Galaer on 27/9/2020 at 16:55
DOSCHTLE'S BEGIN
Short city mission. In 1st house I entered through kitchen and doused fire. This allowed me to slightly nudge woman and lean to the side to grab last goblet from sink. Other goblets I took, by going closer behind her and crouch and stand to finally frob goblets. To get to pair of nobles room you need to be fast and quiet. Noble can really easily go into search mode even from hearing your footsteps on wooden floor.
In cemetery I grabbed sword. In tavern I walked inside while door was opening and doused both torches. Then easily loot this place. Then I went to prison. You need to go behind guard to last cell on the right, but 3rd cell on the right has spider and it can see you through door. So you must strafe run in front of it. Dodge guard from left and unlock cell. Prisoner has red key. Wait for guard and go behind him to shadow and again you must strafe run in front of spider cell.
Go through hole in wall to mansion. Kitchen is easy to loot. Avoid going to office. There is only safe with diadem, but obtaining it will immediately end this mission. Go to dining room and wait for servant to go towards double door. Quickly run along left wall to light switch. Now you can loot this room. Open double door and sneak to stairs. On 2nd floor you will need to avoid 1st room on the left and 3rd on the right. Though in 3rd room on the right you can lean from shadow and grab noble's purse. But goblets and other room's loot is unavailable. Now you can return to office, unlock safe and take diadem.
STATS:
Time: 0:17:36; Loot: 3535/3795
Pockets Picked: 5/9; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. There is no way to grab loot from 2 rooms on 2nd floor of mansion. 2 nobles will immediately spot you and there is no light switch inside.
Galaer on 27/9/2020 at 16:55
DOSCHTLE'S LABYRINTH
In 1st area you need to steal white key from patrolling haunt. Also auto search function doesn't work properly and you need to highlight item to grab it. If you don't know which one of the haunts has key, then it will be very difficult to find it. Because there is Jack, thief that will kill haunts. He's also the reason why some bodies may get discovered.
In order to open passage further you must cut the banner (ghost bust). Also later in order to open passage you must douse torch, then use it.
STATS:
Time: 0:22:13; Loot: 1850/1950
Pockets Picked: 8/8; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered: 1
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 4/10/2020 at 14:23
EVIL THIEVERY
CITY
This mission has 2 parts. In 1st you visit and loot mansion. Getting loot from there is easy. There is barely visible light switch in kitchen and I douse fire there too to easily get all loot (1195 loot). Unfortunately I lose all my equipment and loot when starting 2nd part. And my max loot decrease from 2478 to 1283 loot.
2nd part of the mission is for most of the part just exploration. Get all water arrows and holy water from cemetery house. Unfortunately you are forced to break 2 planks to get to Underworld (ghost bust #1). Next ghost bust is in maze. There is zombie that starts alerted and eventually stops, but he's always in the way and I need to visit all 3 paths, so I will be forced to get seen by zombie few times and report that as few ghost busts more. That's why I prefer to just kill him with holy water (ghost bust #2).
UNDERWORLD
Zombies in Library will fight with each other and it's possible for both of them to knockout each other. This way I can easily use lever, take Black Glyphs Book, take secret and take Sandra's body back to her room in this area to complete bonus objective. In Yant's Lair I'm forced to destroy vine (ghost bust #3). Rest of this place is easy. Traps are easy to avoid the same like enemies. What's annoying is bones that stick out of walls are solid and you can't crouch under them.
Then is crypt. First visit highest floor and douse blue torch near table. Then go to the bottom - in front of 3 mummies is key. Before taking it there is hidden is sarcophagus nearby dagger, you can frob it through sarcophagus. Also grabbing key will wake up all zombies on this floor, so douse 5 torches to safely escape. You will also need to close tomb, so you can get to ladder. Go to chest around headless captain zombie to get Mausoleum key and wake up new zombies. Wait in hole for skeleton going down and hide in tomb on the left. Now you need to use right double door to return to city.
RETURN TO CITY
First you need to get to Keeper's Hideout in Sewers, but there are zombies in the city. I went east to 1st area and entered sewers from prison. Grabbing ring will spawn new enemies. Now you need to get back the same way you came to prison. Be very careful of new enemies. Eventually you will go near Old Well to 1st glyph. Continue path to prison. Hide in right corner and when path will be empty, go to prison.
Quickly go up and hide in far corner of corridor at the top of stairs. There is new ghost that enlighten the area around him. Now you need to go to city and above door of left house is 2nd glyph. Return to 3rd area and go to cemetery. You need to go through crypt to next part of cemetery. There is 3rd glyph on tomb. Now you need to go south to 2nd area. This part is tricky. There is very slowly walking zombie guard and skeleton archer at the top of small park. You need to go right into dark corner and from there activate 4th glyph on rubble. Then visit mansion and go to 2nd floor. Douse both torches in Living Room and in corridor to easily go to Friend Steven's room and activate last glyph on cross. Then just find A3 tunnel and between pipes in water room nearby is exit glyph.
STATS:
Time: 1:17:52; Loot: 1163/1283
Pockets Picked: 4/4; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
In my run I destroyed zombie in maze, but for some reason it didn't count as kill or damage dealt in stats. Maybe holy water arrows don't get into stats just like gas arrows. I certainly didn't know about that.
GHOST: IMPOSSIBLE
Galaer on 4/10/2020 at 14:24
FIVE TIGERS: CLAW OF THE TIGER
ESCAPE
First you need to escape from Watch Building. Because you don't want to wake sleeping guards on the sides of prison, crouch walk behind patrollers. On top and bottom floor, guard is walking from 1 window to another and stays under window for 1 minute. You need to visit Captain and Armory (you need sword, blackjack, compass and bow to complete objective) on top floor, then go to South Canal at the bottom floor.
Here is path to Sewers. Ignore it, lots of spiders and nothing interesting. There is also hidden path to Walker and Sons. It will be useful later. Right now just go to swim. On rock is Evidence key. Swim to Foundry. Lots of bots and engineers. Open north gate leading to city and go all the way up. Nearby door leads to Inn. Go to basement and grab all books and scroll. This will give you equipment and new objectives. There is also secret with gas. You need to visit it for rope arrow and gas arrow.
CITY
City is quite easy to ghost. From wall with archers you can get to many houses. You need to visit Bath House. I do it through storage near it. In Yubaba's roopm on 1st floor is Forget Me Potion. Then visit Walker and Sons for secret entrance to underground. In lava you can destroy Nekosan? scroll. Go all the way to warehouse and shoot gas arrow into middle person to gas all 3 people. Also go to roof for guard with purse. Return to warehouse.
You need to put all 3 people into cells to complete optional objectives. That's a lot of walking. In red cave is side tunnel leading to Sewer entrance to Watch Building (this one that I mentioned was hidden. Put Gilmore there and return for other 2. Bring their bodies metal door leading on wall in Walker and Sons. Take one to Hammers.
You can't use Sewers, because prisoner will spot you. Descend from wall on street and go around Hammerite Compound. Opposite to Crypt is big door leading inside. Go right to stairs leading down. In torture room are switches. Open first 2 cells. Father Moore will go into cell #1, Oswald - into cell #2. Looting Compound itself isn't hard. There is hidden passage to Crypt under stairs.
Return to Gilmore and return to Watch Building. Put Gilmore in your cell, then go upstairs to Captain's room. Use Forget Me potion on small cistern and go to Evidence Room. Here is hint book (you can't grab it though). Put Aldred's Log on table and grab all loot to complete 2 objectives. Return to Canal and swim again to Foundry. Then go north to north entrance to Office Building.
OFFICE BUILDING
You need to find 10 Wise Tigers scrolls (x on map), but first it's good to disable watchers. Avoid watcher in corner, then run to 2nd door on the left. You are safe there. Unlock door and disable all watchers. Find all scrolls on this floor, unlock safe under stairs, also while being on bottom of stairs rope up and grab ring. Then go to Gallery. Before stepping on marble go to north pool and find secret switch that will not open turrets.
Then it's time to solve riddles and get Claw of the Tiger. Don't forget to grab Barge key under throne. Then go to higher floors and get rest of scrolls to complete bonus objective. Lord Evans and Sir Williams has 2 secret switches under their desks. Use Sir William's left switch to escape on north path to city and return to Foundry. Go south to boat. Use key to get into storage and lock doors behind you.
STATS:
Time: 1:19:04; Loot: 5851/6693
Pockets Picked: 8/8; Locks Picked: 19
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 11/11
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 4/10/2020 at 14:26
GANBATTE, THIEF-SAN!
Mission doesn't work correctly for me on Newdark. I tried both Tafferpatcher and T2Fix. On Hunt difficulty item doesn't spawn. On Chase difficulty there is no balls. On Race difficulty I managed to at best spawn my opponent, but he wasn't moving. So I couldn't finish any of these modes. If FM would work, it would be possible to even supreme ghost it, because there are only 2 archers and your opponent in race, but they all are neutral.
SUPREME GHOST: POSSIBLE
Galaer on 4/10/2020 at 14:27
THE MASK
ENTRANCE
This mission is short, but also much harder than most of the missions played this year. The hardest is loot objective. You only have 61 loot of leeway and a lot of them is very tough to get it. You start near well. There is 1 guard patrolling around it and another guard patrolling between both sides of entrance door. Sometimes he stops, sometimes he just walks. On both sides of entrance is shadow you can hide in. Enter house while going behind this guard. Then go left behind other patroller and pass him from right.
NOBLES
Slowly go to door, then to corner near bed, jump on it and slowly go over it. On the other side of bed are golden dices. Return to door and wait for woman to meet her husband. Quickly go to the bathroom, go right and enter bath. Grab 3 statuettes and together with woman go to other end. Mantle on loud surface on of bath and wait for woman to leave. Now is much harder challenge. After door will close, go quickly to it, open it and quickly, but also quietly you must hide in shadow on the left. Problem is that nobles can hear you and if you stay too long in light, man will go into search mode. So do long steps while crouching. If you do it correctly, you can leave and return to entrance.
DINING ROOM
Door opposite to entrance leads to Dining Room. There is 1 patroller on short patrol route between bookcases near fireplace. On table are 3 bottles and 2 statuettes. Your target is to run into dark corner near fireplace. From there quickly get 2 statuettes and return to shadow. Then target bottle at the middle of table and other 2 bottles, then run to wall near door. Return to entrance. Next is long corridor with few rooms. First is Kitchen with 3 bottles. You only need to time 2 patrollers and entrance guard. Go behind patroller. Skip Library for now and go to Barracks.
BARRACKS
This is the toughest challenge. There is 5 guards, 4 coin stacks on tables and silver nugget in fireplace. For loot objective I need to grab 4 coin stacks or 2 coin stacks and nugget. Enemies observe each other. Room is well lighten by candle under ceiling (can't be doused) and fireplace (can be doused, but it doesn't change too much). Also I have no water arrows. They are in well protected by spiders and light mushrooms. That's why I wanted to grab broadhead arrows, but archers are too far.
First lean for 1st coin stack and run right. Very slowly walk along wall and nudge guard away. I did that by walking backwards. Now you can grab 2nd coin stack. Unfortunately mantling on table to go to nugget 2nd alert everyone. I also can't go for 2 coin stacks, because they are on table that is on center of the room. I will get easily spotted. I decided to return here later. Leave Barracks and go to next room (you only need to time 2 patrollers).
MAGE
Purse on desk is easy to get, but loot in bedroom isn't. Room is well lighten, mage observe it from far corner. It's impossible to go to him to nudge him. On the opposite side of wall near door is shelf with bag of spices and 4 coin stacks, which I need to get. I found it that if I go to the very edge of shadow I can lean forward and turn left and barely reach all loot from shelf. It's possible to get stuck while in this position. Press backward and when you get unstuck, quickly return into shadow if you aren't in it.
WELL
Time 2 patrollers and go to last room. Sneak to zombie for glasses and crate. Time to return all the way to well. Now you need to time entrance guard and patroller. Jump to rope and descend to well. Put crate on floor and run into tunnel along right wall. Quickly frob light mushroom and frob 2nd too. Last 2 mushrooms are out of our reach. To reach right mushroom you need to nudge small spider with crate. Luckily crate falling on ground doesn't 2nd alert spider, but at the end will be hard. I needed to nudge spider to right mushroom, go slowly along right wall and frob mushroom. Then go forward to frob last mushroom and lean forward for 3 water arrows and 2 moss arrows. You need them all.
LIBRARY
Return inside house and go right to Library. Here is patroller visiting guard and woman. Run quickly into shadow near sofa, then to shadow at the end. There is last patroller on short patrol route. Go behind him. On the left is switch book. Frob it twice to open secret wall. Pass guard from left and enter passage.
MASK
Douse 2 torches, so spiders will not see you and fall on log. You need to fall quietly on plant on the left, but Garrett is always falling loudly on gravel even from crouching position, so I need it to moss this gravel. Go along left wall to Precursor Mask. Go to mossed part and jump+mantle from it on log to avoid alert from spiders. Then go through Library to Barracks.
BARRACKS AGAIN
In act of desperation I doused fireplace. It's tricky, because most of the time guards will 2nd alert, but it's possible to do it quietly. This actually allowed me to mantle on table near fireplace. Unfortunately Garrett is falling on table and makes huge noise, so I needed to moss this table. I fell on the other side lean for nugget. Mission ended here.
STATS:
Time: 0:31:32; Loot: 737/761
Pockets Picked: 0/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: NOT POSSIBLE. Skipped 2 coin stacks in Barracks. They are too close to center of the room and too well lighted and observed by few guards. I doubt it's possible to get them.
SUPREME GHOST: IMPOSSIBLE. There is a lot of 1st alerts. I also collected and used 3 water arrows and 2 moss arrows. I disabled 4 light mushrooms in well. And I nudged small spider in well and guard in Barracks.
Galaer on 4/10/2020 at 14:28
KING ABEDZEN'S TOMB
Puzzle mission with 3 troublesome points. First is drop into hole. It's too high to drop without taking damage. So jump on the other side and go to the left side. Turn towards hole. You need to drop on the edge of ground above water. Only this way you will avoid getting hurt.
Second problem is killing King Abedzen. After using curious scroll to revive him, quickly go behind sarcophagus and kill him with holy water. You need 3 water arrows, so he will get alerted (ghost bust).
Third problem is about leaving. There are 2 red spiders that will spawn. Just go to shadow and wait for them to pass you and stop. Then you can go. Also avoid trap after hole, which I never noticed before.
STATS:
Time: 0:09:27; Loot: 1975/1975
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 4/10/2020 at 14:28
CAPTAIN OF THE GUARD
Tower defense game. You get 400 gold to buy allies and you don't gain money for killing zombies or for anything. Zombies can change them into zombies with 1 hit. Also AI is very random. I put my mages on ground below and eventually they ran into zombies to get change into them. I put them on walls and they still run on zombies or fall on lower level or even once one guard stopped moving while being under torch. I needed to nudge him, because he wasn't seeing enemies. And guards don't react to the sound of zombies or to the sound of projectile. I'm pretty sure it's possible to ghost this mission. You just need to watch your allies killing them, but like I said AI acts very random, so it's not really fun challenge.
GHOST: POSSIBLE
Galaer on 4/10/2020 at 14:29
A NICE GAME OF CHESS
Chess in Thief world. It's possible to supreme ghost this mission, because all AI is neautral. The problem is I suck at chess. Computer AI is easily destroying me and I can't win.
SUPREME GHOST: POSSIBLE
Galaer on 4/10/2020 at 14:30
VICTRALIA'S REALM
Very short mansion mission. Twice opening door trigger traps, so you can't supreme ghost this mission. I go to house and immediately kill Victralia by leaning forward from shadow with sword. To go to 1st room I need to crouch under fireball. There is 5 coins on carpet: 3 in this room and 2 in entrance of the house.
STATS:
Time: 0:02:44; Loot: 1350/1350
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
SUPREME GHOST: IMPOSSIBLE. Opening entrance door will trigger trap.