Galaer on 29/8/2021 at 21:46
PLAYGROUND OF DOOM
It's another "beat them all" mission by Cardia. I was ready to abandon it quickly at the beginning, because I don't like this kind of mission, but to my surprise there is enough shadow to sneak through this mission. Enemies have short range of view and also you start with 4 invisibility potions. Plus you get 2 more invisibility potions in mission. There is 80 haunts with purses and just like in every Cardia's mission loot objective is really tight, so you must grab at least 77 purses to complete it.
To get this loot you must use the fact that enemies have short range of view. You will need to dodge them when they are turning. There are 2 spots where you need to strafe run to patroller to quickly steal his purse and quickly back off, so stationary haunt will not spot you. The hardest spot for that is near bridge. Can't tell direction, because there is no compass in this mission. You also need to go to passageway to previous room. You are safe in this passageway despite being well visible. To return to bridge you must strafe run along wall. To get Skull of Freedom you must use invisibility potion.
The hardest to ghost is path to Carabino (one of 4 bosses needed to kill). You must dodge haunt from right, then run to right wall past torch and then very slowly continue along wall past 2nd haunt. Go to left wall and run along it behind 3rd haunt to the corner. Go behind 4th haunt and dodge him while he turns. Since this boss was my last I used invisibility potion to return.
There are 4 bosses in this mission that must be killed. Unfortunately there is no way to kill them in one hit, so that's ghost bust #1-4. For Malcavino I used sword and when he stepped above lava, I saved and loaded game, so he will drop into lava. He was stuck there, so it was easy for me to kill him with arrows. For other 3 bosses I used sword. You must be careful to hit them with sword before they will escape, because they are fast. Agelciro was the easiest, because I could stay behind him all the time. For Casemiro I needed to use another invisibility potion. After killing all bosses I used invisibility potion to grab last 2 purses from haunts in front of statues. This is also shortcut to the starting point.
STATS:
Time: 1:04:13; Loot: 8000/8125
Pockets Picked: 80/80; Locks Picked: 0
Back Stabs:4; Knock Outs: 0
Damage Dealt: 337; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 4
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 29/8/2021 at 21:47
PRECARIOUS BUSINESS
Very easy mission to ghost. It's structure reminds me a bit TDM missions. City is big, but barely has any enemy. Mansion has 1 patroller per floor, so again it's very easy. If it was TDM mission, then this mansion wouldn't be that easy.
STATS:
Time: 0:16:58; Loot: 3857/4307
Pockets Picked: 2/3; Locks Picked: 7
Back Stabs:0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 6/9/2021 at 20:32
UNKNOWN TREASURE
Last mission made by GORT that is unreported. Unfortunately it's very similar to RotB 2, so missions are huge with many patrollers, but barely any loot.
MISSION 1 - A GEOGRAPHIC MOMENT TO REMEMBER
This mission uses the same map as RotB 2: Mission 8: The Imposter, but map is bigger and gives access to more areas. It's a long mission. There is lots of guards, but city feels empty. It's especially visible in Castle and estates. There is barely anything in them. To ghost this mission you need to do some unintended climbing on rooftops.
START
Guard are walking at you, so run right. On window is statuette. You need to jump for it. Jump into canal for crystal and tiara. Wait for guards to pass and return to starting point. Go left to Warehouse. You need to time knight and stationary archer to enter Warehouse. Go left. Behind boxes is purple box and Unknown key. Go to 2nd floor. You need to time patrolling archer and stationary knight looking through window. Under counter is tapestry and nugget. Leave Warehouse and go right. Put crate under ladder and jump to it. Wait for knight to go to this side and use ledge to go to other side. Open secret chest and return to ladder. Here I decided to bring 3 crates into Warehouse. It wasn't necessary as in the end I only used one of these crates.
TWO HOUSES
I brought one crate with me via sewers to sleeping woman's house and put it near door. Sneak upstairs and take House and Water Gate key. You can't grab ring, because it triggers helmet to fall on marble floor. This wakes up woman and she will easily spot you. To get ring you need moss arrow, which is in opposite house. Crouch and go there.
Open right door and wait for woman to turn back towards desk, then grab goblet behind door. Under stairs is a wall that can only be opened by destroying it with your weapon. But that's a damage property, so I'm skipping this secret. On the other side of wall is chest with 2 rope arrows and locked safe with 200 loot. To get key to it I need to visit Food Store through well, but since I can't get to this safe and in Food Store there is no loot, I'm gonna skip this place entirely. Go to 2nd floor, open door and wait for woman to turn away. Grab moss arrow and 2 water arrows. Go to attic for tapestry. Return to sleeping woman and moss floor under helmet and grab ring. Go outside.
ROOFTOPS
Go left and around wall with grass. Mantle to it's north side. You must look out for archer from tower. He can spot you. Mantle on wall above passage and then on ledge. Go along it and avoid woman from garden where you took arrows. Strafe jump to another ledge and go right on right wire. On left window is coin. Go to left wire and go left to Pagan. He will give you objective to get Pagan Juice. I would prefer to not trigger it, but it is necessary for entering Cemetery. From Pagan you will get Zombie Bait.
North from here is purple roof. Jumping and mantling to it is tricky, but possible. Go to higher purple roof and lean towards it to reach secret speed potion. Turn around and drop and mantle on lower wall. It's also hard to do. Plus you need to worry for patrollers. Afterwards I returned to starting point. Near it are stairs with shadow. Opposite to this place is another dark spot. Here I waited for patrolling wolfman and stole his purse. Then I went back for crate, took it to marketplace and went east dodging all stationary guards and patrollers.
PAGAN JUICE
For now I ignored all buildings and went to small alley behind Mechanists Area. Mantle on wall and put crate near ladder. On the other side of wall is metal box with loot and slow fall potion. Climb on wall, mantle on crate and wait for patrolling Mechanist to go right. Go left and mantle on lamp. From here you can mantle on east side of roof. This place is safe and also very important, because you can get from here to Yangus Estate and Sinking House. I'm gonna refer to it as roof above Mechanists. Wait for patroller to go right again and picklock gate. Drop down and grab bottle near sleeping drunkard. Use barrel to mantle on wall and quietly jump to wall with gate.
Go left to secret metal box with invisibility potion. Here I decided to drop down while crouching on Mechanist and use invisibility potion, then take Pagan Juice and escape. The reason for that is that zombies will stop at Zombie Bait in random way and in my test run they were looking towards entrance. They have long range of view, so it was never possible to take it even with invisibility potion. Their position at Zombie Bait is based on luck. Furthermore saving and loading doesn't change their position at the end. That means that what determines their position is placement of Zombie Bait. Run to Cemetery and waiting for zombies to go to Mechanists Area takes roughly 30 min, so it wasn't really realistic to trying to repeat throw of Zombie Bait over and over.
Speaking of which, after stealing Pagan Juice, throw Zombie Bait over fence. Throw it toward the right side. Also don't throw it from ledge with metal box. It will 2nd alert Mechanists. It's possible to make this throw, but I don't recommend. When I did that, Zombie Bait fell behind boxes and after opening Cemetery, zombie just stood in front of it unable to find a path to Zombie Bait.
CEMETERY
Now I decided to backtrack and check 2 building near metal helmet guard. This way I got 2 objectives. Also there was secret lever behind dresser. Inside were arrows incluing gas arrow I need for later. Go to Cemetery and while metal helmet guard looks away, open gate and leave it opened. Go through it and 1st alert archer on roof. This way he will fall down. Nudge him away and open Cemetery. Hide in shadow and wait for zombies to leave. Most of them are fast zombies and they quickly stand up. This means they will destroy everyone on their path to Mechanists Area.
Go into Cemetery. Go along left wall, so you can barely reach golden hammer on left tombstone without 2nd alerting 2 zombies that stayed behind. Go along right wall for Green Gem Plaque. Now I decided to return to Mechanists Area to check situation. I also hid all bodies in shadows. Some zombies were alerted, so they could steal see me, but walking along left building was too far away for them to see me. Later I learned that it was possible in this run for me to grab Pagan Juice without using invisibility potion, but I couldn't know that earlier. Guards in front of Sinking House obviously weren't killed. Also drunkard near Yangus Estate woke up, so I could only enter roof above Mechanists from Sinking House side.
CASTLE
I went south from Food Store. In 1st building is goblet on fireplace. Go to window, crouch and strafe jump and mantle to antenna. Take this secret loot. From here you can strafe jump+mantle to roof of building you were, drop on fence on other side, on torch and on ground. It's not very efficient route, but I decided to use it. Use lever to open path to marketplace, then go in opposite direction. In this part of city is lots of patrollers. On left path are 3 crates. Go right. On north side of fountain is coin. You can hide in shadow in tunnel. Steal purse from stationary guard. Go to Castle.
Go to 2nd floor. Here is guard patrolling both fllors. She has purse. Go left. In 1st room is purse on 2nd wardrobe. Go right to Music Room. between benches is coin. Use nearby stairs to go to 1st floor. On the opposite side is room with vase. At the bottom of swim pool is tiny ring. Going right leads to barracks. with chests with slow fall potion and gas arrow (picklocking this chest will wake up guard, but after he will turns, it's easy to exit). Left path leads to library that is visited by patroller. On last table are glasses. Go to basement for bottle on shelf, go to sewers and grab Blue Gem Plaque from water.
YANGUS ESTATE
I decided to return to 3 crates and smuggle them all the way to roof above Mechanists. I actually needed only 2 crates. The intended way to Yangus Estate is by attacking bell with your weapon. This will make front guard to run to Cemetery. This will also remove invisible wall behind front guards and also 2nd alert drunkard. That's why I needed to use other way. Put 1 crate on slopey part of lower roof leading to Yangus Estate and 2nd crate put in garden under wall. This way you will manage to climb on wall, then on fence and then on roofs in order to return to roof above Mechanists.
You get new objective to not get spotted. Left stationary guard has purse. Go right, dodge 2 stationary guards and go upstairs. Right patroller has purse, then go left and quickly steal Yangus Study Room key from left corner of training room. Hide in closet and wait for conversation. You will get new objective to kill Yangus. Save and load, so Yangus will stop walking. Gas him, take him to closet and then kill him. Take his ring. You can leave body here, but I decided to bring body downstairs and hide in dark room with door. Return to entrance and enter study. Inside is Purple Gem Plaque.
HOTEL
Return sleeping woman's house where you mossed floor. On chair is stolen necklace. Go to rooftops and give Pagan Juice to Pagan, then go to fountain near Hotel. Fountain has 3 coins worth 30 loot together. They are observed by 2 servants, so they must be skipped. You can't enter to Hotel via front entrance for the same reason. The only way in is by mantling wall and fence behind servants and then mantling on roof. Observe if any servant heard you. Go towards Hotel. In passage leading to it is coin. Go on box. on window below is drill. The only way to not get hurt is strafe jump to it and trying to bump into brick above window. Take secret drill and return to roof above fountain. Go to Hotel.
On 2nd floor is stationary woman. If she will 1st alert, she will turn and then start tracking you. Because of that I need to skip ring from her bathroom worth 100 loot. Go downstairs and enter kitchen. You can grab goblet and bottle from 1st cupboard, but it's impossible to reach any of 3 plates worth 70 loot together without being noticed by 2nd woman. Return to roof and enter Tower.
TOWER
Go down and grab 3 goblets from table. Avoid patroller and go to stationary guard. In order to go to last room you must wait for stationary guard to look towards path you entered. Him looking right isn't enough. In last room grab Greg's Attic key and read book. This will spawn new patrollers in city and new patroller in Tower. Sneak back to roof and drop on generator.
SINKING HOUSE
Go to both houses to complete objectives and complete loot objective. At this point you should have completed loot objective, 3 gem plaques and Greg's Attic key. Intended route is guarded, so return to roof above Mechanists. I took crate with me, which wasn't needed. This is also path of no return. Jump on higher roof leading to Sinking House. Drop on metal fence, then on wall above gate, then on lamppost and on ground. Enter house.
House is tilted, so ground is slope. It's hard to move. Plus this place is patrolled. Go left and climb to 2nd floor. Mantling on top of 2nd stairs is very difficult, but possible. I abandoned my crate here, because it didn't help me. Crouch to go through passageway and wait for patroller to enter corridor. Go left, unlock trap door, shoot switch with water arrow, wait for ladder to descend, then climb it and go to cave.
LAVA CAVE
If you are fast you can see fire knight in "T" pose. Go right and jump over lava river. Go left to cave. In front of it is crystal with 2 nuggets. On both sides of cave are braziers. Go straight. Jump above trap between obelisks. Next area is patrolled by 2 fire knights. Your target are 2 levers on each side. Return to brazier. From one of them take Cape of Infrigidate. Using it will make you immune to heat above lava lake. Now you need to jump from rope to rope above lava. Look out for raising flames as they can kill you. Jumping to 2nd to last rope is the hardest. You need to be very high on rope to not fall into lava, but not too high to not bump into rock above you.
At the end of tunnel is exploding rock and lever. You must be quick or you will get stuck on island with lever. Go to fast fire elemental tunnel (you can crouch in tunnel to avoid it). In pillar is hidden lever. Return to lava river. Below this place are exploding rocks leading to Red Gem Plaque. The problem is that explosions can alert fire knight from beginning of this place. Also distance to him is far, so he's frozen and not patrols, but he can still hear it if he's at the top of lava river or in tunnel leading to it. Return to top and go behind him until he will return to the entrance to cave. Then return to plaque, do mini loop on exploding rocks, grab plaque and jump to rope. Then check if fire knight heard that.
Climb to waterfall and jump to top rope. Jump to ladder. Be careful, sometimes flame will rise where ladder is located, so quickly go to other side and drop on ground. Use 4 plaques on holes in pillars. They will create annoyingly blinking lights. Use switch and enter portal.
STATS:
Time: 2:20:55; Loot: 4520/4920
Pockets Picked: 17/28; Locks Picked: 3
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/9
GHOST: CHEMICAL SUCCESS. I used invisibility potion to get Pagan Juice. Non chemical run is POSSIBLE.
PERFECT GHOST: IMPOSSIBLE. I skipped secret safe behind wall worth 200 loot, 3 coins in fountain near Hotel (30 loot), 3 plates from Hotel's kitchen (70 loot) and ring from 2nd floor Hotel's room (100 loot). Together I skipped 400 loot.
Galaer on 6/9/2021 at 20:33
UNUSUAL CONDITIONS
Very short and easy city mission to ghost.
STATS:
Time: 0:11:41; Loot: 1400/1540
Pockets Picked: 3/3; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 6/9/2021 at 20:34
URA
MISSION 1 - THE BEAST
The intended way to get to locked house near stables is by visiting zombie house. But there is no way to ghost zombie in front of it. That's why I decided to make stack of 4 fruits to get to window of locked house. Next challenge is patrolling ghost in lava cave. She can see you when you are near pillars. Wait for her to go left, then quickly jump on left pillars and mantle to her ledge. Walk behind her and steal skull. Then drop via pillars on the other side and quickly sneak to rope. Here I had huge problem with getting on rope. I needed to jump from slope, which was very difficult. I had no such problem on my test run. This happened to me in couple of missions. I wonder if I should to reinstall mission after finishing test run to avoid this glitch.
Then go to Temple and place skull on brazier. Climb on statue and climb on rope. You need to kill beast and it's impossible to not get spotted by him, it's also impossible to kill him in one hit. This is ghost bust #1. After battle take his corpse to finish this mission.
STATS:
Time: 0:10:45; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 78; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 6/9/2021 at 20:36
INTO THE DARK FOREST REMASTERED
Improved version of mission made by Master of Dromed. Mission is much easier and also more linear than previous version. There is less AI, more shadow, more detail and lots of loot and secrets. I didn't notice any areas with frogbeasts. There is no need to use any invisibility potions or breath potions (there is air pocket in middle of flooded cave leading to Mages Compound. Sadly there is no shortcut to start, so return path took me 17 min.
In area with Factory's stairs there is nugget on ledge. I took it from stairs by roping up to the back of generator and picking nugget from there. This way I don't need to leave rope arrow behind. On middle floor of Mine there is plate and diamond hidden behind banner. To get them you must not wake up novice, so be quiet and avoid alerting patrolling priest. In Fire Area of Mages Compound sorceress scared me by getting stuck on bridge. I was worrying that I will be forced to use invisibility potion. Luckily loading helped. Also instead of unlocking cemetery gate, I mantled over it.
STATS:
Time: 2:17:50; Loot: 5946/6917
Pockets Picked: 10/10; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 13/22
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
klatremus on 6/9/2021 at 20:57
Great work, Galaer! However, is there any way you could split Unknown Treasure and Ura into separate post for each mission? In the master list I can only link directly to the post, so the link for mission 2 will be the same as mission 1 the way it is now. The same request I give for future campaigns.
Thanks
Galaer on 6/9/2021 at 21:05
I thought it's all right. Reports on Ura are really short. As for Unknown Treasure - 2nd mission is much shorter than 1st mission, so it was weird for me to separate it. I will try to make these reports in separate posts. I don't promise about future campaigns, because some of these campaigns are very easy and there is barely anything to write about, so I prefer to post the whole campaign's report in one post.
Galaer on 6/9/2021 at 21:07
UNKNOWN TREASURE
MISSION 2 - COLD AS ICE, BUT HOT AT THE TOUCH!
This mission is uses the same textures that appeared later in RotB 2: Mission 10: Sir Edward’s Plan of Invention. It's much shorter mission and mostly it's easy to ghost. Unfortunately ghost is busted in 2 places. Also just like in RotB 2 there is barely any loot. There are only 3 locations with loot.
START
Go down and hold backward to not hit icicles, because they damage you. Destroy all of them with your sword. Go to right cave, take 2 water arrows, explosive charge and read book. Metal box is frozen shut and you must use sword to open it. Since the reason is frozen state (there is description mentioning that when you frob metal box) it's not damage property. Take flare.
Here are 3 enemies you need to look out. Floating ice creatures are homing towards you and freeze you (it doesn't damage you, but it slows you down). It also sounds like breaking glass and it can alert other enemies. Except these floating creatures, because they have no ears. When you are frozen you must right click 10 times to free yourself (just like cobweb spell) plus every time you click, ice will fall down and shatter (again breaking glass noise, which can alert enemies. Other 2 enemies are more standard. Ice golem shoots you with ice missiles and ice knights act as haunts.
TEMPLE
Wait for flying creature to turn away and run behind it, wait for it to turn again and go forward to next shadow. Ice golem and ice knight are easy to dodge. Go to Temple.Temple is locked. Lower entrance is unfrobbable and it requires explosive charge to open, but that's damage property. You can get to upper door climbing left slope and walking on tiny ledge, but it's locked and bashing it leads to damage property. There is no way to get on roof. There is switch on statue there, which must be pressed, so I tried to blindly shot it from upper ledge. Until i realized that explosion of lower door only destroys special ice covering it (it's mentioned in book we read earlier). So this explosion isn't damage property, but ice knight must be far away, so he will not hear it.
Inside go left to basement. In 1st room is key on table. Return to 1st floor and go right to basement. Take urn and tapestry from shelf. Go outside to upper door and unlock it. Go right to roof and press switch. You need to return to start of mission. Return to floating creature. There is new floating creature and patrolling ice knight further away. New floating creature doesn't turn and there is no shadow, so you must alert it (ghost bust #1) and quickly run behind 1st floating creature. Unfreeze yourself. Further away is another not turning floating creature, but there is shadow, so you can easily pass it from right. Return to starting point and climb ice stairs.
NEW PATH
Here are shattering and reappearing ice platforms. Once first will spawn, start jumping to the end and jump into hole. Jump again to get transported up. Here is corridor with patrolling ice knight and floating creature. It doesn't turn and corridor is well lighten. To cross it you must douse torch in front of floating creature. Go left and the same situation - you must douse torch in front of another floating ice creature. At the end of corridor is chest with loot. Go to 2nd temple. There is floating creature watching entrance and I'm out of water arrows. Luckily I found way to enter temple. Go to 1st torch, mantle on it and quickly drop inside temple.
In library on the left is note in hand of dead body. Reading it gives clue how to go through maze, but it also summons ice golem and floating creature. Impossible to ghost it. That's why I'm avoiding reading this note. Go through maze, then go between haunts and open sea chest. It will teleport you to crystal cave, but opening it creates light and it acts like flashbomb. In other words it damages haunts, so looks like that's ghost bust #2.
LAST PATH
Cave is patrolled by red bugbeast, 2 fire elementals and 2 fire knights. Just sneak to lava river at the end. Jump to exploding rocks. Enemies shouldn't hear explosions. Picklock gate. Go right, straight and use right lever. Here is statue maze. Save game, because sometimes statue can get stuck and it will be impossible to push it. Push statue forward, then right, go along right wall and go to statues near the end. Push statue left and go to chest with last loot. You can't disarm mines in this mission, so just jump over it. Return to last statue. One of them you can push to exit, but you need water arrows from right chest. Near it is another mine and there is less space to jump over it. So instead you can push statue, mantle on it and drop near chest. Then try to mantle on statues to return. It's hard, because you can't crouch on statues and wooden beam on ceiling will not allow you to cheese this room.
Here is moving wall and 2 torches needed to douse. Wall is fast and can easily kill you. You can't douse torches earlier, because they are covered by glass. Just before entering room, shoot water arrow into right torch and quickly enter, then douse left torch and escape. Take Golden Ctulhu Statue from chest, crouch and enter wind. You will fall on stone near statue and if you didn't crouch, bots on other side of wall. Go to door to finish this mission. If you read plaque near it, you will learn that this campaign has been created as a prequel to RotB 1.
STATS:
Time: 0:26:39; Loot: 970/970
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 6/9/2021 at 21:08
URA
MISSION 2 - URA
This mission is very hard to ghost. Mission starts with haunts attack, so you must exit via wardrobe. Wait for enemies to calm down. Now you must time 3 haunts and archer on roof. Archers in this mission has very long range of view. This one patrols roof of opposite side in search mode manner. He must patrol in other direction before you move. Run along right wall to 1st shadow. Here you are still in distance of archer's arrows, so if he spotted you, you will see arrows flying towards you.
For some time you will have a peace. Climb on wooden ledge going above village. Next is archer below that is very hard to dodge. You must go on right edge of ledge to torch, go past it and again drop on right edge to continue. Go behind tree and drop on ground. You can go to Temple for 4 fire crystals, but that's pointless. Instead go along right wall to next tree and hide in shadow on the left.
On roof of opposite house where Pagans are imprisoned is another archer. On top of upper ledge near tree is mage with the same long range of view. There are also 2 patrolling haunts, but they aren't big problem. Crouch and run along right side under tree. Now while still crouching you must strafe run and when you are closer to corner, stand without stopping your run. Hide behind corner to avoid alerting mage. Also haunt must be away and you will probably need couple of tries to not 2nd alert mage.
Go to logs and jump over them. Here is haunt patrolling between 2 houses. On roof of left house is archer, but he shouldn't spot you. Behind house is mage and he's the biggest problem. When haunt will go to left house, go to it's window, mantle on steps, climb them and jump to roof behind archer. Go right and drop on back side of mage. Now you must nudge him to right steps. You will need to be careful of haunt. Later he may spot you through window. Nudge mage so steps will cover his view. You must nudge him a bit past dark spot under steps. Then go along left wall.
You are near stables. On roof on the right is another archer. There is also patrolling haunt. Go to wheelbarrow and climb on wooden pillar, then mantle on roof. Archer shouldn't see you. Jump on tree and on stables wall. Archer shouldn't see you again. Drop and go through stables while avoiding archer.
Last house is patrolled by haunt and you can't use normal way, because there is angry merchant mage behind house. Right vine is climbable, but it's hard to find correct spot, which will take you to the roof. Go to lowest part of roof and drop stump behind mage. I nudged him a bit forward. Not sure if it's necessary, then went quietly under cobweb. Last scroll on pedestal under neutral Keeper will finish this mission.
STATS:
Time: 0:42:07; Loot: 0/0
Pockets Picked: 0/9; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS