Galaer on 1/6/2021 at 05:45
MECHBANK
Small mission with some tricky parts. Woman walking in house in 2nd part of city is the hardest challenge. Her patrol route is short. First you need to time her and outside patroller and go to ladder. Descend to lower floor for goblet. Next you must climb ladder and quickly escape outside. Then again you time her and quickly climb to higher floor. You have barely enough time.
Mission can't be ghosted, because in order to unlock entrances to bank, you must kill servant in cave under bank. I do it with blackjack and he explodes (ghost bust #1). Explosion can be heard far away and it's only blocked by doors. So window you used to enter must be closed. Also one entrance to bank has no door and Mechanist can visit this room. So if she present there, she will hear explosion. To prevent that just wait 30 seconds, so she will move away and then kill servant. For last run to vault I mossed roof, but sometimes falling moss can drop loudly on something and 2nd alert bot, so be careful.
STATS:
Time: 0:22:01; Loot: 6362/6362
Pockets Picked: 1/2; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 1; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
Hidden Objectives: 2/2
GHOST: IMPOSSIBLE
Galaer on 1/6/2021 at 05:47
THE MIRROR OF RETURN
PART 1
Mission in fort. Pretty easy to ghost. There is a lot of secret loot behind fake walls and fake objects. On 1st floor I nudged bandit standing between tables closer to beds, so that I could sneak to left chest with loot. Walls are heavily patrolled by bandits and you must be very careful there when you try to get to towers. There is Eye of Revelation that allows you to see fake walls and invisible platforms. If you save and load there is chance for this effect to stay, but without animation of this item, which makes actually a bit harder to see. In air challenge there is one platform that isn't solid. I also completed optional objective and got letter from keeper Larius.
STATS:
Time: 1:16:46; Loot: 6483/7343
Pockets Picked: 3/7; Locks Picked: 11
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 12/12
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
PART 2
2nd mission is harder to ghost. People from city are friendly. Also there is objective to pay 1000 loot to the woman from Bar. This loss doesn't affect max loot in the stats, so max loot to get in this mission is 4650. After paying this money you are forced to break lower wooden plank (ghost bust #1) to get to Xinus House.
Later you are forced to bring magic torch to the pyramid. Magic torch makes you well visible, so I like to go through tomb to lava area and then go to river. In area with pyramid I threw torch down. Torch can damage AI, so I needed to be careful to not throw it on AI's patrol route.
Next is final area with 4 towers. Water tower has one stationary ice golem. In my test run he was located in water. In my ghost run he was on one of ramps. Luckily he was easy to dodge. Fire tower has fire golems. If you touch them, you die. But it's easy to beat this tower, because for Fire key you must douse brazier. Earth tower has 2 pressure tiles. Intended way it to use rocks, but you can activate them by dropping 2 potions on each tile. Air tower force you to use rope arrows. Since wooden beams are too high I can't retrieve rope arrows. Also I mossed ledge under higher rope arrow to descend on it quietly. Also you may encounter problem with shooting arrows. To fix that load other save, play it for couple of seconds and return to your save. Problem should be fixed. To escape you must drop quietly into water by mantle cancel and then strafe swim to the pyramid. Especially 2nd strafe swim is very tight.
I also has some problem with completing bonus objective. Thief with key for treasure cave can not spawn and I had this problem in my test run. And spawning him is really random - you must swim to waterfalls. Then he should walk from direction of broken bridge. Take his key and open treasure cave. He will go inside and stay there forever. Douse 2 torches and steal all loot and necklace. Go back to city to Kaffee's House and here I needed to wait 1 min before Kaffee decided to speak to me. So I was sure that something broke.
STATS:
Time: 1:20:33; Loot: 3230/3650
Pockets Picked: 6/6; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
PART 3
You return to fort, but it was attacked by undead. Since some bandits are still alive, there are fights and enemies may stay in search mode. Bandits have no chance and they will die. Visit Larius and you will get new objectives. Pretty much revisit all towers, drop nexus stones and use mirror on them. This will summon friendly fire elementals. Now find teleporter ("?" on map). Be careful, not all undead has been killed yet. Teleport to Larius and use Mirror of Return on him. At this point all undead should be dead. Just use teleporter or use catacombs to return to your boat. Also, because of fights there is bodies discovered by enemies in the stats.
STATS:
Time: 0:23:11; Loot: 0/0
Pockets Picked: 0/4; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 3
Secrets: 0/0
GHOST: SUCCESS
Galaer on 1/6/2021 at 05:48
THE FALL OF ANDUIN KAROL
Small mansion mission. Unfortunately exit is guarded by 2 people in well lighten generator room. You are forced to gas them (ghost bust #1).
STATS:
Time: 0:11:23; Loot: 5320/5620
Pockets Picked: 1/2; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 1/6/2021 at 05:49
FIERCE COMPETITION
Small city mission. You can't grab loot through banners, so you are forced to skip loot from safe behind banner in City Watch. To get loot from 1st floor of Tavern I doused torch and fireplace.
STATS:
Time: 0:30:36; Loot: 3152/3466
Pockets Picked: 2/3; Locks Picked: 13
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. You can't interact with objects behind banner, so you must skip loot from safe in City Watch (worth 65).
Galaer on 1/6/2021 at 05:50
THE FIRST DAY OF WINTER
The intended way to progress mission is to KO all thieves. If you do that you get objective to lock them and if you enter caves below house before that, you will fail this objective. But there is no objective to KO them and if you don't deal with them, game will not punish you. I entered through roof, took water arrows, doused 2 torches and dodged thief by mantling on table. I doused torch behind thief, mantled on table and doused last torch near at the bottom of stairs. I placed 2 bodies on beds, then I went to outside door leading to last thief. Thief only see us when we move, so when he looks at wall I moved towards him and stopped. When he turns, he gets nudged. I nudged him closer to the other thief. In basement you are forced to destroy 2 lower planks and door (ghost bust #1). This also 2nd alerts thieves. Luckily they are far enough that they will not visit basement. Also in caves you are far away that they will freeze. When you return to house they will return to their positions. Nudged thief returns to his nudged position. Douse fireplace and show map to your wife. Immediately start running to the starting point, because after conversation wife changes into zombie and chases you.
STATS:
Time: 0:27:12; Loot: 5/10
Pockets Picked: 1/1; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1 (no idea why, does thieves see bodies lying on floor?)
Secrets: 1/1
GHOST: IMPOSSIBLE
Galaer on 1/6/2021 at 05:51
FREEDOM FOR NEPUMUK
Really old mission. Because of that it has some design flaws. Avoid falling into water, because most of the time there is no exit from it. A lot of furnitures (wardrobes,, bunks, shelves) are enlarged for no reason. Equipment has no description. Lots of guards, half of them have lanterns. Prisoners alert to you. To get Horn of Quintus you must use stairs near kitchen and quickly run along left wall to avoid 2nd alert. In library left noble has purse. To get it I mantled on bookcase and dropped on ladder behind him, took it and returned on bookcase. Also I think he can see me through these custom bookcases. Mission has no escape objective, so it will just end after getting enough loot and all items completing objectives.
STATS:
Time: 0:52:14; Loot: 4519/4739
Pockets Picked: 7/15; Locks Picked: 14
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 1/6/2021 at 05:52
BETTER OFF DEAD
PART 1: THE CITADEL
There is 4 optional objectives, but only 2 of them can be completed: loot objective and 10 sheets objective. Raven arrows are protected by chain, which you need to destroy with acid and one of secrets leads to damage property (by activating switch behind throne in Assembly Hall, 2 fireballs fall on 2 chests and open them forcefully). That's why I'm gonna skip these 2 optional objectives. I'm also avoiding some money located in safe with Raven Arrows. Both loot from secret and loot from safe protected by chain are worth 300 loot each (600 loot in total). I'm also grabbing Holy Cloak. This item gives you invisibility for couple of seconds and then returns to inventory. It's not a potion, so using it doesn't count as chemical run. Also if you use it too quickly after using it once, it may fail making you invisible. This cloak is especially useful after undead attack.
I made one shortcut in my run - I entered Library before triggering undead attack. To do that I went to higher level of Castle, opened door with stairs leading to Barracks, mantled on it and mantled on roof. I went south and mantled on top of tower, went on ivisible floor on the other side, mantled on invisible wall and then dropped+mantled on balcony with sheet. To get back I needed to strafe jump and mantle on lower roof, drop on flag, then on wall, jump+mantle on wall with torches, drop on torch and finally on ground. This allowed me to end undead attack quicker. This way single Mechanist survived.
Supreme ghost is impossible. To get to Temple you must douse couple of torches. You can't pick up Holy Cloak, because it's unnecessary pick up. You can't complete 2 optional objectives. And I believe you can't grab Book of Old Ones without being seen without Holy Cloak.
STATS:
Time: 0:57:24; Loot: 7050/7715
Pockets Picked: 0/1; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 9/10
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. Alchemist safe is protected by chain and Assembly Hall secret requires damage property. This way I'm skipping 600 loot.
SUPREME GHOST: IMPOSSIBLE
PART 2: THE MAW
You need to grab bag at the beginning. It contains Holy Cloak even if you didn't grab it in previous mission. This will make ghost run easier. Speaking about Holy Cloak I learned why it doesn't work when being used too quickly. The reason for that is after cloak will return invisibility effect is still active for couple more seconds. The use of cloak doesn't stack and the effect is you have no access to cloak and invisibility ended. Also you need to be careful, because after using cloak you will get equipped in random weapon and random item. It can be cloak or fruit or potion.
To get Storm Ruby I placed 2 fruits on pressure tile instead of rock. At the top is Storm Ruby in hole behind moss object. You must take this object and take ruby, but you can't throw moss into hole and let it stick to it. That's why supreme ghost is impossible. At the end of mission is 6 pressure tiles. It may not be obvious, but all you need is to step once on each tile to activate portal. There is no need to place items.
In ice cave Ice Ruby is inside ice statue of treebeast. To get it you must destroy it. Destroying ice isn't damage property, but this is lifeless statue of treebeast. I would say it's still not a damage property. I think it's just how ice treebeasts get created. Ice is being formed into form of treebeast and then spirit enters it giving it life. This one has no spirit, so I will treat as object created by nature. So damage property rule doesn't apply.
I completed bonus objective by destroying portal at the start and also completed optional objective by finding all secrets. One of them is about grabbing loot behind another moss object and for supreme it's possible to return moss object to this hole. No enemies get alerted by explosion of Book of Old Ones.
STATS:
Time: 0:43:25; Loot: 6537/6762
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 10/10
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
SUPREME GHOST: IMPOSSIBLE
Galaer on 1/6/2021 at 05:54
A GUARD CALLED BENNY
Mission is a bit buggy. There are 2 modes: guard mode where you need to kill 2 thieves and secret thief mode where you can steal all loot, but all AI are enemies. At the beginning you get money to buy something. This also lowers max loot in stats. Also there is choice of job.
GUARD MODE
There isn't really any difference in jobs for guard. This mode is chaotic. Didn't happen in any of my test runs, but at the beginning I heard someone go into hunt mode. This allowed alerted guard to kill 2 thieves without my interference. Weirdly it didn't complete any objective. That's because there was noble with skull stuck running in metal railing. It doesn't react to me, so I nudged him to unstuck him. If he gets to sewers, then even if he got killed by guards and 2 objectives will complete, mission will fail. So I went downstairs and block his exit path with my body. Then I crouched to not get hit by knight's sword. All I needed to do was find other secret and visit 2 rooms to complete optional objective (I was forced to nudge woman in front of room for that). Then I went to Barracks. Also there is only one chest with loot available for guard and it's worth 100.
STATS:
Time: 0:06:24; Loot: 100/1195
Pockets Picked: 1/9; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: SUCCESS?
THIEF MODE
First of all I'm gonna play without other thieves. I don't want this mission to become chaotic. As for jobs - first job is the easiest, but not that much easy. In other jobs there are nobles occupying dining room or living room. This means you can get loot from there only by using invisibility potion. Another thing is that script for thief is operated by Barracks door. If you close door all AI will ignore you, but you can't grab loot. Opening door will teleport you back to Sewers and will make loot pickable again and all AI will start noticing you. I'm gonna abuse that to nudge all stationary guards away. That's also the reason why this mode's ghost run will be much longer.
From Sewers I enter basement and close Barracks door to disable script. Servant from basement must be nudged into storage. You need to lean behind him to push him forward. Knight on 2nd floor also needs to be nudged. Since he ignores me I could push him while in front of him. I nudged him to side passage. Noble near 2 urns also must be nudged closer to urns. Knight at the top randomly went into search mode even though there was nothing that could alert him. He completely ignored my presence. He also must be nudged. I pushed him closer to one of turrets.
Afterwards the only obstacle is watcher. I doused 2 gas torches to help myself. I disabled alarm earlier, so after taking skull only turrets and light will activate. That's why I need to exit through center door. Then just return to Sewers. Difference in max loot is made by the fact I bought less things in armory.
STATS:
Time: 0:34:32; Loot: 1545/1545
Pockets Picked: 1/9; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
klatremus on 2/6/2021 at 23:39
Updated. Awesome work again, Galaer!
I know you are currently working through the unreported missions. Remember however that there are 19 Thief 2 missions that, although having been reported on in the past, have dead links. These are all reports by Deadfall/Hexameron and they are the ones marked in red in the list in the first post. Since we have lost the reports, this is almost the same as them being unreported. All we know is whether they were successfully ghosted or not. There is 1 more mission with a dead link, but that goldsla also reported on and his report we do have. Lastly, there are 12 dead links for missions for Dark Mod, also by Deadfall/Hexameron. I'm sure you knew about this, just thought I would remind you.
Keep taffing!:thumb:
Galaer on 3/6/2021 at 08:02
Oh, to be honest I thought that since we know if these reports were success or not, there is no need to report them again. As for TDM, I never played it. I don't even have any idea if it will launch for me as my laptop is quite weak. Also before trying to report them I will just play missions casually to learn mechanics. And before that there are Thief 3 FMs that I never played before.