klatremus on 13/4/2021 at 23:47
Fixed. :D
Galaer on 19/4/2021 at 09:57
THE SECRET WAY
In Pub there is purple box and bottle under counter, but going behind counter will alert everyone. Luckily you can stand on counter and from there lean to the side to grab loot. From Shop you can escape via window and quietly drop on edge of sign. In Police Station there is entrance room with 3 guards and purple box. To get it you need to douse 3 torches. When entering room one of guards will 1st alert no matter how slow you move. If you continue moving forward, he will go into search mode. So wait until he will calm down. Then he will act normally.
In Hammerite Temple you need to climb to 2nd floor and go to the other side on 1st floor. In church is one patroller and one stationary Hammerite. This place is visited by other patroller too. You must go quickly along left wall and grab golden hammer from altar, then quickly return before patroller will spot you. In spider room you must go left to left spider, wait for patrolling spider to go left and quickly run across room.
Mansion has a lot of patrollers and they use stairs to go upstairs. Your target is Back Door key, which is located in 2 places. First place is on guard visiting kitchen, but you must enter 1st floor via kitchen to trigger it and it only works when you first time enter 1st floor. After entering 1st floor via stairs, he will not spawn. Second place is on guard near front door. Since we need to visit this place anyway for purple vase, it's good to avoid entering kitchen.
After getting key you need to go outside to east side of mansion. There is balcony leading to Master's Chambers. You can rope to wooden roof, but better is to shoot rope arrow on carpet on slope below balcony. Climb up and hide there. Wait for Master to walk away and steal Vault key, walk behind him and quickly dodge him from right. Take all loot and hide in shadow behind him. Don't save yet, because he can stand still and go into search mode after 10-15 seconds if he noticed you. So save only when he start walking away. Walk behind him, dodge him from right and wait behind him. When he will walk away, go to balcony and then return to 1st floor of mansion.
To go to east side you need to cross throne room. Both east side of 1st floor and 2 whole 2nd floor requires a lot of waiting and you will probably be forced to douse some torches. Exit is outside. You need to enter NE door and drop from wall. Then return to your house.
STATS:
Time: 0:47:45; Loot: 3410/3610
Pockets Picked: 13/17; Locks Picked: 9
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 09:58
MYSTERY OF THE UPPER QUARTER 1
Very easy mission to ghost. The only problem are spiders. You need to move very quietly around them. Also after leaving warehouse through church you can't visit nearby houses. They are only available from other side. Just jump into canal to escape.
STATS:
Time: 0:35:26; Loot: 2629/2629
Pockets Picked: 3/7; Locks Picked: 16
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
MYSTERY OF THE UPPER QUARTER 2: SECRETS OF THE OLD CITY
This mission is more puzzle/platforming oriented. In 1st city before getting square lockpick it's a good idea to get Blue key. In 2nd city get first mushrooms before grabbing Healing Crystal, because it spawns super fast alien. Observe carefully where it moves to sneak past it. Since mission doesn't give you any weapons, I show stats from my test run, because all the time I was avoiding enemies.
STATS:
Time: 0:59:04; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 2
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
GHOST: SUCCESS
Galaer on 19/4/2021 at 09:59
THE SWORD OF DRAKUL
The only problem in this mission is killing Count (haunt). After grabbing Sword of Drakul, Eye will speak and 2 undead will rush into Count's Lair. So you need to kill haunt pretty fast before they will enter lair. First douse 3 torches at the entrance and moss floor between Treasury and small stairs. You must wait for haunt to leave bedroom and go to stairs, grab sword and quickly kill Count. Hide his body and sneak past ghost and zombie in front of entrance. Douse another torch near stairs. To fall down without leaving rope arrow, you must drop on zombie. Also in this run I completely ignored guard post. There is one key, which I don't need.
STATS:
Time: 0:29:16; Loot: 1585/1585
Pockets Picked: 1/2; Locks Picked: 4
Back Stabs: 2 (?); Knock Outs: 0
Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
I have no idea why Back Stab stat display 2 attacks done. I killed haunt in one hit. Maybe it's because it was holy sword, so it counted as double hit. I don't know.
GHOST: SUCCESS
PERFECT GHOST: SUCCESS
Galaer on 19/4/2021 at 10:00
UNDEADLAND
Mostly undead mission made by JIS. You have no weapons, so you need to avoid confrontation. Haunts have illuminating auras. Also most of zombies and haunts patrols like they would be in search mode. so they move slower and that's a huge problem. There is no keys and no switches, but mission is hard.
First back off to wall and wait for zombies to enter building. There is a lot of patrollers. Go right and sneak to door leading downstairs. There will be a lot of waiting involved, but there is some shadow unlike if you would go left. Also patrollers have random routes. In sewers you must quickly run to stairs to avoid 2nd alert from zombie. Outside area has normal haunt and 2 searching haunts. Go along left wall. Go to church. You must sneak on marble along right wall. Another outside area has the same amount of enemies like previous. Hide in corner and go along left wall, mantle on tree and hide in dark corner past them. Sneak to bridge.
Now you have choice to go up or down. Choose to go down. Here are 2 spiders patrolling corridor. Red spider can patrol 1st corridor twice. With lots of shadow they are easy to dodge. Scepter area has 3 searching haunts and 1 normal haunt. Area near scepter is well lighten and there is marble everywhere. So when you have occasion you need to go lean for scepter and return to shadow under walls. There will be a lot of waiting involved. Afterwards backtrack and go up to the roof.
Crouch to not get spotted by fire elemental. In this area I learned that fireballs bounce out of surface of the water instead of flying under it. Sneak left, mantle on stone railing above haunts area and mantle on roof. Go as far as possible to the left and drop on ledge in fire elementals area, then slowly drop into water in corner. Swim along left wall at the bottom. Underwater tunnel requires perfect strafe swimming. I changed my strafe buttons to be closer near forward button, so I could control camera movements with mouse. You are near the start. Climb on roof and jump over gate, then on ladder.
STATS:
Time: 0:30:34; Loot: 0/0
Locks Picked: 0
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
Galaer on 19/4/2021 at 10:00
UNFORGIVEN
Mission starts with giant city maze. You just need to go west, avoid pair of servants, go through cemetery and then go north to servants entrance. Ignore sewers and just rope over wall. By the way, I ignore window with diamond and urn, because it requires wooden planks destruction. Douse torch to enter mansion. So here is a note - servants are patrolling randomly and they are programmed to turn, so they will always be in your way.
For now go to office near pool for key and loot. Then go to Pool. There is pair of drunken guards, but they will ignore you, so drop into water and swim to cave with crayman. Douse fire and shoot 2 arrows in light mushrooms to take golden bone. Return to Pool and go to Kitchen. Climb up and descend to room with golden skull. Go to Library and open small office. Take key and loot from chest.
Go to basement past red spider and go to left room. Use light lever twice and go back upstairs. Go to XXX room and douse 3 torches. Enter and grab 3 golden bones. Visit Dining Room and grab loot from table, then go to Master's Bedroom. Grab all money and 2 keys, then return to room with light lever in basement. Wait for haunt to go to red spider and run left. In 2nd and 3rd room are loot chests. Open last door, take 2 last pieces of loot and sword. Mission will end.
STATS:
Time: 0:20:15; Loot: 1505/1680
Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: IMPOSSIBLE. There is diamond and urn (worth 175 loot) behind window blocked by wooden planks.
Galaer on 19/4/2021 at 10:02
UP IN THE BONEHOARD
Bonehoard upside down. For this mission bow upgrade is essential. It allows sticking rope arrow into rock surface. It doesn't only stick to marble. Also shooting rope arrow into rock surface is loud. There is only infinite crate, but you create new crate by throwing them, which is loud. It's also a lot more tedious and something tells me that author didn't test this mission without bow upgrade.
Loot is in the same place, though sometimes it can lie on ground. Because Bonehoard is upside down getting through this place will be very tedious and also walking on ground can lead to getting stuck a lot. After all, it was ceiling in original, it wasn't meant to be walked on. There are new traps. Fireball trap is moving vertically. Zombies can break out of sarcophagus. Since I don't like this mission I'm gonna try to finish it as quickly as possible. This means not exploring to get all loot and leaving rope arrows stuck into wall if I see they are annoying to pick up.
BOW UPGRADE
Go for goblet in left tomb, then descend into upside down Bonehoard. Drop on wooden beam on ground and take water arrows from chest in wall. Dodge zombie and enter Alarus Extension. Go north and mantle up. Avoid ghost and climb up. Dodge ghost and go to top. On middle pressure tile put 2 healing potions. Descend below and climb left ledges to metal floor. Jump to bow upgrade. You will also get 25 rope arrows and you can stick them to stone surface. Use bridge to get back your healing potions and exit Alarus Extension the same you you entered it.
CAVES
Find passage leading up. Going right will take you to infinite crate at the top of crates. It's also trapped. Ignore it and go straight. Take vase and rope up. Go north and grab loot from chest. Go through tunnel to cave. There is single burrick patrolling. Dodge him from left and quietly descend into water. Climb up, turn around and go into long tunnel to shaft. You need to shoot 2 rope arrows into wall. First shoot bottom arrow somewhere in the middle of wall, then bottom arrow above first near the top of shaft. This way when you climb where 2 ropes are close to each other, you can drop and this way you will transfer to other rope.
Go left and jump through pressure tiles. Grab purse and this time go right to burrick area. You can jump into upper cave on the left. There go right to nugget. Return to burrick area. All burricks stand in tunnel in the middle and stare into wall. Just go along left wall and enter flooded cave. Go to the other side, turn around and shoot 2 rope arrows into stone ledge on the right and ledge on the left. Go into water and climb on left rope, then jump to right rope and jump+mantle to left ledge. Go through burrick area along right wall and rope down into catacombs.
MYSTIC SOUL
Rope down on bridge and go right. This place is patrolled by zombie, go around it and drop on left structure. Grab nugget and drop down to trap door. Go downstairs, avoid zombie by dropping on stairs below and grab moss arrows, then climb up. Close trap door and face NW. You must shoot 5-6 rope arrows into ledge on which zombie is walking. Last rope arrow should hit passage. Jump from rope to rope into passage.
Go to ladder leading down and slowly descend into water. Listen if fire shadow heard you. Mantle to area with Mystic Soul. Here are pressure tiles above ground. You must avoid them at all costs. If the get triggered, then no matter where you escape, you will die. First jump over them is easy. There is place almost one the left where you can easily jump over them. Grab Mystic Soul floating on pedestal. To return you must rope up into wall and jump from under the ceiling over pressure tiles. Then you just need to return all the way to the beginning of catacombs.
HORN OF QUINTUS
Go left to window passage, then shoot 2 rope arrows, so you will jump to them and go under the bridge. Rope up and grab vase above zombie. Then rope up to east passage and rope up under bridge into Marad's Tomb. Rope up to 2nd sarcophagus on the right at the top for goblet. Drop on torch, then on ground and rope to the bottom. Go SW and enter burrick cave leading to Horn of Quintus.
Here you will be forced to leave some rope arrows, because burricks don't alert to you. So leave at the entrance to cave. Passages are blocked by burricks, but there is tunnel high up in right passage. Rope up there and rope down on the other side. Here too leave rope arrow leading back into this tunnel (it's right from exit from cave. Rope up to exit, douse 2 torches and moss floor. Turn around and shoot rope arrow into wall on the other side a bit below. This way you will quietly descend on floor without alerting burrick. Go to tower and rope down. Leave rope arrows. Lastly go on ladder and drop down. Grab Horn of Quintus.
Climb up the tower and sneak to entrance to cave. Jump on rope arrow and climb into tunnel on thew left. Drop on the other side, crouch and go right to area with 3 burricks. Go to opposite wall and go left behind burrick. Jump and mantle on ledge, then go to rope at the exit. Time to find Mystic Heart.
MYSTIC HEART
Just go left, slowly descend into water and go to the other side. Climbing beams with magic bolts is easy. Then is still active statue room. It's quite weird to look at them at the ceiling to proceed. Before you spawn haunt, shoot rope arrow to the exit. Then descend and grab Mystic Heart from chest. Mantle up and quickly grab rope before you will get teleported.
EXIT
Then I returned to magic bolts room and went left. Went right through room with zombies lying on marble and roped down to the bottom. There I climbed to demon head with 2 diamonds and chest with rope arrow behind pillar. I returned into flooded passage and went looking at the exit. It is indicated by a barrel and exit passage is on it's right. No idea where exactly it is, because this place is a maze. In the end I retrieved all rope arrows.
STATS:
Time: 1:03:12; Loot: 2230/2450
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 10:03
THE DARKNESS FALLS: A DIRE VENTURE
Sequel to Royal Garmyth. Pretty easy warehouse mission. But in order to get to Keepers Library for information about Royal Garmyth you must destroy 2 wooden planks (ghost bust #1).
STATS:
Time: 0:22:48; Loot: 3447/3447
Pockets Picked: 7/7; Locks Picked: 6
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/8
GHOST: IMPOSSIBLE
Galaer on 19/4/2021 at 10:04
A DIRE RETURN
Mission based on Running Interference. Objective of finding if Sarah still works in mansion can be completed in 2 ways. There is note in guard post in basement, but guard is impossible to ghost. So I use 2nd way, which is done by helping ghost, which again must be done to progress this mission. On 3rd floor of East Wing vase will be thrown at us and will hurt us. You can prevent that by standing near doorway and leaning to grab it. Then throw it into corridor. When you will enter room, vase will vanish.
When entering Kitchen you will notice that post will be thrown on floor. It will 2nd alert woman, so it's a good idea to enter from outside and hide in good shadow to wait for woman to calm down. Male servant on the other hand doesn't alert, but later may got stuck standing on table. In Dining Room on 2nd floor (with guard on very short patrol route is vase on table near him. To get it you must enter Dining Room and go to right corner. When patroller is going left, quickly run for vase and then return into corner. I suspect that it's also possible to get this vase easier when house is burning. This room is available and it's empty.
Later we are forced to find Sarah's body. It was bricked in the wall in Basement. To get to it you must use Pick Axe on wall. It's a damage property, but since I have objective to find her body and she told me that she was killed by guards and her body was hidden, I don't call it a ghost bust. Also at the end of my ghost run, mission glitched. Usually I had lightning strike and make my position visible, but at some point lightning stopped appearing. No idea why, but it really didn't affect my run.
STATS:
Time: 0:52:53; Loot: 1663/1683
Pockets Picked: 4/13; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: SUCCESS
PERFECT GHOST: POSSIBLE
Galaer on 19/4/2021 at 10:05
FLOWERS FOR A FRIEND
In cave there is small spider guarding nugget. You must use crate to nudge him closer to nugget to take it. You can use window to get past 1st thief. Don't unlock door with lever. On lowest level go to thief standing in front of door from right side and nudge him a bit forward.
Unfortunately mission can't be ghosted. Destroying fog machine with fire arrow will alert nearby thieves (ghost bust #1). Wait couple of minutes for them to calm down. Then wait for patroller enter bunk room and quickly go to bar. Run to opposite wall and go along it to door. Don't douse torches, it 2nd alert thieves. Use window to go to cave. Unfortunately on your path is green spider, so jump over him and run to ladder (ghost bust #2).
STATS:
Time: 0:21:22; Loot: 4242/4242
Pockets Picked: 0/0; Locks Picked: 3
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 2/2
GHOST: IMPOSSIBLE