Galaer on 16/5/2021 at 20:56
CHAIN OF EVENTS
Quite easy city mission. To get to Weaponsmith and Residence near it you need to go to market square, mantle on stone railing, then on market stall and jump on wall. In Residence you need to go behind noble after opening door, then douse gas torch to get out. Return outside, mantle on torch and mantle on metal fence. Lastly jump on wall. To get out from this part of city, drop into canal.
To get to Tavern you must again climb on wall behind market square and go all the way west and south. Rope to window and douse torch in kitchen to grab loot and water arrow. In Bar avoid picklocking safe for now. Instead take Tavern key and open front door. You must nudge front guard forward left past Residence door. You must worry about patrolling cop. In Residence shoot rope arrow over canal to get to Duplex Residence. Avoid waking up sleeping servant. Also put Evidence on plank in Ffox's room.
Go to balcony leading to Bridgehouse and rope down into canal. Leave rope arrow here for easier exit out of canal. Swim and climb on rope to Duplex Residence. To get out of it you must shoot rope arrow into wooden part over canal passage, mantle on metal railing and without waking up servant jump on rope.
In final Warehouse you may need to free knight from circling on metal stairs by saving and loading couple of times. To get out from crate with 3 bags of spices you need to crouch mantle on left side and run to shadow.
STATS:
Time: 1:19:00; Loot: 3220/3345
Pockets Picked: 8/9; Locks Picked: 17
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 9/9
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 17/5/2021 at 06:47
CLAIRE'S HARBOUR
This is ghosting mission and it's also pretty simple. That's why I decided that my test run will be a ghost run. There are no problems here other than finding items. At the end of mission you must grab 3 wooden planks and they vanish. I'm guessing that Garrett is taking them with him.
STATS:
Time: 0:37:13; Loot: 2000/2000
Pockets Picked: 2/5; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
klatremus on 18/5/2021 at 00:23
Thanks, Galaer! Updated.
lordhern on 23/5/2021 at 01:03
Reverse Robbery
This mission is unusual in that the expert objectives do not have "do not kill"
I played on expert and skipped the loadout so I started the game without a sword (not needed anyway)
I did not find all the loot, nor all the secrets but I was able to finish the the mission with only a chirp sound from one camera in the bank. No 2nd level alerts, and no first alerts from humans detected but cannot be ruled out as I didn't stick around to check for settling remarks.
Notes:
Some of the secrets are difficult to detect (obviously as I only found 13/17 and two of these were found only by random clicking)
two loot items spawned a ghost in the crypt, I was able to dodge the ghosts.
Lots of marble in the bank.
loot and key behind bricks: the bricks cannot be put back so it will be likely impossible to supreme ghost the level as one of those bricks must be moved to get a required key.
I had no problem dodging AI's moving the unconscious prisoner to his destination
Consumables: one moss arrow on marble floor to facilitate fast movement to pick open the door that leads to the vault while dodging the AI. It might be possible to do it without.
STATS:
Time: 2:23:54; Loot: 5225/5825
Pockets Picked: 10/10; Locks Picked: 20
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 13/17
GHOST: SUCCESS
Supreme Perfect Thief: Impossible (see note above about bricks).
Galaer on 23/5/2021 at 08:23
About brick in Reverse Robbery: I checked that and you can drop key into hole and it's possible to cover it with brick. Brick doesn't go all in though, there is something invisible in hole that doesn't let brick to fall all way down. But I think if you manage to cover hole, then that's good enough for supreme. I mean, Thief 2 has some limitations with returning of this type of objects like bricks or even wooden planks and you need to take into account that you will not manage to place these objects perfectly in their correct place.
So I think supreme ghost is possible for this mission based just on that. But I have no idea if it's possible to enter Bank basement without disabling watchers.
klatremus on 23/5/2021 at 18:00
Thanks for the quick report on a brand new mission, Galaer. Appreciate the Supreme info too. Tempted to try it out.
lordhern on 23/5/2021 at 23:25
Quote Posted by Galaer
About brick in Reverse Robbery: I checked that and you can drop key into hole and it's possible to cover it with brick. Brick doesn't go all in though, there is something invisible in hole that doesn't let brick to fall all way down. But I think if you manage to cover hole, then that's good enough for supreme. I mean, Thief 2 has some limitations with returning of this type of objects like bricks or even wooden planks and you need to take into account that you will not manage to place these objects perfectly in their correct place.
So I think supreme ghost is possible for this mission based just on that. But I have no idea if
it's possible to enter Bank basement without disabling watchers. getting to the vault I was able to avoid the rotating camera going yellow but it still chirped from my hiding spot waiting for the AI patrol between picking sessions at that entry door. I still used a moss arrow to reduce the trips to and from the door.
as for the supreme perfect thief I say it is impossible
the barracks brick hidey hole cannot be returned so some loot will need to be skipped for supreme.
Galaer on 24/5/2021 at 07:11
COALPORT
Pretty easy mission to ghost. Only Normal difficulty has visible objectives, so I'm playing on it. At the beginning there is some searching for hidden levers. It's impossible to get to Armory where are invisibility potions, because main door is locked and there is no key and vent entrance requires cutting banner. Because of that it's impossible to get all loot. 2 bottles from Mechanist post must be avoided, because entrance to it is well lighten. Hotel's basement must be skipped, because spider on boxes will see you immediately. That's why you must skip 4 bottles from there and 6 other bottles at the end of hidden behind crates tunnel.
Getting to Hotel is tricky. Open south door while being away of it. From there douse gas torch and fireplace. Close door and use it to enter quickly into Hotel. Sneak to stairs and douse 2nd floor gas torch. This way you can get to 2nd floor for more loot.
STATS:
Time: 0:26:09; Loot: 5290/6015
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE
Galaer on 24/5/2021 at 07:12
COAXING THE SPIRIT
This mission has only one problem. Opening window on left balcony with crowbar will destroy wooden plank. I tried to avoid that by making 4 crates stack and jumping to cave where Bird key is located. There is crate on right balcony, crate in storage (you can grab it through window and 2 crates in basement (for 2nd you must jump from it, quickly take it and mantle to hole. Afterwards I can rope up to Bird door above left balcony. With this I managed to get most of the house unlocked, but I couldn't get to the area on the other side of window and that's necessary.
Other than window there are 3 other paths. Unfortunately they aren't available. 1st path is destroyed gate on right balcony, but it's destruction is triggered by talking with ghost through crystal ball (this can be done) and then talking with it on the other side of window (and this can't be done). 2nd path is through Stork door, but Stork key is on the other side of window. Last path is through Bat door and I can collect Bat key, but on my way there is rusty gate and it needs Oil Can, which is located on the other side of gate. So there is no other way to progress this mission than breaking wooden plank on window (ghost bust #1). At least by jumping to high cave with Bird key I avoided breaking floor leading to werewolf basement.
STATS:
Time: 1:28:49; Loot: 1050/1550
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/4
GHOST: IMPOSSIBLE
Galaer on 24/5/2021 at 07:12
COMPLICATED CARGO
Life of the Party in winter and big airship flying above city. There is a lot of new rooms, new loot placement and new secrets. Unfortunately we don't visit Angelwatch, instead we will go to Hammerites Clock Tower. Since airship is slow it's a good idea to put beacon flares on X on roofs earlier. There isn't too much problem until you go to Bank.
In Lady Luisa's Suite there is waking up archer and to get to nuggets you need to nudge him close to green woman, douse also fireplace and go along left wall. To get to airship near Bank you need to go to roof near balcony and shoot rope arrow into wooden ceiling, then mantle on airship.
On route to Castle Carlysle is zombie in front of wooden beam. It alerts to fight on street (which can cause body discovered by enemies to show up in stats) and when he calms down, he face random direction. In my ghost run it's impossible to cross long wooden beam, because he observes it. But I found another way. Go to ledge near Bank and shoot 4 rope arrows into long wooden beam. Jump from rope to rope while collecting them and mantle on X roof. You must time archer too. But there is even harder timing him later where you need to put Cargo #5 in airship. If you save from inside airship, archer's position will be the same when you leave airship. So timing him is hard. Get out of airship and quickly return inside, then use Cargo #5 and maybe you will have luck.
STATS:
Time: 1:36:10; Loot: 3024/3309
Pockets Picked: 19/30; Locks Picked: 16
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 9/9
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE