghost bust). I'm ignoring loot jar, because it's too close to watchers. Then from shadow I can lean towards gear lock and open Vault. Timing 2 watchers is tricky, but not impossible. In Vault there is 19 coins on floor, treasure chest and safe with Antidote. Loot objective completed. Before leaving South Mansion I also loot room near Chapel. There is box and 2 candlesticks.
FINISHING THE MISSION
First is 3 zombies room in Sewers. I found it that the best way to ghost them is by running behind blue zombie and between woman and naked zombie. If you will be slow, you will get spotted. Go through ghost's area to ladder. Looks like the city is occupied by undead. Zombie and haunt is patrolling this street. Go behind them to Observatory.
Wait for entrance haunt to turn left and enter Observatory. Douse 2 torches at the entrance and 2 torches on the left. Go to next building. At the top is leader with 3 zombies. You don't need to kill him. Go as close as possible to the left edge of metal wall near desk. Grab Evidence through metal wall and lean left for purse on desk. Exit Observatory.
You need to return to starting point. So dodge undead. Then you must sneak near drunken guard (the only survivor, haunts don't even attack him. There is haunt patrolling street to starting point. Wait for him in shadow on grass, then quickly run to starting point.
STATS:
Time: 1:17:46; Loot: 2315/2740
Pockets Picked: 9/14; Locks Picked: 13
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/4
GHOST: IMPOSSIBLE
Galaer on 18/10/2020 at 18:39
JUST MY LUCK
This mission kinda reminds me previous one. There is city full of undead and we must figure out the reason behind invasion. Yeah, just my luck. Luckily it's short. There are some places that requires timing. Like getting 4 coins from fountain or unlocking door near Odds Shop or getting loot from side rooms on 2nd floor of Fish Shop.
To get to Odds Shop I need to go through wrecked house. I moss metal roof to not make noise when dropping from window. In Library is tricky Keeper and librarian. Normally librarian walks randomly, but on my ghost run he got stuck on his big desk. To get glasses under his desk I used 2 moss arrows to moss floor. Thanks to that I was fast enough to avoid alert from Keeper. To get to Study I climbed ladder and mantled on bookcase. When Keeper decided to descend I jumped+mantled on metal railing. I opened Study and hid there. To get out I went behind Keeper and dropped from stairs.
In the end you are forced to damage dead body. This damage doesn't show in stats and it's needed to complete objective about lifting curse. Also this objective gets completed only if you first visit Library's Study and then attack body.
STATS:
Time: 0:17:26; Loot: 1699/1699
Pockets Picked: 0/1; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 18/10/2020 at 18:40
KIDNAP..
This is thew mission based on Thief 2 Kidnap mission. We must capture Cavador (wait, no, he's called in this mission as Cadavor). Cadavor is disguised as crayman. There is less loot, but it's in the same places. There is also the same secret, which unfortunately I forgot to activate. It doesn't have any loot anyway. There are also monsters, Spiders, Mechanists, fire and water elementals and burricks. It's actually burricks vs rest of the world. And burricks will win, because of existence of fire burricks. Immune to fire and shooting fire balls. Very deadly, also their corpse hurts. And because fire elementals and fire burricks can't kill each other, there will be a lot of explosions.
Because of that there is a lot of performance issues. I noticed lags, freezes for 1-2 seconds. My 1st ghost run kept crashing at 35th minute every time. And at some point it also deleted my quicksave. That's why I decided to beat this mission as fast as possible instead of grabbing as many loot as possible.
In 1st area friendly water and fire elementals kill each other when faster water elemental pass slower fire elemental. Also when water elemental will spot you, they are super fast. Of course it will alert every Mechanist nearby.
Also in this version there is no bot in Site 3, there are water elementals. So you can't stuck Cadavor that way. Luckily because of fights I only needed to deal with front guard. So in front of Site 3 I doused all gas torches and when Cadavor and Mechanist appeared, I crouch walked behind guard and get closer to wall to block Cadavor. He started to run into me, but because of full darkness he never noticed me. When Mechanist was far away, I slowly went backward releasing Cadavor and quickly KO-ed him. Then as quickly as possible I took him to Site 9.
Oh, and because of fights, there will be a lot of bodies discovered in my stats.
STATS:
Time: 0:21:28; Loot: 420/1361
Pockets Picked: 4/9; Locks Picked: 2
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered: 7
Secrets: 0/1
GHOST: SUCCESS
PERFECT GHOST: ABANDONED
Galaer on 18/10/2020 at 18:41
LOVE STORY 5
PART 1
Winter city mission. What's unique is street patrollers can enter and patrol buildings. So you need to be careful. The hardest to ghost is Jail, because of 2 watchers on 1st floor and in Basement. They can both spot you. Also you can't turn off light, because AI alerts. You can turn off candle at least. Also there is 2 patrollers and place can be visited by woman servant. There is a lot of stuff to take.
To get Diamond at the top of tree near Tower I go to nearby outside storage. I mantle on door and on roof, then do jump on ledge on the right. Then I mantle on reflector, then on higher balcony and drop on tree. To return down I mantled on balcony, drop on reflector, then on lower ledge and on street.
I completed 2 bonus objectives of freeing prisoner and feeding girl. I forgot to frob gear in Jail, so I didn't trigger Easter Egg objective. But I don't feel like returning all the way to Jail and dealing with 2 watchers just for objective that doesn't give any loot.
STATS:
Time: 0:52:45; Loot: 2567/3122
Pockets Picked: 7/13; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
PART 2
Another winter mission. Getting nugget near City Gate requires fast movement from shadow to shadow. Getting nugget in front of frog is scary, but it doesn't see you when you are on slightly higher ground on it's right side.
In Temple itself there is a lot of patrollers and outside is storm that can reveal your position even if you are hiding in shadow. Also I avoid using lever #2 in Maintenance Room until I finish looting the Temple. In Crypt I douse side torch in room with ghost to use Coins on plate, though I'm not sure what it opens. To release stone hammer from chain I drop and mantle on stone gargoyle. To return on ground I mantle to slightly lower ledge, then drop on lower ledge, on lamp and finally on ground.
After using lever #2 I returned to outside Church. Guard got stuck on place where secret Spiritual Bonding Hammer spawned. So I went closer to noble and mantled on window. This started wedding ceremony. Then I returned to City Gate. I completed this mission with 1 bonus objective of getting Medallion.
STATS:
Time: 1:20:45; Loot: 4211/4956
Pockets Picked: 9/12; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 16/16
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 18/10/2020 at 18:43
THE MIRROR
GETTING RED KEY
Very tricky mission. I was forced to do some unique strategies. Modern world is just prologue and it's very easy. Problem starts when getting 1st objective. After leaving Tavern go left to fountain. Here at the top is secret wheel opening water passage to Julius Frob's Mansion. I'm not gonna use this route though. Go to SW part of the city. You can rope up and mantle on roof, then drop on ledge leading to mansion.
Mansion itself is very well lighten and from what I noticed I can't get to room with switches disabling watchers without 2nd alert from watcher guarding it. Also later I will make this place darker, so I will loot it then. Right now my target is Red key from Great Hall and I can return outside. From ledge I rope up to roof again. To return safely downward, drop on ledge on west side. Go to it's end and jump on top of tree, then drop on ground. Go left to ladder, which will bring you to underwater passage leading to fountain.
GETTING GREEN KEY
Return to Tavern and this time go right along left wall. Avoid archer. Next you need to avoid guard on the right. You do that by running along left wall into passage on the left and hiding in shadow. Go left and climb to tower. Then jump to ledge and go right. Strafe run over roof and go to the end of ledge. Then drop on stone railing on the right and run there to avoid alert from archer. Jump on south balcony and mantle to roof. There is door leading to Samuel Clebb's Building.
Here there is a lot of guards. They don't like when you run on wooden floor behind them, also they can alert if you open/close door when they are nearby. You need to go to 2nd floor and get all the way to the Kitchen. Use passage through fireplace to get to Living Room where Green key is located. Soon room will be visited by Captain Clegg. When he will leave, you can stop locked door from closing. I also checked Attic if there is Mirror. On my test run it was there, but not on my ghost run. Go back on roof.
GETTING BLUE KEY
Go south, drop on stone slope above passage, then drop on street. Go through tower to north area. This time you need to go left. Right guard will go into search mode, because he will spot blue guy. But quickly he will return to his station. Crouch and go left to door near portcullis. Climb to wall, mantle on it's right side and go to ledge. Open Study.
Here's the problem. You need to read scroll on beam almost above balcony door. But room has no shadow and there is watcher. I can't disable it. I found it that you are safe under ceiling (wooden beam covers you). So I roped up to ceiling and when watcher turned left, I quickly climbed rope to the top. I read scroll, which gave me password to Glaziers Hideout. Now you need to return to shadow on balcony. When watcher will turn left, grab rope arrow and quickly run to shadow. Also check for alert from outside guard.
Go to the end of balcony and drop on ledge, then on sign below and on street. You can go through 2nd door (it's fake) and tell password to enter Glaziers Hideout. Sneak left and in right room you will find disguise. Now you can safely explore this place. Blue key is in Sanctuary. You can go there through secret passage or by making key. I believe there can be located Mirror, but not in my run. Go outside.
DISABLING POWER
With 3 keys you must go to North Power Company, but there is nasty archer right in front of it and there is no shadow either. But there is a way to go behind him. First douse torch, climb on it and climb to window. If you mantle on middle window you will get secret notification. Drop down and take 2 crates. Put them on the edge of window and jump on them. This will allow you to mantle on top of the wall. Go east and mantle on roof. Go more east, crouch and mantle on bronze roof. Drop on right edge of this roof while crouching. Now you must drop on archer in from of North Power Company in the way you will bounce behind him. It's really tricky. It took me 50 tries.
Use 3 keys, then drop from metal bridge on generator and unlock Main Office. This way you will get Maintenance Hatch key. Go outside. Now you need to nudge this archer away. I nudged him left, because I know that Mirror must be in Julius Frob's Mansion. But if it's in Samuel Clebb's Attic, then you would probably be needed to nudge archer right. After long nudge, open hatch and turn off water wheel.
Return to North Power Company. From bridge lean left and douse sparking cable. Script will happen and it will slightly move generator. There will be loud noise too, but it doesn't alert anyone. Script actually signal that generator has been destroyed and even if I didn't use force, I think this should be counted as damage property. So that's a ghost bust.
GETTING MIRROR
Use ledge to go back to tower. Descend, but this time on wall. Drop on torch and on street. Go behind guard and reenter Julius Frob's Mansion. There is a lot of darkness and watchers are disabled. It's a good time to loot it. Afterwards you need to open Safe. After entering it quickly go right. There will be new guard getting out of secret passage. Wait to hear what kind of alert he had. If it's just 1st alert, then use switch to close Safe. Grab Lab key and use secret lever to get out. Go to Alchemist Lab. There is secret passage to small room with Mirror. Because power is disabled, you can grab it safely and this will finish this mission.
STATS:
Time: 1:25:27; Loot: 1860/2320
Pockets Picked: 4/12; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/7
GHOST: IMPOSSIBLE
Galaer on 19/10/2020 at 07:38
THE NEW SHERIFF
Mission based on 3rd mission of Thief 2. City part is bigger, but Shoalsgate itself is partially blocked, so only small part of 1st and 2nd floor is available. 1st floor is occupied by monsters. The hardest loot to steal are 10 plates from table in Inner Courtyard. There is burrick and many animal wisps that can spot you. 3 plates on the right must be grabbed from right side and for farther plate you will need to get exposed to light by getting closer to table, lean forward and quickly return to shadow. Also don't douse torch, it makes burrick very sensitive. 2nd floor has guards and it's much easier to ghost it.
STATS:
Time: 0:23:33; Loot: 2904/3244
Pockets Picked: 0/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
klatremus on 21/10/2020 at 16:09
Game:
Thief 2FM:
CoSaS 4: Switching Rails (Prototype)Ghost -
SuccessPerfect Thief -
SuccessSupreme Ghost -
SuccessPerfect Supreme -
FailedTime - 1:11:21
Loot - 1269/1294 (Supreme: 1078)
Pockets Picked - 10/10
Secrets - 1/3?
Locks Picked - 1
Backstabs - 0, Knockouts - 0
Damage dealt - 0, Damage taken - 0
Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
Consumables - None
See the entire report with screenshots (
http://www.klatremus.org/SwitchingRails.htm) here!
Loot list (
http://www.klatremus.org/SwitchingRails_L.htm) here!
YouTube let's play (
https://youtu.be/mSP9kuUUZ4A) here!
Comments:Anarchic Fox was kind enough to release this unfinished prototype (pre-alpha) version of CoSaS mission 4. The 9 Year Sleep was supposed to be bridging this and Mission X, but it unfortunately never moved past the planning stages. Due to the quality of Mission X, this project was very tempting to check out, despite its incomplete state. Despite quite a few bugs, with a bit of manipulation, this mission is possible to complete and well worth the playthrough.
Despite no real info file, I knew we were playing as Byron, an enemy of Dante and his team. The story was taking place concurrently with the events in Mission X, where The 9 Year Sleep had planned on being a prequel, ending where Mission X started. Byron had been arrested, gassed and thrown in jail. This is where our mission picked up. The only objective was to figure out what had happened. After overhearing two conversations pre-gameplay, I received new instructions to escape the prison, find my equipment, and obtain a map. Once done, I was released from my cinematic hold and was free to roam.
Police StationI think the interaction with the guard in the beginning was neat; I don’t think I’ve seen it done that way before. How Byron managed to pick the lock on a metal cell door with a wooden spoon is another question entirely. Once leaving the prison cell area, all members of the city watch ran upstairs to sound the alarm ((
http://klatremus.org/SwitchingRails_files/image001.jpg) see image). I could avoid their gaze, only to see them return to their original locations not long after. Their senses didn’t seem to be heightened beyond the expected, which told me their earlier reactions were all script based. Problem was, if I reloaded after this point, one or both of the original conversations from outside my cell replayed. I found it annoying, but quickly learned to ignore it. However, I soon realized the detrimental impact of this bug. Upon completion of the second conversation, I received my updated objectives. Well, in a nearby laboratory, reading a journal (see image below) further updated my objectives to also include finding the thief that stole my equipment, not kill anyone, not be seen by the local police, and infiltrate the circle. The objective of simply finding my gear had been removed, and therein lay the conundrum. You see, the next time I reloaded, the updated objectives resulting from the looped conversations readded the finding-my-gear task to my list. This objective can actually never be completed, since it’s supposed to be removed by reading the journal in the lab. Well, reading the journal again didn’t remove it. I assume it’s only a first-time-event styled script. Furthermore, this objective being present made an important lever unfrobbable much later in the mission, rendering the whole thing impossible to finish. I thus needed to find a way to stop their looped conversation from ever taking place. Quite the pickle.
Inline Image:
http://klatremus.org/SwitchingRails_files/image002.jpgAfter much experimentation, I found a semi-predictable solution. After breaking out of my cell, upon a reload, their second conversation restarted. If I deliberately initiated this chat right before triggering the alarm script, that conversation would get interrupted before it ever reached the updating-my-objectives stage. Upon returning from setting off the alarm, when using the save-reload technique, the guards would start the first conversation, but more often than not skip the second. The game would therefore never run the script to add the finding-my-gear objective, and I was home free. Strange, but true.
The rest of the station wasn’t that hard. I ascended to the offices via the secret ladder, though the stairs wouldn’t have been that risky. Found the map there and some information on the local gang called The Bandidos. I like how facts from key readables end up in the notes. Instead of all the information, only a summary of Byron’s thoughts are kept there. Overheard the conversation about the courtyard explosion before I left the building.
The courtyard spotlights were excellent. The lamps on the roof actually moved too! The two guards here triggered to hunt mode from time to time. You could actually hear the button click as if to say “start script”. It somewhat broke the immersion. Those alerts are not busts to the ghost mode. They are inevitable, and totally outside the player’s control. It happened every few minutes or so. Getting to the exit door was a bit of a problem. Although the guards settled from the scripted alerts, they were still more jumpy than normal, and normally went straight to alarm mode if detecting me. Their patrol extended behind hardcover, and that when I could enter the gate control room. There was another patrolling guard there, but he kept bumping into a stationary guard in the east side room. I could easily steal his purse and leave without problems. There was no way to shut the main gate behind me from the front courtyard, so I mantled the wall to the west and hopped into the outside canal. My objective to escape successfully ticked off.
StreetsThe map layout was divided into three main section. The southwest quarter was practically empty. There were only three patrolling guards, but they were easy to dodge. The first had a conversation with a lady on her doorstep, ordering her to stay inside. She ended up stationing in the doorway of the main entrance. I entered via the back and looted her apartment with ease.
Further north I found a power station of some sort. Outside was a stationary archer with a lantern, and along the same street patrolled a swordsman. Both had purses. Inside the station I spotted two crystal shards and a flash bomb below the walkway ramp (see image below). I could lean through the grate and grab one of the crystals, but the other items eluded me. I searched long and hard, but I couldn’t locate a hidden passage into that area either. I figured it was meant to be accessible, just not yet implemented. Upon leaving, both guards outside had been triggered to hunt mode. It was another one of those scripted ‘clicks’. They soon settled down, but it was a bit tough to steal their loot bags while this was going on.
Inline Image:
http://klatremus.org/SwitchingRails_files/image003.jpgEntering the northwest quarter, I looted an empty, multi-floored apartment with ease. The key was under the door mat, but I could skip it and instead enter an upstairs window via the second floor ledges outside. Just north of this, a gate towards the east was guarded by a swordsman. Two more patrolling swordsmen protected this area. Down a slope to the west was yet another gate with two more swordsmen, one of which had a purse. They were staring down either entry, which made it impossible to approach on street level. I did find a way to mantle the roof to their southeast though. I could mantle an outcropping from the icy ledges in this area ((
http://klatremus.org/SwitchingRails_files/image004.jpg) see image). Then, from this building’s northwest corner, I could make a running jump and mantle a lamp behind the guards’ backs (see image below). I was now able to steal the purse, but there was no way to leave this part of town without getting caught. The gate behind them could be penetrated on the lower left side, but the back alley was a dead end. The only way to get out was by nudging both of these guards towards the south. I had to sneak east in order to leave, and I needed the guards to be blocked by the corner of the closest building. The second image below to the right shows how far I had to push them without getting even a first alert. Alas, nudging is considered an engine exploit and therefore not allowed for Supreme. This purse worth a measly 6 gold was thus skipped for that mode.
Inline Image:
http://klatremus.org/SwitchingRails_files/image005.jpgInline Image:
http://klatremus.org/SwitchingRails_files/image006.jpgMoved through what I assume to be the janitor’s apartment in order to proceed northeast. Jumped across from an open window to a flooded construction site next. The only way to advance was going east. There was a window to an empty apartment above a guarded gate in this area also. It was a back way into the building I had used earlier. There was the janitor’s key and a few cryptic messages on some statues in the snow outside, but I never could figure out what it meant. Never discovered a use for that key either. The whole area wasn’t possible to enter for Supreme anyway, as the guard would always see me.
I then snuck by a guard at the start of what the map called the Northeastern Quarter. A flickering light had to be timed in order to pass him unseen. The only thing of interest in this part of town was the train station. There were two conventional ways in, but the underground passageway (which was by far the stealthier option) couldn’t be closed up from the inside. I took that way first just to hear the thieves’ conversation, but then headed back so I could close the secret panel, and instead approached the main entry doors in the streets ((
http://klatremus.org/SwitchingRails_files/image007.jpg) see image). Here the main problem was crossing the road slowly enough not to get spotted by the stationary swordsman to the west, but also dodge the patrolling guard. I had to creep-crouch-strafe my way across and at the eastern end of the double-doors to avoid a comment. I made it just in time before the patroller turned around to see me. Inside I could finally take a breath.
Train StationThe only issue in the station was getting the two pieces of loot behind the three gang members by the campfire on the main floor (see image below). The closest thief alerted to the door opening. I could wait for one of the patrollers who entered this room, blocking the door before it closed, but this still didn’t let me get close enough to the loot in there. I could get the ring on the crate with only a first alert from the lady, but I wasn’t able to get to her tiara. I don’t think I’ve ever seen such a large piece of loot on someone’s belt before either. I found the best way was dropping through the hole in the ceiling. Then I could land on the crate with the ring directly. This still spawned an alert from the guy, but now I could drop to the ground and get the tiara without further alerts. Mantling back up above this room spawned several more alerts, so these loot pieces definitely has to be skipped for Supreme. Happy I could get them without needing to douse the fire though.
Inline Image:
http://klatremus.org/SwitchingRails_files/image008.jpgThe rest was smooth sailing. Although I had done all the work at the beginning of the mission preventing the wrong objective from appearing, the lever in the train car was still unfrobbable. The only way to end the mission was to ctrl+alt+shift+end it. I assumed this was ok, since the mission was utterly broken. Anarchic Fox even admitted this in one of his posts. Although this mission is littered with bugs, I still enjoyed my way through it.
Notes- A purse worth 6 gold by the west gate was skipped for Supreme. Getting it required nudging both swordsmen in this area out of the way.
- Skipped a ring worth 60 and a tiara worth 125 by campfire at the train station for Supreme. The gang members gave first alerts when dropping down from above.
- The last 25 loot has been confirmed unobtainable by Psych0sis, so Perfect Thief was indeed achieved.
- I couldn’t flip the lever in the train at the end during my ghost run, so I ctrl+shift+alt+ended my way out of the mission. I figured this was ok, as the mission was broken. I have only ever been able to properly finish the mission on the lowest difficulty, and then only once.
Galaer on 21/10/2020 at 17:04
A little correction, klatremus. From what I know Switching Rails is supposed to be 5th mission of the series. About 4th mission I only know it's enigmatic name: "WFFF". Also are you sure you are playing as Byron? I thought it's just Dante got caught in mission 4 (this mysterious one) and he must escape from prison in this mission.