Galaer on 10/8/2020 at 07:20
COUNTER-THIEF
Very short mission based on Counter Strike. You need to get into hangar and kill Lord Hostag. I go along right side through door, because ladder doesn't let you to go to the top. At the top level I use vent to KO Lord Hostag. I took him to vent, doused all light mushrooms on roof, so I could drop body on street, which kills Lord Hostag and finish this mission.
STATS:
Time: 0:04:58; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
Galaer on 10/8/2020 at 07:21
CARNEVAL
Another short mission. To get 2 masks from masks tent you need to lean from shadows near both entrances. Precursor Mask can be taken through glass. The same with 3 nuggets in maze. You can frob switch in left target. I don't know is getting all loot is possible - one of purses in maze I found invisible under floor.
STATS:
Time: 0:04:23; Loot: 1200/1600
Pockets Picked: 2/2; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE?
Galaer on 27/9/2020 at 16:44
CARKESS' ESCAPE
The intended way into city is through crypt. You do that by destroying banner. That's a big no for ghost, so instead mantle on rock and then mantle on wall. Go around to wall with guard standing in front of house and drop down. Loot this area. Guarded house may be tricky, because patroller can see you through windows. Also there are 3 urns behind banner. I'm also taking gas arrows. I will need 1 later. Then go to chapel and enter crypt. Here I needed to douse both torches in haunt's room and left torch in zombies room to get all loot and blackjack.
Leave chapel, steal key from guard and enter house. Then go to passage leading to city part with guarded house and jump over metal fence. We are entering Apes Area. From wooden bridge you must drop on ledge of canal, mantle and quickly cancel mantle. If done correctly you will not make noise of falling into water. Get 3 diamonds from canal. To get further strafe run along right wall. Thieves room was more annoying. Go along left wall to table and then shoot water arrow into torch. If nobody will 2nd alert, then that means you can douse all other torches. Grab all loot and Precursor Mask and leave.
To get to last part of city mantle on metal fence and mantle on wall. Mantle on fence on wall and go to ladder behind archer. Go down and enter tavern via side door. This place must be visited, but it's impossible to ghost it, because of barkeeper no light to douse/turn off. So I was forced to shoot gas arrow into counter between guard and barkeeper (ghost bust). Move guard's body behind counter and loot tavern. Also you can open front door and loot other side of street. You can safely crouch behind 2nd market stand.
Problems with tavern don't end here, because of noble. Moss tavern's floor. Now you need to nudge noble to locked door. There are 2 problems though. First - noble can sometimes observe left and spot you if you are close to his left side. He signal this by raising his right hand to his head and then turns left for short time. Second problem is outside patroller. He can spot you when he turns and walk towards other patroller. So you need to nudge noble and watch for guard on short patrol route. That's annoying. Also chairs can block you, so you will need to lean towards noble. This can catapult you backward. That's why I mossed floor.
When you will be closed to door, patroller will stop being a problem. Nudge noble into little vault. I douse both gas torches there and mossed metal floor. Loot the whole room. Once you leave mission will end.
STATS:
Time: 0:53:33; Loot: 9880/9980
Pockets Picked: 4/6; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 27/9/2020 at 16:45
THE CAVE ARTIFACT
This mission is easy. That's why I decided to supreme ghost it. The only problem is going to right passage, because engineer is observing it. But solution isn't hard. You just need to mantle on slope between left and right passage. When going back go near bottom of slope and face top of it to mantle quietly. That's all. The rest of mission is easy.
STATS:
Time: 0:08:46; Loot: 500/500
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
PERFECT SUPREME: SUCCESS
Galaer on 27/9/2020 at 16:46
CANVASSING THE NEIGHBORHOOD
Short museum mission in which you need to grab 50 out of 60 paintings. For some you will need to jump and make noise on marble. And there is a lot of marble. But very few guards. The hardest paintings to grab are too high paintings in tower on middle and top floor. On top floor you only need to time middle floor guard and archer from top floor to be far away. On middle floor you also need to take into account ground floor patroller. Still mission is easy.
STATS:
Time: 0:24:39; Loot: 0/0; Paintings: 60/60
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
SUPREME GHOST: SUCCESS
Galaer on 27/9/2020 at 16:47
CHRISTMAS PRESENT
Beginning is easy. I only gather keys to unlock houses and then go to church for key, scroll and sword. In cave burrick has very good hearing, so be careful. Ice elemental is also easy. To grab nugget approach it from water arrows. Next go up and shoot rope arrow into log. Do it quietly, because vampire bat can hear you (light will surround him if he's alerted. To go back simply drop and mantle on entrance cave.
2nd bat is more tricky. You need to mantle on slope near him, then fall on ledge. To get to mine you need to strafe jump + mantle on metal portcullis, then drop on cart. Go around chests to open all of them. To leave mine use cave. Then you need to drop under cave exit. Wall under it will slow your fall.
To pass stationary fire elemental in red cave just drop from top of slope near him. Go around rocks to mage. Unfortunately mage isn't alone. He has friendly spider. Also it's impossible to kill him in 1 hit and you need to kill him. There is no gas arrows, gas mines or blackjack. So killing mage quietly is impossible. And that's a ghost bust. Afterwards you just need to return presents and end this mission.
STATS:
Time: 0:17:06; Loot: 1300/1300
Pockets Picked: 3/3; Locks Picked: 0
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 50; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 27/9/2020 at 16:48
CNSD, THE GAME!
For most of the time this is exploration mission. I'm not grabbing Holy Water until I get all loot. In Building B there is nun zombie. She's very sensitive. If she's looking in your direction, then don't move even if you are in shadow. Also crouch walk. I doused couple of gas torches near stairs. Sometimes it may alert zombie. Also don't shoot arrows if enemy is looking at you, because they can go into search mode.
After getting all loot I doused 2 torches in Church near altar and grabbed Holy Water. Then I sneaked to Underground of Building A through Courtyard. There is 1 girl patrolling corridor. I doused few gas torches and sneaked to Grotto. There I performed ritual. Time to escape.
Every door is closed. I went to Auditorium and through it to stairs. Here is haunt patrolling, so I doused 5 torches and mossed floor under stairs. I sneaked to left side of stairs, mantled on stone railing and fell under stairs. I went behind haunt to Reception. Then went right to starting point. Quietly descend via loud stairs, because spider and thief near starting point can hear you. Open door with Master key and go to car.
You could also go to Attic for alternate ending. It's mot hard, but explosion 2nd alert demon in generator room and I wanted to avoid that.
STATS:
Time: 0:58:28; Loot: 6731/6731
Pockets Picked: 0/2; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 6/6 + bonus loot objective (5000 loot)
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 27/9/2020 at 16:51
ANNA TO THE RESCUE
Cardia's attempt to create normal mission. It has a lot of puzzles and also boss, who luckily can be killed in 1 hit. Also it wouldn't be Cardia's mission without really tough to complete loot objective.
VILLAGE
In house with sleeping thieves is bottle and one of thieves has purse. There is also mask on fireplace in tired Pagan's house. The hardest part here is getting Earth key from the biggest house. You need to squeeze behind guard (move forward + lean forward), wait for woman inside to walk away and sneak on gravel to chest. Return the same way. Go south and use Earth key at the bottom of fallen tree. Inside ruins you need to press 4 switches. For west switch you need to sneak from starting place along left wall. Then descend to Temple.
TEMPLE - WEST PASSAGE
There is 1 patroller here walking around magical ladder. In water is water arrow. Go into SW corner and mantle above fire on grate. Press switch to open wall with loot chest inside. Go into West Passage. There is patroller. Go behind him and dodge him from left. Press switch on the right side of blocked passage and return to smile banner. It moved, so you can grab diamond. Enter demon gaze trap room.
Near statue is another switch. To beat this room go along left wall. Grab also 3 gems. In corridor ignore lever for now. There are 2 patrollers, but also shadow. Rope up above blocked passage, jump there while grabbing rope arrow. There is opened passage with lava and 4 urns. Drop down and return to previous lever. Use it and grab all loot from demon gaze trap room. Go to Church. On altar is The Sleeper, but you can't touch it just yet. Go through curtain.
STAIRS
This area is much harder to loot. First douse 4 torches and drop into hole with skulls for nugget. Go along left side of stairs to 2nd pillar. Make hard save, because haunts in cell are very sensitive. You need to mantle on 2nd pillar while being in space between pillars, then you need to mantle on stone railing. Zoom in to see how haunts reacted. Grab tapestry and go under wall. When guard will walk away, run to lever and use it to open cell.
Now is the most frustrating part of mission. You need to strafe run under pedestal in front of haunts. You can also go to the corner. Take torc. It's possible that when patroller will get close, one of haunts may 2nd alert. When that happens, go under wall in front of other haunt and 1st haunt will not go into search mode. When you are safe, you need to return to lever. Either strafe run to it or crouch run to corner (you are safe there) and then run to lever. Press it and run along wall to shadow. It's actually much harder than I mentioned it here. Sometimes haunts may go into search mode just becase they noticed you mantling on pillar. They are very sensitive.
Anyway, drop on stairs and do the same pillar climb on right side. There is more shadow, so grabbing tapestry and blue gem from pedestal is much easier. And from there you can just strafe run to exit. There is 1 patroller here, so go left through south passage. Above entrance are 4 tiny switches. Shoot 4 water arrows in them (they make special sound when hit). In secret passage is barely visible hammer on floor. Slowly crouch walk to activate gas traps and grab urn. Return.
Above passage leading west is wooden beam. Rope to it and fall into hole to chest with 4 moss arrows. Rope up and rope up on even higher wooden beam. Go to next passage. Near body is Unholy Glove. Time to return down. You do it by dropping down and mantling on stone platform with chest in hole. I failed mantling on it, I dropped on stone platform, but I didn't get hurt and I should die. I reloaded and managed to recreate it few times. From beam I turned NW, dropped forward, in air I turned right (north) and hold jump and I didn't get hurt. But if I don't turn right midair, I will die.
FIRST KEY
Go west. There is 1 patroller easy to dodge. Use ladder to go up, grab water arrow and douse fire. There is another patroller on metal platform. Go along side to portcullis, which will take you to loot chest. To return you need to strafe run on the edge of metal platform. Go down to the end, grab rope arrows and rope to Quake tile. Use lever to open grate and very important - leave it open. When patroller is away, drop down and use ladder to go down.
First douse 2 torches and fire. Then press 3 levers and douse torch on the other side of portcullis. Go through maze. On the left side you will see 2 pieces of loot. Switch is above them. Then choose correct key (2nd) and fail maze to be teleported to it's start. In haunts room is new lever. It will open exit, but also destroy 3 doors with haunts (ghost bust). Luckily haunts don't alert to it.
Right now you need to return to Church. Just run to stairs to avoid 2nd alert from haunts in cells and return to Church. Here is Pagan woman watching altar and guard on short patrol route. Altar and benches are well visible. I don't know if it's possible to nudge woman away, because of patroller. So I'm just gonna use invisibility potion to grab The Sleeper statue. Then return to the start of Temple.
TEMPLE - EAST PASSAGE
Beginning is easy. Just solve painting puzzle. On wooden ceiling is tile leading to ceiling passage with Strange Medallion. To retrieve rope arrows you need to shoot another rope high above painting and jump from higher rope while grabbing it to rope above painting. Go to next room. Use stairs and press barely visible lever in corner. Go to next area. There is thief on right side and patroller. Use another stairs (I doused torch here), go between archers. Next corridor is patrolled. Douse torch and use torch switch to reveal urn behind dark wall. Go to last room and press another lever. Return to previous lever.
SECOND KEY
Now you need to throw head into 3 holes on the other side of barrier. Then go to key room, mantle on pedestal and rope up. This will allow you to grab key from behind. Go to exit. Go to next area, go behind patroller and dodge him from right. Avoid lasers and use both keys to get Ceremonial Blade. Go through lasers to shadow. This time there are 2 patrollers. You need to time them both to walk away and go behind them to stairs and then to corner.
KYRON
You need to wait for thief to turn towards open door. Go behind him and wait for him to turn, then quickly mantle into new passage. Inside are 2 coins on 2 tables. Use door to get to bedroom. There are 2 vases and chest. Go to bath and grab coin under window and 2 candlesticks. Go to study. Close door behind you and kill Kyron. Then take his Exit key, candlestick, bowl, plate, bottle, 2 goblets and vase. Time to return to start.
EXIT
Go to 2nd thief, wait for him to turn and dodge him. In painting room is another thief. Dodge her from right side. Near south passage is stationary thief. Just strafe run there and avoid next patroller. Douse every torch here. Shoot moss arrow into lower metal ledge and then 1 level higher (near zombie). Go to the small pillar. Mantle on torch and do strafe jump+mantle to lower metal ledge. Use switch, then use 3 rope arrows (one should be right above metal ledge end) to get to high stash with 5 urns. Now you need to go to metal ledge near zombie while grabbing rope arrows. Last one (near ledge) you collect while being above edge of metal ledge and then backing off after grabbing rope. Then crouch and drop on patroller below.
Go to small pillar and other end of metal ledge. Mantle on it, back off a little, then jump forward+mantle. Near zombie woman there is nugget near torch. Drop down and open exit teleporter. Inside free girl. The only way out is through very long underwater passage. Anna can breath underwater without any limitation, but girl will drown. To make her survive, grab girl, save and reload. And suddenly girl isn't in your hands, she's in the inventory and she's still slowing you down, but she can't die. Take her to submarine.
STATS:
Time: 1:13:16; Loot: 4370/5160
Pockets Picked: 8/9; Locks Picked: 5
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 27/9/2020 at 16:53
BEING THIEF
START
You start in your room in Inn. Visit yours neighbor. On wardrobe is keycard #1. Go down to sleeping innkeeper and grab 3 goblets. Go outside. Only 1 patroller easy to dodge. Go forward to last door. In front of it is brick #1 with loot behind. Inside is loot box. Go to open metal door and grab Electrician's key. Open with it metal door near Inn. Descend and grab 3 moss arrows from pipe. Go up to Bank.
In corner near crossroad is good shadow. There is patroller and watcher on the right. When watcher will turn right, run to shadow in front of him. In nearby room there is lever disabling it. That's it for Bank. I will return here later. Use 2 ladders to go to roof. In NW corner is brick #2 with dices. Quietly drop on pipe leading to Museum ledge. Ignore grate for now and go around building. Near archer is brick #3 with flute. When archer will turn away, run to last door.
Here is patroller. You can hide in corridor or behind him. Also be careful, he can turn on light after you turn it off. Enemies has this ability in this FM. Go to Penal's Office and grab his keycard #2, glasses and yellow can. Go through corridor to servant's room with money and Museum Ventilation key. Thanks to that you can open gate near archer. Grab from there rope arrow. Here is also grate, but ignore it. Much better way to Museum is via previous grate.
In Museum shoot rope arrow into beam above pedestal with urn and drop on it quietly. Unfortunately you can't do too much here. Open box with fuse, but don't touch it. To grab 4 masks from Museum you must remove fuse, but dropping it will make it shatter. And that's a damage property. To avoid that you must put fuse in water, but nearby water near Reservoir will not work. Current will send fuse to wall and destroy it. Instead you must drop it into water in caves and Mechanists Compound, but you have no access to it just yet. So just grab key and unlock door.
WEST SIDE OF CITY
Behind lamppost on the right is brick #4. You just need to worry about 2 patrollers. Go behind guard walking north and go to Hammerites. Go left to Armory. Read letter and take Hammer key, then take all equipment. Unlock passage to the north. Climb to Reservoir for brick #5. Go east, avoid guard and descend to right door. Turn off generator to make your life slightly easier. Mantle on east lamp above water and jump to water. Swim to Sewers.
Near entrance is brick #6. Go to hanged man to get 2 bottles and keycard #3. Go north to metal helmet guard territory. On NW part is brick #7. When he will walk away rope up on balcony for goblet. Drop down and go to south street leading to Library. Rope up to Janitor window to grab his key. Then mantle up on wall. There is loot behind banner in guard room, but I can't take it through banner. Also cutting this banner trigger secret, which means it's impossible to get all loot and complete optional objective about getting all secrets.
Use window to get to Police. There is easy to avoid patroller. Grab ring, watch and keycard #4. Return to wall and drop on ledge above water. Return to street near Janitor House. Go to Pub and grab bottle from floor. Visit Janitor and grab his keycard #5. Now go all the way east while hiding in dark corners from patrollers. At the end turn north. To get there crouch run while hugging wall. Enter abandoned house.
EAST SIDE OF CITY
In attic is moss arrow. Go behind house and rope up on metal roof. Unlock Bakery window. Back off quickly to open it and go inside. Be careful to not climb on metal roof or after going forward you will fall on pipe and make a lot of noise. Descend to Bakery and grab 2 coin stacks and Bakery key. Return to attic and fall to Jeweller. Rope up to window and grab 2 coin stacks and his key. Inside Jeweller grab keycard #6 and use 2 mini switches near lever. Grab all loot and return to street.
Go south along east wall while crouching and enter Pagans Place. Here in corner is brick #8. Wait for patrollers to go away and crouch run along east wall behind guard on the left. There is shadow under Casino and another patroller going between Casino and Inn. He's on short patrol route. Be careful of him. You are safe in Casino where is a lot of loot. When patrollers are away, rope up to Casino window to grab purse and keycard #7. Run on pipe and then drop to street. Hide in Casino. Then go south to Stone Castle.
I recommend dousing torch above front door to castle. Then rope up to window. It's quite tricky to go through it. Go right and grab purse and moss arrow. Go left. At the bottom of stairs douse torch. From here you can observe patroller in throne room. When he will walk away grab key from stand on right and unlock front door. You can hide in corner under door from guard. Then you need to dodge him and go behind patroller in garden. Go to right door and grab 5 water arrows. Then go to stairs on opposite side. Go left to bedroom. Here is hammer chest with Ancient Scroll and last keycard #8. Return to street.
CENTER PART OF CITY
Go west behind guard in front of Bank and go into street between Bank and Museum. There is patroller on short patrol route. You can hide in front of locked door. Patroller has a key for it. To dodge him climb slopey wall on right side and crouch. Ignore window above passage for now and go to Police. Above entrance is window. Rope to it and climb. You must be careful of patroller and archer. Especially archer is annoying. Climb up to grab 4 discs carefully to not take rope arrow instead. To retrieve, descend a bit and jump forward while grabbing rope arrow. You will fall on ledge and then on street. Noise should only 1st alert guards. Go to previous window and mantle to it.
You are in Banker's House. Grab plate and read plaque on bed. In next room grab plate, yellow can and Library key. Go to bath and grab mirror. In floor is tile. In basement move 2 crates away, then wardrobe and use code to open safe. Take money and Banker's Gear. Near barrels is Banker's Cellar key. Use it to get out and go right to Library. Use key on front door.
Go right and use secret book switch on the right from hole. Return to 1st room and unlock window. By the way, here is also another secret behind banner, which I can't get while ghosting. Go right to room near gate. There is purple box under desk. Return to window and rope up to Library balcony. There is brick #9. Jump on higher balcony and go south. Drop to wall and open window to grab goblet. Return on balcony and open another door to Library. On high ledge is jar. Drop on chandelier, then on floor. There is tiara on statue and in secret passage is golden skull and medallion.
Leave Library and go north. Drop on gravel patrolled by archer and go to NE side. Drop on pipe. There is last brick #10. Use window and grab loot from chest. Continue this path and use left door to get to Mechanists.
MECHANISTS
Sneak to Forge and use panel to disable watcher. Use elevator to go down. Here is another Mechanist that will turn on light after you disable it. In side room is book. Go to water at the end for nugget. Return up and use ramp. Use gear in wall to open passage to Karras Study. Under desk is map of this place. In painting is secret switch for money stash. Go to next door. Golden child will not react.
Go right to 2nd floor. Use 1st door. Moss left part of bridge. Now you need to time yourself with randomly turning Mechanist. When he will turn right, go around him from left. In tower descend and disable watchers. Going back is harder. I needed to nudge Mechanist a bit further, so I will manage to get on the side and go around him. Next you need to enter Karras Office on the left. So you need to turn off light and Mechanist below will turn it back on. But it's not a problem, because you can reach light switch from shadow.
In Karras Office is Karras Gear. Go downstairs and use door near guard. First go west behind Mechanist to small room with safe. Return to 1st building and this time you need to go north. You need to worry about guard on the west and north guard on bridge. Go to hangar and quickly go past watcher. Disable it by using panel near Mechanist and enter Hangar 18.
Climb 2nd machine for Good Fuse. Use ramp to go up. Use lever, enter next room and use switch. Grab burnt fuse and put it on floor. Luckily it doesn't shatter. Use Good Fuse and use switch again. Go down to new part. Read another book , then quickly use 3 panels and 3 switches to sabotage machine. Luckily nobody will hear explosions. Return all the way to Karras Study and use Karras Gear on gear lock. Go right and unlock gate to metal helmet guard's area near brick #7.
RETURN TO CITY
Go all the way south to street between Bank and Museum. Use door leading to Bank's elevator shaft. Time to unlock all lockers and big vault. This way you will get a lot of loot and complete loot objective. In Lady Dove's locker you will get new optional objective and Gem key. In Vault is book that will complete another objective.
Leave the way you entered Bank and this time go to Museum. Leave door open and save. Time to deal with fuse. Take it and go NW to Hammerites. You can't open gate, so drop to water and go Sewers. Go north to metal helmet guard's area and go through gate and gear door to Mechanists. Descend on ramp and go to water. Drop fuse there and you can return to Museum. Grab 4 masks and rope up to statue. Use Gem key on necklace and take Artifact from it's back. Jump+mantle on stone ledge and rope down.
This time go all the way east to Stone Castle. Go all the way to Lady Dove's bedroom and put Artifact there. Get outside and again go all the way west to Hammerites. Go to armory and put Ancient Scroll into purple box. Then go to barracks to finish this mission.
STATS:
Time: 1:37:03; Loot: 15155/15470
Pockets Picked: 1/1; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 12/14
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE, unless you excuse cutting banners by optional objective of getting all secrets.
Galaer on 27/9/2020 at 16:53
THE CASH BOX
Mission is easy until you get to code door. When inserting code don't stay too close to switches. There will be explosion that can hurt you. Once you open door, the real challenge begin. If you walk forward, door will close, but not close in motion. No it will teleport in closed form. It's weird. And it's impossible to block it from closing. The intended way to get out is waiting for invisible haunt to open door after you get Cash Box or smash window. Both of these solutions will bust ghost.
You can still walk along wall on left and right. First grab safe key from top of painting. Go for 3 crates and do a stack from them under wall leading to next room. Put 4th crate under stack to easily mantle on it. Climb crates and mantle on wall. Drop on the other side. Grab Sewer key and crate. Jump from desk on case and on wall. Drop under wall near safe. Put crate on desk under wall to next room and check if you can mantle on wall.
Save and open safe to get Cash Box. Bashing will start, but there is no haunts just yet. They appear after door's destruction. You still have a lot of time. Climb on crate and on wall, drop on 4 crates and go to door. Drop left and quickly run to sewer grate. Use key to open it and fall down to the end of mission.
STATS:
Time: 0:07:33; Loot: 0/150
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE, though I think the missing loot are 3 unfrobbable bottles in safe room.