Galaer on 19/4/2021 at 10:06
FORGOTTEN TOMB
Pretty easy tomb mission. A lot of items to use. After using horn on rock you need to run away, because burrick will destroy rock and alert zombies. He will be killed too and you will be forced to wait. Also for better ending I remove plaque with crowbar. Is this damage property? I don't think so, because under plaque is hidden item, so plaque was just covering it. Also it's optional activity for the best ending.
STATS:
Time: 0:23:34; Loot: 15395/16803
Pockets Picked: 0/0; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 10:06
FORTY EIGHT
Unfinished 48 hours contest mission. Both objectives can't be completed. Loot requirement is 700 loot despite the fact that there is only 345 loot in this mission. 2nd floor has locked doors that only way to open is to use sword. But there is nothing inside. The whole loot is on 1st floor. That's why I'm gonna try to get all loot, return to starting point and use cheat to skip mission.
First you need to nudge guard forward, so you can grab tiny ring and statuette. In kitchen is easy 10 pieces of loot. Then go to last room and hide in shadow in doorway. Then run to shadow in left corner and then under candle. Grab urn, mantle on table and go left behind archer. Nudge him all the way to wooden pillar near stairs, so you can grab 2nd urn. Return to starting point and end this mission.
As a bonus I present way to get on 2nd floor. You can't use stairs, because on top are knight and guard that looks on top of stairs. Instead you need to climb behind them. To do that you need 3 crates from starting point. Make 2 crates stack under wall behind archers. Take 3rd crate, mantle on stack and jump+mantle on wooden ledge on wall. Mantle on lamp under 2nd floor platform, crouch, look down, drop crate and jump in place. You are on top of crate. From there jump+mantle on wooden railing and this way you will appear behind guards on 2nd floor. Too bad it's nothing there.
STATS:
Time: 0:18:08; Loot: 345/345
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 19/4/2021 at 10:07
FLIP A COIN
Small claustrophobic city mission in style of Zealot's Hollow. Mission forces you to stay very quiet to not wake up sleeping enemies. First you need to go to rooftops. You do that by roping to the left side of hotel's balcony (1st sewer hatch). From very top of metal railing you can jump+mantle to higher balcony and crouch run to nearby roof. In Grimworth there may be a problem with entering dumbwaiter. Send it up, then down and you will manage to enter it. In Rothchild you can douse 2 gas torches and fireplace to loot casino room.
In Shemanov you can't douse gas torches, because patroller will 1st alert and his alert will 2nd alert stationary guards. So on 1st floor go and grab 1st candlestick on table, then go into right corner and moss floor near front stationary guard. Wait for patroller. He has tricky route. After descending from stairs, he go through dining room left, turn around, go through dining room right and then turn around again and go through dining room left this time to the basement. When he will go to basement, go behind front guard and nudge him. Lean for 2nd candlestick and jump for urn on floor above. Then rope up and mantle on metal railing in right corner. Quietly descend on floor, activate switch and drop on moss. In secret stash is safe with Coin.
STATS:
Time: 0:33:36; Loot: 1615/1700
Pockets Picked: 1/2; Locks Picked: 4
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 5/5
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 10:08
THE SINKHOLE
The only problem is 1st guard, who is easy to dodge and he's the only AI in this mission. Remember that you have lantern in your inventory. Also returning to 1st rope is tricky.
STATS:
Time: 0:10:41; Loot: 3580/3655
Pockets Picked: 0/0; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 10:08
THE MUSIC OF SIBEL
It's 48 hours contest entry, so it's short city mission. The only problem is entering mansion, which must be done through front entrance. From basement door you must walk through east barrel under walkway. Wait for patroller and front guard to look away, then mantle and run to shadow in corner. From there it's easy to get behind front guard and enter mansion.
STATS:
Time: 0:12:27; Loot: 938/1063
Pockets Picked: 3/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 3/5/2021 at 10:05
NIGHTMARES / CAUCHEMARS
Nightmares is 5 mission campaign. I consider this one the hardest campaign with the hardest missions to beat. When I played this campaign the first time I got to half of 1st mission before giving up. So I have no idea what the other missions are, but I'm sure they are very difficult. Also I don't think this campaign can be ghosted.
MISSION 1 - HARD WAKING
START
Read book and go along right wall to avoid 1st haunt. Next is haunts room. The intended path is to use lever below, which opens cells with haunts, turn on light and creates metal bridge. The return path is in right cell. Also down below is invisibility potion, which would be useful, but I'm gonna skip it. Because with new mantle you can mantle on barrier around book and drop on ledge on the other side. That's the only way to ghost this room. Next room is easy - 2 bots on marble in really big area. There is secret equipment under 1st sarcophagus and secret hole with loot under 2nd sarcophagus. In NE corner is urn. Rope into north passage.
Go to middle room with haunt, go behind him and steal Blue Door key. Leave this room. You have a choice of 2 paths: left leads to fast magic bolts trap and right leads to haunt. Go left and make 2 strafe jumps over magic bolts. Go downstairs behind bot and enter Blue Door Area.
BLUE DOOR AREA
When you enter area with book you will get spotted by zombie behind left wooden gate (ghost bust #1). Open wooden gate in front of you. It will open gate with alerted zombie. In next room are 3 archers looking at metal bridge. Lever for wooden gate on the other side is below. Below are also 2 zombies. Some archers have fire arrows and it's preferable to not let them shoot any.
Here I found a very interesting technique - blocking with blackjack will not allow archers to shoot their arrows (well, it works most of the time at least). You can abuse that to fall down quietly without being heard by 2 zombies and sneak between them, so archers will lose sight of you. Of course getting seen by them is ghost bust #2. Sneak to lever under wooden gate, then return between zombies and sneak to ladder. Fall to room with book and again you will alert zombie (ghost bust #3). Then jump across bridge to the other side and use blocking technique to prevent archers from shooting. That means that archers and also below zombies will spot you (ghost bust #4).
Garden maze is easy. Next is patrolling haunt with Presbytery key and purse. Wait for him to go to the end of corridor and go to gong. It will be activated by getting close to door and it will 2nd alert haunt and priest inside. I don't count that as a ghost bust, because it's activated by invisible trigger. Quickly go inside Presbytery, lock door and hide behind portcullis. Wait for priest to calm down, then take candlestick and use lever.
Church also is easy. Secret can't be triggered, because using gong will 2nd alert priest here. Luckily 2 diamonds under cross statue can be frobbed through it. Then take Bonehoard key from priest and loot upstairs. Open entrance to Bonehoard.
BONEHOARD
There are 2 archers on both sides and they can't be ghosted. Also zombies and spider walking right around room with Red Door key and 2 spiders. But this room is locked and you need to go on the other side. Also there are zombies behind portcullises on both sides and they will see us too. Pretty much everyone except left archer, patrolling zombies and single spider will go into search mode (huge ghost bust #5). So I don't want right archer to shoot fire arrow. Go along right side and hide under archer and continue forward until door. There is key near it. Enter and use lever to lock it. Mantle left to get nugget and wait for enemies in previous room to calm down. We don't need them.in this area.
Next room has marble pillars, there is spider on one of them, few stationary spiders below and few patrolling zombies. On left balcony is secret switch, you can shoot it with water arrow. On right pillar is nugget, but jumping on it's pillar will trigger 2 magic bolts to be shot at it. Secret wall is on the other side of hole below and path forward is above it.
OK, so nugget isn't available, because pillar to get to it is observed by stationary zombie. But you can get secret. Go along right side and shoot water arrow into switch, then sneak to stash with loot stash. Near moved wall is pillar. Wait for zombie to go right, mantle on it, jump to window and then to pillar near passage. Near entrance is secret switch with loot and 1st moss arrow.
PRISON
Wait for haunt, drop into hole and grab his Torture key. Visit Torture Room to open 4 doors. In vent is another moss arrow. Go behind haunt into 1st room. Here is 6 cells with zombies inside. Impossible to ghost (ghost bust #6). Wait for them to calm down and go right. Use panel. It will also open cells, so return downstairs, close cells and run to corridor. Zombies will alert again, but they can't go after you (ghost bust #7).
Go behind haunt and this time go to Control Room. Here are 2 haunts patrolling. Go inside and use lever once near wooden gate. It will do nothing, but later using this lever will close wooden gate. Go upstairs and use panel. Wait for 2 haunts to go away, mantle on railing and strafe jump on metal ledge. Haunts behind door will 3rd alert (ghost bust #8). Their alert will soon 2nd alert haunts below, so after using panel, which also turn on light and open door with haunts, I ran to wooden gate, used lever and quickly went through it. Haunts running after me can't go through closing wooden gate (ghost bust #9).
In corridor new haunt spawned and began fight with patrolling haunt who also died in this battle. So wait for haunt to calm down and he will stop in random place. In my run he stopped in Control Room, so I had no problem sneaking to Forbidden Zone. Just go behind haunt and enter Catacombs. This area is pretty simple. Just walk behind 1st haunt for urn, then go left. Here are 3 haunts walking around tombs, there is lots of shadow and Rosary and loot. Last room has panel, which opens gate to teleporter and opens gate to Red Door key.
RETURN
Red Door key is on pedestal in room with 2 spiders. You can try to ghost it, but there is no shadow and soon archers will see you, so everyone will get alerted again (ghost bust #10). Quickly open gate to another teleporter. It will teleport above red door into bot room. If you have bad luck like me, you will get teleported right when bot is walking towards red door. And because you are too far from him you can't wait longer for him to pass. Luckily after few tries I managed to quickly run to wall and crouched to avoid 2nd alert. Open red door. Inside is 6 Hammerites impossible to ghost (ghost bust #11). Run across room to get teleported to new area.
RED DOOR AREA
House is easy, but Mechanist can see through double door, so be careful. The problem lies after you read book. It spawns Mechanist in very well lighten corridor. So I used 2 moss arrows to moss floor. To ghost him you must go near door, lean to read book and strafe run across corridor. In order to succeed you must have luck with him spawning in wrong position, so he will turn around. This gives you barely enough time to run across corridor. So positioning is important. Also I noticed that after few quickloads he spawns normally. To make him spawn wrongly I needed to reload other save from different location and then load my quicksave from this place. After a lot of reloadings I managed to get through corridor with just 1st alert. Next area with Mechanist is also easy to ghost.
UPSIDE DOWN AREA
Take key from chest and it will spawn spider in corridor impossible to ghost (ghost bust #12). Take slow fall potion and use it to fall without getting hurt. Close portcullis and read book. It spawns lots of Mechanists (ghost bust #13). Go to red tunnel. There are 4 patrollers walking around portal. Unfortunately single Mechanist walks not far enough from other 3, so I couldn't ghost it (ghost bust #14). Mansion is easy, just go to fountain area, douse 2 torches and steal key from woman. In NE corner is secret lever for balcony with last loot. 2nd floor door will lead you to Space Area.
SPACE AREA
There are enemies, floating ground and portals. It kinda reminds me Mysterious Sanctuary from Diablo 2. 1st Mechanist can't be ghosted (ghost bust #15), but 2nd can. But you must time him. When he will go past portal, start running to portal. Use blocking technique to not get shot. On 2nd platform climb stairs quietly to next portal. 3rd area has blue lasers. Crossing near them will activate fire arrows. That's invisible trigger, so I don't count that as a ghost bust. Crossing near last laser will spawn 2 zombies and Mechanist, but you can avoid that by strafe jumping and mantling on side of next platform. Top zombie can't be ghosted (ghost bust #16). Last area has Mechanist looking at key and book. There is marble everywhere and no shadow, so you are forced to nudge him off the platform. I nudged him left, I also changed from run forward to walk forward and it helped a lot. The rest of the mission is easy.
STATS:
Time: 1:15:06; Loot: 3179/3279
Pockets Picked: 8/8; Locks Picked: 0
Back Stabs: 1; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 5/6
Bodies Discovered: 1 is probably haunt killed by another haunt in Prison Area. Back Stab: 1 on the other hand is because I only did test run for half of the mission, because Red Door key didn't spawn for me. In 2nd run with installed new scripts, key spawned, so I entered Red Door Area and there is Mechanist with golden helmet. I did back up save, so I will continue my test run and I decided to kill him, but he's immune to sword, so he didn't get hurt, but also didn't even react. So I decided to ghost him and later I just ghost everything and forgot completely about back stab. Since he didn't react at all and I didn't hurt him, I don't count that as a ghost bust, though it's listed in my stats.
GHOST: IMPOSSIBLE
FINAL NOTES
Wow, this mission was tough and looks like I beat my record of ghost busts in one mission. Also I didn't thought I will learn new technique. Though it's not very ghosting technique, it will definitely be useful in rest of this campaign.
Galaer on 3/5/2021 at 10:07
NIGHTMARES / CAUCHEMARS
MISSION 2 - THE QUEST
CAVES
This mission is much easier. Main gimmick is ghosting. No sword and blackjack make you more visible. Water arrows are the most important. Also all secrets are obligatory and you must get most of the loot. First jump to small platform and do strafe jump+mantle behind zombie. Fall into well and swim to 2nd cave first. Go between cobweb and spider to take crystal. Behind cobweb is nugget and Precursor Mask. Also small spider behind cobweb can slide down on floor. Return into water is harder. You must jump+cancel mantle on NE ledge barely above water. This way you will fall into water without making noise.
Strafe swim to other tunnel, frob light mushroom and slowly go behind spider for statuette. Go to apes cave. Go left and douse fire. Climb to top ape and douse another fire. Sneak past ape, grab 4 pieces of loot and rope arrows. Return to 1st ape and go along right wall. Fall into water and swim to the end. Rope up to Mausoleum.
MAUSOLEUM
Grab all loot, mantle on one of sarcophagi, so that you will manage to douse 2 torches on one side. Zombies in corridors are weird. They go after you when they see you use weapon. I could go to them safely, though sometimes they start walking and quickly stop, they also 1st alert. I prefer to avoid them to walk or turn. Also I prefer crouch running in front of them along wall.
Go right into south corridor. Douse torch on left side and sneak to 2nd torch, which is a switch. Sneak behind zombie and mantle into secret passage. 3 crates are blocking your way. I prefer to push one of them instead of grabbing them. Inside are water arrows, tiny ring and key for gate. Drop behind zombie and go to it. From priest inside you are safe only when you crouch on right side. On left side of room you aren't safe. Steal his key and all loot, then go to east corridor, douse 2 torches on one side and go into room. Spark on statue act as secret switch. Grab loot and key. Then go north. Douse 2 torches, though maybe I should douse all torches, go into room, grab loot and Precursor Mask.
It moves banner and reveals patrolling treebeast. Sneak into room, grab all loot and use secret lever. Returning to room was for me troublesome, because for some reason side of corridor (even full shadow) wasn't safe from treebeast. Maybe I really should have douse other 2 torches. I went behind treebeast and looks like no zombie has moved. Then down to ladder and into portal. That's all. Yeah, this mission was much easier than I expected.
STATS:
Time: 0:27:50; Loot: 2270/2270
Pockets Picked: 1/1; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 3/3
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 3/5/2021 at 10:08
NIGHTMARES / CAUCHEMARS
MISSION 3 - FRAGMENTS
GOING DOWN
Mission based on Cube. Small rooms going down and down. This mission picks up difficulty. There is annoying switch hunting, puzzles and mazes. First challenge is pressing switch without plaque quickly after teleport. Otherwise you may get stuck and unable to drop down. Room with crates is just annoying. Move crate from 2 crates stack to another stack, go on other single crate, take middle crate and drop on hatch. Drop crate on other crates. Then move 2 crates from SW stack. Behind crate is switch for hatch.
You will drop on hatch right in front of Mechanist and alert him (ghost bust #1). You will also most likely get stuck on hatch. Try to get out of it, go very close to lever and use it, then drop below before Mechanist will kill you. You will lose some health. It's impossible to not get hurt, because it's a bit too high, so I'm gonna excuse this damage. At least you can minimize damage by dropping from edge, so you will lose only 1 HP.
Next room has lots of switches. You can frob blue gem through NE moving wall without spawning spider. Lower small switch on east wall will spawn urn. Climb on top of west machine and press top SW switch to spawn NW switch. Use it and go SE moving wall for money and switch opening hatch. Before going to next room press red switch behind machine on south wall. This will open south moving wall and spawn spider. Go to him and lean for dices, then quickly drop to next room before hatch will close.
Drop on north side, so you will avoid alerting Hammerite. Picklock west door and frob goblet behind bed. It will open hatch. Grab 3 bottles on table. Move big barrels blocking path to one of 3 switches. From top floor switch near bottles you must go to switch near ladder, drop down and use switch behind barrels. Drop into next room. Drop into corner between gates and use switch. There is no way to sneak past zombies, so I will alert one of them (ghost bust #2). Go on hatch, use ceiling switch and drop into water, which will alert other zombies (ghost bust #3). In SW part underwater is switch for hatch.
Quietly drop into west hole on invisible floor above lots of green spiders. They nudge themselves. This will allow you to sneak into tunnel. Unfortunately there is small spider waiting for you (ghost bust #4). Next are bots on pipes in very foggy room. Bots don't alert, so just drop on floor, mantle on SE cistern and press switch. You will enter Mechanists Area.
Here are 9 masks above entrances. You need to frob masks above entrance to generator room. Luckily there is a lot of shadow there. Then go back up and drop into portal. Descend to the bottom and drop into small tunnel on west side of middle rock. You will drop on wooden ramp in Apes Area. Drop to the bottom, grab 2 rope arrows and 4 water arrows. Now you need to rope up to wooden ledge, time patrolling ape, grab golden skull and drop on ramp. Use skull on sword and drop down.
HOUSE
Unlock toilet and rope down. Douse fireplace and use it to open passage. Woman in front of fireplace will immediately notice you when you start going through passage, so I decided to KO her (ghost bust #5). Loot her room. 2nd and 3rd rooms are visited by maid, but looting them isn't hard. Noble in 3rd room has Crypt key. Go downstairs and wait under stairs for patroller with Basement key. Go behind him and loot living room and dining room, then go to Basement. Behind crates is entrance to Crypt. Time patrolling haunts and enter fire.
At the Cemetery frob sword, turn around and jump on statue's head. Ride it down. At the bottom Garrett will start making noise on statue and this will alert everyone below (ghost bust #6). Since this room can't be ghosted I roped down (Garrett makes noise falling on floor, you can avoid that by jumping and mantling on hammer statue), used switch behind altar (this switch is main reason of my rush, because it's observed by priest and novice from both sides) and dropped down. Of course I needed to run away from them, which is ghost bust #7. We are above throne room in banner maze. We can't destroy banner, so instead I decide to fall on edge of beam and drop on top of throne. This bounce me into water. Climb top of throne and shoot into switch. Drop to Bots Area.
BOTS AREA
There are 3 patrolling bots and stationary bot at the bottom. We are on 4th floor and we must get into 4 rooms to picklock safes for keys, then go to bottom to open 4 doors and use 4 levers. Drop down and take 1st key from safe. Use metal bridge to to north side, drop down and grab 2nd key from safe. Drop down again for 3rd key from safe. Now you need to strafe jump+mantle to metal ledge on south side. There is 4th key in safe. Go downstairs, open 4 doors and use 4 levers. Descend to vault. Here is rest of loot, but be careful, NW diamond doesn't count as loot, instead it will teleport you to next area.
STREET MAZE
Here are 2 stationary guards with lanterns and some teleports. Avoid them all and go right. Find gate, use lever and enter teleport behind it. Now return to the beginning and jump into 1st teleport you found. You are in 2nd street maze, which looks exactly the same like previous. Strafe run through street in front of a guard. He will spot you, but that's unavoidable (ghost bust #8). He will quickly calm down. Avoid teleports and sneak to well located behind guards. Jump into it and strafe swim to desert. Read note to finish this mission.
STATS:
Time: 0:36:27; Loot: 8920/8920
Pockets Picked: 2/2; Locks Picked: 6
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 1; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE
Galaer on 3/5/2021 at 10:10
NIGHTMARES / CAUCHEMARS
MISSION 4 - REMEMBER GARRETT
Short mission and the easiest so far. There is forced ghosting involved, keyhunt and hard puzzles. There is objective with treasure. Switch for it is in fireplace in kitchen. There are 2 ways to open it. First you can use secret glasses on door, but this is loud. So for ghost run you must find orange key in Patience challenge and open door with it. Also I'm avoiding one of secrets, because it requires opening freezer and it launch the alarm. Treasure book is worth 5000 loot.
There is 5 rooms to beat. First is Discretion where you need to get quietly to Keeper, grab his Dewdrop and key from water. Also in left niche is 1st secret switch. Ghosting isn't very difficult, but Keeper is very quiet, so you may not notice him to go into search mode. There is lock on top of ladder that I couldn't open. Use doll on statue and press switch. Under table in Exam Room is 2nd secret switch.
Patience is about opening chests to get keys. There is 3rd secret switch too and in final chest is silver gear for statue. Also don't grab loot - it will teleport you to your doom. Courage is easy ghosting on snow with lots of shadow. There is last secret switch. After teleportation grab skull and frob tombstone. Unfortunately it's impossible to ghost haunt (ghost bust #1). Skill requires couple of jumps and easy target shooting. There are some traps, but they are easy to avoid. Also there is secret tapestry you can grab for 1000 loot. Intelligence is about putting code. After using all items on statues and all switches under them, you can exit mission.
STATS:
Time: 0:14:39; Loot: 6000/6000
Pockets Picked: 1/1; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 4/5
GHOST: IMPOSSIBLE
Galaer on 3/5/2021 at 10:12
NIGHTMARES / CAUCHEMARS
MISSION 5 - A SINNER'S SONG
GREED
This mission suggests that ghosting is the best option. It has 7 challenge sections and some of them are tricky. I start the mission from taking equipment. Fire arrow will shoot, but enemies are far away in their challenge rooms, so nobody will hear explosion. Go to well into Greed Challenge. Slowly sneak along right wall behind guy with key. Now you are forced to nudge him forward and left. It's a long nudge on marble, and guy is sensitive. 1st alert will make him run away. So slow your speed and nudge him. Also you need to quickly back off when you see patrollers. Nudge him to left passage, so he will look into wall. Then slowly sneak into corner in left room and go along left wall to SW door, grab all loot and use switch behind painting. Now return to the surface.
GLUTTONY
Donuts are fast frogs. There is loot on shelves and 3 water arrows in sink. Geton oven on the right, get to full shadow. From here shoot lightly water arrow into fireplace. Douse also oven and 2 candlesticks. Sneak on the other side of fireplace. Now is the hardest challenge. You must get along right wall to NE corner. Only there you are safe. I used 4 moss arrows on floor to get there. It's good to look carefully for frogs as they alert is silent. You can judge that by looking if they suddenly stopped moving. Open door and time yourself to get inside. Use lever, then use 4th lever and finally press switch, which will teleport you outside.
WRATH
This challenge is easy. avoid fighters and go down. Use 3 chains, then go to switch behind door. Now you must sprint to exit. Go to dining room for 2 plates.
LUST
Ghosting challenge. You will score lots of 1st alerts. Grab 2 bottles from table, go behind counter, grab 2 vases and loot behind curtain. There are also 2 moss arrows on statues. In 3 rooms are levers to use. In last room there are also 6 coins on stage easy to miss. Go to 1st area and press switch that was behind painting. Sneak to exit and go to 2nd floor.
ENVY
Super easy challenge. Grab all loot, frob NW statue, take scepter and press the switch.
SLOTH
Another ghosting challenge. Take goblet and bottle from floor and rope up to wooden beam. Use switch and drop on cupboard, then jump on carpet. Go right and take 3 goblets on fireplace. That's it for loot.Shoot 2 rope arrows: first above noble's head and second behind him. Jump from rope to rope and press switch. Now go straight, rope up to ceiling near switch. Press it and jump on bed. Go to bath. You can drop into far away corner of water without alerting woman and press switch. Go to bed that moved, press switch. You have too limited time to sneak, so just run to exit. Woken up nobles shouldn't spot you.
PRIDE
First you must avoid triggering magic bolts trap, so mantle on statue and strafe jump+mantle on other statues. Go to stairs and when you see blood, mantle right. Stone faces are easy, because you can safely run though them instead of timing projectiles. Next room has barely visible pressure tiles. Jump over entrance tile and use 3 levers. Here is Karras with 6 golden children. Switch is behind his stone throne. Unfortunately it's impossible to shoot into switch, so just run for it (ghost bust #1). Cross statue will move. Cut banner (ghost bust #2) and use lever.
You will get teleported to 1st area. Slowly go on bridge and activate switch. Return, and use stairs to descend. There is haunt on left side of stairs, so if you would trigger magic bolts he would alert to them and be impossible to ghost. Go along right side, mantle on statue and do strafe jumps to exit.
TOWER
Just go to book, read it and quickly go behind sword. Attack it twice with sword and it will get destroyed. And together with it Tregart will also die. Because he get hurt by 1st attack and can't be killed in one hit, I consider this battle a ghost bust #3. Go to exit.
STATS:
Time: 1:00:58; Loot: 3365/3365
Pockets Picked: 1/1; Locks Picked: 1
Back Stabs: 2; Knock Outs: 0
Damage Dealt: 60; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: IMPOSSIBLE